ืฆืžืฆื ืืช ื”ืชื™ืื•ืจ ืฉืœ ืคื•ื ืงืฆื™ื•ืช ื”ืžืขืจื›ืช ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ

ืื ื• ืžื—ื“ื“ ืืช ืชื™ืื•ืจ ืคื•ื ืงืฆื™ื•ืช ื”ืžืขืจื›ืช ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ (ื”ืžืฉืš ืฉืœ "ื—ืœื‘ื•ื ื™ื")

ื‘ืžืืžืจ ื–ื” ื ืฉืงื•ืœ ื›ื™ืฆื“ ื ื™ืชืŸ ืœื—ื“ื“ (ืœื”ื‘ื”ื™ืจ) ืืช ื”ืชื™ืื•ืจ ืฉืœ ืคื•ื ืงืฆื™ื” ืื•ื˜ื•ืžื˜ื™ืช ื‘ืืžืฆืขื•ืช UML Sequence Diagram - ื“ื™ืื’ืจืžืช ืจืฆืฃ.

ื‘ื“ื•ื’ืžื” ื–ื•, ืื ื™ ืžืฉืชืžืฉ ื‘ืกื‘ื™ื‘ืช Enterprise Architect ืžื—ื‘ืจื” ืื•ืกื˜ืจืœื™ืช. ืžืขืจื›ื•ืช ืกืคืืจืงืก [1].
ืœืžืคืจื˜ UML ื”ืžืœื, ืจืื” ื›ืืŸ [2].

ืœื›ืชื—ื™ืœื” ืืกื‘ื™ืจ ืžื” ื ืคืจื˜.
ะ’ ื—ืœืง 1 ืฉืœ ื”ืžืืžืจ "ืžืžื•ื“ืœ ืชื”ืœื™ื›ื™ื ืœืขื™ืฆื•ื‘ ืžืขืจื›ืช ืื•ื˜ื•ืžื˜ื™" ืขื™ืฆื‘ื ื• ืชื”ืœื™ื›ื™ื ืฉืœ ืชื—ื•ื ื ื•ืฉื "ืžื•ืคืœื" - ืฉื•ืจื” ืขืœ ืกื ืื™ ืžืกื™ืคื•ืจื• ืฉืœ ื.ืก. ืคื•ืฉืงื™ืŸ ืขืœ ื”ืฆืืจ ืกืœื˜ืŸ. ื•ื”ืชื—ืœื ื• ืขื ื“ื™ืื’ืจืžืช ื”ืคืขื™ืœื•ืช. ื•ืื– ืคื ื™ืžื” ื—ืœืง 2 ืคื™ืชื—ื ื• ืžื•ื“ืœ ืคื•ื ืงืฆื™ื•ื ืœื™ ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช Use-case, ืื™ื•ืจ 1 ืžืฆื™ื’ ืงื˜ืข.

ืฆืžืฆื ืืช ื”ืชื™ืื•ืจ ืฉืœ ืคื•ื ืงืฆื™ื•ืช ื”ืžืขืจื›ืช ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ
ืื™ื•ืจ 1 ื”ืงืฉืจ ื‘ื™ืŸ ื“ืจื™ืฉื” ืœืชื›ื•ื ื”

ื›ืขืช ืื ื• ืจื•ืฆื™ื ืœื”ื‘ื”ื™ืจ ืžื™ื“ืข ืขืœ ื‘ื™ืฆื•ืข ื”ืคื•ื ืงืฆื™ื” ื”ืื•ื˜ื•ืžื˜ื™ืช ื”ื–ื•:

  • ืขื ืื™ืœื• ืจื›ื™ื‘ื™ ืžืžืฉืง ื”ืžืฉืชืžืฉ ืฉืœื ื• ื™ืงื™ื™ื ืื™ื ื˜ืจืืงืฆื™ื”;
  • ืื™ืœื• ืจื›ื™ื‘ื™ ื‘ืงืจื” ืื ื• ืฆืจื™ื›ื™ื;
  • ืžื” ื ืื—ืกืŸ;
  • ืื™ืœื• ื”ื•ื“ืขื•ืช ื™ื—ืœื™ืคื• ื”ืžืฉืชืžืฉ ื•ืจื›ื™ื‘ื™ ื”ืžืขืจื›ืช ื›ื“ื™ ืœื‘ืฆืข ืืช ื”ืคื•ื ืงืฆื™ื”.

