Blender 2.83 ã¯ããããžã§ã¯ãã®æŽå²ã®äžã§æåã® LTS (é·æãµããŒã) ãªãªãŒã¹ãšããŠããŒã¯ãããŠãããé倧ãªãã°ãå«ãã¢ããããŒããä¿®æ£ãããå®å®ããããŒã¹ãšèŠãªãããŸãã
- ãã¡ã€ã«ã®ã€ã³ããŒããšã¬ã³ããªã³ã°ã®ãµããŒããè¿œå ããŸãã
OpenVDB æ°ãããªããžã§ã¯ãã䜿çšã㊠"é³é ãã OpenVDB ãã¡ã€ã«ã¯ãã¬ã¹ãç ãç«ã液äœã·ãã¥ã¬ãŒã·ã§ã³ ã·ã¹ãã ã®ãã£ãã·ã¥ãã Blender ã§çæããããšããHoudini ãªã©ã®å€éšã¢ããªã±ãŒã·ã§ã³ãã転éããããšãã§ããŸãã OpenVDB 圢åŒã¯ DreamWorks Animatio ã«ãã£ãŠææ¡ãããXNUMXD ã°ãªããã§é¢æ£åãããçãªäœç©ããŒã¿ãå¹ççã«ä¿åããã³æäœã§ããããã«ããŸãã
-
è¿œå ãã ä»®æ³çŸå®ã®åæãµããŒããä»ã®ãšãããBlender ããçŽæ¥ VR ãããã»ããã䜿çšã㊠XNUMXD ã·ãŒã³ãæ€æ»ã§ããæ©èœã«éå®ãããŠããŸã (衚瀺ã¢ãŒãã®ã¿ã§ãã³ã³ãã³ãã®å€æŽã¯ãŸã ãµããŒããããŠããŸãã)ã ãµããŒãã¯æšæºã®å®è£ ã«åºã¥ããŠããŸãOpenXR ããã¯ãä»®æ³çŸå®ããã³æ¡åŒµçŸå®ã¢ããªã±ãŒã·ã§ã³ãäœæããããã®ãŠãããŒãµã« API ãšãç¹å®ã®ããã€ã¹ã®ç¹æ§ãæœè±¡åããããŒããŠã§ã¢ãšå¯Ÿè©±ããããã®äžé£ã®ã¬ã€ã€ãŒãå®çŸ©ããŸãã Windows Mixed Reality ã Windows äžã® Oculus Rift ãªã©ãOpenXR ããµããŒããããã©ãããã©ãŒã ã¯ãã¹ãŠ Blender ã§äœ¿çšã§ããŸããã¢ãã Linux ã§ã¯ (SteamVR 㯠OpenXR ãå®è£ ããŠããªãããããŸã ãµããŒããããŠããŸãã)ã - Cycles ãšã³ãžã³ã¯ãOptiX ãã€ãºäœæžã¡ã«ããºã ã䜿çšããæ©èœãæäŸããŸãã
3D ãã¥ãŒããŒã ãã¬ãã¥ãŒäžãšæçµã¬ã³ããªã³ã°äžã«ã OptiX å®è£ 㯠NVIDIA ã«ãã£ãŠãªãŒãã³ãœãŒã¹åãããŠãããæ©æ¢°åŠç¿æè¡ã䜿çšãã以åã«å©çšå¯èœãªãã€ãºäœæžæ¹æ³ãããé«éã§ãã«ãŒãäžã®ããŒããŠã§ã¢ ã¢ã¯ã»ã©ã¬ãŒã·ã§ã³ããµããŒãããŠããŸããNVIDIA RTX . - æ°ããã¹ã«ã«ãã ããŒã«ã§ããåžãã©ã·ãè¿œå ãããŸãããããã¯ãç©çã·ãã¥ã¬ãŒã·ã§ã³æè¡ã䜿çšããŠè¡£æã«ãªã¢ã«ãªæãç®ãäœæããèªç¶ãªæ²ç·ãèªåçã«äœæããŸãã
