{"id":35976,"date":"2019-10-31T22:08:54","date_gmt":"2019-10-31T19:08:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/nastolnaya-rolevaya-taktika\/"},"modified":"2019-10-31T22:08:54","modified_gmt":"2019-10-31T19:08:54","slug":"nastolnaya-rolevaya-taktika","status":"publish","type":"post","link":"https:\/\/prohoster.info\/lv\/blog\/news\/nastolnaya-rolevaya-taktika","title":{"rendered":"Galda lomu taktika","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Labdien.<\/p>\n<p>\u0160odien run\u0101sim par galda lomu sist\u0113mu, kuru izstr\u0101d\u0101j\u0101m pa\u0161i, iedvesmojoties gan no konso\u013cu austrumu sp\u0113l\u0113m, gan no iepaz\u012b\u0161an\u0101s ar rietumu galda lomu mil\u017eiem. P\u0113d\u0113jie tuvum\u0101 izr\u0101d\u012bj\u0101s ne tik pasakaini, k\u0101 cer\u0113ts \u2014 noteikumi ir apgr\u016btino\u0161i, varo\u0146i un priek\u0161meti nedaudz sterili, un tas viss ir p\u0101rpild\u012bts ar gr\u0101matved\u012bbu. <br \/>\nT\u0101p\u0113c k\u0101p\u0113c gan neuzrakst\u012bt kaut ko savu? Ar Zodiaka z\u012bm\u0113m un Eido\u013ciem. Aptuveni t\u0101 viss s\u0101k\u0101s. Apm\u0113ram piecus-se\u0161us gadus aizg\u0101ja, lai no vair\u0101k\u0101m nesavienot\u0101m lap\u0101m ideja izveidotos 256 lapu gr\u0101mat\u0101.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/62894de0dbf35fc859d8de5dccdb5ece.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n\u00abMonstrobojs\u00bb \u2014 lomu sp\u0113le, kas velt\u012bta pasakainiem fantastiskiem taktiskajiem c\u012b\u0146\u0101m. \u0160eit varo\u0146i ieg\u016bst jaunas kaujas zin\u0101\u0161anas no sava iero\u010da, monstiem ir sava \u00abm\u0101ksl\u012bg\u0101 intelekta\u00bb sist\u0113ma, un pieredzes ieg\u016b\u0161ana tiek aizvietota ar sasniegumu sist\u0113mu.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nBet par visu p\u0113c k\u0101rtas. Visp\u0101r\u0113js skat\u012bjums uz lomu sp\u0113l\u0113m k\u0101 fenomenu veidoj\u0101s man kaut kur 90. gados, p\u0113c izlas\u012btas lieliskas apskata raksta vien\u0101 no \u00abDatoru sp\u0113\u013cu enciklop\u0113dijas\u00bb s\u0113jumiem. \u0160is raksts sauc\u0101s \u00abPar lomu sp\u0113l\u0113m\u00bb, un taj\u0101 tika aprakst\u012bta gan galda lomu pieredzes specifika, gan neskait\u0101mi datori\u0101 lomu sp\u0113\u013cu piem\u0113ri, kas p\u0101r\u0146\u0113mu\u0161i atmosf\u0113ru un kolor\u012btu no galda visumiem. Atsevi\u0161\u0137i tika uzsv\u0113rts apst\u0101klis, ka galda lomu sp\u0113les nav par sacens\u012bbu \u00abkur\u0161 uzvar\u0113ja\u00bb un nevis par \u00abaudzin\u0101\u0161anu\u00bb pasnieg\u0161anas meistara lomu sp\u0113\u013cu dal\u012bbniekiem, bet gan par kop\u012bgu rado\u0161umu un izklaid\u0113jo\u0161u laika pavad\u012b\u0161anu visiem.<\/p>\n<blockquote><p>Sp\u0113les meistars: St\u0101vot uz tilta, ku\u0123ojot Ziemassv\u0113tku \u201eP\u0161eso\u201d, saules elfs Sigmars skat\u012bj\u0101s uz tuvojo\u0161os miglu. J\u0101, kaut kur \u0161eit noteikti vajadz\u0113ja atrasties tiem retajiem monstriem, kas b\u016bs nepiecie\u0161ami eksperiment\u0101. Vi\u0146\u0161 iestiepa plaukstu vad\u012bbas p\u0113rle ku\u0123a, lai kori\u0123\u0113tu kursu, un glieme\u017ev\u0101ka ku\u0123is paklaus\u012bgi nov\u0113rs\u0101s, apsteidzot asu klints virsotni. Beidzot migl\u0101 par\u0101d\u012bj\u0101s atvere, un \u201eP\u0161eso\u201d dev\u0101s taj\u0101. Glieme\u017ev\u0101ka ku\u0123is nolaida sevi uz neliela akme\u0146aina izsistuma, jaud\u012bgo l\u012bniju gaismas uz t\u0101 korpusa da\u013c\u0113ji izdeg\u0101s, p\u0101rejot gaid\u012b\u0161anas re\u017e\u012bm\u0101. P\u0101r desmit min\u016b\u0161u apak\u0161\u0113j\u0101 da\u013ca glieme\u017ev\u0101ka klik\u0161\u0137in\u0101ja un izvirz\u012bj\u0101s uz leju. No ku\u0123a v\u0113dera uz akme\u0146aino izsistumu izn\u0101ca elfs, meitenes-s\u0113ne un goblins... Lai gan n\u0113, lai paliek tikai elfs un goblins. T\u0101, d\u0101mas un kungi, j\u016bs atrodaties Miglas Cietum\u0101!<\/p>\n<p>Intrigante: Apst\u0101jieties, apst\u0101jieties! Bet kas ar s\u0113\u0146u meiteni?<\/p>\n<p>Sp\u0113les meistars: M\u0113s s\u0101ksim ar \u0161iem diviem varo\u0146iem, un tad redz\u0113sim.<\/p>\n<p>Noteikumu zin\u0101t\u0101js: Tev j\u0101pasaka, ka aizmirs\u0101 uzrakst\u012bt vi\u0146as parametrus.<\/p>\n<p>Sp\u0113les meistars: * skarbi * Varb\u016bt es vienk\u0101r\u0161i nol\u0113mu, ka vi\u0146a ir p\u0101r\u0101k laba, lai dotu jums?\n<\/p><\/blockquote>\n<p> Kaut kur nulles gados es veidoju da\u017e\u0101das mazas galda sp\u0113les, lai b\u016btu, ar ko sp\u0113l\u0113t ar draugiem, paral\u0113li iegrimu br\u012bni\u0161\u0137\u012bgaj\u0101 konsol\u0113m ekskluz\u012bvo sp\u0113\u013cu pasaul\u0113 (neizdz\u0113\u0161am\u0101 pirm\u0101 PlayStation), atradu pils\u0113tas karti Magic: The Gathering klubu (taj\u0101 laik\u0101 tie\u0161i izn\u0101ca kolor\u012bt\u0101 Kamigawa, pamaz\u0101m beidz\u0101s varenais Mirrodin bloks, bet k\u0101rtis v\u0113l netika druk\u0101tas krievu valod\u0101) un... visfinally pievienojos galda lomu sp\u0113l\u0113m, atrodot sp\u0113les komp\u0101niju un praktiz\u0113jo\u0161u meistaru.<\/p>\n<p>Kad m\u0113s uzsp\u0113l\u0113jam pietiekami daudz piedz\u012bvojumu, at\u0161\u0137ir\u012bba starp gaid\u012bto un sa\u0146emto s\u0101k izskat\u012bties arvien skaidr\u0101ka. Pati sist\u0113ma izr\u0101d\u012bj\u0101s p\u0101rslogota ar p\u0101r\u0101k lielu matem\u0101tiku, bija past\u0101v\u012bgi saj\u016bta, ka tiek nep\u0101rtraukti p\u0101rbaud\u012btas ierobe\u017eota vari\u0101ciju kopas, katrs varonis ar neoptim\u0101lajiem parametriem tika uzskat\u012bts par nevajadz\u012bgu, bie\u017ei vien interesant\u0101k\u0101 un bag\u0101t\u0101k\u0101 sp\u0113les da\u013ca k\u013cuva... sagatavo\u0161an\u0101s - pats varo\u0146a izveides posms.<\/p>\n<p>Protams, ir v\u0113rts at\u0161\u0137irt visus atsevi\u0161\u0137os elementus un to ietekmi uz notieko\u0161o. J\u0101, sp\u0113l\u0113t\u0101ji var attiekties pret notikumiem p\u0101r\u0101k virspus\u0113ji, un viet\u0101, lai rad\u012btu spilgtus t\u0113lus, vi\u0146i kl\u012bst pa sp\u0113\u013cu pasauli k\u0101 pel\u0113ki bezdz\u012bv\u012bbas plankumi, l\u012bdz\u012bgi k\u0101 roboti, kas piesprausti pie v\u0113rt\u012bg\u0101m liet\u0101m vai m\u0113r\u0137iem, caur kuriem var izmantot sp\u0113jas. J\u0101, meistars var \u013caunpr\u0101t\u012bgi izmantot savu st\u0101vokli, m\u0113\u0123inot piespiest sp\u0113l\u0113t\u0101jus iet pa si\u017eeta slied\u0113m, izn\u012bcinot atmosf\u0113ru. Bet ar\u012b pa\u0161ai sist\u0113mai ir liela noz\u012bme. No t\u0101, k\u0101 t\u0101 ir uzb\u016bv\u0113ta. Tie\u0161i \u0161is moments bie\u017ei paliek \u201eaizkadr\u0101\u201d, jo viens no galvenajiem nosl\u0113pumiem galda sp\u0113l\u0113s ir tas, ka, t\u0101 vai cit\u0101di, prieku var g\u016bt no katras sp\u0113les sist\u0113mas, ja dal\u012bbniekiem ir pietiekams interes\u0113jo\u0161ais l\u012bmenis.<\/p>\n<p>Dabiski, ne visas sist\u0113mas var un b\u016btu j\u0101veido viegli. Da\u017eas no t\u0101m tie\u0161i attiec\u0101s uz satura daudzveid\u012bbu, uz sare\u017e\u0123\u012bta noteikumu sist\u0113mas, kas saist\u012bta vienot\u0101 vilt\u012bg\u0101 meh\u0101nism\u0101, un uz izp\u0113ti visos \u0161ajos s\u012bkumos. Un mazliet gr\u0101matved\u012bbas nekait\u0113s, un tabulas noder\u0113s, un no matem\u0101tikas laikam neizb\u0113gs, bet viss ir pie\u013caujams sapr\u0101t\u012bg\u0101s robe\u017e\u0101s.