ืฉื—ืจื•ืจ ืฉืœ ื™ื™ืฉื•ืžื™ DXVK 2.1, Direct3D 9/10/11 ืขืœ ื’ื‘ื™ ื”-Vulkan API

ื”ืฉื—ืจื•ืจ ืฉืœ ืฉื›ื‘ืช DXVK 2.1 ื–ืžื™ื ื”, ื•ืžืกืคืงืช ื™ื™ืฉื•ื ืฉืœ DXGI (ืชืฉืชื™ืช ื’ืจืคื™ืช ืฉืœ DirectX), Direct3D 9, 10 ื•-11, ื”ืคื•ืขืœืช ื‘ืืžืฆืขื•ืช ืชืจื’ื•ื ืฉื™ื—ื•ืช ืœ-Vulkan API. DXVK ื“ื•ืจืฉ ืžื ื”ืœื™ ื”ืชืงื ื™ื ื”ืชื•ืžื›ื™ื ื‘-Vulkan 1.3 API ื›ื’ื•ืŸ Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 ื•-AMDVLK. ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘-DXVK ืœื”ืคืขืœืช ื™ื™ืฉื•ืžื™ ืชืœืช ืžื™ืžื“ ื•ืžืฉื—ืงื™ื ื‘-Linux ื‘ืืžืฆืขื•ืช Wine, ื”ืžืฉืžืฉื™ื ื›ื—ืœื•ืคื” ื‘ื™ืฆื•ืขื™ื ื’ื‘ื•ื”ื™ื ื™ื•ืชืจ ืœืžื™ืžื•ืฉื™ื ื”ืžื•ื‘ื ื™ื ืฉืœ Direct3D 3/9/10 ืฉืœ Wine ื”ืคื•ืขืœื™ื ืขืœ ื’ื‘ื™ OpenGL.

ืฉื™ื ื•ื™ื™ื ืขื™ืงืจื™ื™ื:

  • ื‘ืžืขืจื›ื•ืช ื”ืชื•ืžื›ื•ืช ื‘ืžืจื—ื‘ ื”ืฆื‘ืข HDR10, ื ื™ืชืŸ ืœื”ืคืขื™ืœ HDR ืขืœ ื™ื“ื™ ื”ื’ื“ืจืช ืžืฉืชื ื” ื”ืกื‘ื™ื‘ื” DXVK_HDR=1 ืื• ืฆื™ื•ืŸ ื”ืคืจืžื˜ืจ dxgi.enableHDR = True ื‘ืงื•ื‘ืฅ ื”ืชืฆื•ืจื”. ืœืื—ืจ ื”ืคืขืœืช HDR, ืžืฉื—ืงื™ื ื™ื›ื•ืœื™ื ืœื–ื”ื•ืช ื•ืœื”ืฉืชืžืฉ ื‘ืžืจื—ื‘ ื”ืฆื‘ืข HDR10 ืื ื™ืฉ ืœื”ื vkd3d-proton 2.8 ื•ืื™ืœืš. ืกื‘ื™ื‘ื•ืช ื”ืžืฉืชืžืฉ ื”ืขื™ืงืจื™ื•ืช ื‘ืœื™ื ื•ืงืก ืขื“ื™ื™ืŸ ืื™ื ืŸ ืชื•ืžื›ื•ืช ื‘-HDR, ืืš ืชืžื™ื›ื” ื‘-HDR ื–ืžื™ื ื” ื‘ืฉืจืช ื”ืžืจื•ื›ื‘ ืฉืœ Gamescope, ื›ื“ื™ ืœืืคืฉืจ ื–ืืช ื™ืฉ ืœื”ืฉืชืžืฉ ื‘ืืคืฉืจื•ืช "--hdr-enabled" (ื›ืจื’ืข ืขื•ื‘ื“ ืจืง ื‘ืžืขืจื›ื•ืช ืขื GPUs ืฉืœ AMD ื‘ืขืช ืฉื™ืžื•ืฉ ื‘- ืœื™ื‘ืช ืœื™ื ื•ืงืก ืขื ืชื™ืงื•ื ื™ josh-hdr-) ืงื•ืœื•ืจื™ืžื˜ืจื™ื”).
  • ืงื•ืžืคื™ืœืฆื™ื” ื”ืฆืœืœื” ืžืฉื•ืคืจืช. ื›ื“ื™ ืœื”ืคื—ื™ืช ืืช ื”ื’ืžื’ื•ื, ื”ืฉื™ืžื•ืฉ ื‘ืกืคืจื™ื•ืช ืฆื™ื ื•ืจื•ืช ื”ื•ืจื—ื‘ ืœืฆื™ื ื•ืจื•ืช ืขื ื”ืฆืœืœื•ืช ื˜ืกืกืœืฆื™ื” ื•ื’ื™ืื•ืžื˜ืจื™ื”, ื•ื‘ืฉื™ืžื•ืฉ ื‘-MSAA ื ืขืฉื” ืฉื™ืžื•ืฉ ื‘ื™ื›ื•ืœื•ืช ื ื•ืกืคื•ืช ืฉืœ ื”ืจื—ื‘ื” Vulkan VK_EXT_extended_dynamic_state3.
  • ืขื‘ื•ืจ ืžืฉื—ืงื™ื ื™ืฉื ื™ื ื™ื•ืชืจ ืขื ืชืžื™ื›ื” ื‘-multi-sample anti-aliasing (MSAA, Multi-Sample Anti-Aliasing), ื”ื”ื’ื“ืจื•ืช d3d9.forceSampleRateShading ื•-d3d11.forceSampleRateShading ื ื•ืกืคื• ื›ื“ื™ ืœืืคืฉืจ ืืช ืžืฆื‘ Sample Rate Shading ืขื‘ื•ืจ ื›ืœ ื”ื”ืฆืœืœื•ืช, ืžื” ืฉืžืฉืคืจ ืืช ื”ืื™ื›ื•ืช ืฉืœ ืชืžื•ื ื•ืช ื‘ืžืฉื—ืงื™ื.
  • ื”-GLFW backend ื ื•ืกืฃ ืœ-Linux builds, ืืฉืจ ื™ื›ื•ืœ ืœืฉืžืฉ ื›ื—ืœื•ืคื” ืœ-SDL2 backend.
  • ืœื•ื’ื™ืงื” ืžืฉื•ืคืจืช ืฉืœ ื”ืขื‘ืจืช ืคืงื•ื“ื•ืช D3D11 ื›ื“ื™ ืœืงืจื‘ ืืช ื”ืชื ื”ื’ื•ืช DXVK ืœืžื ื”ืœื™ ื”ืชืงื ื™ื ืฉืœ D3D11 ื•ืœื”ืฉื™ื’ ื‘ื™ืฆื•ืขื™ื ืฆืคื•ื™ื™ื ื™ื•ืชืจ.
  • ืชื™ืงื ื• ื‘ืขื™ื•ืช ืฉื”ื•ืคื™ืขื• ื‘ืžืฉื—ืงื™ื:
    • ืืคืจ ื”ื™ื™ื—ื•ื“ื™ื•ืช.
    • Battlefield: Bad Company 2.
    • ื’ื•ื’'ื™ืืŸ 3.
    • Resident Evil 4 HD.
    • Saints Row: The Third.
    • ืกืงื™ืจื•.
    • ืกื•ื ื™ืง ืคืจื ื˜ื™ืจืก.
    • ืžืคืงื“ ืขืœื™ื•ืŸ: Forged Alliance.

ืžืงื•ืจ: OpenNet.ru

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