ãã©ã·èšå®ã«ã¯ã質éããã³æžè¡°ã·ãã¥ã¬ãŒã·ã§ã³ ããããã£ãã·ãã¥ã¬ãŒã·ã§ã³ã®åœ±é¿ãå¶éããè¿œå ã®ã¹ã©ã€ããŒãæŸå°ç¶ããã³ãã©ããæžè¡°ã¿ã€ãã® XNUMX ã€ã®ãã©ã·å€åœ¢ã¢ãŒããå«ãŸããŸãã
ããã«ã圫å»ããŒã«
è¿œå ãã æ°ãããClay Thumbããã©ã·ã¯ãæã§ç²åã®å€åœ¢ãæš¡å£ããè¡ææã«ææãèç©ããŸãã ã¡ãã·ã¥ ãã£ã«ã¿ãŒã§ã䜿çšã§ãããã¹ã ãŒãº ãã©ã·ããè¿œå ããŸãããããã¯ããªããžã§ã¯ãã®ããªã¥ãŒã ãç¶æããªããè¡šé¢ãåé€ããŸãã ã¬ã€ã€ãŒ ãã©ã·ã¯å®å šã«åèšèšãããã«ãŒãœã«ãæãã¬ã€ã€ãŒã®é«ãã®ãã¬ãã¥ãŒãè¿œå ããããã¹ã¯ã®ãµããŒããæ¹åãããXNUMX ã€ã®é åãè€æ°åå€æŽãããšãã«ã¢ãŒãã£ãã¡ã¯ãã衚瀺ãããªããªããŸããã ã¡ãã·ã¥ ãã£ã«ã¿ãŒã«ã¯æ°ãããšããžåŠçã¢ãŒã (ã·ã£ãŒã) ãããããšããžãå§çž®ããŠå¹³åŠãªè¡šé¢ãèªåçã«æ»ããã«ããŸããæ°ããããã§ã€ã¹ ã»ãããã·ã¹ãã ããã¹ã«ã«ãã ã¢ãŒãããã³æç»ã¢ãŒãã§ããªãŽã³ ã¡ãã·ã¥ (ã¡ãã·ã¥) ã®åã ã®éšåã®å¯èŠæ§ãå¶åŸ¡ããããã«ææ¡ãããŸããã ãã§ã€ã¹ ã»ããã¯ãã©ã·äžå¿ã®ã¢ãŒãã«é©ããŠããããµãŒãã§ã¹ã®äžéšãèªåçã«é衚瀺ã«ããè€éãªåœ¢ç¶ã®ããªãŽã³ ã¡ãã·ã¥ãéãªãåããµãŒãã§ã¹ãæäœããéã®ããåªããå¶åŸ¡ãå¯èœã«ããŸãã
- å®å
šã«
æžãçŽããã 2D ã¢ãã¡ãŒã·ã§ã³çšã®ã¹ã±ãããäœæã§ããã¹ã±ãã ãã³ã·ã« (ã°ãªãŒã¹ ãã³ã·ã«) ã®å®è£ ã
ããŒã«ãããã¯å€§å¹ ã«é«éã«ãªããBlender ãšã®çµ±åã匷åãããŸããã ã°ãªãŒã¹ ãã³ã·ã«ã§ã®ãªããžã§ã¯ãã®æäœã¯ãBlender ã§ããªãŽã³ ã¡ãã·ã¥ãæäœããå Žåãšåãã¯ãŒã¯ãããŒã«åŸããŸãã ãšããžã®è²ã¯ XNUMX ã€ã®ãããªã¢ã«ã«éå®ããããåãã€ã³ãã«ç¬èªã®è²ãä»ããããšãã§ããŸãã çµã¿åããæ©èœãæäŸããæ°ããã¬ã³ããªã³ã° ãšã³ãžã³ãè¿œå ããŸãããã¹ã¯ ã ãšãã§ã¯ãã¢ãã£ãã¡ã€ã¢ãåå