<\/p>\n<p>T\u0101 nu izn\u0101ca, ka m\u016bsu piedz\u012bvojumi da\u017ereiz izveidoj\u0101s pat interesanti, person\u0101\u017ei izn\u0101ca labi un grupa str\u0101d\u0101ja saska\u0146oti \u2014 pateicoties meistara un sp\u0113l\u0113t\u0101ju centieniem, izdev\u0101s apiet asos sist\u0113mas st\u016brus.<\/p>\n<p>Man vienk\u0101r\u0161i grib\u0113j\u0101s izveidot savu sist\u0113mu, jo pak\u0101peniski veidoj\u0101s redz\u0113jums par to, ko es v\u0113l\u0113tos no t\u0101s sa\u0146emt. Un vispirms es v\u0113l\u0113jos sekojo\u0161o \u2014 pasakainu atmosf\u0113ru (vai ar\u012b fantastisku, sirre\u0101lu), da\u017e\u0101dus aktierus ar da\u017e\u0101du sp\u0113ku l\u012bmeni (kas bie\u017ei notiek filmu un gr\u0101matu si\u017eetos), vienk\u0101r\u0161u, bet dzi\u013cu taktisko sast\u0101vda\u013cu, br\u012bvu rado\u0161u t\u0113lu att\u012bst\u012bbu, unik\u0101lus sp\u0113\u013cu priek\u0161metus, ce\u013cojumus starp pasaul\u0113m.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/db2842897cbe40dcc62d4996be68e0d0.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/Monsterslayer_free.pdf\">Pa\u0161u gr\u0101matu var br\u012bvi izlas\u012bt \u0161eit<\/a><\/noindex>, bet zem\u0101k es izskat\u012b\u0161u galvenos punktus.<\/p>\n<h3>Sp\u0113les pasaule<\/h3>\n<p>\nPasakain\u0101 pasaule \u201eMonstroboj\u0101\u201d dz\u012bvo p\u0113c \u012bpa\u0161iem likumiem, kas at\u0161\u0137iras no tiem, kas darbojas realit\u0101t\u0113. \u0160ejienes iedz\u012bvot\u0101jus nemaz neaizkaitina nepiecie\u0161am\u012bba bie\u017ei piedal\u012bties c\u012b\u0146\u0101s ar me\u017eon\u012bgajiem monstriem, kas radu\u0161ies haotiskaj\u0101 ma\u0123isko elementu sp\u0113l\u0113.<\/p>\n<p>Katrs rad\u012bjums \u0161eit ir apvelt\u012bts ar sl\u0113pto pirmavotu, <b>irrac\u012b<\/b>. Tas ir rad\u012bjuma iek\u0161\u0113jais kodols, kas sast\u0101v no savstarp\u0113ji saist\u012bt\u0101m burvju ener\u0123ijas da\u013ci\u0146\u0101m. \u0160\u0101das da\u013ci\u0146as, ko sauc par Sf\u0113r\u0101m, sastopamas ar\u012b br\u012bv\u0101 form\u0101. T\u0101s, l\u012bdz\u012bgi laukiem, ri\u0146\u0137o ap da\u017e\u0101diem objektiem un rad\u012bjumiem, var main\u012bt \u012bpa\u0161nieku un izmantot materi\u0101lu priek\u0161metu rad\u012b\u0161anai.<\/p>\n<p>Savu irrac\u012b varonis uztver k\u0101 \u012bpa\u0161u saj\u016btu gammu, ieg\u016bstot zin\u0101\u0161anas par da\u017eiem sp\u0113\u013cu meh\u0101nikas parametriem. Piem\u0113ram, par to, ka vi\u0146am ir noteikts vesel\u012bbas daudzums. P\u0101r\u0113jos parametrus varonis uztver k\u0101 ac\u012bmredzamas likumsakar\u012bbas, kuras ir gr\u016bti izteikt v\u0101rdos. Ir ar\u012b t\u0101di parametri, par kuru esam\u012bbu varonis visp\u0101r nenojau\u0161: piem\u0113ram, raksturojumi (L\u012bgums, \u0136ermenis, Pr\u0101ts un Intu\u012bcija). Sp\u0113l\u0113t\u0101jam visus r\u0101d\u012bt\u0101jus un terminus protams, ir zin\u0101mi, bet galvenais princips, p\u0113c kura vi\u0146\u0161 vada savas izv\u0113les, ir \u0161\u0101ds: t\u0113ls nav kopija sp\u0113l\u0113t\u0101jam, tas ir \u012bsta dz\u012bva person\u012bba ar saviem mot\u012bviem un skat\u012bjumu uz apk\u0101rt\u0113jo pasauli.<\/p>\n<p>J\u0101atz\u012bm\u0113, ka c\u012b\u0146u laik\u0101 varo\u0146i visbie\u017e\u0101k necie\u0161 fiziskus ievainojumus, jo ienaidnieku uzbrukumi neatst\u0101j p\u0113das k\u0101 skr\u0101p\u0113jumus vai sasitumus, bet gan boj\u0101 vesel\u012bbu un citus parametrus. T\u0101d\u0113j\u0101di viss, ar ko varoni uzbrukum\u0101 uzbr\u016bk \u2014 zobena asmens, nagi, \u0161\u0101viens, burvju l\u0101di\u0146\u0161 \u2014 ietekm\u0113s irrac\u012b konfigur\u0101ciju, nevis materi\u0101lo apvalku. Ieg\u016bt da\u017e\u0101da veida fiziskus ievainojumus un st\u0101vok\u013cus tom\u0113r ir iesp\u0113jams, bet ne taktisk\u0101s c\u012b\u0146as laik\u0101.<\/p>\n<p>Sp\u0113les pasaul\u0113 person\u0101\u017eam visvair\u0101k j\u0101baid\u0101s no div\u0101m liet\u0101m: si\u017eeta n\u0101ves un irrac\u012b sabrukuma. Pirmais gad\u012bjums ietver varo\u0146a n\u0101vi da\u017e\u0101du apst\u0101k\u013cu d\u0113\u013c: n\u0101v\u0113jo\u0161as slim\u012bbas izn\u0101kums, let\u0101ls ievainojums, uzkr\u0101tie ievainojumi, gal\u012bgas pr\u0101ta zuduma un t\u0101 t\u0101l\u0101k. Otrais gad\u012bjums notiek tad, kad varo\u0146a vesel\u012bba ir samazin\u0101jusies zem m\u012bnus pieciem (-5): tad vi\u0146a irrac\u012b k\u013c\u016bst tik nestabila, ka tiek izn\u012bcin\u0101tas saites starp burvju da\u013ci\u0146\u0101m.<\/p>\n<p>Kop\u0161 seniem laikiem burvju pasaules iedz\u012bvot\u0101ji ir iem\u0101c\u012bju\u0161ies rad\u012bt iero\u010dus un ekip\u0113jumu, kas paredz\u0113ts tikai c\u012b\u0146\u0101m. \u0160iem priek\u0161metiem ir at\u0161\u0137ir\u012bgs efektivit\u0101tes l\u012bmenis un diezgan stingri lieto\u0161anas noteikumi. Turkl\u0101t past\u0101v\u012bgi tiek izdom\u0101ti jauni unik\u0101li veidi, k\u0101 ietekm\u0113t ienaidniekus ar sav\u0101m darb\u012bb\u0101m.<\/p>\n<p>Papildus galvenajai pasakainajai pasaulei tiek piemin\u0113ta ar\u012b cita, tum\u0161a.<\/p>\n<h3>Si\u017eeta mezgli<\/h3>\n<p>\nSist\u0113m\u0101 \"Monstro-boys\" ir elast\u012bgs iestat\u012bjums, kas sast\u0101v no visp\u0101r\u0113ja pasaules apraksta un da\u017e\u0101m t\u0101s atsevi\u0161\u0137\u0101m da\u013c\u0101m, t\u0101 sauktajiem Mezgl\u0113m, kurus iepriek\u0161 nav savienojusi k\u0101da kop\u0113ja karte. Gr\u0101m\u0101t\u0101 ir t\u0101di Mezgli k\u0101 pasaku pils\u0113ta \u016bdenskritumu (Utada), p\u016b\u0137u j\u0101tnieku ciemats (Zaskans), atjaunotas sen\u0101 pils drupas tuksnes\u012b (Jaunais Asgards), nosl\u0113pumain\u0101 pils me\u017e\u0101 (Matorika) un citi. <\/p>\n<p>\u0160\u0101da strukt\u016bra \u013cauj iek\u013caut \u0161aj\u0101 sp\u0113\u013cu pasaul\u0113 jebk\u0101dus citus elementus un lok\u0101cijas, piem\u0113ram, iem\u012b\u013cotas vietas no da\u017e\u0101d\u0101m gr\u0101mat\u0101m un film\u0101m. Tas noz\u012bm\u0113, ka pati sp\u0113\u013cu pasaule tiek veidota dal\u012bbnieku proces\u0101 vi\u0146u person\u012bg\u0101 piedz\u012bvojuma laik\u0101, t\u0101 nav stingri noteikta. Mezgli ir k\u0101 br\u012bva ener\u0123ija sp\u0113les meistara rok\u0101s, kas v\u0113l nav p\u0101rv\u0113rtusies mat\u0113rij\u0101. Si\u017eeta gaita p\u0101rv\u0113r\u0161 Mezglus no br\u012bva st\u0101vok\u013ca par saist\u012btiem, materi\u0101liem.<\/p>\n<blockquote><p>Izp\u0113t\u012bt\u0101js: *nepaciet\u012bgi* Nu k\u0101 tad t\u0101l\u0101k? Ierad\u0101mies, un?<\/p>\n<p>Sp\u0113les meistars: Paties\u012bb\u0101 izp\u0113tiet t\u0113lus. Kur\u0161 ir elfs, kur\u0161 goblins?<\/p>\n<p>Intrigante: Es pa\u0146emtu s\u0113ni, bet tu man to ned\u0101ji!<\/p>\n<p>Sp\u0113les meistars: V\u0113l\u0101k b\u016bs v\u0113l t\u0113li. Jums pagaid\u0101m j\u0101par\u0101da c\u012b\u0146as pamati.<\/p>\n<p>Takt\u0113ks: Aha, c\u012b\u0146as! Ko m\u016bsu goblins m\u0101k?<\/p>\n<p>Sp\u0113les meistars: Goblins m\u0101k mest bumbas. Un gran\u0101tas. Ja tu atrad\u012bsi gran\u0101tu koku.