NVIDIA ื”ืฆื™ื’ื” ืืช GeForce 450.82 - ื“ืจื™ื™ื‘ืจ ืœืžืคืชื—ื™ื ืขื ืชืžื™ื›ื” ื‘-DirectX 12 Ultimate

ื‘ืžืจืฅ ืœืื—ืจ ื”ืฆื’ืช ืงื•ื ืกื•ืœืช ื”-Xbox Series X ืžื™ืงืจื•ืกื•ืคื˜ ื”ืฆื™ื’ื” ื’ืจืกื” ื—ื“ืฉื” ืฉืœ ื”-API ืฉืœื” - DirectX 12 Ultimate. ื”ื•ื ืžื‘ื˜ื™ื— DirectX Raytracing (DXR) 1.1, Variable Rate Shading 2 (VRS 2), Mesh Shaders ื•-Sampler Feedback. ื›ืœ ื–ื” ื™ื‘ื™ื ืœื”ื™ืฉื’ื™ื ืžืฉืžืขื•ืชื™ื™ื ื‘ืžืฉื—ืงื™ ื”ื“ื•ืจ ื”ื‘ื. NVIDIA ืคืจืกืžื” ื›ืขืช ืžื ื”ืœ ื”ืชืงืŸ ืชืฆื•ื’ื” ืžืงื“ื™ืžื” ืœืžืคืชื—ื™ื ืขื‘ื•ืจ ื”-GeForce 450.82 ืขื ืชืžื™ื›ื” ื‘-DX12U. ืœืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ืžืœืื” ืฉืœ ื›ืœ ื”ืคื•ื ืงืฆื™ื•ืช, ื ื“ืจืฉ ืžืื™ืฅ ืžืžืฉืคื—ืช Turing.

NVIDIA ื”ืฆื™ื’ื” ืืช GeForce 450.82 - ื“ืจื™ื™ื‘ืจ ืœืžืคืชื—ื™ื ืขื ืชืžื™ื›ื” ื‘-DirectX 12 Ultimate

NVIDIA GeForce DirectX 12 Ultimate Developer Preview 450.82 ื–ืžื™ืŸ ืœื”ื•ืจื“ื” ืขื‘ื•ืจ ืžืฉืชืžืฉื™ื ืจืฉื•ืžื™ื. ื–ื”ื• ืžื ื”ืœ ื”ื”ืชืงืŸ ื”ืจืืฉื•ืŸ ืž-NVIDIA ืฉืชื•ืžืš ื‘-DirectX 12 Ultimate. ื›ืขืช ืžืคืชื—ื™ื ื™ื›ื•ืœื™ื ืœื”ืชื—ื™ืœ ืœื‘ื“ื•ืง ืชื›ื•ื ื•ืช ื—ื“ืฉื•ืช ื‘ืžืฉื—ืงื™ื ืฉืœื”ื ืขืœ ืžืื™ืฆื™ื ืฉืœ NVIDIA.

ื›ืœ ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ื”-DX12U ื”ื—ื“ืฉื•ืช ื‘ืขืฆื ื—ื•ืชืจื•ืช ืœืžื˜ืจื” ืื—ืช: ืœื™ื™ืขืœ ืืช ืคืขื•ืœืช ื”ืžืื™ืฅ ื”ื’ืจืคื™, ื›ืžื• ื’ื ืœื”ืคื—ื™ืช ืืช ื”ืขื•ืžืก ืขืœ ื”ืžืขื‘ื“ ื”ืžืจื›ื–ื™. ื‘ื“ืฃ ื”ื ื”ื’ NVIDIA ื’ื ืฆื™ื˜ื˜ื” ื›ืžื” ื”ืฆื”ืจื•ืช ืฉืœ ื”ืžืคืชื—ื™ื.

ืœื“ื•ื’ืžื”, Epic Games CTO Graphics Marcus Wassmer ืฆื™ื™ืŸ: "DirectX 12 Ultimate ืคื•ืชื— ืืช ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ื”ื—ื•ืžืจื” ื”ื’ืจืคื™ื•ืช ื”ืขื“ื›ื ื™ื•ืช ื‘ื™ื•ืชืจ ืขื ืชืžื™ื›ื” ื‘ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื, ื”ืฆืœืœื•ืช ืžืฆื•ืœืขื™ื ื•ื”ืฆืœืœืช ืงืฆื‘ ืžืฉืชื ื”. ื–ื”ื• ืชืงืŸ ื”ื–ื”ื‘ ื”ื—ื“ืฉ ืœื’ื™ื™ืžื™ื ื’ ืžื”ื“ื•ืจ ื”ื‘ื".


NVIDIA ื”ืฆื™ื’ื” ืืช GeForce 450.82 - ื“ืจื™ื™ื‘ืจ ืœืžืคืชื—ื™ื ืขื ืชืžื™ื›ื” ื‘-DirectX 12 Ultimate

ื‘ืชื•ืจื•, ืื ื˜ื•ืŸ ื™ื•ื“ื™ื ืฆื‘, ืžื ื›"ืœ Gaijin Entertainment, ื”ื“ื’ื™ืฉ: "ืขืœ ื™ื“ื™ ื”ืฉืงืขื” ื‘ืชื›ื•ื ื•ืช ื’ืจืคื™ื•ืช ืฉืœ ื”ื“ื•ืจ ื”ื‘ื ื‘ืืžืฆืขื•ืช DirectX 12 Ultimate, ืื ื• ื™ื•ื“ืขื™ื ืฉื”ืขื‘ื•ื“ื” ืฉืœื ื• ืชื•ืขื™ืœ ืœืฉื—ืงื ื™ื ื‘ืžื—ืฉื‘ ื•ื‘ืงื•ื ืกื•ืœื•ืช ืขืชื™ื“ื™ื•ืช, ื•ืคืจื•ื™ืงื˜ื™ื ื™ื™ืจืื• ื›ืžื• ืฉื”ื™ื™ื ื•. ื›ืžื•"

ื›ื“ื™ ืœื ืฆืœ ืืช ืžืœื•ื ื”ื™ืชืจื•ื ื•ืช ืฉืœ DirectX 12U ื›ืขืช, ืชืฆื˜ืจืš ืœื”ืชืงื™ืŸ ืืช ื”ืขื“ื›ื•ืŸ ื”ืื—ืจื•ืŸ ืฉืœ Windows 10, ื’ืจืกื” 20H1, ืฉืขืชื™ื“ ืœืฆืืช ื‘ื‘ื ื™ื™ื” ื”ืกื•ืคื™ืช ืฉืœื• ื‘ื—ื•ื“ืฉ ื”ื‘ื. ืขืœ ืคื™ ื”ื“ื™ื•ื•ื—ื™ื, ืžื™ืงืจื•ืกื•ืคื˜ ืคืจืกืžื” ื”ื™ื•ื ืืช ื’ื™ืจืกืช ื”ืชืฆื•ื’ื” ื”ืžืงื“ื™ืžื” ื”ืกื•ืคื™ืช ืฉืœ ื”ืขื“ื›ื•ืŸ ื”ื’ื“ื•ืœ ื”ื–ื” ืฉืœ ืžืื™ ืขื‘ื•ืจ ืžืขืจื›ืช ื”ื”ืคืขืœื” ืฉืœื”.



ืžืงื•ืจ: 3dnews.ru

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