Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ

ืœืื—ืจ 7 ื—ื•ื“ืฉื™ ืคื™ืชื•ื—, ื™ื•ืฆื ืœืื•ืจ ื™ืฆื™ืืช ืžื ื•ืข ื”ืžืฉื—ืง ื”ื—ื™ื ืžื™ Godot 3.3, ื”ืžืชืื™ื ืœื™ืฆื™ืจืช ืžืฉื—ืงื™ ื“ื•-ืžืžื“ ื•ืชืœืช-ืžืžื“. ื”ืžื ื•ืข ืชื•ืžืš ื‘ืฉืคืช ืขื‘ื•ื“ื” ืœื•ื’ื™ืช ืžืฉื—ืง ืงืœื” ืœืœืžื™ื“ื”, ืกื‘ื™ื‘ืช ืขื™ืฆื•ื‘ ืžืฉื—ืง ื’ืจืคื™, ืžืขืจื›ืช ืคืจื™ืกืช ืžืฉื—ืง ื‘ืœื—ื™ืฆื” ืื—ืช, ื™ื›ื•ืœื•ืช ื”ื“ืžื™ื™ืช ืื ื™ืžืฆื™ื” ื•ืคื™ื–ื™ืงื” ืขืฉื™ืจื•ืช, ื‘ืื’ื™ื ืžื•ื‘ื ื” ื•ืžืขืจื›ืช ืœื–ื™ื”ื•ื™ ืฆื•ื•ืืจ ื‘ืงื‘ื•ืง ื‘ื‘ื™ืฆื•ืขื™ื. ื”ืงื•ื“ ืฉืœ ืžื ื•ืข ื”ืžืฉื—ืง, ืกื‘ื™ื‘ืช ืคื™ืชื•ื— ื”ืžืฉื—ืง ื•ื›ืœื™ ื”ืคื™ืชื•ื— ื”ื ืœื•ื•ื™ื (ืžื ื•ืข ืคื™ื–ื™ืงื”, ืฉืจืช ืกืื•ื ื“, ืงืฆื” ืื—ื•ืจื™ ืœืขื™ื‘ื•ื“ 2D/3D ื•ื›ื•') ืžื•ืคืฆื™ื ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT.

ื”ืžื ื•ืข ืงื•ื“ื“ ืžืงื•ืจ ื‘ืฉื ืช 2014 ืขืœ ื™ื“ื™ OKAM, ืœืื—ืจ ืขืฉืจ ืฉื ื™ื ืฉืœ ืคื™ืชื•ื— ืžื•ืฆืจ ืงื ื™ื™ื ื™ ื‘ืจืžื” ืžืงืฆื•ืขื™ืช ืฉืฉื™ืžืฉ ืœื™ืฆื™ืจื” ื•ืคืจืกื•ื ืฉืœ ืžืฉื—ืงื™ื ืจื‘ื™ื ืœืžื—ืฉื‘, ืงื•ื ืกื•ืœื•ืช ืžืฉื—ืงื™ื ื•ืžื›ืฉื™ืจื™ื ื ื™ื™ื“ื™ื. ื”ืžื ื•ืข ืชื•ืžืš ื‘ื›ืœ ื”ืคืœื˜ืคื•ืจืžื•ืช ื”ื ื™ื™ื—ื•ืช ื•ื”ื ื™ื™ื“ื•ืช ื”ืคื•ืคื•ืœืจื™ื•ืช (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), ื›ืžื• ื’ื ืคื™ืชื•ื— ืžืฉื—ืงื™ ืื™ื ื˜ืจื ื˜. ืžื‘ื ื™ื ื‘ื™ื ืืจื™ื™ื ืžื•ื›ื ื™ื ืœื”ืคืขืœื” ื ื•ืฆืจื™ื ืขื‘ื•ืจ Linux, Windows ื•-macOS.

