ื•ื™ื“ืื•: ืงื•ื•ื™ืงืกืœ ืฉื™ื—ื–ืจ ืืช ืกืฆื ืช ื”ืืกืœื” ืž-Silent Hill 2 ื‘ืืžืฆืขื•ืช Unreal Engine 4 ืขื ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

ื”ืžื ื”ืœ ื”ืืžื ื•ืชื™ ืฉืœ Quixel Wiktor Ohman ืฉื™ืชืฃ ืชืžื•ื ื•ืช ืžืจืฉื™ืžื•ืช ืฉืœ ืกืฆื ื” ืžืชื•ืš Silent Hill 4 ืฉืฉื•ื—ื–ืจื” ื‘-Unreal Engine 2. ื‘ืื•ืคืŸ ืžืขื ื™ื™ืŸ, ื”ืžื—ื‘ืจ ื”ืฉืชืžืฉ ื‘ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื‘ื–ืžืŸ ืืžืช ื›ื“ื™ ืœื”ื—ื™ื•ืช ืขื•ื“ ื™ื•ืชืจ ืืช ื”ืฉื™ืจื•ืชื™ื ื”ืงื•ื“ืจื™ื. ื”ืคืจื•ื™ืงื˜ ื”ื–ื” ืžืจืื” ืื™ืš ื™ื›ื•ืœ ืœื”ื™ืจืื•ืช ืจื™ืžื™ื™ืง ืžื”ื“ื•ืจ ื”ื‘ื ืฉืœ Silent Hill 2.

ื•ื™ื“ืื•: ืงื•ื•ื™ืงืกืœ ืฉื™ื—ื–ืจ ืืช ืกืฆื ืช ื”ืืกืœื” ืž-Silent Hill 2 ื‘ืืžืฆืขื•ืช Unreal Engine 4 ืขื ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

ื•ื™ื“ืื•: ืงื•ื•ื™ืงืกืœ ืฉื™ื—ื–ืจ ืืช ืกืฆื ืช ื”ืืกืœื” ืž-Silent Hill 2 ื‘ืืžืฆืขื•ืช Unreal Engine 4 ืขื ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

ื•ื™ืงื˜ื•ืจ ืื•ื›ืžืŸ ื”ืฉืชืžืฉ ื‘ืžืฉืื‘ื™ื ื“ื™ื’ื™ื˜ืœื™ื™ื ืžืกืคืจื™ื™ืช Quixel Megascans, ื•ื–ื” ื“ื™ ื‘ืจื•ืจ ืžื”ื˜ืงืกื˜ื•ืจื•ืช ื•ื”ื“ื’ืžื™ื ื”ืžืฆื•ื™ื ื™ื ืฉืžืœื•ื•ื™ื ืืช ื”ืฉื—ื–ื•ืจ ื”ื–ื”. ื‘ื ื•ืกืฃ, ื”ืืžืŸ ื”ืฉืชืžืฉ ื‘ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ืœื ืจืง ื›ื“ื™ ืœื—ืฉื‘ ืชืื•ืจื” ื‘ืฆื•ืจื” ืžื“ื•ื™ืงืช ื™ื•ืชืจ, ืืœื ื’ื ื›ื“ื™ ืœื™ืฆื•ืจ ื”ืฉืชืงืคื•ื™ื•ืช ืžืฆื™ืื•ืชื™ื•ืช.

ื•ื™ื“ืื•: ืงื•ื•ื™ืงืกืœ ืฉื™ื—ื–ืจ ืืช ืกืฆื ืช ื”ืืกืœื” ืž-Silent Hill 2 ื‘ืืžืฆืขื•ืช Unreal Engine 4 ืขื ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

ืœืจื•ืข ื”ืžื–ืœ, ืœืงื•ื ืืžื™ ืื™ืŸ ืชื•ื›ื ื™ื•ืช ืœื”ืคืขื™ืœ ืžื—ื“ืฉ ืืช ืžืฉื—ืง ื”ืื™ืžื” ื”ืงืืœื˜ื™ Silent Hill 2, ืื– ืืœ ืชืฆืคื• ืœื”ื™ื•ืช ืžืกื•ื’ืœ ืœืฉื—ืง ื’ืจืกื” ืžื—ื•ื“ืฉืช ื›ื–ื• ื‘ืขืชื™ื“ ื”ื ืจืื” ืœืขื™ืŸ. ืขื ื–ืืช, ื–ื” ื‘ืืžืช ืžืขื ื™ื™ืŸ ืœืจืื•ืช ื›ื™ืฆื“ ืืžื ื™ื ืžืฉื—ื–ืจื™ื ืืœืžื ื˜ื™ื ืฉืœ ื‘ื™ื“ื•ืจ ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ ืงืœืืกื™ ื‘ืžื ื•ืขื™ื ืžื•ื“ืจื ื™ื™ื.

ื•ื™ื“ืื•: ืงื•ื•ื™ืงืกืœ ืฉื™ื—ื–ืจ ืืช ืกืฆื ืช ื”ืืกืœื” ืž-Silent Hill 2 ื‘ืืžืฆืขื•ืช Unreal Engine 4 ืขื ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

ื‘ื ื•ืกืฃ ืœืฆื™ืœื•ืžื™ ื”ืžืกืš ืœืขื™ืœ, ื”ืžื—ื‘ืจ ื’ื ืคืจืกื ืกืจื˜ื•ืŸ ื”ืžื“ื’ื™ื ื‘ืคื™ืจื•ื˜ ืืช ืชื”ืœื™ืš ื™ืฆื™ืจืช ื”ืกืฆื ื” ื‘-Unreal Engine 4. ื”ืžืขื•ื ื™ื™ื ื™ื ื™ื›ื•ืœื™ื ื’ื ืœื”ื›ื™ืจ ืืช ื–ื” ืฉื”ื•ืฆื’ ื‘-GDC 2019 ืกืจื˜ ืงืฆืจ "ืœื™ื“ื” ืžื—ื“ืฉ" ืžืืช ืงื•ื•ื™ืงืกืœ, ืฉื ื•ืฆืจื” ื’ื ื‘-Unreal Engine, ืœืžืจื•ืช ืฉื”ืฉื™ื’ื” ืคื•ื˜ื•ืจื™ืืœื™ื–ื ืžื‘ืœื™ ืœื”ืฉืชืžืฉ ื‘-ray tracing.



ืžืงื•ืจ: 3dnews.ru

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