ืฉื—ืจื•ืจ ืคืจื•ื™ืงื˜ DXVK 1.3 ืขื ื™ื™ืฉื•ื Direct3D 10/11 ืขืœ ื’ื‘ื™ ื”-Vulkan API

ื ื•ืฆืจ ืฉื—ืจื•ืจ ื‘ื™ืŸ ื”ืฉื›ื‘ื•ืช DXVK 1.3, ื”ืžืกืคืงืช ื™ื™ืฉื•ื ืฉืœ DXGI (ืชืฉืชื™ืช ื’ืจืคื™ืช ืฉืœ DirectX), Direct3D 10 ื•-Direct3D 11, ืขื•ื‘ื“ืช ื‘ืืžืฆืขื•ืช ืชืจื’ื•ื ืฉื™ื—ื•ืช ืœ-Vulkan API. ื›ื“ื™ ืœื”ืฉืชืžืฉ ื‘-DXVK ื ื“ืจืฉ ืชืžื™ื›ื” ื‘ื ื”ื’ื™ื API ืฉืœ Vulkan, ื›ื’ื•ืŸ
AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 ื• AMDVLK.

ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘-DXVK ืœื”ืคืขืœืช ื™ื™ืฉื•ืžื™ื ื•ืžืฉื—ืงื™ื ืชืœืช ืžื™ืžื“ื™ื™ื ืขืœ ืœื™ื ื•ืงืก ื‘ืืžืฆืขื•ืช Wine, ื”ืžืฉืžืฉืช ื›ื—ืœื•ืคื” ื‘ืขืœืช ื‘ื™ืฆื•ืขื™ื ื’ื‘ื•ื”ื™ื ื™ื•ืชืจ ืœืžื™ืžื•ืฉ Direct3D 3 ื”ืžืงื•ืจื™ ืฉืœ Wine ื”ืคื•ืขืœ ืขืœ ื’ื‘ื™ OpenGL. IN ื›ืžื” ืžืฉื—ืงื™ื ื‘ื™ืฆื•ืขื™ื ืฉืœ ืฉื™ืœื•ื‘ Wine+DXVK ืื—ืจ ืžื”ืคืขืœื” ื‘-Windows ื‘-10-20% ื‘ืœื‘ื“, ื‘ืขื•ื“ ืฉื‘ืฉื™ืžื•ืฉ ื‘ื™ื™ืฉื•ื Direct3D 11 ื”ืžื‘ื•ืกืก ืขืœ OpenGL, ื”ื‘ื™ืฆื•ืขื™ื ื™ื•ืจื“ื™ื ื‘ืฆื•ืจื” ืžืฉืžืขื•ืชื™ืช ื™ื•ืชืจ.

ื ื•ืกืคื• ืฉื™ืคื•ืจื™ื:

