F3D 1.0, ืžืฆื™ื’ ื“ื’ืžื™ ืชืœืช ืžื™ืžื“ ืงื•ืžืคืงื˜ื™, ืคื•ืจืกื

ื—ื‘ืจื” Kitware, ืžืชืžื—ื” ื‘ื”ื“ืžื™ื™ืช ื ืชื•ื ื™ื ืจืคื•ืื™ื™ื ื•ืจืื™ื™ื” ืžืžื•ื—ืฉื‘ืช, ื•ื™ื“ื•ืข ื’ื ื‘ืคื™ืชื•ื— ืžืขืจื›ืช ื”-CMake build, ืžื•ืฆื’ ืžืฆื™ื’ ื“ื’ืžื™ ืชืœืช ืžื™ืžื“ ืžื”ื™ืจ ื•ืงื•ืžืคืงื˜ื™ F3D 3, ืฉืคื•ืชื— ืขืœ ืคื™ ื”ืขื™ืงืจื•ืŸ KISS (ื”ืคื•ืš ืืช ื–ื” ืœืคืฉื•ื˜ ื™ื•ืชืจ, ืœืœื ืกื™ื‘ื•ื›ื™ื). ื”ืชื•ื›ื ื™ืช ื›ืชื•ื‘ื” ื‘-C++, ืžืฉืชืžืฉืช ื‘ืกืคืจื™ื™ืช ื•ื™ื–ื•ืืœื™ื–ืฆื™ื” VTK, ืฉืคื•ืชื— ื’ื ืขืœ ื™ื“ื™ KitWare, ื• ืžื•ืคืฅ ืขืœ ื™ื“ื™ ืชื—ืช ืจื™ืฉื™ื•ืŸ BSD. ื”ืจื›ื‘ื” ืืคืฉืจื™ืช ืขื‘ื•ืจ ืคืœื˜ืคื•ืจืžื•ืช Windows, Linux ื•-macOS.

ื”ืฉืœื™ื˜ื” ื‘ืชืฆื•ื’ื” ื•ื”ื ื™ื•ื•ื˜ ื‘ื™ืŸ ื”ืžืฉืื‘ื™ื ื”ืžื•ืฆืขื™ื ื‘ืงื•ื‘ืฅ ื ืขืฉื™ื ื‘ืืžืฆืขื•ืช ืืคืฉืจื•ื™ื•ืช ืฉื•ืจืช ื”ืคืงื•ื“ื” ืื• ืžืงืฉื™ ืงื™ืฆื•ืจ. ืชื•ืžืš ื‘ืฆืคื™ื™ื” ื‘ืžื•ื“ืœื™ื ืชืœืช ืžื™ืžื“ื™ื™ื ื‘-VTK, STL (ืฉืคืช ืžืฉื•ืœืฉ ืกื˜ื ื“ืจื˜ื™ืช), PLY (ืคื•ืจืžื˜ ืงื•ื‘ืฅ ืคื•ืœื™ื’ื•ืŸ), GML (CityGML), DCM (DICOM), EX3 (Exodus 2), PTS (Point Cloud), OBJ (Wavefront), GLTF/ GLB (GL), 2DS (Autodesk 3DS Max) ื•-VRL (VRML). ืขื‘ื•ืจ ื”ืคื•ืจืžื˜ื™ื gltf/glb, 3ds, wrl ื•-obj, ื”ื›ื•ืœืœื™ื ืžื™ื“ืข ืขืœ ื”ืกืฆื ื” (ืžืงื•ืจื•ืช ืื•ืจ, ืžืฆืœืžื•ืช, ื˜ืงืกื˜ื•ืจื•ืช, ืชื•ื•ื™ื), ื”ืกืฆื™ื ื” ื”ืžืฆื•ื™ื ืช ื‘ืงื•ื‘ืฅ ืžื•ืฆื’ืช, ื•ืœืคื•ืจืžื˜ื™ื ื”ืžื›ื™ืœื™ื ืžื™ื“ืข ืขืœ ื’ื™ืื•ืžื˜ืจื™ื” ื‘ืœื‘ื“, ืกืฆื™ื ืช ื‘ืจื™ืจืช ืžื—ื“ืœ. ืžื•ืคืง. ื™ื›ื•ืœ ืœืฉืžืฉ ืœืฆื™ื•ืจ
ืžื ื•ืขื™ OpenGL ืื• ืžืขืงื‘ ืื—ืจ ืงืจื™ื ื” ื–ืžื™ื ื™ื ื‘-VTK.

F3D 1.0, ืžืฆื™ื’ ื“ื’ืžื™ ืชืœืช ืžื™ืžื“ ืงื•ืžืคืงื˜ื™, ืคื•ืจืกื

ืžืงื•ืจ: OpenNet.ru

ื”ื•ืกืคืช ืชื’ื•ื‘ื”