Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ

ืœืื—ืจ ืืจื‘ืข ืฉื ื™ื ืฉืœ ืคื™ืชื•ื—, ื™ืฆื ืžื ื•ืข ื”ืžืฉื—ืง ื”ื—ื™ื ืžื™ Godot 4.0, ื”ืžืชืื™ื ืœื™ืฆื™ืจืช ืžืฉื—ืงื™ ื“ื•-ืžืžื“ ื•ืชืœืช-ืžืžื“. ื”ืžื ื•ืข ืชื•ืžืš ื‘ืฉืคืช ืœื•ื’ื™ืงื” ืงืœื” ืœืœื™ืžื•ื“, ืกื‘ื™ื‘ื” ื’ืจืคื™ืช ืœืขื™ืฆื•ื‘ ืžืฉื—ืงื™ื, ืžืขืจื›ืช ืคืจื™ืกืช ืžืฉื—ืง ื‘ืœื—ื™ืฆื” ืื—ืช, ื™ื›ื•ืœื•ืช ืื ื™ืžืฆื™ื” ื•ืกื™ืžื•ืœืฆื™ื” ื ืจื—ื‘ื•ืช ืœืชื”ืœื™ื›ื™ื ืคื™ื–ื™ื™ื, ื‘ืื’ื™ื ืžื•ื‘ื ื” ื•ืžืขืจื›ืช ืœื–ื™ื”ื•ื™ ืฆื•ื•ืืจื™ ื‘ืงื‘ื•ืง ื‘ื‘ื™ืฆื•ืขื™ื. . ื”ืงื•ื“ ืฉืœ ืžื ื•ืข ื”ืžืฉื—ืง, ืกื‘ื™ื‘ืช ืขื™ืฆื•ื‘ ื”ืžืฉื—ืง ื•ื›ืœื™ ื”ืคื™ืชื•ื— ื”ื ืœื•ื•ื™ื (ืžื ื•ืข ืคื™ื–ื™ืงื”, ืฉืจืช ืกืื•ื ื“, ืงืฆื” ืื—ื•ืจื™ ืœืขื™ื‘ื•ื“ 2D/3D ื•ื›ื•') ืžื•ืคืฆื™ื ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT.

ื”ืžื ื•ืข ื ื‘ื ื” ื‘ืงื•ื“ ืคืชื•ื— ื‘ืฉื ืช 2014 ืขืœ ื™ื“ื™ OKAM, ืœืื—ืจ ืขืฉืจ ืฉื ื™ื ืฉืœ ืคื™ืชื•ื— ืžื•ืฆืจ ืงื ื™ื™ื ื™ ื‘ืจืžื” ืžืงืฆื•ืขื™ืช ืฉืฉื™ืžืฉ ืœื™ืฆื™ืจื” ื•ืคืจืกื•ื ืžืฉื—ืงื™ื ืจื‘ื™ื ืœืžื—ืฉื‘, ืงื•ื ืกื•ืœื•ืช ืžืฉื—ืงื™ื ื•ืžื›ืฉื™ืจื™ื ื ื™ื™ื“ื™ื. ื”ืžื ื•ืข ืชื•ืžืš ื‘ื›ืœ ื”ืคืœื˜ืคื•ืจืžื•ืช ื”ืคื•ืคื•ืœืจื™ื•ืช ืœืžื—ืฉื‘ื™ื ืฉื•ืœื—ื ื™ื™ื ื•ืœื ื™ื™ื“ื™ื (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), ื›ืžื• ื’ื ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืœืื™ื ื˜ืจื ื˜. ื”ืจื›ื‘ื•ืช ื‘ื™ื ืืจื™ื•ืช ืžื•ื›ื ื•ืช ืœื”ืคืขืœื” ื ื•ืฆืจื• ืขื‘ื•ืจ ืœื™ื ื•ืงืก, ืื ื“ืจื•ืื™ื“, Windows ื•-macOS.