<\/p>\n<p>Takt\u0113ks. O, \u0146emu vi\u0146u.<\/p>\n<p>Izp\u0113t\u012bt\u0101js: *apskatot grupu* Es tad esmu elfs, ja nevienam iebildumu nav.<\/p>\n<p>Intrigante: J\u0101, l\u016bdzu.<\/p>\n<p>Sp\u0113les meistars: Labi. Starp citu, vi\u0146am ir \u013coti interesanta pag\u0101tne.\n<\/p><\/blockquote>\n<h3>Biogr\u0101fija un Raksturojumi<\/h3>\n<p>\nBiogr\u0101fija ir da\u017ei v\u0101rdi\/teikumi par varo\u0146a b\u016bt\u012bbu. Piem\u0113ram: \u201eelfs\u201d, \u201eragana\u201d, \u201espirgts p\u016b\u0137is\u201d, \u201euguns burvis ar prot\u0113zi viet\u0101 rokas\u201d, \u201edru\u012bds no Zaru me\u017ea\u201d, \u201etirgot\u0101js, aizdom\u012bga izskata\u201d, \u201ekaraliskais s\u016bt\u0146s\u201d, \u201eorku kal\u0113js, nol\u0101d\u0113ts\u201d, \u201enekromanta m\u0101ceklis\u201d, \u201eparupj\u0161 jaunietis-paladins\u201d, \u201eviendienas aizv\u0113j\u0161 ar savu nedz\u012bvo suni\u201d un t\u0101 t\u0101l\u0101k.<br \/>\n\u0160is parametrs ietver visas svar\u012bg\u0101s zi\u0146as par pa\u0161u varoni, vi\u0146a st\u0101vokli, nor\u0101da uz iesp\u0113jamiem varo\u0146a att\u012bst\u012bbas virzieniem.<\/p>\n<p>Raksturojumi ir varo\u0146a pan\u0101kumu pak\u0101pe da\u017e\u0101d\u0101s konkr\u0113t\u0101s darb\u012bb\u0101s, vi\u0146a iek\u0161\u0113j\u0101s dabas saikne ar katru no 4 pamatstihij\u0101m. Ja varonis veic k\u0101du si\u017eeta darb\u012bbu vai piedz\u012bvo k\u0101du si\u017eeta ietekmi, var b\u016bt nepiecie\u0161amas atbilsto\u0161o Raksturojumu p\u0101rbaudes.<\/p>\n<p><b>Laba veikl\u012bba<\/b> (uguns elast\u012bba)<br \/>\n<b>\u0136ermenis<\/b> (zemes stingr\u012bba)<br \/>\n<b>Pr\u0101ts<\/b> (gaisa zi\u0146k\u0101r\u012bba)<br \/>\n<b>Intu\u012bcija<\/b> (\u016bdens nosl\u0113pumain\u012bba)<\/p>\n<p>Katram varonim ir priek\u0161stats par savu Biogr\u0101fiju, bet vi\u0146\u0161 piln\u012bb\u0101 neapzin\u0101s, ka uz vi\u0146a darb\u012bbu veiksm\u012bgumu ietekm\u0113 Raksturojumi (Raksturojuma apm\u0113rs neietekm\u0113 ne varo\u0146a izskatu, ne sp\u0113ku, ne masu, ne pr\u0101tu). <\/p>\n<p><i>Piem\u0113ram: varonim biogr\u0101fija ir \u00abtehnomantijas profesors\u00bb, un vi\u0146a Pr\u0101ts ir &#171;-2&#187;. Zems pr\u0101ta v\u0113rt\u0113jums nenoz\u012bm\u0113, ka varonis ir mu\u013c\u0137\u012bgs. Vi\u0146\u0161 labi saprot tehnomantiskos instrumentus un teorijas, k\u0101 ar\u012b visu, kas var attiekties uz \u0161o zin\u0101\u0161anu jomu. Pr\u0101ts &#171;-2&#187; noz\u012bm\u0113 tikai to, ka jaut\u0101jumos, kuri prasa Pr\u0101tu, bet nav saist\u012bti ar vi\u0146a ce\u013cu, tehnomantiju, vi\u0146\u0161 b\u016bs neveiksm\u012bgs.<\/i><\/p>\n<p>Varo\u0146a dz\u012bve ir atkar\u012bga no tic\u012bbas sev un person\u012bg\u0101m amb\u012bcij\u0101m. Vi\u0146\u0161 nevar sal\u012bdzin\u0101t savus sasniegumus ar citu absol\u016bt\u0101m skal\u0101m, nov\u0113rt\u0113jot savas kvalit\u0101tes, vi\u0146\u0161 ir diezgan subjekt\u012bvs. Vienus neaptur neveiksmes, bet citi maldina sevi, apglab\u0101jot patieso talantu zem\u0113.<\/p>\n<p>\u0160aj\u0101 nezi\u0146\u0101 sl\u0113pjas \u012bpa\u0161a pievilc\u012bba: p\u0101rliec\u012bba par ko tie\u0161\u0101m p\u0101rv\u0113r\u0161 iedom\u0101to par ac\u012bmredzamu \u2014 veicot da\u017e\u0101das darb\u012bbas, varonis t\u0101d\u0113j\u0101di pelna Biogr\u0101fiju. Katrs konkr\u0113tais Biogr\u0101fija, savuk\u0101rt, palielina to darb\u012bbu veiksm\u012bgumu, kas ar to saist\u012btas.<\/p>\n<p><i>Piem\u0113ram, ja varonis ir \u00abdru\u012bds\u00bb, tad vi\u0146\u0161 visbie\u017e\u0101k sp\u0113s bez ska\u0146as doties cauri me\u017eam. Un, ja meistars nolems noteikt p\u0101rbaudi par L\u012bgumu nerun\u0101\u0161anai, tad t\u0101s gr\u016bt\u012bbas pak\u0101pe \u00abdru\u012bdam\u00bb neb\u016bs augsta. <\/i><\/p>\n<blockquote><p>Sp\u0113les meistars: Turpin\u0101m. Tikko att\u0101lin\u0101ju\u0161ies no ku\u0123a, Zigmar un Otto sastapa grupu met\u0101la golema, kuru izskats atg\u0101din\u0101ja dz\u012bvotsp\u0113j\u012bgus bru\u0146as. Apk\u0101rt katram no \u0161iem d\u012bvainajiem rad\u012bjumiem virmoja migla, caurpl\u016bstot caur met\u0101la \u0161uv\u0113m. Viens no golemiem vilka l\u012bdzi pretojo\u0161os tum\u0161o mati\u0146u p\u016bku, cits bija pie\u0137\u0113ries pie d\u012bvaina, p\u016bkaina rad\u012bjuma ar sarkaniem, it k\u0101 apgrauztiem s\u0101niem. P\u0101r\u0113j\u0101s bru\u0146as, ieraudz\u012bju\u0161as tuvojo\u0161os elfus un goblinus, met\u0101s uz vi\u0146iem...<\/p>\n<p>Taktika: Es pie\u013cauju, lai apskautu?<\/p>\n<p>Sp\u0113les meistars: Slikt\u0101k. Mest kauli\u0146u... Lai gan, l\u012bdz kam\u0113r m\u0113s nenoslogojam mes\u0161anu. Pirmais kust\u0113sies elves, p\u0113c tam goblins.\n<\/p><\/blockquote>\n<p> <img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/312f003794b58781571762d4313a3b68.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Pat tad, kad nav miniati\u016bru, vienm\u0113r var iztikt ar pieejamiem l\u012bdzek\u013ciem, lai model\u0113tu kaujas situ\u0101ciju \u2014 ar kauli\u0146iem, mar\u0137ieriem, pog\u0101m.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/d256d0f51ce7e31b4a786309786ecadf.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Kadrs no kaujas no prototipa uz Flash.<\/i><\/p>\n<h3>Kaujas<\/h3>\n<p>\n\u0160\u012b galda lomu sp\u0113\u013cu sist\u0113ma paredz, ka bie\u017ei notiks kaujas sadursmes taktiskaj\u0101 re\u017e\u012bm\u0101 starp piedz\u012bvojumu mekl\u0113t\u0101ju grupu un vi\u0146u da\u017e\u0101diem ienaidniekiem. Tas var b\u016bt gan vienk\u0101r\u0161s uzbrukums me\u017eon\u012bg\u0101m rad\u012bb\u0101m, gan c\u012b\u0146a ar viedu pretinieku, negaid\u012btas nodev\u012bbas aina vai joku duel\u012b ar\u0113n\u0101.<\/p>\n<p>Pirms katras n\u0101kam\u0101s c\u012b\u0146as, metot kauli\u0146us, tiek noteikta k\u0101rt\u012bba. Ja divi vai vair\u0101ki varo\u0146i ir guvu\u0161i vien\u0101dus rezult\u0101tus, vi\u0146i sa\u0146ems kop\u012bgu g\u0101jienu ar iesp\u0113ju p\u0113c saviem ieskatiem dal\u012bt un apvienot savas darb\u012bbas.<\/p>\n<p>K\u0101d\u0101 k\u0101rt\u0101 varonis parasti sa\u0146em apm\u0113ram 3 R\u012bc\u012bbas punktus un 1 Kaujas darb\u012bbu. R\u012bc\u012bbas punkti galvenok\u0101rt tiek t\u0113r\u0113ti p\u0101rvieto\u0161anai, pal\u012bguzdevumu izpildei (piem\u0113ram, pre\u010du izmanto\u0161anai vai ekip\u0113juma mai\u0146ai) un kalpo k\u0101 papildu resurss (pastiprinot veikt\u0101s uzbrukumus). Kaujas darb\u012bbas tiek izmantotas da\u017e\u0101d\u0101m uzbr\u016bko\u0161\u0101m pa\u0146\u0113mieniem vai sp\u0113c\u012bgu sp\u0113ju aktiviz\u0101cijai.<\/p>\n<p>Nepiecie\u0161am\u0101s kaujas darb\u012bbas beig\u0101s izn\u012bkst, bet r\u012bc\u012bbas punkti var uzkr\u0101ties da\u017eiem varo\u0146iem k\u0101 degviela \u012bpa\u0161ajiem uzbrukumiem. Jebkuras nestandarta darb\u012bbas varo\u0146iem c\u012b\u0146\u0101 ir iesp\u0113jamas, ja t\u0101s nep\u0101rk\u0101pj situ\u0101ciju \u2014 meistars nosaka, cik un k\u0101dus resursus tas pras\u012bs.