ื‘ืขื ืฃ ื ืคืจื“, ืžืคืชื—ื™ื backend ืขื™ื‘ื•ื“ ื—ื“ืฉ ื”ืžื‘ื•ืกืก ืขืœ ื”-API ื”ื’ืจืคื™ Vulkan, ืืฉืจ ื™ื•ืฆืข ื‘ืžื”ื“ื•ืจื” ื”ื‘ืื” ืฉืœ Godot 4.0, ื‘ืžืงื•ื ืจื›ื™ื‘ื™ ื”ืขื™ื‘ื•ื“ ื”ืื—ื•ืจื™ื™ื ื”ืžื•ืฆืขื™ื ื›ืขืช ื‘ืืžืฆืขื•ืช OpenGL ES 3.0 ื•-OpenGL 3.3 (OpenGL ES ื•-OpenGL ื”ืชืžื™ื›ื” ืชื™ืฉืžืจ ื‘ืืžืฆืขื•ืช ืืกืคืงืช ื”-backend ื”ื™ืฉืŸ ืฉืœ OpenGL ES 2.0 /OpenGL 2.1 ืขืœ ื’ื‘ื™ ืืจื›ื™ื˜ืงื˜ื•ืจืช ื”ืขื™ื‘ื•ื“ ื”ื—ื“ืฉื” ืžื‘ื•ืกืกืช Vulkan). ื”ืžืขื‘ืจ ืž-Godot 3.x ืœ-Godot 4.0 ื™ื“ืจื•ืฉ ืขื™ื‘ื•ื“ ืžื—ื“ืฉ ืฉืœ ื™ื™ืฉื•ืžื™ื ืขืงื‘ ื‘ืขื™ื•ืช ืชืื™ืžื•ืช ื‘ืจืžืช ื”-API, ืืš ืœืกื ื™ืฃ Godot 3.x ื™ื”ื™ื” ืžื—ื–ื•ืจ ืชืžื™ื›ื” ืืจื•ืš, ืฉืžืฉืš ื”ื–ืžืŸ ืฉืœื• ื™ื”ื™ื” ืชืœื•ื™ ื‘ื‘ื™ืงื•ืฉ ืœ-Goodot XNUMX.x. API ืขืœ ื™ื“ื™ ืžืฉืชืžืฉื™ื.

ืขื ืฃ Godot 3.3 ืชื•ืื ื‘ืื•ืคืŸ ืžืœื ืœื’ื•ื“ื• 3.2 ื•ืžืžืฉื™ืš ื‘ืคื™ืชื•ื— ืฉืœ ืฉื—ืจื•ืจื™ื ื™ืฆื™ื‘ื™ื ืฉืœ ื”ืžื ื•ืข ืฉื™ื”ื™ื• ื‘ืขืœื™ ืžื—ื–ื•ืจ ืชืžื™ื›ื” ืืจื•ืš. ื‘ืชื—ื™ืœื”, ื‘ืžืงื•ื Godot 3.3, ืชื•ื›ื ืŸ ืœืฉื—ืจืจ ืืช ืขื“ื›ื•ืŸ 3.2.4, ืืš ื’ืจืกืื•ืช 3.2.x ื ืชืคืกื• ืขืœ ื™ื“ื™ ื”ืžืฉืชืžืฉื™ื ื›ืžืชืงื ื•ืช, ืœืžืจื•ืช ื”ืขื‘ืจื” ืฉืœ ืชื›ื•ื ื•ืช ื—ื“ืฉื•ืช ืžืขื ืฃ 4.0, ื•ืœื›ืŸ ื”ืคืจื•ื™ืงื˜ ืขื‘ืจ ืœืชื•ื›ื ื™ืช ื ื™ื”ื•ืœ ื”ื’ืจืกืื•ืช ื”ืกืžื ื˜ื™ืช ื”ืงืœืืกื™ืช . ื‘ืคืจื˜, ืขื“ื›ื•ืŸ ื”ืกืคืจื” ื”ืฉืœื™ืฉื™ืช ื™ืฆื‘ื™ืข ื›ืขืช ืขืœ ื ื•ื›ื—ื•ืชื ืฉืœ ืชื™ืงื•ื ื™ื ื‘ืœื‘ื“, ื”ืฉื ื™ ื™ืฆื™ื™ืŸ ื”ื›ืœืœืช ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื—ื“ืฉื”, ื•ื”ืจืืฉื•ืŸ ื™ืฆื‘ื™ืข ืขืœ ื ื•ื›ื—ื•ืช ืฉืœ ืฉื™ื ื•ื™ื™ื ื”ืžืฉืคื™ืขื™ื ืขืœ ื”ืชืื™ืžื•ืช. ืขื ืฃ 3.xx ื™ื™ืฉืžืจ ื‘ืžืงื‘ื™ืœ ืœ-4.xx ืขื“ ืœื™ื™ืฆื•ื‘ ืžืœื ืฉืœ Godot 4.x ื•ืžื•ืชืื ืœื›ืœ ื”ื—ื•ืžืจื” ื”ื ื•ื›ื—ื™ืช.

