Godot 3.4 Open Game Engine ื™ืฆื ืœืื•ืจ

ืœืื—ืจ 6 ื—ื•ื“ืฉื™ ืคื™ืชื•ื—, ื™ื•ืฆื ืœืื•ืจ ื™ืฆื™ืืช ืžื ื•ืข ื”ืžืฉื—ืง ื”ื—ื™ื ืžื™ Godot 3.4, ื”ืžืชืื™ื ืœื™ืฆื™ืจืช ืžืฉื—ืงื™ ื“ื•-ืžืžื“ ื•ืชืœืช-ืžืžื“. ื”ืžื ื•ืข ืชื•ืžืš ื‘ืฉืคืช ืขื‘ื•ื“ื” ืœื•ื’ื™ืช ืžืฉื—ืง ืงืœื” ืœืœืžื™ื“ื”, ืกื‘ื™ื‘ืช ืขื™ืฆื•ื‘ ืžืฉื—ืง ื’ืจืคื™, ืžืขืจื›ืช ืคืจื™ืกืช ืžืฉื—ืง ื‘ืœื—ื™ืฆื” ืื—ืช, ื™ื›ื•ืœื•ืช ื”ื“ืžื™ื™ืช ืื ื™ืžืฆื™ื” ื•ืคื™ื–ื™ืงื” ืขืฉื™ืจื•ืช, ื‘ืื’ื™ื ืžื•ื‘ื ื” ื•ืžืขืจื›ืช ืœื–ื™ื”ื•ื™ ืฆื•ื•ืืจ ื‘ืงื‘ื•ืง ื‘ื‘ื™ืฆื•ืขื™ื. ื”ืงื•ื“ ืฉืœ ืžื ื•ืข ื”ืžืฉื—ืง, ืกื‘ื™ื‘ืช ืคื™ืชื•ื— ื”ืžืฉื—ืง ื•ื›ืœื™ ื”ืคื™ืชื•ื— ื”ื ืœื•ื•ื™ื (ืžื ื•ืข ืคื™ื–ื™ืงื”, ืฉืจืช ืกืื•ื ื“, ืงืฆื” ืื—ื•ืจื™ ืœืขื™ื‘ื•ื“ 2D/3D ื•ื›ื•') ืžื•ืคืฆื™ื ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT.

ื”ืžื ื•ืข ืงื•ื“ื“ ืžืงื•ืจ ื‘ืฉื ืช 2014 ืขืœ ื™ื“ื™ OKAM, ืœืื—ืจ ืขืฉืจ ืฉื ื™ื ืฉืœ ืคื™ืชื•ื— ืžื•ืฆืจ ืงื ื™ื™ื ื™ ื‘ืจืžื” ืžืงืฆื•ืขื™ืช ืฉืฉื™ืžืฉ ืœื™ืฆื™ืจื” ื•ืคืจืกื•ื ืฉืœ ืžืฉื—ืงื™ื ืจื‘ื™ื ืœืžื—ืฉื‘, ืงื•ื ืกื•ืœื•ืช ืžืฉื—ืงื™ื ื•ืžื›ืฉื™ืจื™ื ื ื™ื™ื“ื™ื. ื”ืžื ื•ืข ืชื•ืžืš ื‘ื›ืœ ื”ืคืœื˜ืคื•ืจืžื•ืช ื”ื ื™ื™ื—ื•ืช ื•ื”ื ื™ื™ื“ื•ืช ื”ืคื•ืคื•ืœืจื™ื•ืช (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), ื›ืžื• ื’ื ืคื™ืชื•ื— ืžืฉื—ืงื™ ืื™ื ื˜ืจื ื˜. ืžื‘ื ื™ื ื‘ื™ื ืืจื™ื™ื ืžื•ื›ื ื™ื ืœื”ืคืขืœื” ื ื•ืฆืจื™ื ืขื‘ื•ืจ Linux, Windows ื•-macOS.