<\/p>\n<blockquote><p>Sp\u0113les meistars: Izklied\u0113jot pa mal\u0101m ienaidnieciski noska\u0146otos bru\u0146us, j\u016bs atbr\u012bvojat to laup\u012bjumu. T\u0101 ir meitene ar \u0101rk\u0101rt\u012bgi gar\u0101m, nedaudz kust\u012bg\u0101m matu cirt\u0101m, kas gandr\u012bz piln\u012bb\u0101 sl\u0113pj vi\u0146as fig\u016bru. Kop\u0101 ar vi\u0146u j\u016bs ar zi\u0146k\u0101ri v\u0113ro cits izgl\u0101btais rad\u012bjums \u2014 nedaudz levit\u0113jo\u0161a uz zemes bumba, kas l\u012bdz\u012bga maiz\u012btei, kas smar\u017eo p\u0113c svaigi ceptas maizes. Piev\u0113r\u0161oties pie bru\u0146\u0101m, Otto paman\u012bja, ka tvaika pl\u016bsmu no t\u0101m atst\u0101jas.<\/p>\n<p>Takti\u0137is: Hmm, ko tas var\u0113tu noz\u012bm\u0113t? J\u0101padom\u0101.<\/p>\n<p>Sp\u0113les meistars: Bet tikm\u0113r mums ir jauni varo\u0146i, ko izv\u0113l\u0113ties. T\u0101tad, lemjam, kur\u0161 b\u016bs kur\u0161.<\/p>\n<p>Intrigante: T\u0101, t\u0101. Kas mums te ir? Meitene gr\u016bt\u012bb\u0101s un puf\u012bgs uz k\u0101j\u0101m?<\/p>\n<p>Takti\u0137is: *nosmejoties* Nu tu dod!<\/p>\n<p>P\u0113tnieks: K\u0101ds p\u0101rg\u0101jiens!<\/p>\n<p>Sp\u0113les meistars: *nor\u0101d\u012bdams* Paties\u012bb\u0101 \u0161\u012b ragana nav nek\u0101ds gr\u016bt\u012bb\u0101s non\u0101kus\u012b meitene, k\u0101 tu izteicies. Vi\u0146a ir piln\u012bgi sp\u0113j\u012bga par sevi par\u016bp\u0113ties. Starp citu, papildus \u0161iem diviem j\u016bs varat \u0146emt ar\u012b met\u0101la golemi.\n<\/p><\/blockquote>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/0c71f6bf9f51e59b8918bb1361e6e0f6.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ragana Truan \u2014 viens no sagatavotajiem varo\u0146iem.<\/i><\/p>\n<h3>Varo\u0146u arhetipi<\/h3>\n<p>\nKatram varonim ir noteikts kaujas arhetips. Kopum\u0101 ir \u010detri: \"Burvis\", \"Caurm\u0113r\u0101\", \"C\u012bn\u012bt\u0101js\" un \"Medijs\". Arhetipu nosaukumi ir nosac\u012bti, un pa\u0161i varo\u0146i par tiem nezina (piem\u0113ram, arhetips \"Burvis\" nenoz\u012bm\u0113, ka varonis noteikti ir k\u0101ds burvis p\u0113c Biogr\u0101fijas).<\/p>\n<p>K\u0101 jau iepriek\u0161 teikts, katras b\u016btnes pamatelementam ir noteikta iztur\u012bba: dz\u012bv\u012bbas punktu kr\u0101jums. Bet papildus parastajiem dz\u012bv\u012bbas punktiem varo\u0146iem ir ar\u012b Dv\u0113seles punkti: jo tie ir augst\u0101ki, jo vair\u0101k varonis ir koncentr\u0113jies, veicot da\u017e\u0101das burvju vai ener\u0123ijas darb\u012bbas. Ja varonis zaud\u0113 visus dz\u012bv\u012bbas punktus, vi\u0146\u0161 nokr\u012bt bezsama\u0146\u0101 vai pat mirst. Tom\u0113r, ja vi\u0146\u0161 zaud\u0113 visus Dv\u0113seles punktus, vi\u0146a kaujas efektivit\u0101te strauji samazin\u0101s: varonis nevar izmantot \u012bpa\u0161as pa\u0146\u0113mienus un sv\u0113tos ritu\u0101lus, paliekot vien ar vienk\u0101r\u0161u uzbrukumu ar iero\u010diem vai bez tiem.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/1868c7e1f6cde6ea3b9f24a8dc891c92.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nSavu Gar\u012bg\u0101s vesel\u012bbas varonis, ja v\u0113las, var izt\u0113r\u0113t uz da\u017e\u0101m \u012bpa\u0161\u0101m prasm\u0113m, ta\u010du liel\u0101k\u0101 da\u013ca prasmju un Nosl\u0113pumu izt\u0113r\u0113 citus, viegli atjaunojamus resursus (piem\u0113ram, Burvju punktus). T\u0101p\u0113c liel\u0101kaj\u0101 da\u013c\u0101 gad\u012bjumu lab\u0101k ir saglab\u0101t Gar\u012bgo vesel\u012bbu p\u0113c iesp\u0113jas ilg\u0101k.<\/p>\n<p>Kam\u0113r varonim nav ekip\u0113tas nek\u0101das aizsardz\u012bbas - vi\u0146\u0161 sa\u0146em triecienus uz saviem Vesel\u012bbas punktiem. Bet tikl\u012bdz par\u0101d\u0101s aizsardz\u012bba, tad uz varoni s\u0101k iedarboties vi\u0146a arhetipa efekts, un da\u013ca sa\u0146emt\u0101 kait\u0113juma tiek novirz\u012bta uz varo\u0146a Gar\u012bgo vesel\u012bbu vai ar\u012b piln\u012bb\u0101 tiek nov\u0113rsta.<\/p>\n<p><i>Piem\u0113ram, varonis arhetipa \u00abBurvis\u00bb ir ar visliel\u0101kajiem Burvju punktu apjomiem sal\u012bdzin\u0101jum\u0101 ar citiem arhetipiem. Fiziskajai aizsardz\u012bbai blo\u0137\u0113tie boj\u0101jumi tiek novirz\u012bti no parastajiem vesel\u012bbas punktiem uz Gar\u012bgo vesel\u012bbu. Savuk\u0101rt boj\u0101jumi, kas ir blo\u0137\u0113ti ar ma\u0123isk\u0101m aizsardz\u012bb\u0101m, tiek piln\u012bb\u0101 izn\u012bcin\u0101ti - tas ir, pie aizsardz\u012bbas 1 pret ugunu-gaisu ma\u0123iju, varonis sa\u0146ems par 1 boj\u0101jumu maz\u0101k no ugun\u012bg\u0101s vai gaisa uzbrukuma. <\/p>\n<p>Neviens neaizliedz \u0161\u0101dam varonim uztur\u0113ties tuv\u0101 c\u012b\u0146\u0101 ar pretinieku (kur visbie\u017e\u0101k notiek fiziskie uzbrukumi), ta\u010du sp\u0113le nor\u0101da, ka distanc\u0113\u0161an\u0101s no ienaidniekiem liel\u0101kaj\u0101 da\u013c\u0101 gad\u012bjumu b\u016bs efekt\u012bv\u0101ka \u0161im arhetipam. <br \/>\n<\/i><\/p>\n<p>Arhetips \u00abMeistars\u00bb ir diezgan univers\u0101ls un, pateicoties palielin\u0101tajam Gar\u012bg\u0101s vesel\u012bbas kr\u0101jumam, labi j\u016btas jebkur\u0101 poz\u012bcij\u0101. \u00abC\u012bn\u012bt\u0101js\u00bb ir lab\u0101k aizsarg\u0101ts tuv\u0101 c\u012b\u0146\u0101, tom\u0113r ma\u0123iskie uzbrukumi sp\u0113j atdzist vi\u0146a entuziasmu. \u00abVid\u0113js\u00bb ir vislab\u0101k l\u012bdzsvarots un lab\u0101k nek\u0101 citi kontrol\u0113 savu st\u0101vokli. <\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/eb7a28b8bdc2a8ca30ea38a76d5f9065.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Sp\u0113l\u0113 ir \u010detri ma\u0123ijas veidi, katrs no kuriem ietver divas stihijas. T\u0101tad, aizsardz\u012bba pret Laika Aspektu varo\u0146a ekip\u0113jum\u0101 pal\u012bdz\u0113s vi\u0146am uzreiz gan pret Gaismas, gan Tumsas uzbrukumiem.<\/i><\/p>\n<blockquote><p>Pal\u012bgs: Cik daudz bija golemu?<\/p>\n<p>Sp\u0113les meistars: K\u0101d\u0101 noz\u012bm\u0113?<\/p>\n<p>Pal\u012bgs: Nu, cik person\u0101\u017eu beigu beig\u0101s b\u016bs grup\u0101?<\/p>\n<p>Noteikumu pazin\u0113js: Iesp\u0113jams, tik daudz, cik m\u0113s izv\u0113l\u0113simies.<\/p>\n<p>Sp\u0113les meistars: Protams. Paties\u012bb\u0101, golemus ir ieviesti \u012bpa\u0161i k\u0101 papildu izv\u0113le un k\u0101 iesp\u0113ja papla\u0161in\u0101t dal\u012bbnieku skaitu, ja sp\u0113l\u0113 ierastos vair\u0101k cilv\u0113ku.<\/p>\n<p>Intrigante: Interesanti.<\/p>\n<p>Takti\u0137is: Bet tie ir kloni. B\u016bt par klonu - slikti.<\/p>\n<p>Sp\u0113les meistars: Ja daudzi cilv\u0113ki \u0146ems golemas, tad j\u0101, s\u0101kotn\u0113jie sp\u0113les meh\u0101niskie parametri vi\u0146u varo\u0146iem b\u016bs vien\u0101di. Bet tas netrauc\u0113 da\u017e\u0101diem sp\u0113l\u0113t\u0101jiem sp\u0113l\u0113t ar da\u017e\u0101diem raksturiem un veikt da\u017eas izmai\u0146as savu varo\u0146u izskat\u0101.\n<\/p><\/blockquote>\n<h3>Mist\u0113rijas<\/h3>\n<p>\nSp\u0113les \"Monstrb\u0101js\" varo\u0146iem ir iesp\u0113ja vair\u0101kk\u0101rt dien\u0101 izmantot da\u017e\u0101das mistisk\u0101s discipl\u012bnas, Mist\u0113rijas. T\u0101s ir tie\u0161i 12, katrai no t\u0101m aizsarg\u0101 savs Zodiaka z\u012bme. Sp\u0113les s\u0101kum\u0101 katram t\u0113lam ir piek\u013cuve Mist\u0113rij\u0101m divu Z\u012bmju \u2014 vi\u0146a dzimt\u0101s un sekund\u0101r\u0101s.