ื•ื™ื“ืื•: NVIDIA ื‘ืžืฆื‘ื™ RTX ื•-DLSS ืื•ืคื˜ื™ืžืœื™ื™ื ื‘-Shadow of the Tomb Raider

ืœืื—ืจื•ื ื” ื›ืชื‘ื ื• ืฉื”ืžืคืชื—ื™ื ืฉืœ Shadow of the Tomb Raider ืคืจืกืžื• ืขื“ื›ื•ืŸ ืฉื”ื•ื‘ื˜ื— ืžื–ืžืŸ ืฉื”ื•ืกื™ืฃ ืชืžื™ื›ื” ื‘ืฆืœืœื™ื•ืช ืžืคื•ืจื˜ื•ืช ื”ืžื‘ื•ืกืกื•ืช ืขืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ RTX ื•-DLSS ืื ื˜ื™-aliasing ืื™ื ื˜ืœื™ื’ื ื˜ื™ืช. ื›ื™ืฆื“ ืฉื™ื˜ืช ื—ื™ืฉื•ื‘ ื”ืฆืœืœื™ื ื”ื—ื“ืฉื” ืžืฉืคืจืช ืืช ืื™ื›ื•ืช ื”ืชืžื•ื ื” ื‘ืžืฉื—ืง ื ื™ืชืŸ ืœืจืื•ืช ื‘ื˜ืจื™ื™ืœืจ ืฉืฉื•ื—ืจืจ ืœืื™ืจื•ืข ื–ื” ื•ื‘ืฆื™ืœื•ืžื™ ื”ืžืกืš ื”ืžืกื•ืคืงื™ื.

ื‘-Shadow of the Tomb Raider, ื›ืคื™ ืฉืžื“ื•ื•ื—ื™ื ื”ืžืคืชื—ื™ื, ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ืžืฉืžืฉ ืจืง ืœื—ื™ืฉื•ื‘ ืฆืœืœื™ื, ืืš ื™ืฉื ื ืœื ืคื—ื•ืช ืžื—ืžื™ืฉื” ืกื•ื’ื™ื ื—ื“ืฉื™ื ืฉืœ ืฆืœืœื™ื. ืืœื• ื”ื ืฆืœืœื™ื ืžืžืงื•ืจื•ืช ืื•ืจ ื ืงื•ื“ืชื™ื™ื ื›ืžื• ื ืจื•ืช ื•ื ื•ืจื•ืช; ืžืžืงื•ืจื•ืช ืื•ืจ ืžืœื‘ื ื™ื™ื ื™ื•ืชืจ ื›ื™ื•ื•ื ื™ื™ื ื›ืžื• ืฉืœื˜ื™ ื ื™ืื•ืŸ; ืžื ื•ืจื•ืช ื‘ืฆื•ืจืช ื—ืจื•ื˜ ื›ื’ื•ืŸ ืคื ืกื™ื ืื• ืคื ืกื™ ืจื—ื•ื‘; ืžืื•ืจ ื”ืฉืžืฉ; ื•ืœื‘ืกื•ืฃ, ืฆืœืœื™ื ืžื—ืคืฆื™ื ืฉืงื•ืคื™ื ื›ืžื• ืขืœื•ื•ื”, ื–ื›ื•ื›ื™ืช ื•ื›ื•'.

ื•ื™ื“ืื•: NVIDIA ื‘ืžืฆื‘ื™ RTX ื•-DLSS ืื•ืคื˜ื™ืžืœื™ื™ื ื‘-Shadow of the Tomb Raider

ืฆื™ืœื•ืžื™ ื”ืžืกืš ืœืขื™ืœ ืžืจืื™ื ื‘ื‘ื™ืจื•ืจ ืฉื”ืฆืœืœื™ื ื‘ืžืฉื—ืง ืื›ืŸ ื”ืคื›ื• ืœืžืฆื™ืื•ืชื™ื™ื ื”ืจื‘ื” ื™ื•ืชืจ: ื”ื•ืคื™ืขื• ืฆืœืœื™ื ืจื›ื™ื ื•ืฉืงื•ืคื™ื. ื”ืžืขื•ื ื™ื™ื ื™ื ื™ื•ื›ืœื• ืœื”ื›ื™ืจ ืฆื™ืœื•ืžื™ ืžืกืš ื“ื™ื ืžื™ื™ื ืžื‘ื™ืช NVIDIA, ื”ืžืฉื•ื•ื™ื ืืช ื”ืžืฉื—ืง ื‘ืžืฆื‘ RTX ื•ื‘ืœืขื“ื™ื•: 1, 2, 3, 4, 5, 6, 7, 8.


