ืฉื—ืจื•ืจ ืฉืœ Mesa 23.0, ื™ื™ืฉื•ื ื—ื™ื ื ืฉืœ OpenGL ื•-Vulkan

ื”ืฉื—ืจื•ืจ ืฉืœ ื”ื”ื˜ืžืขื” ื”ื—ื™ื ืžื™ืช ืฉืœ ืžืžืฉืงื™ API ืฉืœ OpenGL ื•-Vulkan - Mesa 23.0.0 - ืคื•ืจืกืžื”. ื”ืžื”ื“ื•ืจื” ื”ืจืืฉื•ื ื” ืฉืœ ืขื ืฃ Mesa 23.0.0 ื”ื™ื ื‘ืขืœืช ืกื˜ื˜ื•ืก ื ื™ืกื™ื•ื ื™ - ืœืื—ืจ ื”ืชื™ื™ืฆื‘ื•ืช ืกื•ืคื™ืช ืฉืœ ื”ืงื•ื“, ืชืฉื•ื—ืจืจ ื’ืจืกื” ื™ืฆื™ื‘ื” 23.0.1.

Mesa 23.0 ืžืกืคืงืช ืชืžื™ื›ื” ืขื‘ื•ืจ ื”-API ื”ื’ืจืคื™ Vulkan 1.3 ื‘ืžื ื”ืœื™ ื”ืชืงื ื™ื anv ืขื‘ื•ืจ Intel GPUs, ืžื ื”ืœื™ ื”ืชืงื ื™ื radv ืขื‘ื•ืจ AMD GPUs, ืžื ื”ืœื™ ื”ืชืงื ื™ื tu ืขื‘ื•ืจ Qualcomm GPUs, ื•ืžืฆื‘ ืืžื•ืœื˜ื•ืจ (vn). ืชืžื™ื›ื” ื‘-Vulkan 1.1 ืžื™ื•ืฉืžืช ื‘-rasterizer ืฉืœ ืชื•ื›ื ืช lavapipe (lvp), ื•-Vulkan 1.0 ื‘ืžื ื”ืœ ื”ื”ืชืงืŸ v3dv (Broadcom VideoCore VI GPU ืž-Raspberry Pi 4).

Mesa ืžืกืคืงืช ื’ื ืชืžื™ื›ื” ืžืœืื” ื‘-OpenGL 4.6 ืขื‘ื•ืจ ืžื ื”ืœื™ ื”ื”ืชืงืŸ 965, ืื™ืจื™ืก (Intel), radeonsi (AMD), zink ื•-llvmpipe. ืชืžื™ื›ื” ื‘-OpenGL 4.5 ื–ืžื™ื ื” ืขื‘ื•ืจ GPUs AMD (r600), NVIDIA (nvc0) ื•-Qualcomm Adreno (freedreno), OpenGL 4.3 ืขื‘ื•ืจ virgl (virgil3D GPU ื•ื™ืจื˜ื•ืืœื™ ืขื‘ื•ืจ QEMU/KVM), ื•-OpenGL 4.2 ืขื‘ื•ืจ ืžื ื”ืœ ื”ื”ืชืงืŸ d3d12 (ืฉื›ื‘ื” ืœืืจื’ื•ืŸ OpenGL ืขื‘ื•ื“ื” ืขืœ ื’ื‘ื™ DirectX 12).

ื—ื™ื“ื•ืฉื™ื ืขื™ืงืจื™ื™ื:

  • ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ RADV Vulkan (AMD) ืฉื™ืคืจ ืชืžื™ื›ื” ื‘ืžืขื‘ื“ื™ GPU ื”ืžื‘ื•ืกืกื™ื ืขืœ ืืจื›ื™ื˜ืงื˜ื•ืจืช RDNA3 (Radeon RX 7900) ื•ื”ื•ืกื™ืฃ ืฉื™ื ื•ื™ื™ื ื”ืงืฉื•ืจื™ื ืœืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื•ืœืฉื™ืžื•ืฉ ื‘ืกืคืจื™ื•ืช ืฆื™ื ื•ืจื•ืช. ืขื‘ื•ืจ ื›ืจื˜ื™ืกื™ AMD ื”ืžื‘ื•ืกืกื™ื ืขืœ ืืจื›ื™ื˜ืงื˜ื•ืจืช RDNA2, ืชืžื™ื›ื” ื‘ื”ืฆืœืœื•ืช ืจืฉืช (VK_EXT_mesh_shader) ืžื•ืคืขืœืช ื›ื‘ืจื™ืจืช ืžื—ื“ืœ.
  • ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ ื ื•ื‘ื• ืžื•ืกื™ืฃ ืชืžื™ื›ื” ืจืืฉื•ื ื™ืช ืขื‘ื•ืจ GPUs ืฉืœ NVIDIA GA102 (RTX 30) ื”ืžื‘ื•ืกืกื™ื ืขืœ ืืจื›ื™ื˜ืงื˜ื•ืจืช ืืžืคืจ.
  • ืžื ื”ืœื™ ื”ื”ืชืงืŸ ืฉืœ RADV ื•- Turnip ืžื™ื™ืฉืžื™ื ืชื›ื•ื ื•ืช ื ื•ืกืคื•ืช ื”ืงืฉื•ืจื•ืช ืœื”ืจื—ื‘ื” VK_EXT_dynamic_state3.
  • ื”ื™ื›ื•ืœื•ืช ืฉืœ ืžื ื”ืœ ื”ื”ืชืงืŸ asahi OpenGL ืขื‘ื•ืจ Apple AGX GPU, ื”ืžืฉืžืฉ ื‘ืฉื‘ื‘ื™ Apple M1 ื•-M2, ื”ื•ืจื—ื‘ื• ืžืฉืžืขื•ืชื™ืช.
  • ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ ANV Vulkan (Intel) ื•ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ Iris OpenGL ืฉื™ืคืจื• ืชืžื™ื›ื” ื‘ื›ืจื˜ื™ืกื™ ื’ืจืคื™ืงื” ื“ื™ืกืงืจื˜ื™ื™ื ืฉืœ Intel DG2-G12 (Arc Alchemist) ื•- Meteor Lake GPUs.
  • ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ virgl (Virtual GPU Virgil3D ืขื‘ื•ืจ QEMU/KVM) ืฉื™ืคืจ ืชืžื™ื›ื” ื‘ื”ืืฆืช ื—ื•ืžืจื” ืฉืœ ืงื™ื“ื•ื“ ื•ื™ื“ืื•.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ ื”ืจื—ื‘ื•ืช OpenGL:
    • GL_ARB_clip_control ืขื‘ื•ืจ panfrost
    • GL_ARB_texture_filter_anisotropic ืขื‘ื•ืจ panfrost, asahi
    • GL_ARB_occulsion_query2 ืขื‘ื•ืจ asahi
    • GL_ARB_shader_stencil_export ืขื‘ื•ืจ asahi
    • GL_ARB_draw_instanced ืขื‘ื•ืจ asahi
    • GL_ARB_instanced_ararys ืขื‘ื•ืจ asahi
    • GL_ARB_seamless_cube_map ืขื‘ื•ืจ asahi
    • GL_NV_conditional_render ืขื‘ื•ืจ asahi
    • GL_ARB_texture_mirror_clamp_to_edge ืขื‘ื•ืจ asahi
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ ื”ืจื—ื‘ื•ืช Vulkan:
    • VK_EXT_descriptor_buffer ืขื‘ื•ืจ RADV, ืœืคืช
    • VK_AMD_shader_early_and_late_fragment_tests ืขื‘ื•ืจ RADV
    • VK_AMD_shader_explicit_vertex_parameter ืขื‘ื•ืจ RADV/RDNA3
    • VK_EXT_swapchain_colorspace ืขื‘ื•ืจ RADV, ANV, ืœืคืช
    • VK_KHR_shader_integer_dot_product ืขื‘ื•ืจ V3DV
    • VK_KHR_present_wait ืœ-ANV, RADV, ืœืคืช
    • VK_KHR_push_descriptor ืขื‘ื•ืจ ื ื•ื’ื”
    • VK_KHR_pci_bus_info ืขื‘ื•ืจ ื•ื ื•ืก
  • ืคืชืจื• ื‘ืขื™ื•ืช ื‘-Rise of the Tomb Raider's Ambient Occlusion, Minecraft, Battlefield 1 ื•-Hi-Fi Rush.
  • ืชื•ืงื ื” ื‘ืขื™ื” ืฉื’ืจืžื” ืœื”ืคืกืงืช ืคืœื˜ ื‘ืžื”ืœืš ืฉื™ื—ื•ืช ื•ื™ื“ืื• ื–ื•ื ื‘ืžืขืจื›ื•ืช ืขื ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ Iris.

ืžืงื•ืจ: OpenNet.ru

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