ื”ืžืจื›ื™ื‘ื™ื ื”ืขื™ืงืจื™ื™ื ืฉืœ ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ ื”ื ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ืขืœื™ ืื™ื ื˜ืจืืงืฆื™ื” ืขื ืกื˜ืจื™ืื•ื˜ื™ืคื™ื ืฉื•ื ื™ื ื•ืงืฉืจื™ื ื‘ื™ื ื™ื”ื - ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ืื™ื ื˜ืจืืงืฆื™ื” ืžื—ืœื™ืคื™ื ืžื™ื“ืข ืื—ื“ ืขื ื”ืฉื ื™ (ืื™ื•ืจ 2).

ืฆืžืฆื ืืช ื”ืชื™ืื•ืจ ืฉืœ ืคื•ื ืงืฆื™ื•ืช ื”ืžืขืจื›ืช ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ
ืื™ื•ืจ 2. ืืœืžื ื˜ื™ื ืขื™ืงืจื™ื™ื ืฉืœ ื“ื™ืื’ืจืžืช ืจืฆืฃ

ืื•ื‘ื™ื™ืงื˜ื™ื ืžืกื•ื“ืจื™ื ื‘ืจืฆืฃ ืื•ืคืงื™, ืžืกืจื™ื ืžื•ืขื‘ืจื™ื ื‘ื™ื ื™ื”ื. ืฆื™ืจ ื”ื–ืžืŸ ืžื›ื•ื•ืŸ ืžืœืžืขืœื” ืœืžื˜ื”.
ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘ืืœืžื ื˜ Actor ื›ื“ื™ ืœื™ื™ืฆื’ ืžืฉืชืžืฉ ืฉื™ื•ื–ื ื–ืจื ืฉืœ ืื™ืจื•ืขื™ื.
ืœื›ืœ ืื•ื‘ื™ื™ืงื˜ ื™ืฉ ืงื• ืžื ื•ืงื“, ื”ื ืงืจื "ืงื• ื”ื—ื™ื™ื", ืฉื‘ื• ืืœืžื ื˜ ื–ื” ืงื™ื™ื ื•ื™ื›ื•ืœ ืœืงื—ืช ื—ืœืง ื‘ืื™ื ื˜ืจืืงืฆื™ื•ืช. ืžื™ืงื•ื“ ื”ืฉืœื™ื˜ื” ืžืกื•ืžืŸ ืขืœ ื™ื“ื™ ืžืœื‘ืŸ ืขืœ ืงื• ื”ื—ื™ื™ื ืฉืœ ื”ืื•ื‘ื™ื™ืงื˜.
ื”ื•ื“ืขื•ืช ืฉื”ื•ื—ืœืคื• ื‘ื™ืŸ ืื•ื‘ื™ื™ืงื˜ื™ื ื™ื›ื•ืœื•ืช ืœื”ื™ื•ืช ืžื›ืžื” ืกื•ื’ื™ื, ื ื™ืชืŸ ืœื”ืชืื™ื ื”ื•ื“ืขื•ืช ื’ื ื›ืš ืฉื™ืฉืงืคื• ืืช ื”ืคืขื•ืœื•ืช ื•ื”ืžืืคื™ื™ื ื™ื ืฉืœ ืจื›ื™ื‘ื™ ื”ืžืงื•ืจ ื•ื”ื™ืขื“.
ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘ืืœืžื ื˜ื™ื ืกื˜ืจื™ืื•ื˜ื™ืคื™ื™ื ื›ื’ื•ืŸ ื’ื‘ื•ืœื•ืช (Boundary), ืคืงื“ื™ื (Control) ื•ื™ืฉื•ื™ื•ืช (Entity) ืœืžื•ื“ืœ ืฉืœ ืžืžืฉืง ื”ืžืฉืชืžืฉ (GUI), ื‘ืงืจื™ื ื•ืืœืžื ื˜ื™ื ืฉืœ ืžืกื“ ื ืชื•ื ื™ื, ื‘ื”ืชืืžื”.
ื ื™ืชืŸ ืœื”ื’ื“ื™ืจ ื–ืจื™ืžืช ื”ื•ื“ืขื•ืช ื—ื•ื–ืจืช ื›ืžืงื˜ืข ืขื ืกื•ื’ "ืœื•ืœืื”".

ืื–, ืื ื• ืžืชื›ื ื ื™ื ืœื”ื‘ื”ื™ืจ ืืช ืชื™ืื•ืจ ื”ืคื•ื ืงืฆื™ื” "ื”ื•ืกืฃ ืžื™ื“ืข ืขืœ ืื’ื•ื– ื—ื“ืฉ ืœื”ืฆื”ืจื”".
ื”ื‘ื” ื ืกื›ื™ื ืขืœ ื”ื”ื›ืœืœื•ืช ื•ื”ื”ื ื—ื•ืช ื”ื ื•ืกืคื•ืช ื”ื‘ืื•ืช.