ืกื ื™ืฃ Godot 4.0 ื›ื•ืœืœ ื›-12 ืืœืฃ ืฉื™ื ื•ื™ื™ื ื•ืžืชืงืŸ 7 ืืœืฃ ื‘ืื’ื™ื. ื›-1500 ืื™ืฉ ืœืงื—ื• ื—ืœืง ื‘ืคื™ืชื•ื— ื”ืžื ื•ืข ื•ื‘ื›ืชื™ื‘ืช ื”ืชื™ืขื•ื“. ื‘ื™ืŸ ื”ืฉื™ื ื•ื™ื™ื ื”ืžืจื›ื–ื™ื™ื:

  • ืžื•ืฆืขื™ื ืฉื ื™ ืจื›ื™ื‘ื™ ืจื™ื ื“ื•ืจ ื—ื“ืฉื™ื (ืžืงื‘ืฆื™ื ื•ื ื™ื™ื“ื™ื) ื”ืžื‘ื•ืกืกื™ื ืขืœ ื”-API ื”ื’ืจืคื™ ืฉืœ Vulkan, ืืฉืจ ืžื—ืœื™ืคื™ื ืืช ื”ืงืฆื” ื”ืื—ื•ืจื™ ื”ืžืฆื™ื’ ื“ืจืš OpenGL ES ื•-OpenGL. ืขื‘ื•ืจ ื”ืชืงื ื™ื ื™ืฉื ื™ื ื•ื‘ืขืœื™ ื”ืกืคืง ื ืžื•ืš, ืžืฉื•ืœื‘ ืงืฆื” ืื—ื•ืจื™ ืฉืœ ืชืื™ืžื•ืช ืžื‘ื•ืกืก OpenGL, ืชื•ืš ืฉื™ืžื•ืฉ ื‘ืืจื›ื™ื˜ืงื˜ื•ืจืช ืขื™ื‘ื•ื“ ื—ื“ืฉื”. ืจื™ื ื“ื•ืจ ื“ื™ื ืžื™ ื‘ืจื–ื•ืœื•ืฆื™ื•ืช ื ืžื•ื›ื•ืช ื™ื•ืชืจ ืžืฉืชืžืฉ ื‘ื˜ื›ื ื•ืœื•ื’ื™ื™ืช ื“ื’ื™ืžืช-ืขืœ ืฉืœ AMD FSR (FidelityFX Super Resolution), ื”ืžืฉืชืžืฉืช ื‘ืืœื’ื•ืจื™ืชืžื™ื ืฉืœ ืงื ื” ืžื™ื“ื” ืžืจื—ื‘ื™ ื•ืฉื—ื–ื•ืจ ืคืจื˜ื™ื ื›ื“ื™ ืœื”ืคื—ื™ืช ืืช ืื•ื‘ื“ืŸ ืื™ื›ื•ืช ื”ืชืžื•ื ื” ื‘ืขืช ื”ืขืœืืช ืงื ื” ื”ืžื™ื“ื” ื•ื”ืขืœืื” ืœืจื–ื•ืœื•ืฆื™ื•ืช ื’ื‘ื•ื”ื•ืช ื™ื•ืชืจ. ื”ื•ื˜ืžืข ืžื ื•ืข ืขื™ื‘ื•ื“ ื”ืžื‘ื•ืกืก ืขืœ Direct3D 12, ืืฉืจ ื™ืฉืคืจ ืืช ื”ืชืžื™ื›ื” ื‘ืคืœื˜ืคื•ืจืžื•ืช Windows ื•-Xbox.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ื”ื™ื›ื•ืœืช ืœืขื‘ื•ื“ ืขื ื”ืžืžืฉืง ื‘ืžืฆื‘ ืจื™ื‘ื•ื™ ื—ืœื•ื ื•ืช (ื ื™ืชืŸ ืœื‘ื˜ืœ ืืช ื”ืคืื ืœื™ื ื”ืฉื•ื ื™ื ื•ื—ืœืงื™ ื”ืžืžืฉืง ื›ื—ืœื•ื ื•ืช ื ืคืจื“ื™ื).
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืฃ ืขื•ืจืš ืžืžืฉืง ืžืฉืชืžืฉ ื—ื“ืฉ ื•ื•ื™ื“ื’'ื˜ ืขื™ืฆื•ื‘ ื—ื–ื•ืชื™ ื—ื“ืฉ.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืฃ ืขื•ืจืš ืขืจื›ื•ืช ื ื•ืฉื ื—ื“ืฉ.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ืžืขืจื›ืช ื‘ืงืจืช ื”ืชืื•ืจื” ื•ื”ืฆืœ ื ื›ืชื‘ื” ืžื—ื“ืฉ ืœื—ืœื•ื˜ื™ืŸ, ืชื•ืš ืฉื™ืžื•ืฉ ื‘ื˜ื›ื ื•ืœื•ื’ื™ื™ืช SDFGI (Signed Distance Field Global Illumination) ื‘ื–ืžืŸ ืืžืช. ืื™ื›ื•ืช ืขื™ื‘ื•ื“ ื”ืฆืœืœื™ื ืฉื•ืคืจื” ืžืฉืžืขื•ืชื™ืช.