ื•ื™ื“ืื•: NVIDIA ื‘ืžืฆื‘ื™ RTX ื•-DLSS ืื•ืคื˜ื™ืžืœื™ื™ื ื‘-Shadow of the Tomb Raider

ืืชื” ื™ื›ื•ืœ ืœื”ืคืขื™ืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื‘ื”ื’ื“ืจื•ืช ื”ื’ืจืคื™ืงื”. ื™ืฉื ืŸ ืฉืœื•ืฉ ืจืžื•ืช ืคื™ืจื•ื˜ ืœื‘ื—ื™ืจื”: ื‘ื™ื ื•ื ื™ืช, ื’ื‘ื•ื”ื” ื•ืื•ืœื˜ืจื”, ื›ืืฉืจ ื”ืื—ืจื•ื ื” ืžื›ื•ื•ื ืช ืœื—ื•ื‘ื‘ื™ื ืฉืจื•ืฆื™ื ืœื“ื—ื•ืฃ ืืช ื’ื‘ื•ืœื•ืช ื”ื—ื•ืžืจื” ื”ื ื•ื›ื—ื™ืช (ืืš ื”ื™ื ื”ื™ื—ื™ื“ื” ืฉืชื•ืžื›ืช ื‘ืฆืœืœื™ื ืฉืงื•ืคื™ื). ื”ืžืคืชื—ื™ื ื•-NVIDIA ืžืžืœื™ืฆื™ื ืขืœ ื”ืจืžื” "ื’ื‘ื•ื”ื”" ืขื‘ื•ืจ ื”ืคืฉืจื” ื”ื˜ื•ื‘ื” ื‘ื™ื•ืชืจ ื‘ื™ืŸ ืื™ื›ื•ืช ืชืžื•ื ื” ื•ื‘ื™ืฆื•ืขื™ื. ื”ืจืžื” ื”"ื‘ื™ื ื•ื ื™ืช" ืชื•ืžื›ืช ืจืง ื‘ืฆืœืœื™ื ื‘ื”ื™ืจื™ื ืžืžืงื•ืจื•ืช ืื•ืจ ื ืงื•ื“ืชื™ื™ื, ื”ืžื•ืจื’ืฉื™ื ืจืง ื‘ื—ืœืง ืžื”ืžื™ืงื•ืžื™ื ื”ืื•ืจื‘ื ื™ื™ื ื”ืžื•ืงื“ืžื™ื ืฉืœ ื”ืžืฉื—ืง.

ื•ื™ื“ืื•: NVIDIA ื‘ืžืฆื‘ื™ RTX ื•-DLSS ืื•ืคื˜ื™ืžืœื™ื™ื ื‘-Shadow of the Tomb Raider

ื•ื™ื“ืื•: NVIDIA ื‘ืžืฆื‘ื™ RTX ื•-DLSS ืื•ืคื˜ื™ืžืœื™ื™ื ื‘-Shadow of the Tomb Raider

Shadow of the Tomb Raider ืชื•ืžืš ื’ื ื‘-DLSS - ืขืœ ืคื™ ื”ืžืคืชื—ื™ื, ื˜ื›ื ื•ืœื•ื’ื™ื” ื–ื• ื™ื›ื•ืœื” ืœืฉืคืจ ืืช ื”ื‘ื™ืฆื•ืขื™ื ื‘-4K ื‘-50%, ื‘-1440p ื‘-20% ื•ื‘-1080p ื‘-10%. ืขื‘ื•ืจ ื›ืจื˜ื™ืกื™ ืžืกืš ืฉื•ื ื™ื, NVIDIA ืžืžืœื™ืฆื” ืขืœ ื”ืฉื™ืœื•ื‘ื™ื ื”ื‘ืื™ื ืฉืœ RTX ื•-DLSS:

  • GeForce RTX 2060: 1920 ร— 1080, ื”ื’ื“ืจื•ืช ื’ืจืคื™ืงื” ื’ื‘ื•ื”ื•ืช ื•ื”ื’ื“ืจื•ืช ืžืขืงื‘ ืงืจื ื™ื™ื ื‘ื™ื ื•ื ื™ื•ืช, DLSS ืžื•ืคืขืœ;
  • GeForce RTX 2070: 1920 ร— 1080, ื”ื’ื“ืจื•ืช ื’ืจืคื™ืงื” ื’ื‘ื•ื”ื•ืช ื•ื”ื’ื“ืจื•ืช ืžืขืงื‘ ืงืจื ื™ื™ื ื’ื‘ื•ื”ื•ืช, DLSS ืžื•ืคืขืœ;
  • GeForce RTX 2080: 2560 ร— 1440, ื”ื’ื“ืจื•ืช ื’ืจืคื™ืงื” ื’ื‘ื•ื”ื•ืช ื•ื”ื’ื“ืจื•ืช ืžืขืงื‘ ืงืจื ื™ื™ื ื’ื‘ื•ื”ื•ืช, DLSS ืžื•ืคืขืœ;
  • GeForce RTX 2080 Ti: 3840 ร— 2160, ื”ื’ื“ืจื•ืช ื’ืจืคื™ืงื” ื’ื‘ื•ื”ื•ืช ื•ื”ื’ื“ืจื•ืช ื’ื‘ื•ื”ื•ืช ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื, DLSS ืžื•ืคืขืœ.

ื•ื™ื“ืื•: NVIDIA ื‘ืžืฆื‘ื™ RTX ื•-DLSS ืื•ืคื˜ื™ืžืœื™ื™ื ื‘-Shadow of the Tomb Raider




ืžืงื•ืจ: 3dnews.ru

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