
์๊ฐ
โ๋ฆฌ๋
์ค๋ ๊ฒ์์ฉ์ด ์๋๋ค!โ - ์ค๋๋ ๋ฌธ๊ตฌ: ์ด์ ์ด ๋ฉ์ง ์์คํ
์ ์ํ ๋ฉ์ง ๊ฒ์์ด ๋ง์ด ์์ต๋๋ค. ํ์ง๋ง ๊ทธ๋๋ ๋๋ก๋ ์์ ์๊ฒ ์ด์ธ๋ฆฌ๋ ํน๋ณํ ๊ฒ์ ์ํ ๋๊ฐ ์์ต๋๋ค... ๊ทธ๋ฆฌ๊ณ ์ ๋ ์ด ํน๋ณํ ๊ฒ์ ๋ง๋ค๊ธฐ๋ก ๊ฒฐ์ ํ์ต๋๋ค.
๊ธฐ์ด
์ ์ฒด ์ฝ๋๋ฅผ ๋ณด์ฌ์ฃผ๊ฑฐ๋ ์ค๋ช ํ์ง๋ ์๊ฒ ์ต๋๋ค(๋ณ๋ก ํฅ๋ฏธ๋กญ์ง๋ ์์ต๋๋ค). ๋จ์ง ์ฃผ์ ์ฌํญ๋ง ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค.
1.์บ๋ฆญํฐ
์ฌ๊ธฐ์๋ ๋ชจ๋ ์บ๋ฆญํฐ ๋งค๊ฐ๋ณ์(๊ฑด๊ฐ, ๋ฐฉ์ด๊ตฌ, ๊ฒฝํ์น ๋ฑ)๊ฐ ๋์ด๋์ด ์์ต๋๋ค. ํฅ๋ฏธ๋ก์ด ์ ์ ๊ทธ๋ฆผ๊ณผ ์ด๋ ๋ฐฉํฅ(ํ์ฌ๋ ์ฌ์ฉํ ์ ์์)์ ๋๋ค.
int x = 5, y = 5;
hp = 100,
maxhp = 100,
dm = 20,
armor = 0,
xp = 0,
level = 0,
diff = 10, // ัะปะพะถะฝะพััั
pos = 0; // ะฝะฐะฟัะฐะฒะปะตะฝะธะต
bool reg = 0,
Mdm = 0, // ะฑะพะฝััั
ght = 0;
string color; // ัะฒะตั ะฑัะดะตั ะธัะฟะพะปัะทะพะฒะฐะฝ ะฒ ะบะฐัะตััะฒะต ะธะฝะดะธะบะฐัะพัะฐ ัะพััะฐัะฝะธั ะณะตัะพั
void hero() // ะทะดะตัั ะฟัะพะธัั
ะพะดะธั ะฟะตัะตะผะตัะตะฝะธะต ะณะตัะพั ะฝะฐ ะบะพะพัะดะธะฝะฐัั (x ; y)
{
cout << "e[u " << "e[0;0H"; // ะฒะพัััะฐะฝะพะฒะปะตะฝะธะต ะฟะพะทะธัะธะธ ะบัััะพัะฐ, ะทะฐัะธัะฐะฝะธะต ะฟัะพะฑะตะปะพะผ
for (int i = 0; i <= x; i++)
cout << RIGHT; // ะผะฐะบัะพั "e[1C"
for (int i = 0; i <= y; i++)
cout << DOWN; // ะผะฐะบัะพั "e[1B"
cout << "e[s" << color << "โฌ"; // ัะพั
ัะฐะฝะตะฝะธะต ะฟะพะทะธัะธะธ ะบัััะพัะฐ
}
2.๊ฒฝ์
์บ๋ฆญํฐ๋ฅผ ์์ง์ด๋ ๋ฐฉ๋ฒ์ ์ด๋ฏธ ๋ช ํํฉ๋๋ค(xโ++, yโ++). ๊ทธ๋ฌ๋ ํค๋ณด๋ ์ฒ๋ฆฌ๊ฐ ๋ ํฅ๋ฏธ๋กญ์ต๋๋ค.
char key;
char getkey()
{
system("stty raw");
key = getchar();
system("stty cooked");
return key;
}
๋จ์ ๊ฒ์ "์ ์ด ๋ฌธ์"๋ฅผ ์ค์ ํ๋ ๊ฒ๋ฟ์ ๋๋ค. ์ค์์น๋ฅผ ์ฌ์ฉํ์ฌ ํ ์ ์์ง๋ง ์ซ์ดํฉ๋๋ค.
switch(...) case .. : ... ; break ์ด๋๋ก๊ฐ ๋ ์ข์
#define KEY if (key ==
#define I ){
#define J ;}else
void keys()
{
getkey();
KEY 'a' I x-- ; pos = 1 J
KEY......
