Blender Foundation ã¯ãããŸããŸãª 3D ã¢ããªã³ã°ã3.0D ã°ã©ãã£ãã¯ã¹ãã²ãŒã éçºãã·ãã¥ã¬ãŒã·ã§ã³ãã¬ã³ããªã³ã°ãåæãã¢ãŒã·ã§ã³ ãã©ããã³ã°ãã¹ã«ã«ãããã¢ãã¡ãŒã·ã§ã³ãããã³ãããªç·šéã¢ããªã±ãŒã·ã§ã³ã«é©ããç¡æã® 3D ã¢ããªã³ã° ããã±ãŒãžã§ãã Blender 3 ããªãªãŒã¹ããŸããã ã³ãŒã㯠GPL ã©ã€ã»ã³ã¹ã«åºã¥ããŠé åžãããŸãã æ¢è£œã®ã¢ã»ã³ããªã¯ãLinuxãWindowsãmacOS çšã«çæãããŸãã
Blender 3.0 ã®äž»ãªå€æŽç¹:
- ãŠãŒã¶ãŒã€ã³ã¿ãŒãã§ã€ã¹ãæŽæ°ãããæ°ãããã¶ã€ã³ããŒããææ¡ãããŸãããã€ã³ã¿ãŒãã§ã€ã¹èŠçŽ ã¯ããã³ã³ãã©ã¹ãã匷ããªããã¡ãã¥ãŒãšããã«ã®è§ãäžžããªããŸãããèšå®ãéããŠã奜ã¿ã«åãããŠããã«éã®ééã調æŽãããããŠã£ã³ããŠã®è§ã®äžžã¿ã®ã¬ãã«ãéžæãããã§ããŸããããŸããŸãªãŠã£ãžã§ããã®å€èŠ³ãçµ±äžãããŸããããµã ãã€ã«ã®ãã¬ãã¥ãŒãšã¹ã±ãŒãªã³ã°ã®å®è£
ãæ¹åãããŸãããç·åœ¢éãã©ããªã¢ãªã¹ãã£ã㯠ã¬ã³ããªã³ã° (ããªãŒã¹ã¿ã€ã«) ã®ã€ã³ã¿ãŒãã§ã€ã¹ãå®å
šã«åèšèšãããŸããããšãªã¢ç®¡çæ©èœãæ¡åŒµãããŸãããã³ãŒã㌠ã¢ã¯ã·ã§ã³ ãŸãŒã³ã§é£æ¥ãããšãªã¢ã移åã§ããããã«ãªããæ°ãããšãªã¢ãéãããªãã¬ãŒã¿ãè¿œå ããããšãªã¢ã®ãµã€ãºå€æŽæäœãæ¹åãããŸããã
- æ°ãããšãã£ã¿ãŒã§ããã¢ã»ãã ãã©ãŠã¶ãŒãè¿œå ãããŸãããããã«ãããããŸããŸãªè¿œå ãªããžã§ã¯ãããããªã¢ã«ãç°å¢ãããã¯ã®æäœã容æã«ãªããŸããã¢ã€ãã ã©ã€ãã©ãªãå®çŸ©ããã¢ã€ãã ãã«ã¿ãã°ã«ã°ã«ãŒãåããæ€çŽ¢ã容æã«ããããã«èª¬æãã¿ã°ãªã©ã®ã¡ã¿ããŒã¿ãæ·»ä»ããæ©èœãæäŸããŸããä»»æã®ãµã ãã€ã«ãèŠçŽ ã«ãªã³ã¯ãããããšãå¯èœã§ãã
- Cycles ã¬ã³ããªã³ã° ã·ã¹ãã ãæ¹è¯ãããGPU ã¬ã³ããªã³ã° ããã©ãŒãã³ã¹ã倧å¹
ã«åäžããŸããã GPUåŽã§å®è¡ãããæ°ããã³ãŒããšã¹ã±ãžã¥ãŒã©ã®å€æŽã«ãããå