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ืฆื•ืžืช GIProbe, ื”ืžืฉืžืฉ ืœืžื™ืœื•ื™ ื”ืกืฆื ื” ื‘ืื•ืจ ืžื•ื—ื–ืจ, ื”ื•ื—ืœืฃ ื‘ืฆื•ืžืช VoxelGI, ืื•ืคื˜ื™ืžืœื™ ืœืขื™ื‘ื•ื“ ืชืื•ืจื” ื‘ื–ืžืŸ ืืžืช ื‘ืกืฆื ื•ืช ืขื ื—ืœืœื™ ืคื ื™ื ื‘ื’ื•ื“ืœ ืงื˜ืŸ ืขื“ ื‘ื™ื ื•ื ื™. ืขื‘ื•ืจ ื—ื•ืžืจื” ื‘ืขืœืช ื”ืกืคืง ื ืžื•ืš, ืืคืฉืจ ืœื”ืฆื™ื’ ืื•ืจ ื•ืฆืœืœื™ื ื‘ืื•ืคืŸ ื™ื–ื•ื ื‘ืืžืฆืขื•ืช ืžืคื•ืช ืื•ืจ, ืฉืžืฉืชืžืฉื•ืช ื›ืขืช ื‘-GPU ื›ื“ื™ ืœื”ืื™ืฅ ืืช ื”ืขื™ื‘ื•ื“.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื˜ื›ื ื™ืงื•ืช ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื—ื“ืฉื•ืช ืฉืœ ืจื™ื ื“ื•ืจ ื™ื•ืฉืžื•. ื ื•ืกืคื” ื—ื™ืœื•ืฅ ื—ืกื™ืžื” ืื•ื˜ื•ืžื˜ื™, ืฉืžื–ื”ื” ื•ืžืกื™ืจ ื‘ืื•ืคืŸ ื“ื™ื ืžื™ ื“ื’ืžื™ื ืžื•ืกืชืจื™ื ืžืื—ื•ืจื™ ืžืฉื˜ื—ื™ื ืื—ืจื™ื ื›ื“ื™ ืœืฉืคืจ ืืช ื‘ื™ืฆื•ืขื™ ื”ืขื™ื‘ื•ื“ ื•ืœื”ืคื—ื™ืช ืืช ืขื•ืžืก ื”ืžืขื‘ื“ ื•ื”-GPU.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืฃ ืžืฆื‘ SSIL (ืชืื•ืจื” ืขืงื™ืคื” ื‘ื—ืœืœ ืžืกืš) ื›ื“ื™ ืœืฉืคืจ ืืช ืื™ื›ื•ืช ื”ืขื™ื‘ื•ื“ ื‘ื—ื•ืžืจื” ืžืชืงื“ืžืช ืขืœ ื™ื“ื™ ืฉื™ืคื•ืจ ื”ื˜ื™ืคื•ืœ ื‘ืื–ื•ืจื™ื ื—ืฉื•ื›ื™ื ื•ืชืื•ืจื” ืขืงื™ืคื”. ื‘ื ื•ืกืฃ, ื ื™ืชื ื•ืช ื”ื’ื“ืจื•ืช ื ื•ืกืคื•ืช ืœื”ื“ืžื™ื™ืช ืชืื•ืจื” ืขืงื™ืคื” ืžืคื•ื–ืจืช ื‘ืืžืฆืขื•ืช ื˜ื›ื ื™ืงืช SSAO (Screen Space Ambient Occlusion), ื›ื’ื•ืŸ ื‘ื—ื™ืจืช ืจืžืช ื”ื”ืฉืคืขื” ืฉืœ ืื•ืจ ื™ืฉื™ืจ.
  • ืžื•ืฆืขื•ืช ื™ื—ื™ื“ื•ืช ืชืื•ืจื” ืžืฆื™ืื•ืชื™ื•ืช ื”ืžืืคืฉืจื•ืช ืœืš ืœื›ื•ื•ื ืŸ ืืช ืขื•ืฆืžืช ื”ืื•ืจ ื•ืœื”ืฉืชืžืฉ ื‘ื”ื’ื“ืจื•ืช ื”ืžืฆืœืžื” ื”ืกื˜ื ื“ืจื˜ื™ื•ืช, ื›ื’ื•ืŸ ืฆืžืฆื, ืžื”ื™ืจื•ืช ืชืจื™ืก ื•-ISO, ื›ื“ื™ ืœืฉืœื•ื˜ ื‘ื‘ื”ื™ืจื•ืช ื”ืกืฆื ื” ื”ืกื•ืคื™ืช.