Godot 3.3 ื‘ื•ืœื˜ ื‘ื”ื•ืกืคืช ื”ื—ื™ื“ื•ืฉื™ื ื”ื‘ืื™ื:

  • ื”ื•ื›ื ื” ื’ืจืกืช ืขื•ืจืš ืฉืขื•ื‘ื“ืช ื‘ื“ืคื“ืคืŸ ืื™ื ื˜ืจื ื˜.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ืืคืฉืจื•ืช ืœื™ื™ืฆื ืžืฉื—ืงื™ื ืœืคืœื˜ืคื•ืจืžืช ืื ื“ืจื•ืื™ื“ ื‘ืคื•ืจืžื˜ AAB (Android App Bundle), ื‘ื ื•ืกืฃ ืœื—ื‘ื™ืœื•ืช APK. ืคื•ืจืžื˜ AAB ืžืืคืฉืจ ืœืš ืœืืจื’ืŸ ืืช ื”ื˜ืขื™ื ื” ืจืง ืฉืœ ื”ืกืคืจื™ื•ืช ื”ืžืงื•ืจื™ื•ืช ื”ื ื—ื•ืฆื•ืช ืœืขื‘ื•ื“ื” ื‘ืžื›ืฉื™ืจ ื”ื ื•ื›ื—ื™ (ืœื“ื•ื’ืžื”, armeabi-v7a ืื• arm64-v8a). ืขื‘ื•ืจ ืคืœื˜ืคื•ืจืžืช ื”ืื ื“ืจื•ืื™ื“, ื ื™ืชืŸ ื’ื ืœื”ื˜ืžื™ืข ืืœืžื ื˜ื™ื ื”ืžื‘ื•ืกืกื™ื ืขืœ ืžื ื•ืข Godot ื‘ืืคืœื™ืงืฆื™ื•ืช ื‘ืฆื•ืจืช ืชืช-ืจื›ื™ื‘ื™ื (ืชืช-ืชืฆื•ื’ื•ืช) ื”ืžืฉืชืžืฉื•ืช ื‘ื—ืœืง ืžื”ื—ืœื•ืŸ. ื›ืžื• ื›ืŸ ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืื–ื•ืจื™ื ืขื™ื•ื•ืจื™ื ื‘ืžืกืš (ืขื™ื’ื•ืœื™ื ื•ืฉืงืขื™ื ืœืžืฆืœืžื”), ืื™ืจื•ืขื™ ืขื›ื‘ืจ ื•ืงืœื˜ ืžืžืงืœื“ืช ื—ื™ืฆื•ื ื™ืช.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื”ื•ืฆืข API ื—ื“ืฉ ืœื”ืจื›ื‘ื” ื•ื”ืคืฆื” ืฉืœ ืชื•ืกืคื™ื ืขื‘ื•ืจ ืคืœื˜ืคื•ืจืžืช iOS, ื”ืžืืคืฉืจ ืœื”ืขื‘ื™ืจ ืชื•ืกืคื™ื (ARKit, GameCenter, InAppStore) ืœืžืื’ืจ ื ืคืจื“ ื•ืœืคืชื— ืœืœื ืชืœื•ืช ื‘ืžื ื•ืข Godot. ื‘ืขื‘ืจ, API ื–ื” ื™ื•ืฉื ืขื‘ื•ืจ ืคืœื˜ืคื•ืจืžืช ืื ื“ืจื•ืื™ื“.