å·¥ãããå質ãããã©ãŒãã³ã¹ã䜿çšã®æè»æ§ãåäžããŸããã ã¯ã€ã㯠ã¹ãããŒã¯ ã¢ãŒãã¯ãç·ã®ããããéãè§ãé²ãããã«èªåçã«ç·ãæ»ããã«ããŸãã å€æ°ã®ã¹ãããŒã¯ãå«ããã¡ã€ã«ã®åŠçããã©ãŒãã³ã¹ãçŽ XNUMX åã«ãªããé«éæç»æã®ã¢ã³ããšã€ãªã¢ã¹ãé«éåãããŸããã - Eevee ã¬ã³ããªã³ã° ãšã³ãžã³ã¯ç©çããŒã¹ã®ãªã¢ã«ã¿ã€ã ã¬ã³ããªã³ã°ããµããŒãããã¬ã³ããªã³ã°ã«ã¯ GPU (OpenGL) ã®ã¿ã䜿çšããŸãã
è¿œå ãã åæçšã« 10 åã®è¿œå ãã¹ããµããŒãããŸãã ã©ã€ãã£ã³ã° ãã£ãã·ã¥ã®å®è£ ãæŽæ°ããããšã§ãçž«ãç®ã§ã®ã¢ãŒãã£ãã¡ã¯ããçå°ã®äŒžçž®ã«ãã圱é¿ãåãé€ãããšãå¯èœã«ãªããŸããã é«å質ã®æ³ç·ãé©çšããæ©èœãè¿œå ãããŸãããããã«ãããå¯ãªããªãŽã³ ã¡ãã·ã¥äžã®äœè§£å床ã®æ³ç·ã®åé¡ã«ããäžé©åãªãã¯ã¹ãã£è¡šç€ºãåãé€ãããšãã§ããŸãã
çŽ æãã¬ãã¥ãŒã¢ãŒãã§ã¯ãHDRIèæ¯ã®ãŒããã¬ãã«ã調æŽãããããªããŸããã ã㢠ãžãªã¡ããªåŠçã§ã¯ãã¢ã«ãã¡ ããã·ã¥ ãã¬ã³ãã£ã³ã°ãéæ床ã¢ãŒããããã³ã·ã£ã㊠ãã¬ã³ãã£ã³ã° ã¢ãŒãã®ãµããŒããæäŸãããŸãã - å
èµãããªãšãã£ã¿ãŒïŒãããªã·ãŒã±ã³ãµãŒïŒã®æ©èœãæ¡åŒµãããŸããã ãã£ã¹ã¯ ãã£ãã·ã¥ã®å®è£
ãææ¡ãããŠããããã£ãã·ã¥ããããã¬ãŒã ã RAM ã§ã¯ãªããã£ã¹ã¯ã«ä¿åã§ããããã«ãªããŸãã ã¹ããªããã¯ãäžéæ床ã®ãµããŒããšãªãŒãã£ãªããã¬ãã¥ãŒããæ©èœãæäŸããŸãã æåŸã®æäœã調æŽããããã®æ°ããããã«ãè¿œå ãããŸããã
- Cycles ã¬ã³ããªã³ã° ãšã³ãžã³ã«é©å¿ãµã³ããªã³ã°ã®ãµããŒããè¿œå ãããŸãããããã«ãããäœãã€ãºé åã®ãµã³ãã«æ°ãèªåçã«æžããããšãã§ããŸãã ãã®çµæãã¬ã³ããªã³ã°é床ã®åäžãšãããåäžãªãã€ãºååžãå®çŸããããšãã§ããŸãã
-