  • ื ื•ืกืคื• ื›ืœื™ ืขืจื™ื›ื” ื‘ืจืžื” ื—ื“ืฉื™ื ืœืžืฉื—ืงื™ ื“ื•-ืžืžื“. ืฉื™ื ื•ื™ื™ื ืงื™ืฆื•ื ื™ื™ื ื ืขืฉื• ื‘ืชื”ืœื™ืš ืคื™ืชื•ื— ื”ืžืฉื—ืงื™ื ื”ื“ื•-ืžืžื“ื™ื™ื. ื ื•ืกืฃ ืขื•ืจืš ืžืคืช ืืจื™ื—ื™ื ื—ื“ืฉ, ื”ืชื•ืžืš ื›ืขืช ื‘ืฉื›ื‘ื•ืช, ืžื™ืœื•ื™ ืื•ื˜ื•ืžื˜ื™ ืฉืœ ื”ื ื•ืฃ, ืžื™ืงื•ื ืืงืจืื™ ืฉืœ ืฆืžื—ื™ื, ืื‘ื ื™ื ื•ื—ืคืฆื™ื ืฉื•ื ื™ื ื•ื‘ื—ื™ืจื” ื’ืžื™ืฉื” ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื. ื”ืขื‘ื•ื“ื” ืขื ืžืคื•ืช ืืจื™ื—ื™ื ื•ืงื‘ื•ืฆื•ืช ืฉืœ ืฉื‘ืจื™ื ืœื‘ื ื™ื™ืช ืžืคื” (ืขืจื›ืช ืืจื™ื—ื™ื) ืื•ื—ื“ื”. ื”ืจื—ื‘ื” ืื•ื˜ื•ืžื˜ื™ืช ืฉืœ ืฉื‘ืจื™ื ื‘ืงื‘ื•ืฆื” ืžืกื•ืคืงืช ื›ื“ื™ ืœื‘ื˜ืœ ืจื•ื•ื—ื™ื ื‘ื™ืŸ ืฉื‘ืจื™ื ืกืžื•ื›ื™ื. ื ื•ืกืคื” ืคื•ื ืงืฆื™ื” ื—ื“ืฉื” ืœืกื™ื“ื•ืจ ืื•ื‘ื™ื™ืงื˜ื™ื ืขืœ ื”ื‘ืžื”, ืฉื‘ืืžืฆืขื•ืชื”, ืœืžืฉืœ, ื ื™ืชืŸ ืœื”ื•ืกื™ืฃ ืชื•ื•ื™ื ืœืชืื™ ืจืฉืช ื”ืืจื™ื—ื™ื.
  • ื‘ืขื™ื‘ื•ื“ ื“ื•-ืžืžื“ื™, ืืชื” ื™ื›ื•ืœ ืœื”ืฉืชืžืฉ ื‘ืงื‘ื•ืฆื•ืช ืงื ื‘ืก ื›ื“ื™ ืœืžื–ื’ ืจื›ื™ื‘ื™ ื‘ื“ ื—ื•ืคืคื™ื, ืœื“ื•ื’ืžื”, ืืชื” ื™ื›ื•ืœ ืœืงื‘ืฅ ืžืกืคืจ ืกืคืจื™ื™ื˜ื™ื ื™ื—ื“ ื•ืœืžื–ื’ ืื•ืชื ื‘ืจืงืข ื›ืื™ืœื• ื”-sprites ื”ื™ื• ืืœืžื ื˜ ืื—ื“. ื ื•ืกืฃ ื”ืžืืคื™ื™ืŸ Clip Children, ื”ืžืืคืฉืจ ืœืš ืœื”ืฉืชืžืฉ ื‘ื›ืœ ืืœืžื ื˜ ื“ื•-ืžืžื“ื™ ื›ืžืกื™ื›ื”. ืžื ื•ืข ื”ื“ื•-ืžืžื“ ืžื•ืกื™ืฃ ื’ื ืืคืฉืจื•ืช ืœื”ืฉืชืžืฉ ื‘-MSAA (Multisample Anti-Aliasing) ื›ื“ื™ ืœืฉืคืจ ืืช ืื™ื›ื•ืช ื”ืชืžื•ื ื” ื•ืœื™ืฆื•ืจ ืงืฆื•ื•ืช ื—ืœืงื™ื ื™ื•ืชืจ.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื˜ื™ืคื•ืœ ืžืฉื•ืคืจ ื‘ืชืื•ืจื” ื•ื‘ืฆืœืœื™ื ื‘ืžืฉื—ืงื™ ื“ื• ืžื™ืžื“. ื‘ื™ืฆื•ืขื™ื ืžืฉื•ืคืจื™ื ื‘ืื•ืคืŸ ืžืฉืžืขื•ืชื™ ื‘ืขืช ืฉื™ืžื•ืฉ ื‘ืžืกืคืจ ืžืงื•ืจื•ืช ืื•ืจ. ื ื•ืกืคื” ืืช ื”ื™ื›ื•ืœืช ืœื“ืžื•ืช ืชืœืช ืžื™ืžื“ ืขืœ ื™ื“ื™ ืฉื™ื ื•ื™ ืจืžืช ื”ืชืื•ืจื” ื‘ืžืคื•ืช ืจื’ื™ืœื•ืช, ื›ืžื• ื’ื ื™ืฆื™ืจืช ืืคืงื˜ื™ื ื•ื™ื–ื•ืืœื™ื™ื ื›ื’ื•ืŸ ืฆืœืœื™ื ืืจื•ื›ื™ื, ื”ื™ืœื•ืช ื•ืงื•ื•ื™ ืžืชืืจ ื‘ืจื•ืจื™ื.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืฃ ืืคืงื˜ ืขืจืคืœ ื ืคื—ื™ ื”ืžืฉืชืžืฉ ื‘ื˜ื›ื ื™ืงืช ื”ืฉืœื›ื” ื—ื•ื–ืจืช ื–ืžื ื™ืช ืœื”ืฉื’ืช ืžืจืื” ืจื™ืืœื™ืกื˜ื™ ื•ื‘ื™ืฆื•ืขื™ื ื’ื‘ื•ื”ื™ื.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื• ื”ืฆืœืœื•ืช ืขื ื ื™ื ื”ืžืืคืฉืจื•ืช ืœื™ืฆื•ืจ ื‘ืื•ืคืŸ ื“ื™ื ืžื™ ืขื ื ื™ื ื”ืžืฉืชื ื™ื ื‘ื–ืžืŸ ืืžืช.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืœ"ืžื“ื‘ืงื•ืช", ืฉื™ื˜ื” ืœื”ืงืจื ืช ื—ื•ืžืจ ืขืœ ืžืฉื˜ื—.
