ืฉื—ืจื•ืจ ืฉืœ PortableGL 0.97, ืžื™ืžื•ืฉ C ืฉืœ OpenGL 3

ืคื•ืจืกื ื”ืžื”ื“ื•ืจื” ืฉืœ ืคืจื•ื™ืงื˜ PortableGL 0.97, ื”ืžืคืชื— ื™ื™ืฉื•ื ืชื•ื›ื ื” ืฉืœ ื”-API ื”ื’ืจืคื™ ืฉืœ OpenGL 3.x, ืฉื ื›ืชื‘ ื›ื•ืœื• ื‘ืฉืคืช C (C99). ื‘ืชื™ืื•ืจื™ื”, ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘-PortableGL ื‘ื›ืœ ื™ื™ืฉื•ื ืฉืœื•ืงื— ืžืจืงื ืื• framebuffer ื›ืงืœื˜. ื”ืงื•ื“ ืžืขื•ืฆื‘ ื›ืงื•ื‘ืฅ ื›ื•ืชืจืช ื‘ื•ื“ื“ ื•ืžื•ืคืฅ ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT.

ื”ื™ืขื“ื™ื ื›ื•ืœืœื™ื ื ื™ื™ื“ื•ืช, ืชืื™ืžื•ืช ืฉืœ OpenGL API, ืงืœื•ืช ืฉื™ืžื•ืฉ, ืงื•ื“ ืคืฉื•ื˜ ื•ื‘ื™ืฆื•ืขื™ื ื’ื‘ื•ื”ื™ื. ืชื—ื•ืžื™ ื”ื™ื™ืฉื•ื ื›ื•ืœืœื™ื ืœื™ืžื•ื“ ื”ืžื•ืฉื’ื™ื ืฉืœ ื‘ื ื™ื™ืช ืžืžืฉืงื™ API ื’ืจืคื™ื™ื, ืฉื™ืžื•ืฉ ื‘ื• ืœืขื‘ื•ื“ื” ืขื ื’ืจืคื™ืงื” ืชืœืช ืžื™ืžื“ื™ืช ืขืœ ืžืขืจื›ื•ืช ืœืœื GPU, ื•ืฉื™ืœื•ื‘ ืชืžื™ื›ืช OpenGL ื‘ืžืขืจื›ื•ืช ื”ืคืขืœื” ืกืคืฆื™ืคื™ื•ืช ืฉืขื‘ื•ืจืŸ ืœื ืžื•ืขื‘ืจืช ื—ื‘ื™ืœืช Mesa3D.

ืฉื—ืจื•ืจ ืฉืœ PortableGL 0.97, ืžื™ืžื•ืฉ C ืฉืœ OpenGL 3
ืฉื—ืจื•ืจ ืฉืœ PortableGL 0.97, ืžื™ืžื•ืฉ C ืฉืœ OpenGL 3


ืžืงื•ืจ: OpenNet.ru

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