æ¹åãããŸãã ã·ã§ãŒãããŒãã®å®è£ ã Wave Texture ããŒãã«ã¯ãæ³¢ã®åãã®æ¹åãéžæããããã®æ°ããã¢ãŒããäœçžã·ãããå¶åŸ¡ãããã€ãºã®ãããã¯ã¹ãã£ã®è©³çŽ°ãåäžãããæ©èœãè¿œå ãããŸããã White Noise TextureãMathãVector Math ããŒããæ¹åãããŸããã ãã¯ãã«ã®å転ãšç³ã¿èŸŒã¿ãç°¡çŽ åããèšå®ãè¿œå ããããã¯ã€ã ãã€ãº ãžã§ãã¬ãŒã¿ãŒã§ã«ã©ãŒåºåãçæããæ©èœãè¿œå ãããŸããã - ã³ã¬ã¯ã·ã§ã³ç®¡çãã©ã°ã€ã³ã§ã¯ãã·ãŒã³ ã³ã¬ã¯ã·ã§ã³ã®ãµããŒããè¿œå ãããæ°ãã QCD (ã¯ã€ã㯠ã³ã³ãã³ã ãã£ã¹ãã¬ã€) ç»é¢ãå®è£
ãããŸãããããã«ãããã¹ãããã®åœ¢åŒã§æ倧 20 åã®ã³ã¬ã¯ã·ã§ã³ãæ§æã§ãããŠã£ãžã§ãããéããŠç°¡åã«è¡šç€ºã§ããŸãã
- å€ãã®ä¿®é£Ÿåãæ¡åŒµããã³æŽæ°ãããŸããã
ä¿®æ£ã¹ã ãŒãºããªãŒã·ã£ã³ããªã¡ãã·ã¥ããœãªããåããµãŒãã§ã¹å€åœ¢ãã¯ãŒãã - ããã©ãŒãã³ã¹ã®æé©åã®å€§éšåãå°å
¥ãããŸããã ããªããžã§ã¯ããã¢ãŒããšãããŒãºãã¢ãŒãã®å€æŽãå
ã«æ»ãæäœãé«éåãããŸããã
圫å»ã¢ããªã³ã° ã¢ãŒãã§ã¯ããã¥ãŒããŒãã®é 延æŽæ°ãå®è£ ãããå€æ°ã®ã»ã«ãå«ãããªãŽã³ ã¡ãã·ã¥ã®ããã²ãŒã·ã§ã³ãé«éåã§ããããã«ãªããŸããã æ°ããè¡çªè§£æ±ºã¡ã«ããºã ã«ãããçµç¹ã·ãã¥ã¬ãŒã·ã§ã³ãæ倧 5 åé«éã«å®è¡ã§ããŸãã ãšãã§ã¯ã¿ãŒ ãªããžã§ã¯ãå ã®æ¶²äœãšæ°äœã®ã·ãã¥ã¬ãŒã·ã§ã³ãå€§å¹ ã«é«éåãããŸããã 液äœãšæ°äœãã·ãã¥ã¬ãŒãããã·ã¹ãã ã§ã®ããŒãã£ã¯ã«ãšããªãŽã³ ã¡ãã·ã¥ãå«ããã¡ã€ã«ã®ããŒãæéãççž®ãããŸããã - 3D ãã¥ãŒããŒãã§ã¯ãå€æ°ã®å°ããªãªããžã§ã¯ããéžæããããã®æäœãæ¹åãããã«ã©ãŒç®¡çã·ã¹ãã ãåèšèšãããŸãã (åæã¯ãªã㢠ã«ã©ãŒ ã¹ããŒã¹ã§å®è¡ãããããã«ãªããŸãã)ã
- ã¡ã¿ããŒã«ãèšç®ãããããªãŽã³ ã¡ãã·ã¥ãšã㊠USD (ãŠãããŒãµã« ã·ãŒã³ ãã£ã¹ã¯ãªãã·ã§ã³) 圢åŒã§ãšã¯ã¹ããŒãããæ©èœãè¿œå ãããŸããã
glTF (GL Transmission Format) 圢åŒã§ã®ãšã¯ã¹ããŒããšã€ã³ããŒããæ¹åãããŸããã - ãã¡ã€ã« ãããŒãžã£ãŒã«ã¯ã¯ã€ã㯠ãã¡ã€ã«æ€çŽ¢ã¢ãŒã (Ctrl+F) ãå®è£ ããããã¡ã€ã«å±æ§ãšé ããã¡ã€ã«ã®ãµããŒããè¿œå ãããŸããã
åºæïŒ ãªãŒãã³ããã.ru