<\/p>\n<p>Katr\u0101 Mist\u0113rij\u0101 ir divi da\u017e\u0101di pielieto\u0161anas veidi: te\u0101tra un taktiskais. Pirmais veids tiek izmantots tikai sp\u0113les st\u0101st\u012bjuma da\u013c\u0101. Otrs veids tiek izmantots taktisk\u0101 kauj\u0101 vai ir saist\u012bts ar to (\u013cauj izveidot kaujas priek\u0161metu vai uzbur ietaisi).<\/p>\n<p><i>Piem\u0113ram: Mimikrijas Mist\u0113rija (aizsarg\u0101jo\u0161\u0101 z\u012bme: V\u0113zis) \u013cauj t\u0101s \u012bpa\u0161niekam kop\u0113t nov\u0113rotos ma\u0123iskos, ener\u0123\u0113tiskos vai mistiskos efektus, t\u0113r\u0113jot 1 izmanto\u0161anu. Var izmest pret uzbr\u016bko\u0161u uguns p\u016b\u0137i, pace\u013cot mironi k\u0101 atbildi uz nekromanta l\u012bdz\u012bgu darb\u012bbu, un t\u0101 t\u0101l\u0101k. Par papildu izmanto\u0161anu var atcelt efektu, nevis to kop\u0113t. Taktisk\u0101s kauj\u0101s Mimikrija \u013cauj varonim dubl\u0113t citu uzbrukumus vai pa\u0146\u0113mienus.<\/i><\/p>\n<p>Liel\u0101k\u0101 da\u013ca Mist\u0113riju neizmanto Kaujas darb\u012bbas vai Darb\u012bbas punktus kaujas laik\u0101, t\u0101p\u0113c t\u0101s var izmantot vair\u0101kas reizes viena g\u0101jiena laik\u0101 (kam\u0113r ir izmanto\u0161anas), nezaud\u0113jot iesp\u0113ju p\u0101rvietoties vai uzbrukt. No otras puses, Mist\u0113rijas parasti izraisa atbildes uzbrukumus no tuvum\u0101 eso\u0161ajiem ienaidniekiem par katru izmanto\u0161anas aktu.<\/p>\n<blockquote><p>Intrigante: Lieliski, es b\u016b\u0161u met\u0101la golems!<\/p>\n<p>Sp\u0113les meistars: Es dom\u0101ju, ka tu \u0146emsi raganu.<\/p>\n<p>Pal\u012bdzniece: Es pa\u0146em\u0161u ragani\u0146u. Vai vi\u0146ai ir burvju gr\u0101mata?<\/p>\n<p>Intrigante: Es grib\u0113ju \u0146emt s\u0113ni. O, vai uz mana golema var\u0113s uztais\u012bt reljefu, kas izskat\u0101s p\u0113c mu\u0161mires?<\/p>\n<p>P\u0113tnieks: Izskat\u0101s, ka neb\u016bs garlaic\u012bgi.<\/p>\n<p>Sp\u0113les meistars: Tu mani tie\u0161\u0101m priec\u0113. J\u0101, gr\u0101mata ir. J\u0101, reljefs ir iesp\u0113jams. *skatoties uz noteikumu zin\u0101t\u0101ju* Ko tu izv\u0113lies \u2014 konditorejas element\u0101li vai met\u0101la golemi?<\/p>\n<p>Zin\u0101t\u0101js: T\u0101tad, tas bija maizes elements? \u0145emu to bez skat\u012b\u0161an\u0101s.<\/p>\n<p>Sp\u0113les meistars: Tev patiks, vi\u0146\u0161 ir ar\u012b dziednieks.<\/p>\n<p>Zin\u0101t\u0101js: Liel\u0101 debesu maizes ceptuves kalps?<\/p>\n<p>Sp\u0113les meistars: Gandr\u012bz.<\/p>\n<p>Intrigante. O, vi\u0146\u0161 mums ceps \u0101rstniecisk\u0101s maiz\u012btes!<\/p>\n<p>Takt\u012b\u0137is: Vai let\u0101l\u0101s.<\/p>\n<p>P\u0113tnieks: Viss atkar\u012bgs no pild\u012bjuma.<\/p>\n<p>Pal\u012bdz\u0113js: Maiz\u012btes \u2014 tas ir labi!<\/p>\n<p>Sp\u0113les meistars: Lab\u0101k iepaz\u012bstin\u0101sim varo\u0146us. Past\u0101stiet viens par otru.\n<\/p><\/blockquote>\n<p> <img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/3c751706a28a93d3134f6ebe63bdedf0.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h3>Kubi<\/h3>\n<p>\n\u00abMonstroboj\u00bb izmanto 3 veidu kubi\u0146us: \u010detrst\u016braini (D4), se\u0161st\u016braini (D6) un divdesmitst\u016braini (D20). Katram no tiem ir sava loma sp\u0113les meh\u0101niskaj\u0101 strukt\u016br\u0101: \u010detrst\u016braini un divdesmitst\u016braini tiek izmantoti taktikas zi\u0146\u0101, se\u0161st\u016braini visbie\u017e\u0101k regul\u0113 st\u0101st\u012bjumu.<\/p>\n<p><b>D4, iero\u010da uzbrukums<\/b><\/p>\n<p>C\u012b\u0146\u0101 varo\u0146i izmanto da\u017e\u0101dus iero\u010dus, katram no kuriem ir \u010detri kait\u0113juma varianti. Kubi\u0146a metiens nosaka poz\u012bciju.<\/p>\n<p><i>Piem\u0113ram: varonis uzbr\u016bk ienaidniekam ar palas un \u0161\u0101 iero\u010da kait\u0113juma parametri ir: 2\/3\/4\/4. Ja uz kubi\u0146a izdodas 1, tad ienaidnieks sa\u0146ems 2 boj\u0101jumus.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/9f91eccb9c4a8812a18f2c2fa32072d3.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPoz\u012bcij\u0101s var b\u016bt nulle, sv\u012btra vai burti. Sv\u012btra nor\u0101da uz ac\u012bmredzamu miss, nulle \u2014 tr\u0101p\u012bjumu, bet ar nulles pamata boj\u0101jumiem. Ja iero\u010da boj\u0101jumiem ir kl\u0101t varianti vai citi papildu efekti, tad poz\u012bcij\u0101 0 tie darbojas.<\/p>\n<p><i>Piem\u0113ram: Burvju zizlis (-\/0\/1\/1) ir burvots, lai pievienotu &#171;+1&#187; uguns boj\u0101jumus uz uzbrukumu. Ja uz kauli\u0146a izkr\u012bt 1, \u0161\u012b iero\u010da uzbrukums neizdosies. Ja izkr\u012bt 2, tad Burvju zizlis tr\u0101pa, nododot ienaidniekam 0 fiziskos boj\u0101jumus un 1 uguns. Ja izkr\u012bt 3 vai 4, ienaidnieks sa\u0146ems 1 fizisko un 1 uguns boj\u0101jumu.<\/i><\/p>\n<p>Ret\u0101kos iero\u010dos poz\u012bcij\u0101s var b\u016bt burti, kas nor\u0101da uz k\u0101du no varo\u0146a \u012bpa\u0161\u012bb\u0101m.<\/p>\n<p><i>Piem\u0113ram: Tintes zobens ir sp\u0113j\u012bgs uzbrukt ienaidniekiem ar tumsu, nevis fiziku. T\u0101 parametri: I\/4\/6\/8. Zobena tur\u0113t\u0101js \u0161obr\u012bd ir Intu\u012bcija 5 l\u012bmen\u012b. Ja uzbrukuma kubi\u0146\u0101 izdodas 1, tad zobens nodar\u012bs 5 boj\u0101jumus ar tumsu.<\/i><\/p>\n<p><b>D6, p\u0101rbaudes<\/b><\/p>\n<p>St\u0101st\u012bjuma laik\u0101 da\u017ei varo\u0146u darbi prasa veiksm\u012bgu p\u0101rbaudi p\u0113c k\u0101das no \u012bpa\u0161\u012bb\u0101m (Lepnums, \u0136ermenis, Pr\u0101ts, Int\u016b\u012bcija). Meistars nosaka p\u0101rbaudes gr\u016bt\u012bbas pak\u0101pi, bet sp\u0113l\u0113t\u0101js met kubi\u0146u, saskaitot ar nepiecie\u0161amo \u012bpa\u0161\u012bbu.<\/p>\n<p><i>Piem\u0113ram: ragana v\u0113las saprast seno simbolu noz\u012bmi, kas p\u0101rkl\u0101j katakombu sienas. Meistars nosaka p\u0101rbaudi p\u0113c Pr\u0101ta ar sare\u017e\u0123\u012bt\u012bbu 6. Raganai pr\u0101ts ir 2, uz kauli\u0146a uzkrita 3. Kop\u0101 san\u0101k 5, kas ir zem pras\u012bt\u0101s sare\u017e\u0123\u012bt\u012bbas, t\u0101p\u0113c simbolu noz\u012bmi noskaidrot neizdodas.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/68a8a196696938e7b8aa509c8ca18af7.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<b>D20, monstru intelekts<\/b><\/p>\n<p>Liel\u0101k\u0101 da\u013ca parasto monstru tiek vad\u012bti ar kauli\u0146u, kur\u0161 nosaka noteiktu darb\u012bbu no saraksta. Meistaram atliek izv\u0113l\u0113ties m\u0113r\u0137i un izlemt, kad monstrs p\u0101rvietosies: pirms darb\u012bbas vai p\u0113c t\u0101s.<\/p>\n<p><i>Piem\u0113ram: notiek c\u012b\u0146a, g\u0101jienu sa\u0146em ienaidnieka Goblins. Meistars met kauli\u0146u, uzkrita 19. Goblina parametros nor\u0101d\u012bts, ka, ja uzkritusi v\u0113rt\u012bba no 15 l\u012bdz 20, vi\u0146am j\u0101uzliek Indes Aura m\u0113r\u0137im, kas atrodas 1 metra att\u0101lum\u0101. Meistars pietuvina Goblinu vienam no varo\u0146iem, p\u0113c tam uzliek tam Indes Auru.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/f9bce32b62697497b1a8643aa903c9bd.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nMonstru sp\u0113\u013cu meh\u0101nikas model\u012b ietilpst \u0161\u0101di parametri:<\/p>\n<p>Identifik\u0101cijas \u2014 ranga (no 1 l\u012bdz 5), Z\u012bmes (viena no 12), veida (necila, dz\u012bvnieks, goblins utt.).<br \/>\nPamata \u2014 t\u0101s ir Vesel\u012bbas punkti un \u0100trums (da\u017ereiz ir Ma\u0123ijas punkti).