๋น„๋””์˜ค: Quixel์€ ๋ ˆ์ด ํŠธ๋ ˆ์ด์‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ Unreal Engine 2์—์„œ Silent Hill 4์˜ ํ™”์žฅ์‹ค ์žฅ๋ฉด์„ ์žฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.

Quixel ์•„ํŠธ ๋””๋ ‰ํ„ฐ Wiktor Ohman์€ Unreal Engine 4๋กœ ์žฌํ˜„๋œ Silent Hill 2์˜ ํ•œ ์žฅ๋ฉด์˜ ์ธ์ƒ์ ์ธ ์ด๋ฏธ์ง€๋ฅผ ๊ณต์œ ํ–ˆ์Šต๋‹ˆ๋‹ค. ํฅ๋ฏธ๋กญ๊ฒŒ๋„ ์ €์ž๋Š” ์‹ค์‹œ๊ฐ„ ๋ ˆ์ด ํŠธ๋ ˆ์ด์‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ ์šฐ์šธํ•œ ํ™”์žฅ์‹ค์— ๋”์šฑ ํ™œ๊ธฐ๋ฅผ ๋ถˆ์–ด๋„ฃ์—ˆ์Šต๋‹ˆ๋‹ค. ์ด ํ”„๋กœ์ ํŠธ๋Š” Silent Hill 2์˜ ์ฐจ์„ธ๋Œ€ ๋ฆฌ๋ฉ”์ดํฌ๊ฐ€ ์–ด๋–ค ๋ชจ์Šต์ผ์ง€ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค.

๋น„๋””์˜ค: Quixel์€ ๋ ˆ์ด ํŠธ๋ ˆ์ด์‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ Unreal Engine 2์—์„œ Silent Hill 4์˜ ํ™”์žฅ์‹ค ์žฅ๋ฉด์„ ์žฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.

๋น„๋””์˜ค: Quixel์€ ๋ ˆ์ด ํŠธ๋ ˆ์ด์‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ Unreal Engine 2์—์„œ Silent Hill 4์˜ ํ™”์žฅ์‹ค ์žฅ๋ฉด์„ ์žฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.

Victor Okhman์€ Quixel Megascans ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ ๋””์ง€ํ„ธ ๋ฆฌ์†Œ์Šค๋ฅผ ์‚ฌ์šฉํ–ˆ๋Š”๋ฐ, ์ด๋Š” ์ด ์žฌ๊ตฌ์„ฑ์— ์ˆ˜๋ฐ˜๋˜๋Š” ๋›ฐ์–ด๋‚œ ํ…์Šค์ฒ˜์™€ ๋ชจ๋ธ์—์„œ ํ™•์‹คํžˆ ๋“œ๋Ÿฌ๋‚ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ ์•„ํ‹ฐ์ŠคํŠธ๋Š” ๊ด‘์„  ์ถ”์ ์„ ์‚ฌ์šฉํ•˜์—ฌ ์กฐ๋ช…์„ ๋ณด๋‹ค ์ •ํ™•ํ•˜๊ฒŒ ๊ณ„์‚ฐํ•  ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์‚ฌ์‹ค์ ์ธ ๋ฐ˜์‚ฌ๋ฅผ ์ƒ์„ฑํ–ˆ์Šต๋‹ˆ๋‹ค.

๋น„๋””์˜ค: Quixel์€ ๋ ˆ์ด ํŠธ๋ ˆ์ด์‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ Unreal Engine 2์—์„œ Silent Hill 4์˜ ํ™”์žฅ์‹ค ์žฅ๋ฉด์„ ์žฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.

๋ถˆํ–‰ํ•˜๊ฒŒ๋„ Konami๋Š” ์ปฌํŠธ ํ˜ธ๋Ÿฌ ๊ฒŒ์ž„ Silent Hill 2๋ฅผ ์žฌ๋ถ€ํŒ…ํ•  ๊ณ„ํš์ด ์—†์œผ๋ฏ€๋กœ ๊ฐ€๊นŒ์šด ๋ฏธ๋ž˜์— ์ด๋Ÿฌํ•œ ๋ฆฌ๋ฉ”์ดํฌ๋ฅผ ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋ผ๊ณ  ๊ธฐ๋Œ€ํ•˜์ง€ ๋งˆ์‹ญ์‹œ์˜ค. ๊ทธ๋Ÿฌ๋‚˜ ์•„ํ‹ฐ์ŠคํŠธ๋“ค์ด ๊ณ ์ „์ ์ธ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ์š”์†Œ๋ฅผ ํ˜„๋Œ€ ์—”์ง„์—์„œ ์–ด๋–ป๊ฒŒ ์žฌํ˜„ํ•˜๋Š”์ง€ ๋ณด๋Š” ๊ฒƒ์€ ์ •๋ง ํฅ๋ฏธ๋กญ์Šต๋‹ˆ๋‹ค.

๋น„๋””์˜ค: Quixel์€ ๋ ˆ์ด ํŠธ๋ ˆ์ด์‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ Unreal Engine 2์—์„œ Silent Hill 4์˜ ํ™”์žฅ์‹ค ์žฅ๋ฉด์„ ์žฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.

์œ„์˜ ์Šคํฌ๋ฆฐ์ƒท ์™ธ์—๋„ ์ €์ž๋Š” ์–ธ๋ฆฌ์–ผ ์—”์ง„ 4์—์„œ ์žฅ๋ฉด์„ ๋งŒ๋“œ๋Š” ๊ณผ์ •์„ ์ž์„ธํžˆ ๋ณด์—ฌ์ฃผ๋Š” ๋น„๋””์˜ค๋„ ๊ณต๊ฐœํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ด€์‹ฌ ์žˆ๋Š” ๋ถ„๋“ค์€ GDC 2019์—์„œ ์„ ๋ณด์ธ ์˜์ƒ์„ ์‚ดํŽด๋ณด์…”๋„ ์ข‹์Šต๋‹ˆ๋‹ค. Quixel์˜ ๋‹จํŽธ ์˜ํ™” Rebirth, ์—ญ์‹œ Unreal Engine์—์„œ ์ œ์ž‘๋˜์—ˆ์ง€๋งŒ Ray Tracing์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š๊ณ  ํฌํ† ๋ฆฌ์–ผ๋ฆฌ์ฆ˜์„ ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค.



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