ื‘-11 ื‘ืžืจืฅ ืฉื•ื—ืจืจื” ื”ื’ืจืกื” ื”ื‘ืื” ืฉืœ SDL 2.0.12.

SDL ื”ื™ื ืกืคืจื™ื™ืช ืคื™ืชื•ื— ื—ื•ืฆืช ืคืœื˜ืคื•ืจืžื•ืช ืœืžืชืŸ ื’ื™ืฉื” ื‘ืจืžื” ื ืžื•ื›ื” ืœื”ืชืงื ื™ ืงืœื˜, ื—ื•ืžืจืช ืฉืžืข, ื—ื•ืžืจื” ื’ืจืคื™ืช ื‘ืืžืฆืขื•ืช OpenGL ื•-Direct3D. ื ื’ื ื™ ื•ื™ื“ืื•, ืืžื•ืœื˜ื•ืจื™ื ื•ืžืฉื—ืงื™ ืžื—ืฉื‘ ืฉื•ื ื™ื, ืœืจื‘ื•ืช ืืœื” ื”ืžืกื•ืคืงื™ื ื›ืชื•ื›ื ื” ื—ื•ืคืฉื™ืช, ื ื›ืชื‘ื• ื‘ืืžืฆืขื•ืช SDL.

SDL ื›ืชื•ื‘ ื‘-C, ืขื•ื‘ื“ ืขื C++, ื•ืžืกืคืง ื›ืจื™ื›ื•ืช ืœืชืจื™ืกืจ ืฉืคื•ืช ืชื›ื ื•ืช ืื—ืจื•ืช, ื›ื•ืœืœ ืคืกืงืœ.

ื”ืฉื™ืคื•ืจื™ื ื”ื‘ืื™ื ืžื–ื•ื”ื™ื:

  • ื ื•ืกืคื• ืคื•ื ืงืฆื™ื•ืช ืจืžืช ื–ื•ื ืžืจืงื SDL_GetTextureScaleMode() ื•-SDL_SetTextureScaleMode()
  • ื ื•ืกืคื” ืคื•ื ืงืฆื™ื™ืช ื ืขื™ืœืช ืžืจืงื SDL_LockTextureToSurface(), ืฉืœื ื›ืžื• SDL_LockTexture() ื”ืžื™ื™ืฆื’ ืืช ื”ื—ืœืง ื”ื ืขื•ืœ ื›ืžืฉื˜ื— SDL.
  • ื ื•ืกืฃ ืžืฆื‘ ืžื™ื–ื•ื’ ื—ื“ืฉ SDL_BLENDMODE_MUL, ื”ืžืฉืœื‘ ืืคื ื•ืŸ ื•ืžื™ื–ื•ื’
  • ืจืžื– SDL_HINT_DISPLAY_USABLE_BOUNDS ื ื•ืกืฃ ืœื”ืชืขืœื ืžืชื•ืฆืื•ืช SDL_GetDisplayUsableBounds() ืขื‘ื•ืจ ืื™ื ื“ืงืก ืชืฆื•ื’ื” 0.
  • ื ื•ืกืฃ ื—ืœื•ืŸ ืžืชื—ืช ืœืืฆื‘ืข ืœืื™ืจื•ืข SDL_TouchFingerEvent
  • ื ื•ืกืคื• ืคื•ื ืงืฆื™ื•ืช SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() ื›ื“ื™ ืœืงื‘ืœ ืืช ืกื•ื’ ื‘ืงืจ ื”ืžืฉื—ืง
  • ื ื•ืกืคื” ื”ื•ืจืืช SDL_HINT_GAMECONTROLLERTYPE ืœื”ืชืขืœื ืžื–ื™ื”ื•ื™ ืกื•ื’ ื‘ืงืจ ืื•ื˜ื•ืžื˜ื™
  • ื ื•ืกืคื• ืคื•ื ืงืฆื™ื•ืช SDL_JoystickFromPlayerIndex(), SDL_GameControllerFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerSetPlayerIndex() ื›ื“ื™ ืœืงื‘ื•ืข ื•ืœื”ืชืื™ื ืืช ืžืกืคืจ ื”ืฉื—ืงืŸ ื•ื”ืžื›ืฉื™ืจ
  • ืชืžื™ื›ื” ื ื•ืกืคืช ืื• ืžืฉื•ืคืจืช ืขื‘ื•ืจ ืฉื ื™ ืชืจื™ืกืจ ื‘ืงืจื™ ืžืฉื—ืง ืฉื•ื ื™ื
  • ืชื•ืงืŸ ื—ืกื™ืžืช ืงืจื™ืืช ื”ืจื˜ื˜ ืฉืœ ื‘ืงืจื™ ืžืฉื—ืง ื‘ืขืช ืฉื™ืžื•ืฉ ื‘ืžื ื”ืœ ื”ื”ืชืงืŸ HIDAPI
  • ื ื•ืกืฃ ืžืืงืจื• ืœืื™ืคื•ืก ืจื›ื™ื‘ื™ ืžืขืจืš SDL_zeroa()
  • ื ื•ืกืคื” ืคื•ื ืงืฆื™ื™ืช SDL_HasARMSIMD() ืฉืžื—ื–ื™ืจื” true ืื ื”ืžืขื‘ื“ ืชื•ืžืš ื‘-ARM SIMD (ARMv6+)

ืฉื™ืคื•ืจื™ื ืขื‘ื•ืจ ืœื™ื ื•ืงืก:

  • ืจืžื– SDL_HINT_VIDEO_X11_WINDOW_VISUALID ื ื•ืกืฃ ืœืงื‘ื™ืขืช ื”ืชืฆื•ื’ื” ืฉื ื‘ื—ืจื” ืขื‘ื•ืจ ื—ืœื•ื ื•ืช X11 ื—ื“ืฉื™ื
  • ืจืžื– SDL_HINT_VIDEO_X11_FORCE_EGL ื ื•ืกืฃ ื›ื“ื™ ืœืงื‘ื•ืข ืื X11 ืฆืจื™ืš ืœื”ืฉืชืžืฉ ื‘-GLX ืื• EGL ื›ื‘ืจื™ืจืช ืžื—ื“ืœ

ืฉื™ืคื•ืจื™ื ืขื‘ื•ืจ ืื ื“ืจื•ืื™ื“:

  • ื ื•ืกืคื” ื”ืคื•ื ืงืฆื™ื” SDL_GetAndroidSDKVersion(), ื”ืžื—ื–ื™ืจื” ืืช ืจืžืช ื”-API ืฉืœ ืžื›ืฉื™ืจ ื ืชื•ืŸ
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืœื›ื™ื“ืช ืื•ื“ื™ื• ื‘ืืžืฆืขื•ืช OpenSL-ES
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ Bluetooth Steam Controller ื‘ืชื•ืจ ื‘ืงืจื™ ืžืฉื—ืง
  • ืชื•ืงืŸ ืงืจื™ืกืช ืืคืœื™ืงืฆื™ื” ื ื“ื™ืจื” ื›ืืฉืจ ื”ื™ื ื ื›ื ืกืช ืœืจืงืข ืื• ื ืกื’ืจื”

ืžืงื•ืจ: linux.org.ru

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