ื‘ืขื ืฃ ื ืคืจื“, ืžืคืชื—ื™ื backend ืขื™ื‘ื•ื“ ื—ื“ืฉ ื”ืžื‘ื•ืกืก ืขืœ ื”-API ื”ื’ืจืคื™ Vulkan, ืืฉืจ ื™ื•ืฆืข ื‘ืžื”ื“ื•ืจื” ื”ื‘ืื” ืฉืœ Godot 4.0, ื‘ืžืงื•ื ืจื›ื™ื‘ื™ ื”ืขื™ื‘ื•ื“ ื”ืื—ื•ืจื™ื™ื ื”ืžื•ืฆืขื™ื ื›ืขืช ื‘ืืžืฆืขื•ืช OpenGL ES 3.0 ื•-OpenGL 3.3 (OpenGL ES ื•-OpenGL ื”ืชืžื™ื›ื” ืชื™ืฉืžืจ ื‘ืืžืฆืขื•ืช ืืกืคืงืช ื”-backend ื”ื™ืฉืŸ ืฉืœ OpenGL ES 2.0 /OpenGL 2.1 ืขืœ ื’ื‘ื™ ืืจื›ื™ื˜ืงื˜ื•ืจืช ื”ืขื™ื‘ื•ื“ ื”ื—ื“ืฉื” ืžื‘ื•ืกืกืช Vulkan). ื”ืžืขื‘ืจ ืž-Godot 3.x ืœ-Godot 4.0 ื™ื“ืจื•ืฉ ืขื™ื‘ื•ื“ ืžื—ื“ืฉ ืฉืœ ื™ื™ืฉื•ืžื™ื ืขืงื‘ ื‘ืขื™ื•ืช ืชืื™ืžื•ืช ื‘ืจืžืช ื”-API, ืืš ืœืกื ื™ืฃ Godot 3.x ื™ื”ื™ื” ืžื—ื–ื•ืจ ืชืžื™ื›ื” ืืจื•ืš, ืฉืžืฉืš ื”ื–ืžืŸ ืฉืœื• ื™ื”ื™ื” ืชืœื•ื™ ื‘ื‘ื™ืงื•ืฉ ืœ-Goodot XNUMX.x. API ืขืœ ื™ื“ื™ ืžืฉืชืžืฉื™ื.

Godot 3.4 ื‘ื•ืœื˜ ื‘ื”ื•ืกืคืช ื”ื—ื™ื“ื•ืฉื™ื ื”ื‘ืื™ื:

  • ืžืžืฉืง ื”ืžืฉืชืžืฉ ืœืขืจื™ื›ืช ืขืจื›ื•ืช ื ื•ืฉื ืขื•ืฆื‘ ืžื—ื“ืฉ, ืืฉืจ ืžื™ื™ืฉื ืชื”ืœื™ืš ื•ื™ื–ื•ืืœื™ ืœื‘ื—ื™ืจืช ืฆื•ืžืช ื•ืžืกืคืง ืืช ื”ื™ื›ื•ืœืช ืœืฉื ื•ืช ืืช ื”ืขื™ืฆื•ื‘ ืžื‘ืœื™ ืœืฆืืช ืžืžืฆื‘ ื”ืชืฆื•ื’ื” ื”ืžืงื“ื™ืžื”.
