NVIDIA ืคืจืกืžื” ืืช RTX Global Illumination SDK

ื‘-22 ื‘ืžืจืฅ, NVIDIA ืคืจืกืžื” ืืช ื›ืœื™ ื”ืคื™ืชื•ื— ืฉืœ RTX Global Illumination (RTXGI). ื‘ืขื–ืจืชื, ืžืคืชื—ื™ ื•ืžืขืฆื‘ื™ ืžืฉื—ืงื™ื ื™ื›ื•ืœื™ื ืœื”ืฉืชืžืฉ ื‘ื›ื•ื— ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื›ื“ื™ ืœื™ืฆื•ืจ ืชืื•ืจื” ื’ืœื•ื‘ืœื™ืช ืขื ื”ืฉืชืงืคื•ื™ื•ืช ืžืจื•ื‘ื•ืช. ืžืคืชื—ื™ื ืจื‘ื™ื ื™ืฉืžื—ื• ืœื“ืขืช ืฉ- RTX Global Illumination SDK ืื™ื ื• ืชื•ื‘ืขื ื™ ืžื“ื™ ื‘ื‘ื™ืฆื•ืขื™ ื”ืžื—ืฉื‘.

NVIDIA ืคืจืกืžื” ืืช RTX Global Illumination SDK

RTXGI ืชื•ืžืš ื‘ื›ืœ GPU ื‘ืขืœ ื™ื›ื•ืœืช DXR (DirectX Ray Tracing) ื•ื ืืžืจ ืฉื”ื•ื ืื™ื“ื™ืืœื™ ืœื”ื‘ืืช ื”ื™ืชืจื•ื ื•ืช ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ืœืžืฉื—ืงื™ื ื•ื™ื™ืฉื•ืžื™ื.

ืžืคืชื—ื™ ืžืฉื—ืงื™ื ื™ื•ื›ืœื• ืœืขื‘ื•ื“ ืขื ืžื‘ื ื” ื ืชื•ื ื™ื ืžื ื•ื”ืœ ื‘ืžืœื•ืื• ื”ืชื•ืžืš ื‘ื›ืœ ื“ื’ื ื—ื•ืžืจ ื•ืชืื•ืจื”. ื”-SDK ืžืกืคืง ืคืจื™ืกื•ืช ื–ื™ื›ืจื•ืŸ ืžื•ืชืืžื•ืช ื•ื”ืฆืœืœื•ืช ืžื—ืฉื•ื‘, ืชืžื™ื›ื” ื‘ืžืขืจื›ื•ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืžืจื•ื‘ื•ืช ื•ื™ื›ื•ืœืช ืœื™ืฆื•ืจ ืชื ืื™ื ืฉื‘ื”ื ืื™ืจื•ืขื™ื ื‘ืžื ื•ืข ื”ืžืฉื—ืง ืื• ื‘ืžืฉื—ืง ื™ื’ืจืžื• ืœืฉื™ื ื•ื™ื™ ืชืื•ืจื”.

NVIDIA ืคืจืกืžื” ืืช RTX Global Illumination SDK

ืžื•ื“ืœื™ื ื™ื•ื›ืœื• ืœื”ืื™ืฅ ืžืฉืžืขื•ืชื™ืช ืืช ื–ืจื™ืžืช ื”ืขื‘ื•ื“ื” ืฉืœื”ื ืขื ื”ื™ื›ื•ืœืช ืœืฉื ื•ืช ืืช ืžืืคื™ื™ื ื™ ื”ืชืื•ืจื” ื‘ื–ืžืŸ ืืžืช. ืื™ืŸ ืฆื•ืจืš ื‘ืคืจืžื˜ืจื™ื–ืฆื™ื” ืฉืœ UV ืื• ื—ื•ืกืžื™ ื‘ื“ื™ืงื”. ื”-SDK ื™ืฆื™ืข ื™ื›ื•ืœื•ืช ืžื™ืงื•ื ืื•ื˜ื•ืžื˜ื™ ืฉืœ ื‘ื“ื™ืงื” ื•ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื“ื™ื ืžื™ืช ืฉืœ ื‘ื™ืฆื•ืขื™ื.

ืขื ืชื›ื•ื ื•ืช ืžืคืชื— ืฉืœ NVIDIA RTX Global Illumination SDK v1.0 ืืชื” ื™ื›ื•ืœ ืขื™ื™ืŸ ื‘ืืชืจ ื”ืจืฉืžื™ ืฉืœ ื”ื™ืฆืจืŸ.



ืžืงื•ืจ: 3dnews.ru

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