DirectX 12 ืžื•ืกื™ืฃ ืชืžื™ื›ื” ื‘ื”ืฆืœืœืช ืงืฆื‘ ืžืฉืชื ื”

ืื—ืช ื”ืžืฉื™ืžื•ืช ื”ืขื™ืงืจื™ื•ืช ืฉืœ ืคื™ืชื•ื— ืžืฉื—ืงื™ื ื•ืชื›ื ื•ืช ื‘ื›ืœืœ ื”ื™ื ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืœืœื ืื•ื‘ื“ืŸ ืžืฉืžืขื•ืชื™ ื‘ืื™ื›ื•ืช. ืœื›ืŸ, ืคืขื ืื—ืช, ื”ื•ืคื™ืขื” ื—ื‘ื•ืจื” ืฉืœ ืงื•ื“ืงื™ื ืœืื•ื“ื™ื• ื•ื•ื™ื“ืื• ืฉืกื™ืคืงื• ื“ื—ื™ืกื” ืชื•ืš ืฉืžื™ืจื” ืขืœ ื‘ื™ืฆื•ืขื™ื ืžืงื•ื‘ืœื™ื. ื•ืขื›ืฉื™ื• ืžื™ืงืจื•ืกื•ืคื˜ ื”ืฆื™ื’ื” ืืช ื”ืคืชืจื•ืŸ ืฉืœื” ื‘ืขืœ ืื•ืคื™ ื“ื•ืžื” ืœืžืฉื—ืงื™ื.

DirectX 12 ืžื•ืกื™ืฃ ืชืžื™ื›ื” ื‘ื”ืฆืœืœืช ืงืฆื‘ ืžืฉืชื ื”

ื‘ืื™ืจื•ืข ื›ื ืก ืžืคืชื—ื™ ื”ืžืฉื—ืงื™ื 2019 ื”ื›ืจื™ื– ืชืื’ื™ื“ ืจื“ืžื•ื ื“ ืขืœ ื”ื˜ืžืขืช ื˜ื›ื ื•ืœื•ื’ื™ื™ืช Variable Rate Shading, ื”ื›ืœื•ืœื” ื‘-API ืฉืœ DirectX 12. ื˜ื›ื ื•ืœื•ื’ื™ื” ื–ื• ื”ื™ื ืื ืœื•ื’ื™ ืคื•ื ืงืฆื™ื•ื ืœื™ ืฉืœ NVIDIA Adaptive Shading ื•ื ื•ืขื“ื” ืœื—ืกื•ืš ื‘ืžืฉืื‘ื™ ื›ืจื˜ื™ืกื™ ืžืกืš. ื–ื” ืžืืคืฉืจ ืœืš ืœื”ืคื—ื™ืช ืืช ื”ืขื•ืžืก ื‘ืขืช ื—ื™ืฉื•ื‘ ืื•ื‘ื™ื™ืงื˜ื™ื ื”ื™ืงืคื™ื™ื ื•ืื–ื•ืจื™ื. ื™ื—ื“ ืขื ื–ืืช, ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ืžืืคืฉืจืช ื”ื’ื“ืœืช ืคื™ืจื•ื˜ ื”ื™ื›ืŸ ืฉื ื“ืจืฉ.

ื›ืชื•ืฆืื” ืžื›ืš, ื˜ื›ื ื•ืœื•ื’ื™ื” ื–ื• ืžืฉืคืจืช ืืช ื‘ื™ืฆื•ืขื™ ื”ืžืฉื—ืง ืœืœื ืื•ื‘ื“ืŸ ื ื™ื›ืจ ื‘ืื™ื›ื•ืช ื”ืชืžื•ื ื”. ื‘ืžื”ืœืš ื”ืžืฆื’ืช, ื”ื—ื‘ืจื” ื”ืจืืชื” ื›ื™ืฆื“ ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ืขื•ื‘ื“ืช ื‘ืžืฉื—ืง Civilization VI. ื›ืคื™ ืฉืฆื•ื™ืŸ, ืงืฆื‘ ื”ืคืจื™ื™ืžื™ื ื‘ืฆื“ ืฉืžืืœ ืฉืœ ื”ืชืžื•ื ื” ื”ื™ื” ื’ื‘ื•ื” ื‘-14% ืžืืฉืจ ื‘ืฆื“ ื™ืžื™ืŸ, ื‘ืื•ืชื” ืื™ื›ื•ืช.

ืžืกืคืจ ื—ื‘ืจื•ืช, ื‘ื™ื ื™ื”ืŸ Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision ื•-Epic Games, ื›ื‘ืจ ื”ื•ื“ื™ืขื• ื›ื™ ื™ื™ืฉืžื• ื‘ืคืจื•ื™ืงื˜ื™ื ืฉืœื”ืŸ Variable Rate Shading. ื‘ืžืงื‘ื™ืœ, ืจื“ืžื•ื ื“ ื”ืฆื”ื™ืจ ื›ื™ ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ื ืชืžื›ืช ืขืœ ื™ื“ื™ ื›ืจื˜ื™ืกื™ NVIDIA ื”ืžื‘ื•ืกืกื™ื ืขืœ ืืจื›ื™ื˜ืงื˜ื•ืจืช Turing ื•ืžืฉืคื—ืช Intel Gen11 ื”ืขืชื™ื“ื™ืช. ื™ื™ืชื›ืŸ ื’ื ืฉื›ืจื˜ื™ืกื™ ืื™ื ื˜ืœ ื‘ื“ื™ื“ื™ื ืขืชื™ื“ื™ื™ื ื™ืชืžื›ื• ื‘-VRS, ืื ื›ื™ ื–ื” ืขื“ื™ื™ืŸ ืœื ื ืืžืจ ื‘ืžืคื•ืจืฉ. ื•ืžืงื•ื“ื ื”ื™ื• ืฉืžื•ืขื•ืช ืขืœ ืชืžื™ื›ื” ื‘ื˜ื›ื ื•ืœื•ื’ื™ื” ื‘ืžืขื‘ื“ื™ ื’ืจืคื™ ื’ืจืคื™ ืžื“ื•ืจ ื”-Navi ื•ื‘ืงื•ื ืกื•ืœื•ืช ื”ืžืฉื—ืงื™ื ืฉืœ ื”ื“ื•ืจ ื”ื‘ื.

ื›ืชื•ืฆืื” ืžื›ืš, ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ืชืืคืฉืจ ืœื™ืฆื•ืจ ืžืฉื—ืงื™ื ื‘ืื™ื›ื•ืช ื’ืจืคื™ืช ื’ื‘ื•ื”ื” ื™ื•ืชืจ ืขื ื“ืจื™ืฉื•ืช ื ืžื•ื›ื•ืช ื™ื—ืกื™ืช ืœื›ืจื˜ื™ืก ื”ืžืกืš.




ืžืงื•ืจ: 3dnews.ru

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