  • ื‘ื•ืฆืขื• ืฉื™ืคื•ืจื™ื ื‘ืขื•ืจืš ืœืฉื™ืคื•ืจ ื”ืฉื™ืžื•ืฉื™ื•ืช: ื ื•ืกืคื” ืคื•ื ืงืฆื™ื” ืœื˜ืขื™ื ื” ืžื”ื™ืจื” ืฉืœ ืžืฉืื‘ื™ื ืœืžืฆื‘ ื‘ื“ื™ืงื”, ืžื•ืชืจืช ื™ืฆื™ืจืช ืฆื•ืžืช ื‘ืžื™ืงื•ื ืฉืจื™ืจื•ืชื™, ื ื•ืกืฃ ืžืžืฉืง ื—ื“ืฉ ืœื™ื™ืฆื•ื ืชื‘ื ื™ื•ืช, ืคืขื•ืœื•ืช ื ื•ืกืคื•ืช ืขื Gizmo (ืžืขืจื›ืช ืฉืœ ืชื™ื‘ื•ืช ืชื•ื—ืžื•ืช) ื™ื•ืฉืžื•, ื•ืขื•ืจืš ืื ื™ืžืฆื™ื” ื”ืžื‘ื•ืกืก ืขืœ ืขืงื•ืžื•ืช ื‘ื–ื™ื™ืจ ืฉื•ืคืจ.
  • ื ื•ืกืฃ ืžืฆื‘ ื”ื—ื–ืจื” ืœืื—ื•ืจ ื”ืžืืคืฉืจ ืœืš ืœื‘ื˜ืœ ืžื™ื“ ืืช ื›ืœ ื”ืฉื™ื ื•ื™ื™ื ื‘ืกืฆื ื” ืฉื ื’ืจืžื• ืขืœ ื™ื“ื™ ื”ื—ืœืช ืื ื™ืžืฆื™ื” ื“ืจืš ื”- AnimationPlayer, ื‘ืžืงื•ื ืœื‘ื˜ืœ ืฉื™ื ื•ื™ื™ื ื‘ื›ืœ ืžืืคื™ื™ืŸ ื‘ื ืคืจื“.
  • ืœื”ื’ื“ืจื•ืช ื ื•ืกืคื” ืืคืฉืจื•ืช ืœืฉื™ื ื•ื™ ืจืžืช ื”ื–ื•ื ืฉืœ ื™ืฆื™ืืช ื”ืชืฆื•ื’ื” ื”ื“ื•-ืžืžื“ื™ืช, ืฉื‘ื” ื ื™ืชืŸ, ืœืžืฉืœ, ืœื”ื’ื“ื™ืœ ืื• ืœื”ืงื˜ื™ืŸ ืืœืžื ื˜ื™ื ื“ื•-ืžืžื“ื™ื™ื, ืœืœื ืงืฉืจ ืœืžืฆื‘ ื”ืžืชื™ื—ื” ื”ื ื•ื›ื—ื™ (ืžืฆื‘ ืžืชื™ื—ื”).
  • ื”ื•ืกื™ืคื” ืืช ื”ื™ื›ื•ืœืช ืœืขื‘ื•ื“ ืขื ืงื‘ืฆื™ื (ื›ื•ืœืœ PCK) ื’ื“ื•ืœื™ื ืž-2 GB ืœ-File API.
  • ื›ืœื•ืœื™ื ืฉื™ื ื•ื™ื™ื ืœืฉื™ืคื•ืจ ื—ืœืงื•ืช ื”ืขื™ื‘ื•ื“ ืขืœ ื™ื“ื™ ื—ื™ืฉื•ื‘ ืฉื™ื ื•ื™ื™ื ื‘ืคืจื™ื™ื ืœืœื ื”ืชื™ื™ื—ืกื•ืช ืœื˜ื™ื™ืžืจ ื”ืžืขืจื›ืช, ื•ื˜ื™ืคื•ืœ ื‘ื‘ืขื™ื•ืช ืชื–ืžื•ืŸ ืคืœื˜ ื‘ืขืช ืฉื™ืžื•ืฉ ื‘-vsync.
