ื•ื™ื“ืื•: ื”ื“ื’ืžืช ืžื ื•ืข Unreal 4.22 ื”ืžื•ืคืœืื” ืฉืœ ื˜ืจื•ืœ ืžืฆื™ื’ื” ืจืžื” ื—ื“ืฉื” ืฉืœ ื’ืจืคื™ืงื” ืขื RTX

ื’ืจืคื™ืงื” ืžื”ืžืžืช ืื•ืœื™ ืœื ื”ื“ื‘ืจ ื”ืจืืฉื•ืŸ ืฉืขื•ืœื” ืขืœ ื”ื“ืขืช ื›ืฉืžื“ื•ื‘ืจ ื‘ื˜ืจื•ืœื™ื. ืื‘ืœ ืœื ื‘ืฉืœื‘ ื–ื”. ื‘ืžื”ืœืš ื”ืžืฆื’ืช ืฉืœ State of Unreal ื‘-GDC 2019 ื‘ืกืŸ ืคืจื ืกื™ืกืงื•, ื”ื•ืฆื’ื” ื”ื“ื’ืžื” ืžืจืฉื™ืžื” ืžื‘ื—ื™ื ื” ื•ื™ื–ื•ืืœื™ืช ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ ื˜ืจื•ืœื™ื, ืฉื ื•ืฆืจื” ืขืœ ื™ื“ื™ Goodbye Kansas ื•-Deep Forest Films ื”ืžื‘ื•ืกืกืช ืขืœ Unreal Engine 4.22.

ื›ื•ืœืœ ืชืื•ืจื” ืงื•ืœื ื•ืขื™ืช, ืืคืงื˜ื™ื ืฉืœ ืžืฆืœืžื”, ืฆืœืœื™ื ืจื›ื™ื ืžื•ืจื›ื‘ื™ื ื•ื”ืฉืชืงืคื•ื™ื•ืช, ื”ื”ื“ื’ืžื” ื‘ื•ืฆืขื” ื‘ื–ืžืŸ ืืžืช ืขืœ ื›ืจื˜ื™ืก ื’ืจืคื™ GeForce RTX 2080 Ti ื™ื—ื™ื“. ื”ืขืœื™ืœื” ื”ืžืกืชื•ืจื™ืช ืžืจืื” ืœืงื”ืœ ื™ืœื“ื” ื‘ื™ืขืจ ื—ืฉื•ืš, ืฉื‘ื•ื›ื” ืžืขืœ ื”ืื’ื, ื›ืžื• ืืœื™ื•ื ื•ืฉืงื” ืžื”ืฆื™ื•ืจ ืฉืœ ื•ืกื ืฆื•ื‘. ื•ืื– ืžื•ืคื™ืขื•ืช ื›ืžื” ืจื•ื—ื•ืช, ื‘ืื™ื ื˜ืจืืงืฆื™ื” ืขื ื›ืชืจ ื”ืงืกื, ื•ื‘ืกื•ืฃ ื”ื›ืœ ืžื•ืคืจืข ืขื ื”ื•ืคืขืช ืžืฉื”ื• ืžืจื•ืฉืข. ืื•ืœื™ ื”ื™ืœื“ื” ื”ื•ืงืจื‘ื” ื›ืืŸ ืœื˜ืจื•ืœ ื”ืžืงื•ืžื™?

ื•ื™ื“ืื•: ื”ื“ื’ืžืช ืžื ื•ืข Unreal 4.22 ื”ืžื•ืคืœืื” ืฉืœ ื˜ืจื•ืœ ืžืฆื™ื’ื” ืจืžื” ื—ื“ืฉื” ืฉืœ ื’ืจืคื™ืงื” ืขื RTX

"ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื”ื•ื ื™ื•ืชืจ ืžืกืชื ื”ืฉืชืงืคื•ืช. ืื ื—ื ื• ืžื“ื‘ืจื™ื ืขืœ ื›ืœ ืื™ื ื˜ืจืืงืฆื™ื•ืช ื”ืื•ืจ ื”ืขื“ื™ื ื•ืช ื”ื“ืจื•ืฉื•ืช ืœื™ืฆื™ืจืช ืชืžื•ื ื” ื˜ื‘ืขื™ืช ื•ื™ืคื”, ืืžืจ ื ื™ืง ืคื ื•ื•ืจื“ืŸ, ืžื ื”ืœ ื”ืคื™ืชื•ื— ืฉืœ Unreal Engine ื‘-Epic Games. "ืขืงื™ื‘ืช ืงืจื ื™ื™ื ืžื•ืกื™ืคื” ืืช ืืคืงื˜ื™ ื”ืชืื•ืจื” ื”ืขื“ื™ื ื™ื ื”ืœืœื• ื‘ื›ืœ ื”ืกืฆื ื”, ืžื” ืฉื”ื•ืคืš ืืช ื”ื›ืœ ืœื™ื•ืชืจ ืžืฆื™ืื•ืชื™ ื•ื˜ื‘ืขื™, ื•ืžืงืœ ืขืœ ื™ืฆื™ืจืช ืกืฆื ื•ืช ื™ืคื•ืช."


ื•ื™ื“ืื•: ื”ื“ื’ืžืช ืžื ื•ืข Unreal 4.22 ื”ืžื•ืคืœืื” ืฉืœ ื˜ืจื•ืœ ืžืฆื™ื’ื” ืจืžื” ื—ื“ืฉื” ืฉืœ ื’ืจืคื™ืงื” ืขื RTX

ื‘ืื•ืคืŸ ื›ืœืœื™, Epic Games ื”ืงื“ื™ืฉื” ื”ืฉื ื” ืืช ื—ืœืง ื”ืืจื™ ืฉืœ State of Unreal ืœืชืžื™ื›ื” ื‘ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื‘ื–ืžืŸ ืืžืช, ื™ื—ื“ ืขื ื”ื™ืฉื’ื™ื ืื—ืจื•ื ื™ื ื ื•ืกืคื™ื ืฉืœ Unreal Engine. ื”ื—ืœ ืžื’ืจืกื” 4.22, ืžื ื•ืข ื”ืขื™ื‘ื•ื“ ื™ืชืžื•ืš ื‘-Microsoft DirectX Raytracing API ื”ื—ื“ืฉ ืœืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื‘ื–ืžืŸ ืืžืช. ื”ื”ืจื›ื‘ื” ื”ื–ื• ื›ื‘ืจ ื–ืžื™ื ื” ื‘ืฆื•ืจืช ื‘ื“ื™ืงื”, ื•ื’ืจืกืช ื”ืฉื—ืจื•ืจ ืชื•ืคื™ืข ื‘ืฉื‘ื•ืข ื”ื‘ื.

ื•ื™ื“ืื•: ื”ื“ื’ืžืช ืžื ื•ืข Unreal 4.22 ื”ืžื•ืคืœืื” ืฉืœ ื˜ืจื•ืœ ืžืฆื™ื’ื” ืจืžื” ื—ื“ืฉื” ืฉืœ ื’ืจืคื™ืงื” ืขื RTX




ืžืงื•ืจ: 3dnews.ru

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