ααα ααααΈααααΆα
"ααΈαα»α
αα·αααααααααΆααα αααααα!" - ααααΆαααα α½αααααα α₯α‘αΌααααααΆαα ααααααα’ααα
αΆαααααΆα
αααΎαααΆαα·ααααααααΆααααααααααααα’ααα
αΆααααααα ααα»αααααα
αα αααααααα’αααα
ααααΆααααααα·ααααααααΆαααααΉαα’ααα... α αΎααααα»αααΆααααααα
α
α·ααααααααΎααααααα·ααααααα
ααΌαααααΆα
αααα»αααΉααα·ααααα αΆα αα·αααααΆααααΌαααΆααααΌααα (ααΆαα·ααα½αα±ααα αΆααα’αΆαααααααα) - ααααΆααααααΆα ααα»α ααααΆααααα»αααααα
1. αα½α’αααα
αααΆαααΆαααααααα½α’ααααααΆααα’ααααααΌαααΆαααΆααααααΈαα ααΈααα (αα»αααΆα ααααΏαααΉα αααα·αααααααα) α αααΆααα’αΆααααααααΊααααΌα αα·ααα·ααα ααα αααΆ (ααααα αα α»αααααααα·αααΆα)
int x = 5, y = 5;
hp = 100,
maxhp = 100,
dm = 20,
armor = 0,
xp = 0,
level = 0,
diff = 10, // ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΡ
pos = 0; // Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅
bool reg = 0,
Mdm = 0, // Π±ΠΎΠ½ΡΡΡ
ght = 0;
string color; // ΡΠ²Π΅Ρ Π±ΡΠ΄Π΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΈΠ½Π΄ΠΈΠΊΠ°ΡΠΎΡΠ° ΡΠΎΡΡΠ°ΡΠ½ΠΈΡ Π³Π΅ΡΠΎΡ
void hero() // Π·Π΄Π΅ΡΡ ΠΏΡΠΎΠΈΡΡ
ΠΎΠ΄ΠΈΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ΅Π½ΠΈΠ΅ Π³Π΅ΡΠΎΡ Π½Π° ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ (x ; y)
{
cout << "e[u " << "e[0;0H"; // Π²ΠΎΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΊΡΡΡΠΎΡΠ°, Π·Π°ΡΠΈΡΠ°Π½ΠΈΠ΅ ΠΏΡΠΎΠ±Π΅Π»ΠΎΠΌ
for (int i = 0; i <= x; i++)
cout << RIGHT; // ΠΌΠ°ΠΊΡΠΎΡ "e[1C"
for (int i = 0; i <= y; i++)
cout << DOWN; // ΠΌΠ°ΠΊΡΠΎΡ "e[1B"
cout << "e[s" << color << "β¬"; // ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΊΡΡΡΠΎΡΠ°
}
2. ααΆαααααααααα
ααααααααΆααααΈαα½α’ααααααΊα αααΆαααα½α α αΎα (x-++, y-++) α ααα»ααααααααΎαααΆαααααΆαα α»α ααΊαα½αα±ααα αΆααα’αΆααααααααΆαααα:
char key;
char getkey()
{
system("stty raw");
key = getchar();
system("stty cooked");
return key;
}
α’αααΈααααα αααααΊααααΌαααααα "αα½α’αααααααααΆ" α α’αααα’αΆα ααααΎααΆαααααααΎαα»αααΆαα ααα»αααααααα»αααα’ααααΆα
switch(...) case .. : ... ; break
ααΆαααααααααΎαααΌα
ααα
#define KEY if (key ==
#define I ){
#define J ;}else
void keys()
{
getkey();
KEY 'a' I x-- ; pos = 1 J
KEY......
}
αααααα! αα»αααΆαααααα·ααα»αα αΎαααααα»ααα·αα’αααααα! ααα»ααααβααΆβαα·ααΆαβααααα·α ... α αΎαβααααααβααααα·α βαααβα‘αΎα α αΎαβα’αααα... ααΎαβααΉαβαα½ααα»αβααΆ!