  • ื‘ืžืขืจื›ืช ืขื™ื‘ื•ื“ ื”ืงืœื˜ ืฉืœ InputEvents, ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืงืฉื™ืจื” ืœืงื•ื“ื™ ืกืจื™ืงื” ื”ืžืฉืงืคื™ื ืืช ื”ืžื™ืงื•ื ื”ืคื™ื–ื™ ืฉืœ ื”ืžืงืฉื™ื ื‘ืžืงืœื“ืช, ืœืœื ืงืฉืจ ืœืคืจื™ืกื” ื”ืคืขื™ืœื” (ืœื“ื•ื’ืžื”, ืžืงืฉื™ WASD ื‘ืคืจื™ืกืช QWERTY ื™ืžื•ืคื• ืื•ื˜ื•ืžื˜ื™ืช ืœืžืงืฉื™ ZQSD ื‘ืคืจื™ืกืช AZERTY ื”ืฆืจืคืชื™ืช).
  • ื ื•ืกืคื• ืžืžืฉืงื™ AESContext ื•-HMACContext ืœื’ื™ืฉื” ืœืกืงืจื™ืคื˜ ืœืืœื’ื•ืจื™ืชืžื™ ื”ืฆืคื ื” AES-ECB, AES-CBC ื•-HMAC. ื›ืžื• ื›ืŸ, ื ื•ืกืคื” ื”ื™ื›ื•ืœืช ืœืฉืžื•ืจ ื•ืœืงืจื•ื ืžืคืชื—ื•ืช ืฆื™ื‘ื•ืจื™ื™ื ืฉืœ RSA ื›ื“ื™ ืœื™ืฆื•ืจ ื•ืœืืžืช ื—ืชื™ืžื•ืช ื“ื™ื’ื™ื˜ืœื™ื•ืช.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืจืืฉื•ื ื™ืช ืœืžื ื•ืข ื”ืจื™ื ื“ื•ืจ ืœื”ืคืกืงืช ื”ืขื™ื‘ื•ื“ ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื ืฉื ืžืฆืื™ื ื‘ืคื•ืงื•ืก ื”ืžืฆืœืžื” ืืš ืื™ื ื ื ืจืื™ื ืœืขื™ืŸ ืขืงื‘ ื›ื™ืกื•ื™ ืขืœ ื™ื“ื™ ืื•ื‘ื™ื™ืงื˜ื™ื ืื—ืจื™ื (ืœื“ื•ื’ืžื”, ืžืื—ื•ืจื™ ืงื™ืจ). ื’ืจื™ืจืช ืฉื›ื‘ืช-ืขืœ ืฉืœ ืจืกื˜ืจ (ืœืคื™ืงืกืœ) ืชื™ื•ืฉื ืจืง ื‘ืกื ื™ืฃ Godot 4, ื•-Godot 3 ื›ื•ืœืœ ื—ื™ืกื•ืœ ืฉื›ื‘ืช-ืขืœ ื’ื™ืื•ืžื˜ืจื™ืช ื•ืชืžื™ื›ื” ื‘ืฉื›ื‘ืช-ืขืœ ื‘ืคื•ืจื˜ืœ.
  • ืฉื™ื˜ืช ืจื™ื ื“ื•ืจ ื—ื“ืฉื”, ACES Fitted, ื ื•ืกืคื” ื›ื“ื™ ืœื”ืฉื™ื’ ืจื™ืืœื™ื–ื ื•ื ืืžื ื•ืช ืคื™ื–ื™ืช ืจื‘ื” ื™ื•ืชืจ ืขืœ ื™ื“ื™ ื”ื’ื“ืœืช ื”ื ื™ื’ื•ื“ื™ื•ืช ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ื”ื™ืจื™ื.
    Godot 3.4 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืœืฆื•ืจืช ืคืœื™ื˜ืช ื—ืœืงื™ืงื™ื ืชืœืช ืžื™ืžื“ื™ื™ื ื‘ืฆื•ืจืช ื˜ื‘ืขืช ืื• ื’ืœื™ืœ ื—ืœื•ืœ.