  • ื›ืœื™ ื™ื™ืฆื•ื ืžืฉื—ืงื™ื ืžืฉื•ืคืจื™ื ืœืื™ื ื˜ืจื ื˜ (ืคืœื˜ืคื•ืจืžืช HTML5). ื ื•ืกืคื” ืชืžื™ื›ื” ื‘-multi-threading ื•-GDNative scripts ืœืžืฉื—ืงื™ื ื”ืคื•ืขืœื™ื ื‘ื“ืคื“ืคืŸ, ืืš ืขืงื‘ ืžื’ื‘ืœื•ืช ืฉืœ ืคืœื˜ืคื•ืจืžืช HTML5, ื”ื™ื™ืฉื•ื ืฉืœื”ื ืื™ื ื• ืชื•ืื ืœืืคืฉืจื•ื™ื•ืช ืœืžืฉื—ืงื™ื ืžืงื•ืจื™ื™ื. ื‘ื ื•ืกืฃ, ื”ื˜ืžืขืช ืฉืจืฉื•ืจื™ื ืงืฉื•ืจื” ืœ-SharedArrayBuffer API, ืฉืื™ื ื• ื–ืžื™ืŸ ื‘ื›ืœ ื”ื“ืคื“ืคื ื™ื. ืฉืœื•ืฉื” ืžืฆื‘ื™ ื™ื™ืฆื•ื ื ืคืจื“ื™ื ืžืกื•ืคืงื™ื - ืจื’ื™ืœ, ืฉืจืฉื•ืจื™ื ื•-GDNative. ืคืจื•ืคื™ืœ ืžืจื•ื‘ื™ ื”ื”ืœื™ื›ื™ื ืžื•ืกื™ืฃ ื‘ื ื•ืกืฃ ืชืžื™ื›ื” ื‘-AudioWorklet API, ื”ืžืืคืฉืจ ืคืœื˜ ืื•ื“ื™ื• ื‘ืื™ื›ื•ืช ื’ื‘ื•ื”ื” ื™ื•ืชืจ ืžื‘ืœื™ ืœื—ืกื•ื ืืช ื”ืฉืจืฉื•ืจ ื”ืจืืฉื™. ืชืžื™ื›ื” ืžืฉื•ืคืจืช ืžืฉืžืขื•ืชื™ืช ืขื‘ื•ืจ ืžืฉื˜ื—ื™ ืžืฉื—ืง ื•ืžืงืœื“ื•ืช ื•ื™ืจื˜ื•ืืœื™ื•ืช.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ื‘ื ื™ื™ืช ืžืฉื—ืงื™ื ืขื‘ื•ืจ ื—ื•ืžืจื” ื—ื“ืฉื” ืฉืœ ืืคืœ ื”ืžืฆื•ื™ื“ืช ื‘ืฉื‘ื‘ M1 ARM. ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืฆื™ืจื•ืฃ ื—ืชื™ืžื•ืช ื“ื™ื’ื™ื˜ืœื™ื•ืช ืœืงื‘ืฆื™ ื”ืคืขืœื” ืฉื ื•ืฆืจื• ืขื‘ื•ืจ macOS.
  • ืžืกื ื™ืฃ 4.0 ื”ื•ืขื‘ืจ API ืžื•ื“ืจื ื™ ืœืืจื’ื•ืŸ ืจื™ื‘ื•ื™ ื”ืœื™ื›ื™ ืฉืจืฉื•ืจ ื”ืขื•ืฉื” ืฉื™ืžื•ืฉ ื‘ื™ื›ื•ืœื•ืช ืฉืœ ืชืงืŸ C++14, ืืžื™ื ื•ืช ืžื•ื’ื‘ืจืช ืฉืœ ื”ืคืขื•ืœื” ื‘ืคืœื˜ืคื•ืจืžื•ืช ืฉื•ื ื•ืช ื•ื‘ื™ืฆื•ืขื™ื ืžื™ื˜ื•ื‘ื™ื.
  • ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื”ื•ืขื‘ืจื” ืžืขื ืฃ 4.0 ื”ืžืฉืชืžืฉ ื‘ืžื‘ื ื” BVH (Bounding Volume Hierarchy) ื‘ืžืงื•ื ื‘ืฉื™ื˜ืช Octree ืœื—ืœื•ืงื” ืžืจื—ื‘ื™ืช ื“ื™ื ืžื™ืช ื‘ืžื”ืœืš ืจื™ื ื“ื•ืจ. BVH ื”ื•ื ื›ืขืช ื‘ืจื™ืจืช ื”ืžื—ื“ืœ ื•ืคื•ืชืจ ื‘ืขื™ื•ืช ื‘ื™ืฆื•ืขื™ื ืจื‘ื•ืช.