}
์๋ฆ๋ค์! ๊ธฐ๋ฅ์ ๋ฐ๋ณตํ๊ณ ํ๋ฉด ์ฃผ์๋ฅผ ๋ฐ์ด๋ณด์ธ์! ๊ทธ๋ฐ๋ฐ ์ด์ฉ์ง ์ข ์ฌํ๋ค์... ์ปค์๋ ๊น๋นก๊ฑฐ๋ฆฌ๊ณ ๊ธ์๋... ๊ณ ์ณ๋ณด๊ฒ ์ต๋๋ค!
//ะะพ ัะธะบะปะฐ
cout << "e[?25l"; //ะพัะบะปััะฐะตะผ ะพัะพะฑัะฐะถะตะฝะธะต ะบัััะพัะฐ
system("stty -echo"); //ะพัะบะปััะฐะตะผ ัั
ะพ-ะฒะฒะพะด
system("xset r rate 120 10"); // ะธะทะผะตะฝัะตะผ ะทะฐะดะตัะถะบั ะฝะฐ ะฑะพะปะตะต ะฟะปะฐะฒะฝัั
//ะะพัะปะต ัะธะบะปะฐ
//-------Return_normal_system_settings--------
cout << "e[00m";
system("reset");
system("xset r rate 200 20");
์ฐ์! XNUMX%๊ฐ ์ค๋น๋์์ต๋๋ค!
3.์ฐ๋ฆฌ ์ฃผ๋ณ์ ์ธ๊ณ
์ฌ๊ธฐ์์๋ ์ธ๊ณ์ x, y ์กฐ๊ฐ๊ณผ ์กฐ๊ฐ ์์ฒด์ ๋ํ ๋ฐฐ์ด์ ๋ง๋ญ๋๋ค. (char o[N]), ๋ชฌ์คํฐ์ ๋ณด๋์ค๋ ๋ง์ฐฌ๊ฐ์ง์
๋๋ค.
ํจ์ ๋ง๋ค๊ธฐ world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N]) ๋น์ ๋ก hero(), ๊ทธ๋ฌ๋ ๋งค๊ฐ๋ณ์์ ๋ฐฐ์ด ์ถ๋ ฅ์ ์ํ ์ถ๊ฐ ๋ฃจํ๋ฅผ ์ฌ์ฉํ๋ฉด... ์ฌ๋ฏธ์ผ์ ์์ผ(vis)์๋ง ๊ทธ๋ฆฝ๋๋ค. (if (ox[k] < vis && oy[k]....))
์ด์ ์ฐ๋ฆฌ๋ ๋ฐฉ๊ณผ ํต๋ก๋ฅผ ๊ฐ๋จํ๊ณ ์ ์ฐจ์ ์ผ๋ก ๋น์ฐ๊ณ ๋์์ ์ ๊ณผ ๋ฌผ์ฒด์ ๋ค์ด๊ฐ๋ ๊ฒ์ ์ฌ์ฉํ์ฌ ์ธ๊ณ์ ์
์๋ก ํ๋ฉด์ ์ฑ์๋๋ค. ์์ ํ ๋ฌด์์์ฑ์ ์ํด ์ฐ๋ฆฌ๋ ์์ง ์์ต๋๋ค. srand(time(NULL));
//------------------GENERATION---------------
void rooms()
{
for (int i = 0; i <= 50; i++)
{
px[i] = rand() % 115 + 2;
py[i] = rand() % 34 + 2;
pl[i] = rand() % 5 + 5;
ph[i] = rand() % 5 + 5;
if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
if (px[i] < 2) px[i] = 50 - pl[i] / 2; else
if (py[i] < 1) py[i] = 15 - ph[i] / 2; else
if (py[i] + ph[i] > 37) py[i] = 15 - ph[i] / 2;
for (int j = 0; j <= i; j++)
{
while (px[i] > px[j] && px[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i] > py[j] && py[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
}
for (int j = 0; j <= i; j++)
{
while (px[j] + pl[j] >= 116) px[j]-- ;
while (px[j] < 2) px[j]++ ;
while (py[j] < 1) py[j]++ ;
while (py[j] + ph[j] >= 37) py[j]-- ;
}
tx[i] = px[i]+10; ty[i] = py[i]-3;
if (i <= diff)
{
ex[i] = px[i];
ey[i] = py[i];
while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
e[i] = evar[pl[i]];
ecolor[i] = "e[00me[31m";
edm[i] = edmvar[pl[i]];
ehp[i] = ehpvar[pl[i]];
exp[i] = expvar[pl[i]];
}
rect(px[i], py[i], pl[i], ph[i]);
}
}
void corrs()
{
int pc, px, py;
for (int i = 0; i <= 4; i++)
{
if (i < 2){
px = 3;
py = rand() % 33 + 3;
pc = 110;
line(px, py, pc, true);
line(px, py+1, pc, true);
} else {
px = rand() % 100 + 3;
py = 3;
pc = 33;
line(px, py, pc, false);
line(px+1, py, pc, false);
}
}
}
4.์ํธ์์ฉ
์ด์ ์ฐ๋ฆฌ๋ ์ด๋ป๊ฒ๋ ๋ฒฝ๊ณผ ๋ชฌ์คํฐ๋ฅผ ํต๊ณผํ์ง ์๊ณ ์์ดํ ์ผ๋ก๋ถํฐ ๋ณด๋์ค๋ฅผ ๋ฐ์์ผ ํฉ๋๋ค.
