Rilis Wine 6.7 lan VKD3D-Proton 2.3

Rilis eksperimen saka implementasine mbukak WinAPI - Wine 6.7 - dumadi. Wiwit diluncurake versi 6.6, 44 laporan bug wis ditutup lan 397 owah-owahan wis digawe.

Owah-owahan sing paling penting:

  • Pustaka NetApi32, WLDAP32 lan Kerberos wis diowahi dadi format file eksekusi PE.
  • Implementasi kerangka Media Foundation wis apik.
  • Pustaka mshtml ngetrapake mode JavaScript ES6 (ECMAScript 2015), sing diaktifake nalika mode kompatibilitas kanggo Internet Explorer 11 diaktifake.
  • WOW64, lapisan kanggo mbukak program 32-bit ing Windows 64-bit, nambah pangalihan sistem file kanggo ngganti DLL 32-bit kanggo program tinimbang 64-bit.
  • Nambahake driver anyar kanthi dhukungan Plug & Play.
  • Nambahake piranti input kanggo nggarap keyboard ing mode mentah.
  • Laporan kesalahan sing ana gandhengane karo operasi game ditutup: Komandan Tertinggi Forged Alliance, Daedalic, MPC-HC 1.7.13, "Fairy Tale About Father Frost, Ivan lan Nastya", MUSICUS, BioShock Remastered, Legenda Runeterra.
  • Laporan kesalahan tertutup sing ana gandhengane karo operasi aplikasi: Melodyne 5, Aplikasi Database Informix, Autodesk 3ds Max 9, SAP GUI, SharpDevelop 2.2, Clarion Enterprise Edition 9.0.10376, Rhino 4.0, HyperChem 8.0.x, Solid Framework, Foobar2000UE , EA Origin, Rekordbox 5.3.0, Winamp, Proses Hacker 2.38, WeChat, Adobe DNG Converter 13.2, MikroTik WinBox, SimSig, Pusat Kontrol Sistem Windows, LDPlayer 4.0.x, Alacritty 0.7.2.

Kajaba iku, Valve nerbitake VKD3D-Proton 2.3, garpu saka basis kode vkd3d sing dirancang kanggo nambah dhukungan Direct3D 12 ing peluncuran game Proton. VKD3D-Proton ndhukung owah-owahan khusus Proton, optimizations lan dandan kanggo kinerja luwih saka game Windows adhedhasar Direct3D 12, kang durung diadopsi menyang bagean utama vkd3d.

Versi anyar saka VKD3D-Proton nambah support dhisikan kanggo DXR 1.0 API (DirectX Raytracing), implementasine nggunakake extension Vulkan VK_KHR_raytracing kanggo ray tracing. DXR saiki mung bisa digunakake ing sistem karo driver NVIDIA lan bisa digunakake ing game Control lan Ghostrunner. Dhukungan kanggo VRS (Variable Rate Shading) lan Rasterisasi Konservatif wis rampung. Telpon D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH wis dileksanakake, supaya bisa nggunakake APITraces. Sawetara optimasi kinerja sing signifikan wis digawe.

Source: opennet.ru

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