<br \/>\nDarb\u012bbas \u2014 uzbrukumu un pa\u0146\u0113mienu saraksts, kas saist\u012bti ar 20-pus\u0113jo kauli\u0146u.<br \/>\nOpcion\u0101li \u2014 fizisk\u0101s un ma\u0123isk\u0101s aizsardz\u012bbas, imunit\u0101tes, citas \u012bpatn\u012bbas un ierobe\u017eojumi.<\/p>\n<p>Sp\u0113l\u0113t\u0101ji \u0161\u0101d\u0101 pa\u0161\u0101 veid\u0101 vada izsauktos monstrus un Eidolonus (\u012bpa\u0161as rad\u012bbas, kur\u0101s varo\u0146i var p\u0101rv\u0113rsties ar Z\u012bmes Skorpiona nosl\u0113pumu pal\u012bdz\u012bbu).<\/p>\n<p><i>Piem\u0113ram: uz da\u017eiem g\u0101jieniem paladins 2. l\u012bmen\u012b p\u0101rv\u0113rt\u0101s par Leviat\u0101nu, Dzi\u013cumu Arhitektu (Eidolon \u016bdens stihijai). Katru g\u0101jienu sp\u0113l\u0113t\u0101js met kauli\u0146u, noskaidrojot noteikto darb\u012bbu, \u0161oreiz uzkrita 2. Skaitlis no 1 l\u012bdz 9 nosaka, ka Leviat\u0101nam j\u0101nodara m\u0113r\u0137im, kas atrodas 1 metra att\u0101lum\u0101, \u016bdens boj\u0101jumi, kas ir 2 + varo\u0146a l\u012bmenis. T\u0101d\u0113j\u0101di Eidolon nodar\u012bs ienaidniekam 4 \u016bdens boj\u0101jumus.<\/i><\/p>\n<blockquote><p>Intrigante: Nu ko tu st\u0101vi, p\u0101rv\u0113rt vi\u0146u par vard\u012bti!<\/p>\n<p>Pal\u012bdz\u0113t\u0101ja: Vai es to m\u0101ku? Meistars, meistars?<\/p>\n<p>Sp\u0113les meistars: Dom\u0101ju, ka tava specializ\u0101cija to at\u013cauj, bet tu v\u0113l esi ies\u0101c\u0113ja, t\u0101p\u0113c nevari prec\u012bzi izmantot \u0161o burvest\u012bbu.<\/p>\n<p>Intrigante: Nu labi, tom\u0113r \u2014 draud\u0113, maldini, iebied\u0113!<\/p>\n<p>Pal\u012bdz\u0113t\u0101ja: Varb\u016bt vienk\u0101r\u0161i atlaid\u012bsim \u0161o \u0113nu mier\u0101, vi\u0146a jau mums pagaid\u0101m neko nav nodar\u012bjusi.<\/p>\n<p>Intrigante: Kaut k\u0101 tu neesi \u013coti \u013cauna ragana.<\/p>\n<p>Pal\u012bgs: Bet k\u0101p\u0113c ragani j\u0101b\u016bt \u013cauniem? Vi\u0146a ta\u010du nav veca.<\/p>\n<p>Zin\u0101t\u0101js: Un tad es beidzot sapratu visu par raganiem.<\/p>\n<p>Intrigante: Tu tad dod sign\u0101lu, kad novecosi. Es vismaz pasp\u0113\u0161u pasl\u0113pties.<\/p>\n<p>Pal\u012bgs: Par v\u0113lu, es tevi atcer\u0113\u0161os!\n<\/p><\/blockquote>\n<h3>Nosaukumi un Tiekumi<\/h3>\n<p>\nC\u012b\u0146\u0101 varo\u0146i var atblo\u0137\u0113t Nosaukumus \u2014 da\u017e\u0101das vienk\u0101r\u0161as sasnieg\u0161anas. Var b\u016bt daudz Nosaukumu, ta\u010du tikai viens no tiem ir akt\u012bvs sp\u0113les dien\u0101 un dod varonim savu specifisko bonusu. Varo\u0146iem, kuriem ir pieejams Izr\u0101de (Zvaig\u017e\u0146u ma\u0123ija \u016adensv\u012brs), c\u012b\u0146as laik\u0101 var dzied\u0101t zin\u0101mo Nosaukumu, daloties ar t\u0101 efektu ar visiem sabiedrotajiem. Papildus tam ir slepenie (unik\u0101lie) Nosaukumi, kurus var atblo\u0137\u0113t tikai vienreiz, p\u0113c tam tie k\u013c\u016bst nepieejami citiem varo\u0146iem.<\/p>\n<p><i>Nosaukuma piem\u0113rs:<\/p>\n<p>\u201eGl\u0101b\u0113js\u201d, slepenais Nosaukums<br \/>\nSa\u0146em\u0161anas nosac\u012bjumi: tu izdz\u012bvoji st\u0101vokli, kas bija pietiekami tuvs n\u0101vei, bet nenomiri, un turkl\u0101t k\u0101ds, k\u0101ds tevi m\u012bl.<br \/>\nNosaukuma priek\u0161roc\u012bbas: \u201etas, ko tu turi par roku, nevar nomirt\u201d (biogr\u0101fijas iez\u012bme).<\/i><\/p>\n<p>Ta\u010du Nosaukumi \u201eMonstriklauz\u0101t\u0101js\u201d neaprobe\u017eojas tikai ar to. Tas att\u012bsta \u0161\u012bs idejas t\u0101l\u0101k un piln\u012bb\u0101 atsak\u0101s no sp\u0113\u013cu pieredzes (Exp) izmanto\u0161anas glob\u0101lo sp\u0113\u013cu sasniegumu \u2014 Tiekumu lab\u0101. Varonis s\u0101k ar pirmo Tiekumu l\u012bmeni un var 9 reizes atblo\u0137\u0113t t\u0101s Tiekumus, kas paredz\u0113ti att\u012bst\u012bbas pl\u0101n\u0101 (att\u012bstoties no pirm\u0101 l\u012bdz maksim\u0101lajam, 10. l\u012bmenim).<\/p>\n<p><i>Tiekumu piem\u0113ri:<\/p>\n<p>\u201eUzdevums\u201d \u2014 varonis ir izpild\u012bjis svar\u012bgu uzdevumu, ko devis sp\u0113les subjekts<\/p>\n<p>\u201eC\u012b\u0146as gar\u0161a\u201d \u2014 varonis ir guvis uzvaru 3 c\u012b\u0146\u0101s<\/p>\n<p>\u201eAtspogu\u013cojumu eho\u201d \u2014 varonis atrad\u0101s transa st\u0101vokl\u012b<\/i><\/p>\n<p>K\u0101 s\u0101kumpunkts ieteikts komplekts ar devi\u0146iem da\u017e\u0101diem Tiekumiem, kurus katrs varonis var atblo\u0137\u0113t vienu reizi. \u0160\u0101ds att\u012bst\u012bbas pl\u0101ns b\u016bs diezgan gr\u016bts, bet \u013coti daudzveid\u012bgs. Sp\u0113les meistars var izveidot savu pl\u0101nu, veidojot noteiktu piedz\u012bvojumu stilu: akcent\u0113t dramatiskumu, pasaules izp\u0113ti, kaujas pan\u0101kumus un t\u0101 t\u0101l\u0101k. Gala variantu apstiprina pirms sp\u0113les s\u0101kuma.<\/p>\n<p>Pl\u0101ns var b\u016bt pietiekami vienk\u0101r\u0161s un \u0161aurs, piem\u0113ram, \u201eMisija (9)\u201d, tas ir, varonis sa\u0146ems l\u012bme\u0146us tikai par svar\u012bgu si\u017eeta uzdevumu izpildi, un, lai sasniegtu maksim\u0101lo V\u0113rt\u012bbu, vi\u0146am j\u0101veic \u201eMisija\u201d 9 reizes p\u0113c k\u0101rtas \u2014 tas ir, j\u0101izpilda 9 da\u017e\u0101di uzdevumi, kurus pie\u0161\u0137ir sp\u0113les pasaules varo\u0146i. T\u0101pat pl\u0101ns var b\u016bt \u013coti daudzveid\u012bgs un maksim\u0101li br\u012bvs, pied\u0101v\u0101jot vair\u0101kas V\u0113rt\u012bbas, no kur\u0101m katru var atv\u0113rt vair\u0101k nek\u0101 vienu reizi.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/f9c1aa3f44957e988c2b78fc184ca147.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/083414c3be8d43324d746fff64f3a819.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h3>Varo\u0146u pastkartes<\/h3>\n<p>\nProtams, \u201eMonstru c\u012b\u0146\u0101\u201d var izveidot varoni no nulles, izlasot \u0161im velt\u012bto noda\u013cu. Tom\u0113r es nol\u0113mu pied\u0101v\u0101t ies\u0101c\u0113jiem ne tikai konstruktoru \u201esav\u0101kt pa\u0161u\u201d, bet ar\u012b gatavus unik\u0101lus varo\u0146us. Katrs no tiem pieder atsevi\u0161\u0137ai klasei un ir ar rakstura iez\u012bm\u0113m. Tas ir svar\u012bgi, jo v\u0113los uzsv\u0113rt, ka varonis nav sp\u0113l\u0113t\u0101ja kopija. To ir gr\u016bti sajust, kad tu tikko ien\u0101c hobbij\u0101 un tev tiek dots varo\u0146a konstruktors \u2014 rodas liels k\u0101rdin\u0101jums sav\u0101kt vieglu fig\u016bru, bez \u012bpa\u0161as v\u0113stures, un el potikt t\u0101d\u0101 pa\u0161\u0101 veid\u0101 ar\u012b n\u0101kotn\u0113. Tas nav probl\u0113mas jaut\u0101jums datoru sp\u0113l\u0113s, bet pie galda var k\u013c\u016bt par t\u0101du.<\/p>\n<p>T\u0101d\u0113j\u0101di jauns sp\u0113l\u0113t\u0101js var vienk\u0101r\u0161i izdruk\u0101t sev varo\u0146a pastkarti, kur\u0101 nor\u0101d\u012btas visas vi\u0146a s\u0101kuma iesp\u0113jas. Oblig\u0101tie bonusi par l\u012bme\u0146u paaugstin\u0101\u0161anu ir paredz\u0113ti, ta\u010du varo\u0146a un vi\u0146a klases sp\u0113jas var tikt att\u012bst\u012btas vis\u0101d\u0101 veid\u0101 sp\u0113les gait\u0101 \u2014 tas ir atkar\u012bgs tikai no sp\u0113l\u0113t\u0101ja un meistara rado\u0161uma un notieko\u0161aj\u0101m si\u017eeta situ\u0101cij\u0101m. Varonis jau no pa\u0161a s\u0101kuma daudz ko sp\u0113j, vi\u0146am nav j\u0101gaida augsts l\u012bmenis, lai s\u0101ktu g\u016bt prieku no savas klases.