žåçãªã·ãŒã³ã®ã¬ã³ããªã³ã°é床ã以åã®ãªãªãŒã¹ãšæ¯èŒããŠ2ïœ8ååäžãããšè¿°ã¹ãããŠãããããã«ãNVIDIA CUDA ããã³ OptiX ãã¯ãããžãŒã䜿çšããããŒããŠã§ã¢ ã¢ã¯ã»ã©ã¬ãŒã·ã§ã³ã®ãµããŒããè¿œå ãããŸããã AMD GPU ã®å ŽåãAMD HIP (Heterogeneous Interface for Portability) ãã©ãããã©ãŒã ã«åºã¥ããŠæ°ããããã¯ãšã³ããè¿œå ãããAMD ããã³ NVIDIA GPU çšã®åäžã®ã³ãŒãã«åºã¥ããŠããŒã¿ãã« ã¢ããªã±ãŒã·ã§ã³ãäœæããããã® C++ ã©ã³ã¿ã€ã ãš C++ ãã€ã¢ã¬ã¯ããæäŸãããŸã (AMD HIP ã¯çŸåšãWindows ããã³ãã£ã¹ã¯ãªãŒã RDNA ã«ãŒã /RDNA2 ã§ã®ã¿å©çšå¯èœã§ãLinux ããã³ãã以åã® AMD ã°ã©ãã£ãã¯ã¹ ã«ãŒã㯠Blender 3.1 ã®ãªãªãŒã¹ã§ç»å Žããäºå®ã§ã)ã OpenCL ã®ãµããŒãã¯å»æ¢ãããŸããã
- ãªãŒããŒã¬ã€ ã¢ãŒããæå¹ã«ãªã£ãŠããå Žåã§ããã€ã³ã¿ã©ã¯ãã£ã ãã¥ãŒããŒã ã¬ã³ããªã³ã°ã®å質ãšå¿çæ§ã倧å¹
ã«åäžããŸããããã®å€æŽã¯ãç
§æãèšå®ããå Žåã«ç¹ã«åœ¹ç«ã¡ãŸãããã¥ãŒããŒããšãµã³ããªã³ã°ã«åå¥ã®ããªã»ãããè¿œå ããŸãããæ¹åãããé©å¿ãµã³ããªã³ã°ãã·ãŒã³ã®ã¬ã³ããªã³ã°ãŸãã¯æå®ããããµã³ãã«æ°ã«éãããŸã§ã®ã¬ã³ããªã³ã°ã®æéå¶éãèšå®ããæ©èœãè¿œå ãããŸããã
- Intel OpenImageDenoise ã©ã€ãã©ãªãããŒãžã§ã³ 1.4 ã«æŽæ°ããããã¥ãŒããŒãå
ã®ãã€ãºãé€å»ããåŸããã³æçµã¬ã³ããªã³ã°äžã«è©³çŽ°ã¬ãã«ãé«ããããšãå¯èœã«ãªããŸããããã¹ ãã£ã«ã¿ãŒã«ã¯ãã¢ã·ã¹ã ã¢ã«ãããšããŒãã«ã䜿çšããŠãã€ãº ãªãã¯ã·ã§ã³ãå¶åŸ¡ããããã®æ°ãããã¬ãã£ã«ã¿ãŒèšå®ãè¿œå ãããŸããã
- 倧ããªããªãŽã³ ã¡ãã·ã¥ééãæã€ã¢ãã«ã«ããèŠããããå
ãšåœ±ã®å¢çã®ã¢ãŒãã£ãã¡ã¯ããé€å»ããã·ã£ã㊠ã¿ãŒãããŒã¿ãŒ ã¢ãŒããè¿œå ããŸãããããã«ãåå°å
ãšèæ¯ç
§æãããã³å®éã®ãªããžã§ã¯ããšåæãªããžã§ã¯ãã®ç¯å²ãå¶åŸ¡ããããã®èšå®ããµããŒãããã·ã£ã㊠ãã£ããã£ãŒã®æ°ããå®è£
