ืฉื—ืจื•ืจ ืกืคืจื™ื™ืช ืžื“ื™ื” SDL 2.0.16

ืกืคืจื™ื™ืช SDL 2.0.16 (Simple DirectMedia Layer) ืฉื•ื—ืจืจื”, ืฉืžื˜ืจืชื” ืœืคืฉื˜ ืืช ื”ื›ืชื™ื‘ื” ืฉืœ ืžืฉื—ืงื™ื ื•ื™ื™ืฉื•ืžื™ ืžื•ืœื˜ื™ืžื“ื™ื”. ืกืคืจื™ื™ืช SDL ืžืกืคืงืช ื›ืœื™ื ื›ื’ื•ืŸ ืคืœื˜ ื’ืจืคื™ ื“ื•-ืžืžื“ื™ ื•ืชืœืช-ืžืžื“ ืžื•ืืฅ ื‘ื—ื•ืžืจื”, ืขื™ื‘ื•ื“ ืงืœื˜, ื”ืฉืžืขืช ืื•ื“ื™ื•, ืคืœื˜ ืชืœืช-ืžืžื“ื™ ื‘ืืžืฆืขื•ืช OpenGL/OpenGL ES/Vulkan ื•ืคืขื•ืœื•ืช ืจื‘ื•ืช ืื—ืจื•ืช ืงืฉื•ืจื•ืช. ื”ืกืคืจื™ื™ื” ื›ืชื•ื‘ื” ื‘-C ื•ืžื•ืคืฆืช ืชื—ืช ืจื™ืฉื™ื•ืŸ zlib. ื›ืจื™ื›ื•ืช ืžืกื•ืคืงื•ืช ืœืฉื™ืžื•ืฉ ื‘ื™ื›ื•ืœื•ืช SDL ื‘ืคืจื•ื™ืงื˜ื™ื ื‘ืฉืคื•ืช ืชื›ื ื•ืช ืฉื•ื ื•ืช.

ื‘ืžื”ื“ื•ืจื” ื”ื—ื“ืฉื”:

  • ืฉื™ืคื•ืจ ืžืฉืžืขื•ืชื™ ื‘ืชืžื™ื›ื” ื‘-Wayland.
  • ื ื•ืกืคื” ืืช ื”ื™ื›ื•ืœืช ืœื”ืคื™ืง ื•ืœืœื›ื•ื“ ืื•ื“ื™ื• ื‘ืืžืฆืขื•ืช ืฉืจืช ื”ืžื“ื™ื” Pipewire ื•-AAudio (ืื ื“ืจื•ืื™ื“).
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ื‘ืงืจื™ ืžืฉื—ืง ืฉืœ Amazon Luna ื•-Xbox Series X.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืืคืงื˜ ืจื˜ื˜ ืื“ืคื˜ื™ื‘ื™ (ืจืขืฉ) ื‘ื‘ืงืจื™ Google Stadia ื•-Nintendo Switch Pro ื‘ืขืช ืฉื™ืžื•ืฉ ื‘ืžื ื”ืœ ื”ื”ืชืงืŸ HIDAPI.
  • ืขื•ืžืก ืžืขื‘ื“ ืžื•ืคื—ืช ื‘ืขืช ืขื™ื‘ื•ื“ ืงืจื™ืื•ืช SDL_WaitEvent() ื•-SDL_WaitEventTimeout().
  • ืชื›ื•ื ื•ืช ื—ื“ืฉื•ืช ืžื•ืฆืขื•ืช:
    • SDL_FlashWindow() ื›ื“ื™ ืœืžืฉื•ืš ืืช ืชืฉื•ืžืช ื”ืœื‘ ืฉืœ ื”ืžืฉืชืžืฉ.
    • SDL_GetAudioDeviceSpec() ื›ื“ื™ ืœืงื‘ืœ ืžื™ื“ืข ืขืœ ืคื•ืจืžื˜ ื”ืื•ื“ื™ื• ื”ืžื•ืขื“ืฃ ืขื‘ื•ืจ ื”ื”ืชืงืŸ ืฉืฆื•ื™ืŸ.
    • SDL_SetWindowAlwaysOnTop() ื›ื“ื™ ืœืฉื ื•ืช ื‘ืื•ืคืŸ ื“ื™ื ืžื™ ืืช ื“ื’ืœ SDL_WINDOW_ALWAYS_ON_TOP (ื”ืฆืžื“ ืœืžืขืœื”) ืขื‘ื•ืจ ื”ื—ืœื•ืŸ ืฉื ื‘ื—ืจ.
    • SDL_SetWindowKeyboardGrab() ื›ื“ื™ ืœืœื›ื•ื“ ืงืœื˜ ืžืงืœื“ืช ืœืœื ืชืœื•ืช ื‘ืขื›ื‘ืจ.
    • SDL_SoftStretchLinear() ืขื‘ื•ืจ ืงื ื” ืžื™ื“ื” ื‘ื™ืœื™ื ื™ืืจื™ ื‘ื™ืŸ ืžืฉื˜ื—ื™ื ืฉืœ 32 ืกื™ื‘ื™ื•ืช.
    • SDL_UpdateNVTexture() ืœืขื“ื›ื•ืŸ ืžืจืงืžื™ NV12/21.
    • SDL_GameControllerSendEffect() ื•-SDL_JoystickSendEffect() ื›ื“ื™ ืœืฉืœื•ื— ืืคืงื˜ื™ื ืžื•ืชืืžื™ื ืื™ืฉื™ืช ืœื‘ืงืจื™ ืžืฉื—ืง DualSense.
    • SDL_GameControllerGetSensorDataRate() ื›ื“ื™ ืœืงื‘ืœ ื ืชื•ื ื™ื ืขืœ ืขื•ืฆืžืช ื”ืžื™ื“ืข ื”ืžืชืงื‘ืœ ืžื”ื—ื™ื™ืฉื ื™ื ืฉืœ ื‘ืงืจื™ ื”ืžืฉื—ืง ืœ-PlayStation ื•ืœ-Nintendo Switch.
    • SDL_AndroidShowToast() ืœื”ืฆื’ืช ื”ืชืจืื•ืช ืงืœื•ืช ืžืฉืงืœ ื‘ืคืœื˜ืคื•ืจืžืช ืื ื“ืจื•ืื™ื“.

ืžืงื•ืจ: OpenNet.ru

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