  • ื ื•ืกืคื• ืืคืงื˜ื™ื ืฉืœ ื—ืœืงื™ืงื™ื ื‘ื›ืœ ืžืฉื—ืง ื”ืžืฉืชืžืฉื™ื ื‘-GPU ื•ืชื•ืžื›ื™ื ื‘ืžื•ืฉื›ื™ื, ื”ืชื ื’ืฉื•ื™ื•ืช, ืคืœื•ืžื•ืช ื•ืคื•ืœื˜ื•ืช.
  • ื™ื›ื•ืœื•ืช ื”ืžืžืฉืง ืœืขืจื™ื›ื” ื•ื™ื–ื•ืืœื™ืช ืฉืœ ื”ืฆืœืœื•ืช ื”ื•ืจื—ื‘ื•.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ืฉืคืช ื”ื”ืฆืœืœื” ื”ื•ืจื—ื‘ื” ื•ื›ื•ืœืœืช ืชืžื™ื›ื” ื‘ืžื‘ื ื™ื, ืคืงื•ื“ื•ืช ืžืืงืจื• ืงื“ื-ืžืขื‘ื“, ื”ื—ืœืคืช ื”ืฆืœืœื” (ื”ืฆื”ืจื” ื›ืœื•ืœ), ืžืขืจื›ื™ื ืžืื•ื—ื“ื™ื ื•ืฉื™ืžื•ืฉ ื‘"ืžืฉืชื ื”" ื›ื“ื™ ืœื”ืขื‘ื™ืจ ื ืชื•ื ื™ื ืžื”ืžื˜ืคืœ ื‘ืงื˜ืขื™ื ืœืžื˜ืคืœ ื‘ืชืื•ืจื”.
  • ื ื•ืกืคื” ื”ื™ื›ื•ืœืช ืœื”ืฉืชืžืฉ ื‘ื”ืฆืœืœื•ืช ื—ื™ืฉื•ื‘ื™ื•ืช ื”ืžืฉืชืžืฉื•ืช ื‘-GPU ื›ื“ื™ ืœื”ืื™ืฅ ืืœื’ื•ืจื™ืชืžื™ื.
  • ื‘ืฉืคืช ื”ืกืงืจื™ืคื˜ GDScript ืฉื•ืคืจื” ืžืขืจื›ืช ื”ื”ืงืœื“ื” ื”ืกื˜ื˜ื™ืช, ื”ืชื•ื•ืกืฃ ืชื—ื‘ื™ืจ ื—ื“ืฉ ืœื”ื’ื“ืจืช ืžืืคื™ื™ื ื™ื, ื”ื•ืฆืขื• ืžื™ืœื•ืช ื”ืžืคืชื— await ื•ืกื•ืคืจ, ื ื•ืกืคื• ืคืขื•ืœื•ืช ืžืคื”/ื”ืคื—ืชื”, ื”ื•ื˜ืžืขื” ืžืขืจื›ืช ื”ืขืจื•ืช ื—ื“ืฉื”, ื•ื›ืŸ ื”ืคืš ืืคืฉืจื™ ืœื”ืฉืชืžืฉ ื‘ืชื•ื•ื™ Unicode ื‘ืฉืžื•ืช ืžืฉืชื ื™ื ื•ืฉืžื•ืช ืคื•ื ืงืฆื™ื•ืช. ื ื•ืกืฃ ื›ืœื™ ืœื™ืฆื™ืจืช ืชื™ืขื•ื“ ืื•ื˜ื•ืžื˜ื™. ื‘ื™ืฆื•ืขื™ื ื•ื™ืฆื™ื‘ื•ืช ืžืฉื•ืคืจื™ื ืฉืœ ื–ืžืŸ ืจื™ืฆื” ืฉืœ GDScript. ื‘ืกื‘ื™ื‘ืช ื”ืคื™ืชื•ื— ื ื™ืชืŸ ืœื”ืฆื™ื’ ืžืกืคืจ ืฉื’ื™ืื•ืช ื‘ื‘ืช ืื—ืช, ื•ื ื•ืกืคื• ืื–ื”ืจื•ืช ื—ื“ืฉื•ืช ืœื‘ืขื™ื•ืช ื ืคื•ืฆื•ืช.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื”ืืคืฉืจื•ื™ื•ืช ืœืคื™ืชื•ื— ื”ื™ื’ื™ื•ืŸ ืžืฉื—ืง ื‘-C# ื”ื•ืจื—ื‘ื•. ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ ืคืœื˜ืคื•ืจืžืช .NET 6 ื•ืฉืคืช C# 10. ืกื•ื’ื™ 64 ืกื™ื‘ื™ื•ืช ืžื•ืคืขืœื™ื ืขื‘ื•ืจ ืขืจื›ื™ื ืกืงืœืจื™ื. ืžืžืฉืงื™ API ืจื‘ื™ื ื”ื•ืžืจื• ืž-int ื•-float ืœ-long ื•ื›ืคื•ืœ. ืžืกืคืง ืืช ื”ื™ื›ื•ืœืช ืœื”ื’ื“ื™ืจ ืื•ืชื•ืช ื‘ืฆื•ืจื” ืฉืœ ืื™ืจื•ืขื™ C#. ื ื•ืกืคื” ื”ื™ื›ื•ืœืช ืœืคืชื— GDExtensions ื‘-C#.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื ื™ืกื™ื•ื ื™ืช ื‘ื”ืจื—ื‘ื•ืช (GDExtension), ืฉื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘ื”ืŸ ื›ื“ื™ ืœื”ืจื—ื™ื‘ ืืช ื™ื›ื•ืœื•ืช ื”ืžื ื•ืข ืžื‘ืœื™ ืœื‘ื ื•ืช ืื•ืชื• ืžื—ื“ืฉ ืื• ืœื‘ืฆืข ืฉื™ื ื•ื™ื™ื ื‘ืงื•ื“.
  • ื›ื‘ืจื™ืจืช ืžื—ื“ืœ, ื”ืžื ื•ืข ืฉืœื ื• ืœื”ื“ืžื™ื™ืช ืชื”ืœื™ื›ื™ื ืคื™ื–ื™ืงืœื™ื™ื, Godot Physics, ืžื•ืฆืข, ืžื•ืชืื ืœืคืชืจื•ืŸ ื‘ืขื™ื•ืช ื”ื’ืœื•ืžื•ืช ื‘ืžืฉื—ืงื™ ืžื—ืฉื‘, ื•ื”ื‘ื™ื ืœืฉื•ื•ื™ื•ืŸ ื‘ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ืขื ืžื ื•ืข ื”- Bullet ืฉืฉื™ืžืฉ ื‘ืขื‘ืจ (ืœื“ื•ื’ืžื”, Godot Physics ื”ื•ืกื™ืฃ ืขื™ื‘ื•ื“ ืฉืœ ืฆื•ืจื•ืช ื—ื“ืฉื•ืช ืฉืœ ื”ืชื ื’ืฉื•ื™ื•ืช, ืชืžื™ื›ื” ื‘ืžืคื•ืช ื’ื•ื‘ื” ื•ื™ื›ื•ืœืช ืœื”ืฉืชืžืฉ ื‘ืฆืžืชื™ื SoftBody ืœื”ื“ืžื™ื™ืช ืœื‘ื•ืฉ). ื‘ื•ืฆืขื” ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืฉืœ ื‘ื™ืฆื•ืขื™ื ื•ื”ืฉื™ืžื•ืฉ ื‘ืจื™ื‘ื•ื™ ื”ืฉื—ืœื•ืช ื”ื•ืจื—ื‘ ื›ื“ื™ ืœืคื–ืจ ืืช ื”ืขื•ืžืก ืขืœ ืคื ื™ ืœื™ื‘ื•ืช CPU ืฉื•ื ื•ืช ื‘ืขืช ื”ื“ืžื™ื™ืช ืชื”ืœื™ื›ื™ื ืคื™ื–ื™ื™ื ื‘ืกื‘ื™ื‘ื•ืช ื“ื•-ืžืžื“ื™ื•ืช ื•ืชืœืช-ืžืžื“ื™ื•ืช. ื‘ืขื™ื•ืช ืกื™ืžื•ืœืฆื™ื” ืจื‘ื•ืช ื ืคืชืจื•.
