ืžื”ื“ื•ืจืช ืžื ื”ืœ ื”ื”ืชืงืŸ ื”ืงื ื™ื™ื ื™ืช ืฉืœ NVIDIA 525.60.11

NVIDIA ื”ื›ืจื™ื–ื” ืขืœ ืฉื—ืจื•ืจื• ืฉืœ ืกื ื™ืฃ ื—ื“ืฉ ืฉืœ ืžื ื”ืœ ื”ื”ืชืงืŸ ื”ืงื ื™ื™ื ื™ ืฉืœ NVIDIA 525.60.11. ืžื ื”ืœ ื”ื”ืชืงืŸ ื–ืžื™ืŸ ืขื‘ื•ืจ Linux (ARM64, x86_64), FreeBSD (x86_64) ื•-Solaris (x86_64). NVIDIA 525.x ื”ืคืš ืœืขื ืฃ ื”ื™ืฆื™ื‘ ื”ืฉืœื™ืฉื™ ืœืื—ืจ ืฉ-NVIDIA ืคืชื—ื” ืจื›ื™ื‘ื™ื ื”ืคื•ืขืœื™ื ื‘ืจืžืช ื”ืงืจื ืœ. ื˜ืงืกื˜ื™ ื”ืžืงื•ืจ ืฉืœ ืžื•ื“ื•ืœื™ ืœื™ื‘ืช nvidia.ko, nvidia-drm.ko (ืžื ื”ืœ ืขื™ื‘ื•ื“ ื™ืฉื™ืจ), nvidia-modeset.ko ื•-nvidia-uvm.ko (ื–ื™ื›ืจื•ืŸ ื•ื™ื“ืื• ืžืื•ื—ื“) ืž-NVIDIA 525.60.11, ื›ืžื• ื’ื ื”ืจื›ื™ื‘ื™ื ื”ื ืคื•ืฆื™ื ื‘ืฉื™ืžื•ืฉ ื‘ื”ื, ืœื ืงืฉื•ืจ ืœืžืขืจื›ืช ื”ื”ืคืขืœื”, ืฉืคื•ืจืกืžื• ื‘-GitHub. ื”ืงื•ืฉื—ื” ื•ื”ืกืคืจื™ื•ืช ื”ืžืฉืžืฉื•ืช ื‘ืžืจื—ื‘ ื”ืžืฉืชืžืฉ, ื›ื’ื•ืŸ CUDA, OpenGL ื•-Vulkan, ื ืฉืืจื•ืช ืงื ื™ื™ื ื™ื•ืช.

ื—ื™ื“ื•ืฉื™ื ืขื™ืงืจื™ื™ื:

  • ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ GeForce RTX 30[5789]0 Ti, RTX A500, RTX A[12345]000, T550, GeForce MX550, MX570, GeForce RTX 2050, PG509-210 ื•-GeForce RTX 3050 GPUs.
  • ื›ืœื™ ื”ืฉื™ืจื•ืช nvidia-settings ืžืฉื•ื—ืจืจ ืžืœื”ื™ื•ืช ืงืฉื•ืจ ื‘ืงืคื“ื ื•ืช ืœ-GTK 2 ื‘ืขืช ื‘ื ื™ื™ื” ืžืงื•ื“ ืžืงื•ืจ ื•ื›ืขืช ื ื™ืชืŸ ืœื‘ื ื•ืช ืื•ืชื• ืขื GTK 2, GTK 3, ืื• ื’ื GTK 2 ื•-GTK 3.
  • ื”ื•ื˜ืžืขื” ื”ื™ื›ื•ืœืช ืœื”ืฉืชืžืฉ ื‘ืžื ื’ื ื•ืŸ Dynamic Boost ื‘ืžื—ืฉื‘ื™ื ื ื™ื™ื“ื™ื ืขื ืžืขื‘ื“ AMD, ืžื” ืฉืžืืคืฉืจ ืœืš ืœืื–ืŸ ืืช ืฆืจื™ื›ืช ื”ื—ืฉืžืœ ื‘ื™ืŸ ื”ืžืขื‘ื“ ืœ-GPU ื›ื“ื™ ืœืฉืคืจ ืืช ื”ื‘ื™ืฆื•ืขื™ื. ืคืชืจื• ื‘ืขื™ื•ืช ื‘ืืžืฆืขื•ืช Dynamic Boost ื‘ื—ืœืง ืžื”ืžื—ืฉื‘ื™ื ื”ื ื™ื™ื“ื™ื ืขื GPUs ืืžืคืจ.
  • ืชื™ืงื ื• ื‘ืื’ื™ื ืฉื’ืจืžื• ืœื’ืžื’ื•ื ื‘ืขืช ื”ื–ื–ืช ื—ืœื•ื ื•ืช ื‘-GNOME ื•ื—ื•ืกืจ ื™ื›ื•ืœืช ืœืœื›ืช ืœื™ืฉื•ืŸ ื‘ืžืขืจื›ื•ืช GNOME 3 ืžื‘ื•ืกืกื•ืช Wayland ืขื NVreg_PreserveVideoMemoryAllocations ืžื•ืคืขืœืช.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ื”ืจื—ื‘ืช EGL EGL_MESA_platform_surfaceless, ื”ืžืืคืฉืจืช ืจื™ื ื“ื•ืจ ืœื–ื™ื›ืจื•ืŸ.
  • ื‘ื—ืœื•ื ื™ืช ื”ื”ื’ื“ืจื•ืช ืฉืœ nvidia ื‘ืชืฆื•ืจืช SLI Mosaic, ืžื™ื•ืฉืžืช ื”ื’ื ื” ืžืคื ื™ ื™ืฆื™ืจืช ืคืจื™ืกื•ืช ืžืกืš ื‘ื”ืŸ ื”ื’ื•ื“ืœ ืžื•ื’ื“ืจ ืœื—ืจื•ื’ ืžื™ื›ื•ืœื•ืช ื”ื—ื•ืžืจื”.
  • ืขืจื›ืช ื”ืžื•ื“ื•ืœื™ื ื”ืคืชื•ื—ื™ื ืขื‘ื•ืจ ืœื™ื‘ืช ืœื™ื ื•ืงืก ืžืกืคืงืช ืชืžื™ื›ื” ืขื‘ื•ืจ Quadro Sync, ืกื˜ืจื™ืื•, ืกื™ื‘ื•ื‘ ืžืกืš ืขื‘ื•ืจ X11 ื•-YUV 4:2:0 ื‘-GPUs ืฉืœ ืืจื›ื™ื˜ืงื˜ื•ืจืช Turing.
  • ื”ื‘ื™ืฆื•ืขื™ื ืฉืœ ื™ื™ืฉื•ืžื™ื ื”ืžืฉืชืžืฉื™ื ื‘ื˜ื›ื ื•ืœื•ื’ื™ื™ืช PRIME ื›ื“ื™ ืœื”ื•ืจื™ื“ ืคืขื•ืœื•ืช ืจื™ื ื“ื•ืจ ืœืžืขื‘ื“ื™ GPU ืื—ืจื™ื (PRIME Display Offload) ืฉื•ืคืจื•.

ืžืงื•ืจ: OpenNet.ru

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