ãææ¡ãããŠããŸãã 3D ãšå®éã®æ åãæ··åããéã®ã«ã©ãŒ ã·ã£ããŠãšæ£ç¢ºãªåå°ã®å質ãåäžããŸããã
- ç°æ¹æ§ãšå±æçãè¡šé¢äžæ£ä¹±ã¢ãŒãã«å€æŽããããã®ãµããŒããè¿œå ãããŸããã
- Eevee ã¬ã³ããªã³ã° ãšã³ãžã³ã¯ãç©çããŒã¹ã®ãªã¢ã«ã¿ã€ã ã¬ã³ããªã³ã°ããµããŒãããã¬ã³ããªã³ã°ã« GPU (OpenGL) ã®ã¿ã䜿çšãããããéåžžã«å€§ããªã¡ãã·ã¥ãç·šéãããšãã« 2 ïœ 3 åé«éãªããã©ãŒãã³ã¹ãæäŸããŸãã ãæ³¢é·ãããŒããšãå±æ§ãããŒããå®è£
ããŸãã (ç¬èªã®ã¡ãã·ã¥å±æ§ãå®çŸ©ãããã)ããžãªã¡ããªã㯠ããŒãã«ãã£ãŠçæãããå±æ§ãå®å
šã«ãµããŒããããŠããŸãã
- ããŒã (ãžãªã¡ã㪠ããŒã) ã«åºã¥ããŠãžãªã¡ã㪠ãªããžã§ã¯ãã管çããããã®ã€ã³ã¿ãŒãã§ã€ã¹ãæ¡åŒµãããããŒãã®ã°ã«ãŒããå®çŸ©ããæ¹æ³ãåèšèšãããæ°ããå±æ§ã·ã¹ãã ãææ¡ãããŸãããã«ãŒããããã¹ã ããŒã¿ããªããžã§ã¯ã ã€ã³ã¹ã¿ã³ã¹ãæäœããããã«ãçŽ 100 ã®æ°ããããŒããè¿œå ãããŸãããããŒãã®è²åããæ¥ç¶ç·ãç¹å®ã®è²ã§è¡šç€ºããããšã§ãããŒãæ¥ç¶ã®èŠèªæ§ãåäžããŸãããããŒã¹ ããŒãããã®ãªãã¬ãŒã·ã§ã³ã®äœæãšçžäºã®æ¥ç¶ã«åºã¥ããŠãããŒã¿ãšæ©èœã®è»¢éãæŽçããããã®ãã£ãŒã«ãã®æŠå¿µãè¿œå ãããŸããããã£ãŒã«ãã䜿çšãããšãç¹å¥ãªãå±æ§ãããŒãã䜿çšããã«ãäžéããŒã¿ ã¹ãã¬ãŒãžã«ååä»ãå±æ§ã䜿çšããããšãåé¿ã§ããŸãã
- å±æ§ã·ã¹ãã ãå®å
šã«ãµããŒããã Text ãªããžã§ã¯ããš Curve ãªããžã§ã¯ãã®ãµããŒãããžãªã¡ããªã㯠ããŒãã®ã€ã³ã¿ãŒãã§ã€ã¹ã«è¿œå ããããããªã¢ã«ãæäœããæ©èœãæäŸãããŠããŸããã«ãŒã ããŒãã䜿çšãããšãããŒã ããªãŒã§ã«ãŒã ããŒã¿ãæäœã§ããããã«ãªããŸããæäŸãããã«ãŒã ããªããã£ãã䜿çšãããšãããŒã ã€ã³ã¿ãŒãã§ã€ã¹ãéããŠããªãµã³ããªã³ã°ãå¡ãã€ã¶ããããªãã³ã°ãã¹ãã©ã€ã³ ã¿ã€ãã®èšå®ãã¡ãã·ã¥ãžã®å€æããã®ä»ã®æäœãå®è¡ã§ããããã«ãªããŸããããã¹ã ããŒãã䜿çšãããšãããŒã ã€ã³ã¿ãŒãã§ã€ã¹ãéããŠæååãæäœã§ããŸãã
