ื•ื™ื“ืื•: ื”ืฉื•ื•ืื” ืฉืœ The Legend of Zelda: Breath of the Wild ื‘-4K ืขื ื•ื‘ืœื™ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

ืขืจื•ืฅ ื”ื™ื•ื˜ื™ื•ื‘ Digital Dreams ืคืจืกื ืกืจื˜ื•ืŸ ื”ืฉื•ื•ืื” The Legend of Zelda: Breath of the Wild, ืคื•ืขืœ ืขืœ ืืžื•ืœื˜ื•ืจ CEMU ื‘ืจื–ื•ืœื•ืฆื™ื™ืช 4K ืขื ReShade ื•-ray tracing ืžื•ืคืขืœื™ื/ืžื•ืฉื‘ืชื™ื.

ื•ื™ื“ืื•: ื”ืฉื•ื•ืื” ืฉืœ The Legend of Zelda: Breath of the Wild ื‘-4K ืขื ื•ื‘ืœื™ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื

The Legend of Zelda: Breath of the Wild ื ื—ืฉื‘ ืœืื—ื“ ื”ืžืฉื—ืงื™ื ื”ื™ืคื™ื ืฉืœ ื”ื“ื•ืจ ื”ื ื•ื›ื—ื™ ื‘ืฉืœ ื”ื‘ื™ืฆื•ืข ื”ืืžื ื•ืชื™ ืฉืœื•. ืœืžืจื•ืช ื”ืขื•ื‘ื“ื” ืฉื”ืคืจื•ื™ืงื˜ ืฉื•ื—ืจืจ ืจืง ื‘-Wii U ื•ื‘-Nintendo Switch, ื ื™ืชืŸ ืœืฉื—ืง ืื•ืชื• ื’ื ื‘ืžื—ืฉื‘ ื‘ืืžืฆืขื•ืช ืืžื•ืœื˜ื•ืจ Wii U, CEMU. ืžืื– ืฉื”ืžืฉื—ืง ื”ืคืš ืœื–ืžื™ืŸ ืœืžืฉืชืžืฉื™ ืžื—ืฉื‘, ื—ื•ื‘ื‘ื™ ืฉื™ืžื•ืฉ ื‘-shaders ื•ืืคืงื˜ื™ื ืฉื•ื ื™ื ื›ื“ื™ ืœืฉืคืจ ืขื•ื“ ื™ื•ืชืจ ืืช ื”ื™ื•ืคื™ ืฉืœ The Legend of Zelda: Breath of the Wild.

ื‘ื“ื•ื’ืžื” ื–ื•, ื”ืืžื•ืœื˜ื•ืจ ืžืฉืชืžืฉ ื‘ื”ืฆืœืœื•ืช RayTraced Global Illumination ืฉืœ Pascal Gilcher ืขื‘ื•ืจ ReShade. ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืžืฉื—ืง ื‘ืจื–ื•ืœื•ืฆื™ื™ืช 4K ื•ืœืคืขื•ืœ ื›ืจื’ื™ืœ ื›ืืฉืจ ืžืขืงื‘ ืงืจื ื™ื™ื ืžื•ืคืขืœ, ื ื“ืจืฉ ืžื—ืฉื‘ ื—ื–ืง:

  • ืœื•ื— ืื: ASUS Prime x470-Pro;
  • ืžืขื‘ื“: AMD Ryzen 7 1800X 4,2 GHz;
  • ื–ื™ื›ืจื•ืŸ RAM: Corsair Vengeance 32 GB;
  • ื›ืจื˜ื™ืก ืžืกืš: MSI Armor GTX1080Ti 11 GB (ืื• ื˜ื•ื‘ ื™ื•ืชืจ - ASUS RTX 2080Ti);
  • SSD: Crucial mx500 2 TB.

ื‘ื™ื ืชื™ื™ื, ื ื™ื ื˜ื ื“ื• ืขื•ื‘ื“ ืขืœ ืกืจื˜ ื”ื”ืžืฉืš ืœ-The Legend of Zelda: Breath of the Wild ืขื‘ื•ืจ Nintendo Switch. ืชืืจื™ืš ื™ืฆื™ืืช ื”ืžืฉื—ืง ื˜ืจื ืคื•ืจืกื.



ืžืงื•ืจ: 3dnews.ru

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