//ΠΠΎ ΡΠΈΠΊΠ»Π°
cout << "e[?25l"; //ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΠΌ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΠΊΡΡΡΠΎΡΠ°
system("stty -echo"); //ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΠΌ ΡΡ
ΠΎ-Π²Π²ΠΎΠ΄
system("xset r rate 120 10"); // ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΠΌ Π·Π°Π΄Π΅ΡΠΆΠΊΡ Π½Π° Π±ΠΎΠ»Π΅Π΅ ΠΏΠ»Π°Π²Π½ΡΡ
//ΠΠΎΡΠ»Π΅ ΡΠΈΠΊΠ»Π°
//-------Return_normal_system_settings--------
cout << "e[00m";
system("reset");
system("xset r rate 200 20");
αααβα! αα½αααΆααααα½α ααΆααα αΎα!
3. αα·ααααααα»ααα·αααΎα
αα
ααΈαααααΎααααααΎαα’αΆαααααααΆααααααα x, y αααα·ααααααα·ααααααααααααα½αα―αα (char o[N])
ααΌα
ααααΆαααααΆααααααα
ααααα αα·αααααΆαααααααΆααα
αααααΎααα»αααΆααα½αα world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N])
αααααΆαααααααααααΆααΆαα½α hero()
ααα»ααααααΆαα½αααΉααααΆαααΆαααααα αα·αααααα·ααα»ααααααααααααΆαααααα
ααα’αΆαα... ααΎααααΈααΆααααααΆαααΈαααΆα ααΎαααΌααααα
αααα»αααΆααααα·αααααΆαααα»ααααα (vis) (if (ox[k] < vis && oy[k]....))
α₯α‘αΌααααααΎααααααα’ααααααααΆαα½αααΉαααΆαααα’α·ααααα·ααααααααααααΎαααααα αα·αα
αααα
ααααααΆαααααααααΆαα αα·αααΆαααΈαα·αα·ααΈ αααα»ααααααααΆαααααΆααΎααααα
αΌααααααΌα αα·αααααα» ααΎααααΈααΆαα
ααααααααααααααααΎααα·αααααα
α’αααΈ srand(time(NULL));
//------------------GENERATION---------------
void rooms()
{
for (int i = 0; i <= 50; i++)
{
px[i] = rand() % 115 + 2;
py[i] = rand() % 34 + 2;
pl[i] = rand() % 5 + 5;
ph[i] = rand() % 5 + 5;
if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
if (px[i] < 2) px[i] = 50 - pl[i] / 2; else
if (py[i] < 1) py[i] = 15 - ph[i] / 2; else
if (py[i] + ph[i] > 37) py[i] = 15 - ph[i] / 2;
for (int j = 0; j <= i; j++)
{
while (px[i] > px[j] && px[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i] > py[j] && py[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
}
for (int j = 0; j <= i; j++)
{
while (px[j] + pl[j] >= 116) px[j]-- ;
while (px[j] < 2) px[j]++ ;
while (py[j] < 1) py[j]++ ;
while (py[j] + ph[j] >= 37) py[j]-- ;
}
tx[i] = px[i]+10; ty[i] = py[i]-3;
if (i <= diff)
{
ex[i] = px[i];
ey[i] = py[i];
while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
e[i] = evar[pl[i]];
ecolor[i] = "e[00me[31m";
edm[i] = edmvar[pl[i]];
ehp[i] = ehpvar[pl[i]];
exp[i] = expvar[pl[i]];
}
rect(px[i], py[i], pl[i], ph[i]);
}
}
void corrs()
{
int pc, px, py;