  • ื‘ืžื ื•ืข ื”ื“ืžื™ื™ืช ื”ืคื™ื–ื™ืงื”, ื”ื‘ื™ืฆื•ืขื™ื ืฉืœ ื™ืฆื™ืจืช ืขืฆืžื™ื ืงืžื•ืจื™ื ืžืจืฉืชื•ืช ืฉื•ืคืจื• ืžืฉืžืขื•ืชื™ืช ื•ืžืฆื‘ ืžืขืงื‘ ื”ื”ืชื ื’ืฉื•ืช ื‘ืžืžืฉืง ื”ื‘ื“ื™ืงื” ืขื•ืฆื‘ ืžื—ื“ืฉ. ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืžื‘ื ื” BVH (Bounding Volume Hirarchy) ืขื‘ื•ืจ ื—ืœื•ืงื” ืžืจื—ื‘ื™ืช ื“ื™ื ืžื™ืช ืขื‘ื•ืจ ืžื ื•ืข ื”ืคื™ื–ื™ืงื” ื”ื“ื•-ืžืžื“ื™ืช. ืžื ื•ืข ื”ืคื™ื–ื™ืงื” ื”ืชืœืช-ืžืžื“ื™ืช ืชื•ืžืš ื›ืขืช ื‘ืคื•ื ืงืฆื™ื™ืช HeightMapShapeSW ื•ืžื•ืกื™ืฃ ื›ืœื™ ืกื ื›ืจื•ืŸ ืขื KinematicBody2D.
  • ื ื•ืกืคื” ืืคืฉืจื•ืช ืœื™ื™ืฆื ืกืฆื ื•ืช ืชืœืช ืžื™ืžื“ ื‘ืคื•ืจืžื˜ glTF, ืœืžืฉืœ, ืœืคืชื™ื—ืช ืจืฉืชื•ืช ืฉื”ื•ื›ื ื• ื‘-Godot ื‘ื‘ืœื ื“ืจ.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ื“ื—ื™ืกืช ืชืžื•ื ื•ืช WebP ืœืœื ื”ืคืกื“ื™ื, ืฉื”ื™ื ื›ืขืช ื‘ืจื™ืจืช ื”ืžื—ื“ืœ ืœื“ื—ื™ืกืช ืžืจืงื ื‘ืžืงื•ื PNG.
  • ื™ืฆื™ืืช ื”ืื ื“ืจื•ืื™ื“ ืžื•ืกื™ืคื” ืชืžื™ื›ื” ืจืืฉื•ื ื™ืช ืขื‘ื•ืจ ื”-API ืœืื—ืกื•ืŸ Scoped ื•ื“ืจืš ื—ื“ืฉื” ืœื”ื•ืจื™ื“ ื ื›ืกื™ื ื ื•ืกืคื™ื (Play Asset Delivery) ืขื‘ื•ืจ ืงื•ื‘ืฆื™ ื”ืคืขืœื” ืฉืœ AAB (Android App Bundle).
  • ืขื‘ื•ืจ ืคืœื˜ืคื•ืจืžืช HTML5 ื”ื•ื˜ืžืขื” ื”ื™ื›ื•ืœืช ืœื”ืชืงื™ืŸ ื‘ืฆื•ืจื” ืฉืœ ืืคืœื™ืงืฆื™ื•ืช PWA (Progressive Web Apps), ืžืžืฉืง JavaScriptObject ื ื•ืกืฃ ืœืื™ื ื˜ืจืืงืฆื™ื” ื‘ื™ืŸ Godot ืœ-JavaScript (ืœื“ื•ื’ืžื”, ื ื™ืชืŸ ืœืงืจื•ื ืœืฉื™ื˜ื•ืช JavaScript ืžืกืงืจื™ืคื˜ื™ื ืฉืœ Godot), ืชืžื™ื›ื” ื‘-AudioWorklet ื”ื•ื˜ืžืขื” ืขื‘ื•ืจ ืžื›ืœื•ืœื™ื ืžืจื•ื‘ื™ื.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืžืขืจื›ื•ืช ืžื‘ื•ืกืกื•ืช Apple Silicon (M1) ืขื‘ื•ืจ macOS.

ืžืงื•ืจ: OpenNet.ru

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