  • ื”ื•ืฆืขื” ืžืขืจื›ืช ืขื™ื‘ื•ื“ ื˜ืงืกื˜ ื—ื“ืฉื” ื”ืžืกืคืงืช ืฉืœื™ื˜ื” ืจื‘ื” ื™ื•ืชืจ ืขืœ ื—ื™ืชื•ืš ื•ืขื˜ื™ืคืช ื˜ืงืกื˜, ื•ื›ืŸ ืžืกืคืงืช ื‘ื”ื™ืจื•ืช ื’ื‘ื•ื”ื” ื‘ื›ืœ ืจื–ื•ืœื•ืฆื™ื™ืช ืžืกืš.
  • ื”ื•ืจื—ื‘ื• ื›ืœื™ื ืœืขื‘ื•ื“ื•ืช ืœื•ืงืœื™ื–ืฆื™ื” ื•ืชืจื’ื•ื.
  • ื ื•ืกืฃ ื“ื™ืืœื•ื’ ื ืคืจื“ ืœื™ื™ื‘ื•ื โ€‹โ€‹ื ื›ืกื™ ื“ื•-ืžืžื“ ื•ืชืœืช-ืžืžื“, ืชืžื™ื›ื” ื‘ืชืฆื•ื’ื” ืžืงื“ื™ืžื” ื•ืฉื™ื ื•ื™ ื”ื’ื“ืจื•ืช ืฉืœ ื”ืกืฆื ื” ื”ืžื™ื•ื‘ืืช, ื—ื•ืžืจื™ื ื•ืžืืคื™ื™ื ื™ื ืคื™ื–ื™ื™ื.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื•ื•ื™ื“ื’'ื˜ื™ื ื—ื“ืฉื™ื ื ื•ืกืคื• ืœืขื•ืจืš, ื›ื’ื•ืŸ ื—ืœื•ื ื™ืช ืœื‘ื™ื˜ื•ืœ ืฉื™ื ื•ื™ื™ื ื•ื“ื™ืืœื•ื’ ื—ื“ืฉ ืœื‘ื—ื™ืจืช ืฆื‘ืขื™ื ื•ืขื“ื›ื•ืŸ ืœื•ื—.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ืžืžืฉืง ื”ื‘ื“ื™ืงื”, ืœื•ื— ื”ื‘ืงืจื” ืฉืœ ื”ืกืฆื ื” ื•ืขื•ืจืš ื”ืชืกืจื™ื˜ ืขื•ื“ื›ื ื•. ื”ื“ื’ืฉืช ืชื—ื‘ื™ืจ ืฉื•ืคืจื”, ื ื•ืกืคื” ื”ื™ื›ื•ืœืช ืœื”ืฆื™ื’ ืžืกืคืจ ืกืžื ื™ื, ื•ื›ืœื™ื ืœืขืจื™ื›ืช ืคื•ืจืžื˜ื™ื ืฉืœ JSON ื•-YAML ืกื•ืคืงื•.
  • ื”ื™ื›ื•ืœื•ืช ืฉืœ ืขื•ืจืš ื”ืื ื™ืžืฆื™ื” ื”ื•ืจื—ื‘ื•, ื•ื”ื•ืกื™ืคื• ืชืžื™ื›ื” ื‘ืžื™ื–ื•ื’ ืฆื•ืจื•ืช ื•ืฉื™ืคื•ืจ ืชื”ืœื™ื›ื™ื ื”ืžื‘ื•ืกืกื™ื ืขืœ ืขืงื•ืžืช Bezier. ืฉื›ืชื‘ ืงื•ื“ ืื ื™ืžืฆื™ื” ืชืœืช-ืžืžื“ื™ืช ื›ื“ื™ ืœื›ืœื•ืœ ืชืžื™ื›ื” ื‘ื“ื—ื™ืกื” ืœื”ืคื—ืชืช ืฆืจื™ื›ืช ื”ื–ื™ื›ืจื•ืŸ. ื”ืžืขืจื›ืช ืœืฉื™ืœื•ื‘ ืื ื™ืžืฆื™ื” ื•ื™ืฆื™ืจืช ืืคืงื˜ื™ ืžืขื‘ืจ ื ื›ืชื‘ื” ืžื—ื“ืฉ. ื”ืืคืฉืจื•ื™ื•ืช ืœื™ืฆื™ืจืช ืื ื™ืžืฆื™ื•ืช ืžื•ืจื›ื‘ื•ืช ื”ื•ืจื—ื‘ื•. ืกืคืจื™ื•ืช ืื ื™ืžืฆื™ื” ืžื•ืฆืขื•ืช ืœืื—ืกื•ืŸ ื•ืฉื™ืžื•ืฉ ื—ื•ื–ืจ ื‘ืื ื™ืžืฆื™ื•ืช ืฉื ื•ืฆืจื•.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืฃ ืžืฆื‘ ื™ืฆื™ืจืช ืกืจื˜ื™ื ื”ืžืฆื™ื’ ืกืฆื ื•ืช ืคืจื™ื™ื ืื—ืจ ืคืจื™ื™ื ื‘ืื™ื›ื•ืช ืžืงืกื™ืžืœื™ืช ืœื™ืฆื™ืจืช ืฉื•ืžืจื™ ืžืกืš ื•ื”ืงืœื˜ืช ืกืจื˜ื•ื ื™ื.