์ฐ๋ฆฌ๊ฐ ๊ฐ์ฅ ์ข์ํ๋ ๊ฒ์ for ๋ฐ #define์ ๋๋ค.
#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT x == ex[i] && y == ey[i] && pos ==
for (int i = 0; i <= n; i++)
{
if (i <= diff)
{
if (Mdm) ehp[i]-=2 ; // ะตัะปะธ ะฑะพะฝัั "ะผะฐััะพะฒัะน ััะพะฝ" ะฒะบะปััะตะฝ
epos[i] = 0;
if (ex[i] < x+5 && ex[i] > x-5 &&
ey[i] < y+5 && ey[i] > y-5 )
{
edel(i); // ััะฝะบัะธั ะฟะตัะตะฟะธััะฒะฐััะฐั ะฟัะตะดัะดััะตะต ะฟะพะปะพะถะตะฝะธะต ะฟัะพัะธะฒะฝะธะบะฐ
if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
}
for (int j = 0; j <= n; j++) // ััะพะปะบะฝะพะฒะตะฝะธะต ะผะพะฑะฐ ัะพ ััะตะฝะบะฐะผะธ
while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
{
if (epos[i] == 1) ex[i]-- ; else
if (epos[i] == 2) ex[i]++ ; else
if (epos[i] == 3) ey[i]-- ; else
if (epos[i] == 4) ey[i]++ ;
}
if (x == ex[i] && y == ey[i]) // "ะฑะธัะฒะฐ"
{
if (ehp[i] > 1)
{
ehp[i] -= dm;
(edm[i] < armor) ?
hp -= 0 :
hp -= edm[i]-armor;
} else {
ex[i] = ey[i] = -1;
xp += exp[i];
ehp[i] = 12;
}
}
if (!ght) // ะตัะปะธ ะฝะต ะฟัะธะทัะฐะบ ะฟัะพะฒะตัััั ััะพะปะบะฝะพะฒะตะฝะธะต ะธะณัะพะบะฐ ั ะฒัะฐะณะฐะผะธ
{
if (HIT 1) y++ ;else
if (HIT 2) x-- ;else
if (HIT 3) y-- ;else
if (HIT 4) x++ ;
}
}
if (!ght) // ัะพ ะถะต, ะฝะพ ัะพ ััะตะฝะฐะผะธ
{
TOUCH 1 I y++ J
TOUCH 2 I x-- J
TOUCH 3 I y-- J
TOUCH 4 ) x++ ;
}
}
5.๋ฉ๋ด
์ฐ๋ฆฌ๋ ๋จ์ํ ๋ฉ๋ด๋ฅผ ํ์ํ๊ณ ํญ๋ชฉ์ ๋ฒํธ๋ฅผ ๋งค๊ธฐ๊ณ getkey()๋ฅผ ์ฌ์ฉํ์ฌ ํ๋ ์ด์ด์ ์ ํ์ ์ฒ๋ฆฌํฉ๋๋ค. ์บ๋ฆญํฐ์ ์ํ ํ์์ค์ ์์ฑํ๊ณ , ๋ ๋ฒจ๋ง ๋ฉ๋ด๋ฅผ ๊ตฌํํ๊ณ , ๋ฐฐ๊ฒฝ ์คํ ๋ฆฌ๋ฅผ ์์ฑํ๋ฉด ์์ "ํ์ธตํ "๋ผ๋ ๊ฒฐ๊ณผ๊ฐ ๋์ต๋๋ค.
๊ฒฐ๋ก
์ด๊ฒ์ ์ด๋ฐ ๊ฒ์ ๋๋ค. ๋น์ ์ ๊ทธ๊ฒ์ ์ฌ์ํ ์ ์์ต๋๋ค , ์์ถ์ ํ๊ณ ๋ค์๊ณผ ๊ฐ์ด ์คํํฉ๋๋ค.
$ sudo chmod +x Subsoil-1.0/Subsoil$ Subsoil-1.0/Subsoil, ๋๋ ๋ง์นจ๋ด ์๊ฐ์ ๋ฐ์ ์์ ์ด ์ข์ํ๋ ๋ชจํ์ ์ง์ ์์ฑํ์ญ์์ค. ๋ฏธ๋ฆฌ ๊ฒฝ๊ณ ํฉ๋๋ค. ๋ด ๊ฒ์์ ์ฝ์ง ์์ต๋๋ค!
์ฐ๊ฒฐ
, .
์ถ์ฒ : habr.com