  • ื ืขืฉื” ืฉื™ืžื•ืฉ ื‘ื™ื™ืฉื•ื ืื—ื™ื“ ืฉืœ ืืฆื•ื•ื” ื“ื•-ืžืžื“ื™ืช (ืืฆื•ื•ื”, ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืœื”ืคื—ืชืช ืงืจื™ืื•ืช ืžืฉื™ื›ื” ืขืœ ื™ื“ื™ ื”ืชื—ืฉื‘ื•ืช ื‘ืžื™ืงื•ื ื”ื™ื—ืกื™ ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื), ืืฉืจ ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘ื” ื”ืŸ ืขื‘ื•ืจ OpenGL ES 2 ื•ื”ืŸ ืขื‘ื•ืจ OpenGL ES 3. ื”ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืขืฆืžื” ืžื›ืกื” ื›ืขืช ืื•ื‘ื™ื™ืงื˜ื™ื ื ื•ืกืคื™ื, ื›ื•ืœืœ ืงื•ื•ื™ื ื•ืžืฆื•ืœืขื™ื.
  • ื”ืชื•ื•ืกืฃ lightmapper ื—ื“ืฉ ื”ืžืฉืชืžืฉ ื‘ืฉื™ื˜ืช ืžืขืงื‘ ืื—ืจ ื ืชื™ื‘ื™ื ื•ืชื•ืžืš ื‘ื“ื™ื›ื•ื™ ืจืขืฉ ื‘ืืžืฆืขื•ืช ืกืคืจื™ื™ืช oidn (Open Image Denoise). ื”-lightmapper ื”ื—ื“ืฉ ืžืฉืชืžืฉ ื‘ืžืขื‘ื“ ืœื—ื™ืฉื•ื‘ื™ื ื•ืคื•ืชืจ ืืช ืจื•ื‘ ื‘ืขื™ื•ืช ื”ืื™ื›ื•ืช ื”ื’ืœื•ืžื•ืช ื‘ืžืขื‘ื“ ื”ื™ืฉืŸ. ื‘ื ื•ืกืฃ, ื”ื•ื›ื ื” ื’ืจืกื” ืฉืœ lightmapper ื”ืžืฉืชืžืฉืช ื‘-GPU, ืืš ื”ื™ื ืงืฉื•ืจื” ืœ-Vulkan API ื•ื™ื•ืคื™ืข ืจืง ื‘ืขื ืฃ 4.0.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ืฉื™ืคื•ืจื™ื ืจื‘ื™ื ื”ืงืฉื•ืจื™ื ืœืขื™ื‘ื•ื“ ื”ื•ืขื‘ืจื• ืžืขื ืฃ Godot 4.0, ื›ื’ื•ืŸ ืขื™ื‘ื•ื“ ืžื”ื™ืจ ื™ื•ืชืจ ืฉืœ ืชื•ื›ื ื”, ื˜ืจื ืกืคื•ืจืžืฆื™ื•ืช ืื•ืคื˜ื™ืžืœื™ื•ืช ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื ืชืœืช-ืžืžื“ื™ื™ื ื ืกืชืจื™ื, ืžืกืคืจ ื”ื ื™ืชืŸ ืœื”ืชืืžื” ืื™ืฉื™ืช ืฉืœ ืื•ืจื•ืช ืœื›ืœ ืื•ื‘ื™ื™ืงื˜, ื•ืขื™ื‘ื•ื“ ืฆืœืœื™ื ืžืฉื•ืคืจ ื‘ืืžืฆืขื•ืช ืžืกื ืŸ PCF.
  • ืžื ื•ืข ื”ื“ืžื™ื™ืช ื”ืคื™ื–ื™ืงื” ืฉื™ืคืจ ืืช ื”ื˜ื™ืคื•ืœ ื‘ืกื•ื’ื™ื ืฉื•ื ื™ื ืฉืœ ื”ืชื ื’ืฉื•ื™ื•ืช.
  • ื”ืขื•ืจืš ื”ื•ืกื™ืฃ ื™ื›ื•ืœื•ืช ืžืœืื•ืช ืœื”ืขืชืงื” ื•ื”ื“ื‘ืงื” ืฉืœ ืฆืžืชื™ื, ื”ืžืืคืฉืจื•ืช ื”ืขื‘ืจื” ื‘ื™ืŸ ืกืฆื ื•ืช ืฉื•ื ื•ืช.