<\/p>\n<p>Citiem v\u0101rdiem, \u0161eit nav burvju iluzionista, kur\u0161 pirmaj\u0101 l\u012bmen\u012b prot tikai r\u0101d\u012bt trikus, sept\u012btaj\u0101 vienm\u0113r k\u013c\u016bst par neredzamo, bet piecpadsmitaj\u0101 sp\u0113j rad\u012bt iluzoru pils\u0113tu. Viet\u0113jais burvju iluzionists seko sp\u0113l\u0113t\u0101ja dom\u0101m un s\u0101kum\u0101 ir tikai visp\u0101r\u0113ja koncepcija un da\u017eas jau iepriek\u0161 izstr\u0101d\u0101tas meh\u0101nikas, piem\u0113ram, m\u0101c\u012bbu il\u016bziju rad\u012b\u0161ana uz noteiktu laiku ar noteikta resursa izt\u0113r\u0113\u0161anu. Strikti run\u0101jot, \u0161\u012b sist\u0113ma nenoliedz, ka taj\u0101 var b\u016bt varo\u0146i ar uzlabojumiem konkr\u0113tiem l\u012bme\u0146iem (jo pa\u0161i l\u012bme\u0146i ir kl\u0101t), bet tie k\u013c\u016bst par \u012bpa\u0161iem gad\u012bjumiem, savuk\u0101rt att\u012bst\u012bbas br\u012bv\u012bba paliek.<\/p>\n<p>Iero\u010di un c\u012b\u0146as priek\u0161meti ar\u012b ieg\u016bst l\u012bme\u0146us \u2014 sp\u0113ka l\u012bme\u0146us vai rangus. No \u0161iem priek\u0161metiem varo\u0146i apg\u016bst da\u017e\u0101das c\u012b\u0146as prasmes \u2014 veicot divas-tr\u012bs c\u012b\u0146as ar burvju n\u016bju, varonis apg\u016bst taj\u0101 iek\u0161\u0101 eso\u0161o burv\u012bbu, lai p\u0113c tam to izmantotu jau bez \u0161\u012b priek\u0161meta. Zemas ranga priek\u0161metu prasmes saglab\u0101 savu noz\u012bmi ar\u012b turpm\u0101k, kad varonim par\u0101d\u0101s prasmes no augst\u0101ka ranga priek\u0161metiem. Pirmaj\u0101s sp\u0113les versij\u0101s bie\u017e\u0101k tika nov\u0113rota situ\u0101cija, kad da\u017eas prasmes izskat\u012bj\u0101s k\u0101 \u201ep\u0101rejo\u0161as\u201d un k\u013cuva ne \u012bpa\u0161i nepiecie\u0161amas, kad par\u0101d\u012bj\u0101s sp\u0113c\u012bg\u0101ks analogs. No otras puses, jau no pa\u0161a s\u0101kuma sp\u0113l\u0113 ir paredz\u0113ta iesp\u0113ja izn\u012bcin\u0101t novecoju\u0161os priek\u0161metus. Es neteik\u0161u, ka tagad viss, ko varonis ir apguvis, past\u0101v\u012bgi nes vi\u0146am labumu, bet pat neliela korekcija n\u0101kusi par labu \u2014 vair\u0101k variabilit\u0101tes, vair\u0101k rado\u0161uma.<\/p>\n<p>Papildus pamata varo\u0146iem gr\u0101mat\u0101 ir apm\u0113ram 15 pastkartes ar papildu varo\u0146iem. Tur var atrast gan p\u0101rst\u0101vjus no liet\u0101m (sapr\u0101t\u012bgi ma\u0123iski priek\u0161meti), varo\u0146us no tum\u0161\u0101s dimensijas, s\u0113\u0146u cilv\u0113ku un pat v\u012brusu, kas iemanto monstrus. Uz to pamata ir viegl\u0101k konstru\u0113t un savus jaunus varo\u0146us.<\/p>\n<h3>Improvis\u0101cija<\/h3>\n<p>\nJ\u0101, protams, ka meistaram ir nepiecie\u0161amas improviz\u0101cijas prasmes. Sp\u0113l\u0113t\u0101jam b\u016bs j\u0101izdom\u0101, k\u0101 izmantot varo\u0146a sp\u0113jas attiec\u012bgaj\u0101 situ\u0101cij\u0101, j\u0101izdom\u0101 jaunumi. Bet tie\u0161i tas ir visinteresant\u0101kais, ko var sniegt ne datora lomu sp\u0113les! Turkl\u0101t p\u0101r\u0113jie sp\u0113les elementi past\u0101v\u012bgi sniedz iedvesmu, atvieglojot \u0161o uzdevumu. Es pats, k\u0101 meistars, praktiz\u0113ju sagatavotu improviz\u0101ciju, un gr\u0101mat\u0101 sp\u0113le tiek apl\u016bkota no \u0161\u012b skatpunkta, pied\u0101v\u0101jot meistaram da\u017e\u0101dus r\u012bkus ieceres realiz\u0113\u0161anai.<\/p>\n<p>J\u0101maina savas amb\u012bcijas virziens \u2014 nevajag veidot monol\u012btu dramatisku kinote\u0101tra epopu, lai p\u0113c tam to pasniegtu grupai k\u0101 neinterakt\u012bvu monologu vid\u016b koka dekor\u0101cij\u0101m. N\u0113, m\u0113s nebrauksim pa slied\u0113m un necelsim sp\u0113l\u0113t\u0101jus piekrist tikai vien\u012bgajai pareizajai durv\u012bm. T\u0101 viet\u0101 es iesaku pirms sp\u0113les izveidot k\u0101du atsl\u0113gas notikumu un pavedienu rezervi, kas sp\u0113les gait\u0101 par\u0101d\u012bsies sp\u0113l\u0113t\u0101ju ce\u013c\u0101 un piel\u0101gosies eso\u0161ajai situ\u0101cijai. Rezult\u0101t\u0101 ieg\u016bstam smil\u0161u sp\u0113li ar iev\u0113rojamiem si\u017eeta elementiem, sal\u012bdzino\u0161i vesel\u012bgu st\u0101stu un labu dal\u012bbnieku iesaisti, neskatoties uz lielo sp\u0113l\u0113t\u0101ju br\u012bv\u012bbu.<\/p>\n<h3>Minidivain\u012btes<\/h3>\n<p>\nP\u0101ris domu par sp\u0113les piederumiem. Man pat\u012bk augstas deta\u013cu miniaturiz\u0113tas fig\u016bras galdsp\u0113l\u0113s, k\u0101 ar\u012b daudziem citiem. Tom\u0113r praks\u0113 t\u0101s nav tik \u0113rtas, ja runa ir par to izmanto\u0161anu sp\u0113l\u0113.<\/p>\n<p>Person\u012bgi man taktiskiem lomu sp\u0113l\u0113m, kas sp\u0113l\u0113tas pie galda, grib\u0113tos redz\u0113t k\u0101das standartiz\u0113tas, ne p\u0101r\u0101k spilgtas fig\u016bras. Kaut kas univers\u0101ls kubisma-minimalisma stil\u0101, \u012bpa\u0161i tas attiecas uz ienaidniekiem\/monstriem. Parasti sp\u0113l\u0113t\u0101ji izmanto t\u0101s fig\u016bras, kas ir pie rokas, saliktas no da\u017e\u0101diem avotiem, komplektiem un sp\u0113l\u0113m.<\/p>\n<p>\u0160\u0101das fig\u016bras lomu sp\u0113l\u0113m parasti izgatavo jau konkr\u0113tam settingam. Pietiekama augsta deta\u013cu pak\u0101pe \u013cauj saskat\u012bt t\u0113la rasi, t\u0101 ap\u0123\u0113rbu un citas nianses. Viss tas ir br\u012bni\u0161\u0137\u012bgi, bet settingi un varo\u0146u klases sp\u0113l\u0113s main\u0101s \u013coti bie\u017ei, vai gan katru reizi pirkt jaunas fig\u016bras jaunajam stilam\/klasei un t\u0101 t\u0101l\u0101k.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/5f4223495a829178a16a65eba7eb378e.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<i>Lieliski, ja jums ir miniatu\u016bras vien\u0101 stil\u0101. Ta\u010du \u0161\u012bm ir p\u0101r\u0101k fant\u0101ziju izskats, sp\u0113l\u0113 par kosmosu vai lavkraftie\u0161u detekt\u012bv\u0101 t\u0101s vairs tik labi neizskat\u012bsies. Tom\u0113r, kad tas k\u0101du ir attur\u0113jis.<\/i><\/p>\n<p>Es to visu saku par to, k\u0101das fig\u016bri\u0146as es ieliktu sav\u0101 sp\u0113les kast\u0113, ja t\u0101da tiktu izdota:<\/p>\n<p>Vispirms tas b\u016btu kr\u0101sainu fig\u016bri\u0146u komplekts galvenajiem varo\u0146iem sp\u0113l\u0113t\u0101jiem. Ja ir vair\u0101k vai maz\u0101k detaliz\u0113tas model\u012btes, tad katram kr\u0101sai var\u0113tu b\u016bt v\u012brie\u0161u un sievie\u0161u variants. Vai ar\u012b vienk\u0101r\u0161i izveidot vair\u0101k da\u017e\u0101du kr\u0101su, katr\u0101 ar vienu abstraktu model\u012bti, piem\u0113ram, \"piedz\u012bvojumu mekl\u0113t\u0101js\". Ja sp\u0113l\u0113t\u0101js atnes\u012bs savu iecien\u012bto fig\u016bri\u0146u, tas b\u016bs labi, bet mums \u0161\u0101d\u0101 veid\u0101 ir pamata variants jebkurai situ\u0101cijai.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/15010b6735f752000f501b94f6074118.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPretiniekiem \u2014 vair\u0101kas grupas identisku mode\u013cu. Tad b\u016bs \u0113rti veidot grupas no vair\u0101kiem identiska tipa ienaidniekiem. Es parasti veidoju liel\u0101ko da\u013cu kaujas sadursmju k\u0101 \"partiju pret skeletiem\", \"partiju pret gobl\u012bniem un vi\u0146u vadoni\", \"partiju pret p\u0101ri vilka un p\u0101ri zombijiem\" \u2014 k\u0101 redzams, \u0161eit bie\u017ei sastopami vienas tipa monstru\u013ci. T\u0101d\u0113\u013c gobl\u012bnu grupai v\u0113l\u0113tos izmantot vien\u0101das fig\u016bri\u0146as, nevis izlikt da\u017e\u0101das un tad aizmirst, kur man ir kas. <\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/2b5331d6bd77ff347a0e0c75a41a83d7.