  • ื”ื˜ืžื™ืข ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื‘ืืžืฆืขื•ืช ื”ื•ืจืืช ื”-"discard" ื‘-shaders, ื”ืžื‘ื•ืกืกืช ืขืœ ืชื•ืกืฃ Vulkan VK_EXT_shader_demote_to_helper_invocation ื•ื™ื›ื•ืœื” ืœืฉืคืจ ืืช ื”ื‘ื™ืฆื•ืขื™ื ื‘ื—ืœืง ืžื”ืžืฉื—ืงื™ื. ื›ื“ื™ ืœื”ืฉืชืžืฉ ื‘ืื•ืคื˜ื™ืžื™ื–ืฆื™ื”, ืขืœื™ืš ืœืขื“ื›ืŸ ืืช ื”ืจื›ื™ื‘ ื•ืžื ื”ืœื™ ื”ื”ืชืงืŸ ืฉืœ winevulkan (Intel ืœ-Mesa 19.2-git ื•-NVIDIA ืœืžื ื”ืœ ื”ื”ืชืงืŸ ื”ืงื ื™ื™ื ื™ 418.52.14-beta, ืžื ื”ืœื™ ื”ื”ืชืงืŸ ืฉืœ AMD ืขื“ื™ื™ืŸ ืœื ืชื•ืžื›ื™ื ื‘ืชื•ืกืฃ VK_EXT_shader_demote_to_helper_invocation);
  • ืžืกื•ืคืง ืขื™ื‘ื•ื“ ืืกื™ื ื›ืจื•ื ื™ ืฉืœ ื”ืคืœื˜ ืฉืœ ืชื•ืฆืืช ื”ืขื™ื‘ื•ื“ ืœืžืกืš (ืฉืœื‘ ื”ืฆื’ื”). ื›ื“ื™ ืœื”ืคื—ื™ืช ืืช ื”ืฉื”ื™ื” ื‘ืฉืจืฉื•ืจ ื”ืขื™ื‘ื•ื“ ื”ืจืืฉื™, ืขื™ื‘ื•ื“ ื”ืคืœื˜ ื ืขืฉื” ื›ืขืช ื‘ืฉืจืฉื•ืจ ื”ื’ืฉืช ื”ืคืงื•ื“ื”. ื™ืชืจื•ื ื•ืช ื”ื‘ื™ืฆื•ืขื™ื ืฉืœ ืขื™ื‘ื•ื“ ืืกื™ื ื›ืจื•ื ื™ ื‘ื•ืœื˜ื™ื ื‘ืžื™ื•ื—ื“ ืขื‘ื•ืจ ืคืœื˜ ืงืฆื‘ ืคืจื™ื™ืžื™ื ื’ื‘ื•ื” ื•ื”ืขื‘ืจื•ืช ืคืงื•ื“ื•ืช ืขืชื™ืจื•ืช ืžืฉืื‘ื™ื. ื‘ื™ืŸ ื”ืžืฉื—ืงื™ื ื‘ื”ื ื ืฆืคื™ืช ืขืœื™ื™ื” ื‘ื‘ื™ืฆื•ืขื™ื, ืžืฆื•ื™ื™ืŸ Quake Champions ื›ืืฉืจ ื”ื•ื ืคื•ืขืœ ืขืœ ืžืขืจื›ื•ืช ืขื GPUs ืฉืœ AMD;
  • ื›ืขืช ื ื™ืชืŸ ืœืืชื—ืœ ืžืฉืื‘ื™ื ื‘ืืžืฆืขื•ืช ืžื ื•ืขื™ ื”ื”ืขืชืงื” ื”ืžืกื•ืคืงื™ื ืขืœ ื™ื“ื™ ื”ื”ืชืงืŸ ื”ืชื•ืžืš ื‘-Vulkan (ื ื›ื•ืŸ ืœืขื›ืฉื™ื• ื ืชืžืš ืจืง ืขืœ ื™ื“ื™ ืžื ื”ืœื™ ื”ื”ืชืงืŸ ืฉืœ AMDVLK ื•-NVIDIA). ื”ืชื›ื•ื ื” ื”ื—ื“ืฉื” ืžืืคืฉืจืช ืฉื™ืคื•ืจ ืงืœ ื‘ืขืงื‘ื™ื•ืช ื–ืžืŸ ื”ืžืกื’ืจืช ื‘ืžืฉื—ืงื™ื ืฉื˜ื•ืขื ื™ื ืžืกืคืจ ืจื‘ ืฉืœ ื˜ืงืกื˜ื•ืจื•ืช ื‘ืžื”ืœืš ื”ืžืฉื—ืง;
  • ืจื™ืฉื•ื ืžืฉื•ืคืจ ืฉืœ ืฉื’ื™ืื•ืช ื”ืžืชืจื—ืฉื•ืช ื‘ืชื ืื™ ื–ื™ื›ืจื•ืŸ ื ืžื•ืš;
  • ืชืื™ืžื•ืช ืžืฉื•ืคืจืช ืขื MSVC (Microsoft Visual C++);
  • ื”ื•ืกืจ ื‘ื“ื™ืงื•ืช ืœื•ืœืื” ื—ื•ื–ืจื•ืช ื•ื ืฉื ื•ืช ื‘ืžื”ืœืš ื”ืกืงืช ืžืกืงื ื•ืช, ืžื” ืฉื™ื›ื•ืœ ืœื”ืคื—ื™ืช ืžืฉืžืขื•ืชื™ืช ืืช ืขื•ืžืก ื”ืžืขื‘ื“ ื‘ืชืจื—ื™ืฉื™ื ืžื•ื’ื‘ืœื™ื ืฉืœ GPU.
  • ืชื•ืงื ื” ื‘ืขื™ื” ืขื ืžื™ืคื•ื™ ื›ืคื•ืœ ืฉืœ ืžืฉืื‘ื™ ืžืฉื ื” ืฉืœ ืชืžื•ื ื” ืฉื”ืชืจื—ืฉื” ื‘-Final Fantasy XIV;
  • ืชื•ืงืŸ ืงืจื™ืกื” ืขืงื‘ ื”ืชื ื”ื’ื•ืช ืœื ื ื›ื•ื ื” ืฉืœ ืฉื™ื˜ืช RSGetViewport ืฉื”ืชืจื—ืฉื” ื‘ืžืฉื—ืง Scrap Mechanic.

ืžืงื•ืจ: OpenNet.ru

ื”ื•ืกืคืช ืชื’ื•ื‘ื”