- ãã³ãªã㢠ãã㪠ãšãã£ã¿ãŒ (ãã㪠ã·ãŒã±ã³ãµãŒ) ã«ã¯ã3D ãã¥ãŒããŒãã§ã®å®è£
ãšåæ§ã«ãã€ã¡ãŒãžããã³ãã㪠ãã©ãã¯ã®æäœããµã ãã€ã«ã®ãã¬ãã¥ãŒããã¬ãã¥ãŒé åã§ã®ãã©ãã¯ã®çŽæ¥å€æã®ãµããŒããè¿œå ãããŸãããããã«ããã㪠ãšãã£ã¿ã§ã¯ãä»»æã®è²ããã©ãã¯ã«ãã€ã³ãããæ©èœãæäŸããããã©ãã¯ãå¥ã®ãã©ãã¯ã®äžã«é
眮ããããšã«ããäžæžãã¢ãŒããè¿œå ãããŸãã
- ä»®æ³çŸå®ãã«ã¡ããã䜿çšããã·ãŒã³æ€æ»ã®æ©èœãæ¡åŒµãããã³ã³ãããŒã©ãŒãèŠèŠåããããã¹ããŒãžäžã®ãã¬ããŒããã¹ããŒãžäžãé£è¡ãããããŠããã²ãŒãã§ããããã«ãªããŸããã Varjo VR-3 ããã³ XR-3 3D ãã«ã¡ããã®ãµããŒããè¿œå ãããŸããã
- 2 次å
ã®æç»ããã³ã¢ãã¡ãŒã·ã§ã³ ã·ã¹ãã ã§ããã°ãªãŒã¹ ãã³ã·ã«ã«æ°ããã¢ãã£ãã¡ã€ã¢ãè¿œå ãããŸãããããã«ããã3D ã§ã¹ã±ãããäœæããããã 3D ç°å¢ã§ XNUMX 次å
ãªããžã§ã¯ããšããŠäœ¿çšã§ããããã«ãªããŸã (XNUMXD ã¢ãã«ã¯ãè§åºŠãéããŸãïŒãããšãã°ãããã ããã·ã¥ ã¢ãã£ãã¡ã€ã¢ãè¿œå ãããåã»ã°ã¡ã³ãã«ç°ãªããããªã¢ã«ãšãªãã»ãããå²ãåœãŠãæ©èœãåããç¹ç·ãèªåçã«çæãããŸããã¢ãŒãã©ã€ã³ã®çç£æ§ã倧å¹
ã«åäžããŸãããæãããããåäžãããããã®äœæ¥ãè¡ãããŸããã
- gzip ã®ä»£ããã« Zstandard å§çž®ã¢ã«ãŽãªãºã ã䜿çšããããšã§ã.blend ãã¡ã€ã«ã®èªã¿èŸŒã¿ãšæžã蟌ã¿æéãå€§å¹ ã«ççž®ãããŸããã
- Pixar ãææ¡ãã USD (Universal Scene description) 圢åŒã§ã®ãã¡ã€ã«ã®ã€ã³ããŒãã®ãµããŒããè¿œå ãããŸãããã¡ãã·ã¥ãã«ã¡ã©ãã«ãŒãããããªã¢ã«ãããªã¥ãŒã ãç §æãã©ã¡ãŒã¿ã®ã€ã³ããŒãããµããŒããããŠããŸãã 3D ã·ãŒã³ãè¡šçŸããããã«äœ¿çšããã Alembic 圢åŒã®ãµããŒããæ¡åŒµãããŸããã
åºæïŒ ãªãŒãã³ããã.ru