  1. ืื’ื•ื–ื™ื, ื’ืจืขื™ื ื™ื ื•ืงืœื™ืคื•ืช ื”ื ื›ื•ืœื ื ื›ืกื™ื ื—ื•ืžืจื™ื™ื ืžื”ืกื•ื’ื™ื ื”ืžืชืื™ืžื™ื (ืื™ื•ืจ 3).
    ืฆืžืฆื ืืช ื”ืชื™ืื•ืจ ืฉืœ ืคื•ื ืงืฆื™ื•ืช ื”ืžืขืจื›ืช ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ
    ืื™ื•ืจ 3. ื—ื™ื“ื•ื“ ื“ื™ืื’ืจืžืช ื”ื›ื™ืชื”
  2. ื”ืžืฉืชืžืฉ ืฉืœื ื• ื™ื–ื™ืŸ ืžื™ื“ืข ืขืœ ื›ืœ ืขืจืš ืžื”ื•ืชื™ ื‘ื”ืฆื”ืจื”.
  3. ื ื‘ื”ื™ืจ ืืช ืฉื ื”ื’ื™ืœื™ื•ืŸ - "ื“ื•ื— ื—ืฉื‘ื•ื ืื•ืช ืœืขืจื›ื™ื ืžื”ื•ืชื™ื™ื".
  4. ื ื ื™ื— ืฉื”ืžืฉืชืžืฉ ืฉืœื ื•, ืฉืขื•ื‘ื“ ืขื ื”-GUI "ื”ืฆื”ืจืช ื—ืฉื‘ื•ื ืื•ืช ืฉืœ ืขืจื›ื™ื ืžื”ื•ืชื™ื™ื", ื™ื›ื•ืœ ืœื”ื•ืกื™ืฃ ืขืจืš ืคื™ื ื ืกื™ ื—ื“ืฉ ื“ืจืš ื”-GUI "ื›ืจื˜ื™ืก ื—ืฉื‘ื•ื ืื•ืช ืฉืœ ืขืจื›ื™ื ืžื”ื•ืชื™ื™ื".
  5. ื‘ื”ืชืื ืœืกื•ื’ ื”ืขืจืš, ืžื‘ื ื” ื”ื ืชื•ื ื™ื ื•ื”-GUI ืžืฉืชื ื™ื.
  6. ื‘ืขืช ืžื™ืœื•ื™ ื”ืฉื“ื•ืช ืฉืœ ื›ืจื˜ื™ืก ื”ื ื”ืœืช ื—ืฉื‘ื•ื ื•ืช ืขืจืš ื”ื—ื•ืžืจ, ื ื‘ื“ืงืช ื ื›ื•ื ื•ืช ื”ื ืชื•ื ื™ื ืฉื”ื•ื–ื ื•.

ืชืจืฉื™ื ืฉื ื‘ื ื” ืžืชื•ืš ืžื—ืฉื‘ื” ืขืœ ื”ื ื—ื•ืช ืืœื• ืžื•ืฆื’ ื‘ืื™ื•ืจ 4.

ืฆืžืฆื ืืช ื”ืชื™ืื•ืจ ืฉืœ ืคื•ื ืงืฆื™ื•ืช ื”ืžืขืจื›ืช ื‘ืืžืฆืขื•ืช ื“ื™ืื’ืจืžืช ื”ืจืฆืฃ
ืื™ื•ืจ 4. ื”ื‘ื”ืจืช ืชื™ืื•ืจ ื”ืคื•ื ืงืฆื™ื” "ื”ื•ืกืฃ ืžื™ื“ืข ืขืœ ืื’ื•ื– ื—ื“ืฉ ืœื”ืฆื”ืจื”"

ืืชื” ื™ื›ื•ืœ ืœืงืจื•ื ืขืœ ื”ืฉื™ืžื•ืฉ ื‘ืกื•ื’ื™ื ืื—ืจื™ื ืฉืœ ื“ื™ืื’ืจืžื•ืช UML ื›ืืŸ:

ืจืฉื™ืžืช ืžืงื•ืจื•ืช

  1. ืืชืจ Sparx Systems. [ืžืฉืื‘ ืืœืงื˜ืจื•ื ื™] ืžืฆื‘ ื’ื™ืฉื”: ืื™ื ื˜ืจื ื˜: https://sparxsystems.com
  2. ืžืคืจื˜ OMG Unified Modeling Language (OMG UML). ื’ืจืกื” 2.5.1. [ืžืฉืื‘ ืืœืงื˜ืจื•ื ื™] ืžืฆื‘ ื’ื™ืฉื”: ืื™ื ื˜ืจื ื˜: https://www.omg.org/spec/UML/2.5.1/PDF

ืžืงื•ืจ: www.habr.com

ื”ื•ืกืคืช ืชื’ื•ื‘ื”