  • ืžืฆื‘ ื”ื‘ื“ื™ืงื” ืฉื•ืคืจ, ื‘ื• ืžื•ื‘ื˜ื—ืช ื”ืงืฆืื” ื•ื™ื–ื•ืืœื™ืช ืฉืœ ืžืฉืื‘ื™ ืžืฉื ื”.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืœื”ื’ื“ืจืช ื”ื’ื“ืจื•ืช ื‘ืจื™ืจืช ืžื—ื“ืœ ืขื‘ื•ืจ ืžืฉืื‘ื™ื ืžื™ื•ื‘ืื™ื.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ืขืฉืชื” ืขื‘ื•ื“ื” ืœืฉื™ืคื•ืจ ื”ืฉื™ืžื•ืฉื™ื•ืช ื‘ืขื‘ื•ื“ื” ื‘ืขื•ืจืš ื”ืชืœืช ืžื™ืžื“, ื›ื•ืœืœ ื”ื•ืกืคืช ืจืฉืช ืชืœืช ืžื™ืžื“ ื“ื™ื ืžื™ืช ืื™ื ืกื•ืคื™ืช ื•ืฉื™ืคื•ืจ ืžืฉืžืขื•ืชื™ ื‘ื™ื™ืฉื•ื ื”ืกื™ื‘ื•ื‘ ื•ื”ื‘ื—ื™ืจื” ื‘ืืžืฆืขื•ืช ื’ื™ื–ืžื• (ืžื—ื•ื•ืŸ ืฆื™ืจื™ ืงื•ืื•ืจื“ื™ื ื˜ื•ืช).
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื”ื’ื ื” ืžืคื ื™ ืฉื™ื ื•ื™ื™ื ื‘ืกืฆื ื•ืช ืฉื›ื‘ืจ ื ืคืชื—ื• ืขืœ ื™ื“ื™ ืžืฉืชืžืฉื™ื ืื—ืจื™ื ื ื•ืกืคื” ืœื›ืœื™ ืฉื™ืชื•ืฃ ื”ืคืขื•ืœื” ื”ืงื‘ื•ืฆืชื™ื™ื (ืชื•ืฆื’ ืื–ื”ืจื” ืื ืžื’ืจืกืื•ืช ื—ื“ืฉื•ืช ื™ื•ืชืจ ืฉืœ ืงื‘ืฆื™ื ืคืชื•ื—ื™ื ื‘ืขืช ื”ืฉืžื™ืจื”).
  • ื™ื‘ื•ื ืžืฉื•ืคืจ ืžืงื‘ืฆื™ FBX.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืฃ ืชื•ืกืฃ OpenXR ืขื ืชืžื™ื›ื” ื‘ืชืงืŸ ื‘ืื•ืชื• ืฉื ืœื™ืฆื™ืจืช ืืคืœื™ืงืฆื™ื•ืช ืžืฆื™ืื•ืช ืžื“ื•ืžื” ื•ืจื‘ื•ื“ื”. ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืžืคืจื˜ WebXR ืœื™ืฆื™ืืช HTML5 ืœื™ืฆื™ืจืช ืžืฉื—ืงื™ื ื”ืžื‘ื•ืกืกื™ื ืขืœ ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ืžืฆื™ืื•ืช ืžื“ื•ืžื”.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ื”ื•ืจื“ื” ื•ื”ืฉืžืขืช ืื•ื“ื™ื• ื‘ืคื•ืจืžื˜ MP3 (ื‘ืขื‘ืจ ืœื ื ืชืžืš ืขืงื‘ ืคื˜ื ื˜ื™ื).
  • GraphEdit ื”ื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ืžื™ื ื™ืžืคื” ืฉืœ ื”ืžื‘ื ื” ื›ื•ืœื•, ื”ืžื•ืฆื’ืช ื‘ืคื™ื ื” ื”ื™ืžื ื™ืช ื”ืชื—ืชื•ื ื” ื•ืžืืคืฉืจืช ืœืš ืœืจืื•ืช ืืช ื›ืœ ื”ืฆืžืชื™ื ื‘ืžื‘ื˜ ื—ื˜ื•ืฃ.
    Godot 3.3 Open Game Engine ื™ืฆื ืœืื•ืจ

ืžืงื•ืจ: OpenNet.ru

ื”ื•ืกืคืช ืชื’ื•ื‘ื”