  • ื”ืชืžื™ื›ื” ื‘ืื•ื–ื ื™ื•ืช ืชืœืช ืžื™ืžื“ ื•ืคืœื˜ืคื•ืจืžื•ืช ืžืฆื™ืื•ืช ืžื“ื•ืžื” ื”ื•ืจื—ื‘ื”. ื”ื—ืœืง ื”ืขื™ืงืจื™ ืฉืœ ื”ืžื ื•ืข ื›ื•ืœืœ ืชืžื™ื›ื” ืžื•ื‘ื ื™ืช ื‘ืชืงืŸ OpenXR, ื”ืžื’ื“ื™ืจ API ืื•ื ื™ื‘ืจืกืœื™ ืœื™ืฆื™ืจืช ื™ื™ืฉื•ืžื™ ืžืฆื™ืื•ืช ืžื“ื•ืžื” ื•ืจื‘ื•ื“ื”. Windows ื•ืœื™ื ื•ืงืก ืชื•ืžื›ื™ื ื‘ื›ืœ ืื•ื–ื ื™ื•ืช ื”ืชืœืช-ืžืžื“ ื”ืคื•ืคื•ืœืจื™ื•ืช, ื›ื•ืœืœ ืื•ื–ื ื™ื•ืช SteamVR, Oculus ื•ืžื•ื ืื“ื•.
  • ื”ื™ืฆื™ื‘ื•ืช ืฉืœ ืชืช ื”ืžืขืจื›ืช ืœืืจื’ื•ืŸ ืžืฉื—ืงื™ื ืžืงื•ื•ื ื™ื ื”ื•ื’ื‘ืจื” ื•ืชื”ืœื™ืš ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืžืจื•ื‘ื™ ืžืฉืชืชืคื™ื ืคื•ืฉื˜.
  • ื”ื™ื›ื•ืœื•ืช ืฉืœ ืžืขืจื›ืช ื”ืกืื•ื ื“ ื”ื•ืจื—ื‘ื•, ื”ื•ืงืžื” ืชืžื™ื›ื” ื‘ืคื•ืœื™ืคื•ื ื™ื”, ื ื•ืกืฃ API ืœืกื™ื ืชื–ืช ื“ื™ื‘ื•ืจ ื•ื”ื•ื˜ืžืขื” ื™ื›ื•ืœืช ืœืœื•ืค ืื•ื“ื™ื•.
  • ืืคืฉืจ ืœื”ืคืขื™ืœ ืืช ืžืžืฉืง Godot ื‘ื˜ืื‘ืœื˜ื™ื ืฉืœ ืื ื“ืจื•ืื™ื“ ื•ื‘ื“ืคื“ืคืŸ ืื™ื ื˜ืจื ื˜.
    Godot 4.0 Open Game Engine ื™ืฆื ืœืื•ืจ
  • ื ื•ืกืคื” ืžืขืจื›ืช ื—ื“ืฉื” ืœื‘ื ื™ื™ืช ืžืฉื—ืงื™ื ืœืืจื›ื™ื˜ืงื˜ื•ืจื•ืช CPU ืฉื•ื ื•ืช. ืœื“ื•ื’ืžื”, ื›ืขืช ืชื•ื›ืœ ืœื‘ื ื•ืช ืขื‘ื•ืจ Raspberry Pi, Microsoft Volterra, Surface Pro X, Pine Phone, VisionFive, ARM Chromebook ื•-Asahi Linux.
  • ื‘ื•ืฆืขื• ืฉื™ื ื•ื™ื™ื ื‘-API ืฉืžืคืจื™ื ืืช ื”ืชืื™ืžื•ืช. ื”ืžืขื‘ืจ ืž-Godot 3.x ืœ-Godot 4.0 ื™ื“ืจื•ืฉ ืขื™ื‘ื•ื“ ืžื—ื“ืฉ ืฉืœ ื”ืืคืœื™ืงืฆื™ื”, ืืš ืœืกื ื™ืฃ Godot 3.x ื™ืฉ ืžื—ื–ื•ืจ ืชืžื™ื›ื” ืืจื•ืš, ืฉืื•ืจื›ื• ื™ื”ื™ื” ืชืœื•ื™ ื‘ื“ืจื™ืฉืช ื”ืžืฉืชืžืฉื™ื ืœ-API ื”ื™ืฉืŸ.



ืžืงื•ืจ: OpenNet.ru

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