ืฉื—ืจื•ืจ ืกืคืจื™ื™ืช ืžื•ืœื˜ื™ืžื“ื™ื” SDL 2.28.0. ืžืขื‘ืจ ืœืคื™ืชื•ื— SDL 3.0

ืœืื—ืจ ืฉื‘ืขื” ื—ื•ื“ืฉื™ื ืฉืœ ืคื™ืชื•ื—, ืคื•ืจืกืžื” ื”ืฉื—ืจื•ืจ ืฉืœ ืกืคืจื™ื™ืช SDL 2.28.0 (Simple DirectMedia Layer), ืฉืžื˜ืจืชื” ืœืคืฉื˜ ืืช ื”ื›ืชื™ื‘ื” ืฉืœ ืžืฉื—ืงื™ื ื•ื™ื™ืฉื•ืžื™ ืžื•ืœื˜ื™ืžื“ื™ื”. ืกืคืจื™ื™ืช SDL ืžืกืคืงืช ืžืชืงื ื™ื ื›ื’ื•ืŸ ืคืœื˜ ื’ืจืคื™ ื“ื•-ืžืžื“ื™ ื•ืชืœืช-ืžืžื“ ืžื•ืืฅ ื‘ื—ื•ืžืจื”, ื˜ื™ืคื•ืœ ื‘ืงืœื˜, ื”ืฉืžืขืช ืื•ื“ื™ื•, ืคืœื˜ ืชืœืช-ืžืžื“ื™ ื‘ืืžืฆืขื•ืช OpenGL/OpenGL ES/Vulkan ื•ืคืขื•ืœื•ืช ืจื‘ื•ืช ืื—ืจื•ืช ืงืฉื•ืจื•ืช. ื”ืกืคืจื™ื™ื” ื›ืชื•ื‘ื” ื‘ืฉืคืช C ื•ืžื•ืคืฆืช ื‘ืจื™ืฉื™ื•ืŸ Zlib. ื›ื“ื™ ืœื”ืฉืชืžืฉ ื‘ื™ื›ื•ืœื•ืช SDL ื‘ืคืจื•ื™ืงื˜ื™ื ื‘ืฉืคื•ืช ืชื›ื ื•ืช ืฉื•ื ื•ืช, ืžืกื•ืคืงื•ืช ื”ื›ืจื™ื›ื•ืช ื”ื ื“ืจืฉื•ืช.

ืžื”ื“ื•ืจืช SDL 2.28.0 ืžืฆื™ืขื” ื‘ืขื™ืงืจ ืชื™ืงื•ื ื™ ื‘ืื’ื™ื, ื‘ื™ืŸ ื”ื—ื™ื“ื•ืฉื™ื ื ื™ืชืŸ ืœืžื ื•ืช ืืช ื”ื•ืกืคืช ื”ืคื•ื ืงืฆื™ื•ืช SDL_HasWindowSurface() ื•-SDL_DestroyWindowSurface() ืœืžืขื‘ืจ ื‘ื™ืŸ ืžืžืฉืงื™ ื”-API ืฉืœ SDL_Rederer ื•-SDL_Surface, SDL_DISPLAYEVENT_MOVED ื—ื“ืฉ ืฉื ื•ืฆืจ ื›ืืฉืจ ืื™ืจื•ืข ื”ืžื•ื ื™ื˜ื•ืจ ื”ื™ื—ืกื™ ืžืฉืชื ื” ืฉื™ื ื•ื™ื™ื ื‘ืžืกื›ื™ื ื‘ืชืฆื•ืจื•ืช ืžืจื•ื‘ื•ืช ืฆื’ื™ื, ื•ื“ื’ืœ SDL_HINT_ENABLE_SCREEN_KEYBOARD ื›ื“ื™ ืœืฉืœื•ื˜ ื‘ืชืฆื•ื’ื” ืฉืœ ื”ืžืงืœื“ืช ืขืœ ื”ืžืกืš.

ื‘ืžืงื‘ื™ืœ, ืคื•ืจืกื ืฉืขื ืฃ SDL 2.x ื”ื•ืขื‘ืจ ืœืฉืœื‘ ื”ืชื—ื–ื•ืงื”, ืžื” ืฉืžืจืžื– ืจืง ืขืœ ืชื™ืงื•ื ื™ ื‘ืื’ื™ื ื•ืคืชืจื•ืŸ ืชืงืœื•ืช. ืœื ืชืชื•ื•ืกืฃ ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื—ื“ืฉื” ืœืกื ื™ืฃ SDL 2.x, ื•ื”ืคื™ืชื•ื— ื™ืชืžืงื“ ื‘ื”ื›ื ื” ืœืงืจืืช ื™ืฆื™ืืช SDL 3.0. ื”ืขื‘ื•ื“ื” ืžืชื‘ืฆืขืช ื’ื ืขืœ ืฉื›ื‘ืช ื”ืชืื™ืžื•ืช sdl2-compat, ื”ืžืกืคืงืช API ืฉืชื•ืื ืœ-SDL 2.x ื‘ื™ื ืืจื™ ื•ืžืงื•ืจ ืืš ืคื•ืขืœ ืขืœ ื’ื‘ื™ SDL 3. ืขื‘ื•ืจ SDL 2 ืชื•ืš ืฉื™ืžื•ืฉ ื‘ื™ื›ื•ืœื•ืช ืฉืœ ืขื ืฃ SDL 2.

ืžื‘ื™ืŸ ื”ืฉื™ื ื•ื™ื™ื ื‘ืขื ืฃ SDL 3, ื‘ื•ืœื˜ื™ื ื”ืขื™ื‘ื•ื“ ืฉืœ ื›ืžื” ืชืช-ืžืขืจื›ื•ืช, ืฉื™ื ื•ื™ื™ื ื‘-API ืฉืžืคืจื™ื ืชืื™ืžื•ืช ื•ื ื™ืงื•ื™ ื’ื“ื•ืœ ืฉืœ ืชื›ื•ื ื•ืช ืžื™ื•ืฉื ื•ืช ืฉืื™ื‘ื“ื• ืืช ื”ืจืœื•ื•ื ื˜ื™ื•ืช ืฉืœื”ืŸ ื‘ืžืฆื™ืื•ืช ื”ืžื•ื“ืจื ื™ืช. ืœื“ื•ื’ืžื”, SDL 3 ืžืฆืคื” ืœืฉื™ืคื•ืฅ ืžืœื ืฉืœ ื”ืงื•ื“ ืœืขื‘ื•ื“ื” ืขื ืกืื•ื ื“, ืฉื™ืžื•ืฉ ื‘-Wayland ื•-PipeWire ื›ื‘ืจื™ืจืช ืžื—ื“ืœ, ื”ืคืกืงืช ื”ืชืžื™ื›ื” ื‘-OpenGL ES 1.0 ื•-DirectFB, ื”ืกืจืช ื”ืงื•ื“ ืœืขื‘ื•ื“ื” ื‘ืคืœื˜ืคื•ืจืžื•ืช ืžื“ื•ืจ ืงื•ื“ื ื›ืžื• QNX, ืคื ื“ื•ืจื”, WinRT ื•-OS / 2.

ืžืงื•ืจ: OpenNet.ru

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