Rilis Wine 6.16 lan pementasan Wine 6.16

Cabang eksperimen saka implementasi mbukak WinAPI, Wine 6.16, dirilis. Wiwit diluncurake versi 6.15, 36 laporan bug wis ditutup lan 443 owah-owahan wis digawe.

Owah-owahan sing paling penting:

  • Versi awal backend kanggo joystick sing ndhukung protokol HID (Piranti Antarmuka Manungsa) wis diusulake.
  • Dhukungan sing luwih apik kanggo tema ing layar Kapadhetan piksel dhuwur (dhuwur DPI).
  • Preparasi kanggo implementasine antarmuka telpon sistem GDI terus.
  • WineDump wis nambah dhukungan kanggo informasi debugging CodeView.
  • Masalah karo mbangun sistem karo Glibc 2.34 wis dirampungake.
  • Laporan kesalahan sing ana gandhengane karo operasi game ditutup: Hitman, Return of Arcade Anniversary, Dangerous Water, Comet Busters, Tetris, TemTem, Star Citizen.
  • Laporan kesalahan tertutup sing ana gandhengane karo operasi aplikasi: Kingsoft Office 2012, RootsMagic 3.2.x, Enterprise Architect 6.5, Internet Explorer 4, NVIDIA D3D SDK 10, MMS Buchfuehrung und Bilanz, VPython 6.11, Homesite + v5.5, Sumatra PDF 3.1.1 .

Ing wektu sing padha, rilis proyek Wine Staging 6.16 dibentuk, ing framework sing dibangun saka Wine sing ditambahi, kalebu patch sing durung siap utawa beboyo sing durung cocog kanggo diadopsi menyang cabang Wine utama. Dibandhingake karo Wine, Wine Staging nyedhiyakake 605 patch tambahan.

Rilis anyar disinkronake karo basis kode Wine 6.16. Rong patches wis diterjemahake menyang Wine utama: ws2_32 (ngasilake wektu sing bener kanggo SO_CONNECT_TIME) lan dpnet (ngleksanakake IDirectPlay8Server EnumServiceProviders). Komposisi kasebut kalebu patch kanthi implementasi fungsi D3DX11GetImageInfoFromMemory lan D3DX11CreateTextureFromMemory. Dianyari server-default_integrity lan ntdll-Syscall_Emulation patch.

Source: opennet.ru

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