for (int i = 0; i <= 4; i++)
{
if (i < 2){
px = 3;
py = rand() % 33 + 3;
pc = 110;
line(px, py, pc, true);
line(px, py+1, pc, true);
} else {
px = rand() % 100 + 3;
py = 3;
pc = 33;
line(px, py, pc, false);
line(px+1, py, pc, false);
}
}
}
4. α’αααααααα
α₯α‘αΌααααααΎαααααΌααααααΆαααΆαααααααΆαααααααΆαα αα·αααααα ααααα α αΎαααα½αααΆαααααΆαααααααΆααααΈααααα»α
α αααΌαα α·αααααααααΎαααΊαααααΆαα αα·α #ααααα
#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT x == ex[i] && y == ey[i] && pos ==
for (int i = 0; i <= n; i++)
{
if (i <= diff)
{
if (Mdm) ehp[i]-=2 ; // Π΅ΡΠ»ΠΈ Π±ΠΎΠ½ΡΡ "ΠΌΠ°ΡΡΠΎΠ²ΡΠΉ ΡΡΠΎΠ½" Π²ΠΊΠ»ΡΡΠ΅Π½
epos[i] = 0;
if (ex[i] < x+5 && ex[i] > x-5 &&
ey[i] < y+5 && ey[i] > y-5 )
{
edel(i); // ΡΡΠ½ΠΊΡΠΈΡ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°ΡΡΠ°Ρ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅Π΅ ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°
if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
}
for (int j = 0; j <= n; j++) // ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΌΠΎΠ±Π° ΡΠΎ ΡΡΠ΅Π½ΠΊΠ°ΠΌΠΈ
while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
{
if (epos[i] == 1) ex[i]-- ; else
if (epos[i] == 2) ex[i]++ ; else
if (epos[i] == 3) ey[i]-- ; else
if (epos[i] == 4) ey[i]++ ;
}
if (x == ex[i] && y == ey[i]) // "Π±ΠΈΡΠ²Π°"
{
if (ehp[i] > 1)
{
ehp[i] -= dm;
(edm[i] < armor) ?
hp -= 0 :
hp -= edm[i]-armor;
} else {
ex[i] = ey[i] = -1;
xp += exp[i];
ehp[i] = 12;
}
}
if (!ght) // Π΅ΡΠ»ΠΈ Π½Π΅ ΠΏΡΠΈΠ·ΡΠ°ΠΊ ΠΏΡΠΎΠ²Π΅ΡΡΡΡ ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠΊΠ° Ρ Π²ΡΠ°Π³Π°ΠΌΠΈ
{
if (HIT 1) y++ ;else
if (HIT 2) x-- ;else
if (HIT 3) y-- ;else
if (HIT 4) x++ ;
}
}
if (!ght) // ΡΠΎ ΠΆΠ΅, Π½ΠΎ ΡΠΎ ΡΡΠ΅Π½Π°ΠΌΠΈ
{
TOUCH 1 I y++ J
TOUCH 2 I x-- J
TOUCH 3 I y-- J
TOUCH 4 ) x++ ;
}
}
5. αααΊαα»α
ααΎαααααΆαααααααα αΆααααΊαα»α ααααααααΆαα» αα·αααααΎ getkey() ααΎααααΈααααΎαααΆααααααΎαααααα’ααααααα ααΎαααααααααΆαααααΆαααΆααααααα½α’ααα α’αα»αααααααΊαα»αααααα·α αααααααΏαααΆαααααα α αΎαααΎαααα½αααΆαα’αααΈααααααα»αα α ααΆ "Subsoil" α
ααα ααααΈααααα·ααααΆα
αααααΊααΆα’αααΈαα½αααΌα
αααα α’αααα’αΆα
αααααΆααΆα
$ sudo chmod +x Subsoil-1.0/Subsoil
$ Subsoil-1.0/Subsoil
α¬ααΈαααα»αααααΌαααΆααααα»ααααα·α αααααααααααα½αα―αααΌαααααΎααααααααααααΆαααΆαα αΌαα α·αααααααα’αααα αααα»ααααααΆαα’αααααΆαα»αα α αααααααααααα»ααα·αααΆααααα½ααα!
αααααααΆαα
ααααα: www.habr.com