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n\u013boti v\u0113lams redz\u0113t k\u0101du numer\u0101ciju mode\u013cos no vienas grupas. Tas var\u0113tu b\u016bt cipari, punkti, sv\u012btri\u0146as, burti, simboli. Uz fig\u016bri\u0146as v\u0113dera, muguras vai virs\u016b. Tas b\u016btu \u013coti \u0113rti, lai sekotu ienaidnieka atliku\u0161o vesel\u012bbu. Tas ir, kad varonis ir ied\u016bris taj\u0101 fig\u016bri\u0146\u0101 pa kreisi no vi\u0146a no skeletu grupas, tad m\u0113s uzreiz redzam, ka tas ir k\u0101ds \"skelets numurs 3\", kas sa\u0146\u0113mis triecienu, nevis k\u0101ds cits. Atkal, tas \u013coti pal\u012bdz meistaram sekot \u2014 kuru no pretiniekiem vi\u0146\u0161 jau ir p\u0101rvietojis, bet kuru v\u0113l nav. <\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/0877183bb518f6d35f1abd1a13cb35db.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<i>Kad uz galda ir tik daudz visu \u2014 ej un izdom\u0101, kur\u0161 ir kur\u0161. <\/i><\/p>\n<p>Princip\u0101, \u0113rtai da\u017e\u0101du ienaidnieku grupu att\u0113lo\u0161anai \u013coti labi der\u0113tu kauli \u2014 tos var\u0113tu salikt vien\u0101dus un izlikt ar da\u017e\u0101diem skait\u013ciem uz aug\u0161u. Bet ja tas b\u016btu fig\u016bri\u0146a ar numuru \u2014 tas b\u016btu lieliski. T\u0101d\u0113\u013c es veidotu ienaidniekus ar numuriem.<\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/2951e5319d1e6384b56de5c6f2e31e9f.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nT\u0101p\u0113c pretiniekiem vislab\u0101k der\u0113s pat \u013coti abstraktas mode\u013ci, uz kuriem ir labi las\u0101mas piez\u012bmes un kuri, mainoties atra\u0161an\u0101s viet\u0101m un pasaul\u0113m, nepiesaist\u012bs m\u016bs ar sav\u0101m deta\u013c\u0101m no pa\u0161reiz\u0113j\u0101s atmosf\u0113ras. Vienk\u0101r\u0161i veidojam grupas nedaudz at\u0161\u0137ir\u012bgas kr\u0101s\u0101s, komplektus ar da\u017e\u0101diem izm\u0113riem, atz\u012bm\u0113jam tos \u2014 viss, kas nepiecie\u0161ams univers\u0101l\u0101m c\u012b\u0146\u0101m. <\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/6457ae4cb75e46f27ee94c12f9f4280f.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nSavuk\u0101rt da\u017e\u0101diem ekskluz\u012bviem pretiniekiem varam izmantot jebkurus citus fig\u016bri\u0146as no visa kolekcijas haosa, kas jums ir pie rokas. Vai ar\u012b Meistars var \u0146emt k\u0101du no neizv\u0113l\u0113t\u0101m kr\u0101sain\u0101m fig\u016bri\u0146\u0101m. Un, run\u0101jot par fig\u016bri\u0146\u0101m, kas b\u016btu j\u0101iek\u013cauj sp\u0113les kast\u0113, var\u0113tu izgatavot da\u017eas specifiskas un ielikt katr\u0101 kast\u0113 vienu nejau\u0161u ekskluz\u012bva ienaidnieka fig\u016bri\u0146u. <\/p>\n<p><img decoding=\"async\" alt=\"Galda lomu taktika\" src=\"\/wp-content\/uploads\/2019\/07\/d09a6c1f0393544aedc875de4234c428.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<i>T\u0101das jaukas m\u012blules atradu internet\u0101.<\/i><\/p>\n<p>T\u0101d\u0113j\u0101di, visminimalistisk\u0101kaj\u0101 variant\u0101 taktiskajai sp\u0113lei es v\u0113l\u0113tos redz\u0113t vair\u0101kas minimalistiskas daudzkr\u0101sainas fig\u016bri\u0146as varo\u0146iem un da\u017eas grupas abstraktu numur\u0113tu mini\u0101tru pretiniekiem.<\/p>\n<p>Tom\u0113r pamatkomplekt\u0101cija var b\u016bt daudzveid\u012bg\u0101ka un s\u012bk\u0101k detaliz\u0113ta. Tom\u0113r, es esmu kategoriski pret praksi, kad m\u0101j\u0101s ir tonnas skaistu s\u012bkumu, kas ir izkl\u0101t\u0101m pa kartona kast\u0113m, un m\u0113s cen\u0161amies tur lauzties, lai izvilktu fig\u016bri\u0146as, kas ir visvair\u0101k l\u012bdz\u012bgas m\u016bsu situ\u0101cijai. Tad cie\u0161am, ka t\u0101s atkal nav vienot\u0101 stil\u0101. P\u0113c tam ieg\u0101d\u0101jamies v\u0113l zombijus, jo tagad sp\u0113l\u0113 bie\u017ei sastopamies ar zombijiem, bet pie\u0146emamu fig\u016bri\u0146u nav. P\u0113c tam izliksim visu uz galda un tom\u0113r taj\u0101 piln\u012bb\u0101 sajauksimies. Fig\u016bri\u0146u var b\u016bt daudz, bet taj\u0101s j\u0101b\u016bt \u0113rti orient\u0113ties, ja v\u0113lamies t\u0101s izmantot sp\u0113l\u0113, nevis vienk\u0101r\u0161i dekor\u0113t ar t\u0101m plauktu.<\/p>\n<h3>Tessraft<\/h3>\n<p>\nPrincip\u0101 sp\u0113\u013cu meh\u0101niku \u201eMonstruboj\u201d var piel\u0101got datora versijai. Lai gan tas nav tik vienk\u0101r\u0161i, k\u0101 var\u0113tu \u0161\u0137ist. Man vienm\u0113r patika Final Fantasy Tactics, grib\u0113j\u0101s kaut ko l\u012bdz\u012bgu, bet \u201eMonstruboj\u201d kauja ir diezgan tuva garam. K\u0101 b\u016btu, datora taktika \u2014 tas ir pagaid\u0101m tikai viens no idej\u0101m, kas atliktas uz ilgu laiku. Bija tikai neliels flash prototips ar vienu ainu un \u0161is r\u016bp\u012bgais video, kas par\u0101da domas virzienu.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"Ys92gM4jvak\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Ys92gM4jvak\/hqdefault.jpg\" alt=\"Atska\u0146ot video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nTesserakt ir \u012bpa\u0161s sp\u0113c\u012bgs akmens, kas atver p\u0101reju starp dimensij\u0101m, par ko st\u0101st\u012bts gr\u0101mat\u0101. Apk\u0101rt tam veidojas si\u017eets.<\/p>\n<p>\u0160is video ir v\u0113l\u0101k. Es veidoju vienu no hipot\u0113tiskaj\u0101m lok\u0101cij\u0101m Unity. Te vair\u0101k izskat\u0101s p\u0113c FFT stila.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"HrTvoRhu-lE\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/HrTvoRhu-lE\/hqdefault.jpg\" alt=\"Atska\u0146ot video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<h3>Rezult\u0101ts<\/h3>\n<p>\n\u00abMonstroboy\u00bb nav vien\u012bg\u0101 lomu sp\u0113le, ko esmu uzrakst\u012bjis, bet noteikti t\u0101 ir visvair\u0101k att\u012bst\u012bt\u0101 un tie\u0161i taj\u0101 ir \u0161is pamata impuls, kas mani visp\u0101r noveda pie galda lomu sp\u0113\u013cu izstr\u0101des \u2014 v\u0113lme izveidot pieejamu sp\u0113li ar taktisk\u0101m c\u012b\u0146\u0101m. P\u0101r\u0113j\u0101s galda lomu sp\u0113\u013cu gr\u0101matas, ar kur\u0101m esmu str\u0101d\u0101jis, ir daudz narat\u012bv\u0101kas. Tas ir saprotams, jo t\u0101s izp\u0113ta citas lomu ni\u0161as.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/\">Visas manas lomu gr\u0101matas un saist\u012btie materi\u0101li ir pieejami vietn\u0113<\/a><\/noindex>.<\/p>\n<p>\u0160eit ar\u012b beidzu st\u0101stu. Labas jums br\u012bvdienas.<br \/>\n<br \/>Avots: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/459018\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u0440\u0435\u0447\u044c \u043f\u043e\u0439\u0434\u0451\u0442 \u043e \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438, \u043d\u0430 \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0432\u0434\u043e\u0445\u043d\u043e\u0432\u0438\u043b\u0438 \u043a\u0430\u043a \u043a\u043e\u043d\u0441\u043e\u043b\u044c\u043d\u044b\u0435 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