SDL 2.0.12

I te Maehe 11, i tukuna te putanga o muri o SDL 2.0.12.

Ko te SDL he whare pukapuka whanaketanga whitiwhiti mo te whakarato urunga iti ki nga taputapu whakauru, taputapu ororongo, taputapu whakairoiro ma OpenGL me Direct3D. He maha nga kaitoro ataata, emulators me nga keemu rorohiko, tae atu ki nga mea e whakaratohia ana hei rorohiko koreutu, kua tuhia ma te whakamahi i te SDL.

Ka tuhia te SDL ki te C, ka mahi tahi me te C++, me te tuku here ki etahi atu tatini reo hotaka, tae atu ki a Pascal.

Kua tautuhia nga whakapainga e whai ake nei:

  • Kua taapirihia nga mahinga taumata topa kakano SDL_GetTextureScaleMode() me SDL_SetTextureScaleMode()
  • He mahi maukati kakano taapiri SDL_LockTextureToSurface(), kaore i rite ki te SDL_LockTexture() e tohu ana i te waahanga raka hei mata SDL.
  • Kua taapirihia te aratau whakakotahi hou SDL_BLENDMODE_MUL, te whakakotahi i te whakarereke me te whakakotahi
  • Kua taapirihia he tohu SDL_HINT_DISPLAY_USABLE_BOUNDS kia kore e warewarehia nga hua SDL_GetDisplayUsableBounds() mo te taupū whakaatu 0.
  • I taapirihia he matapihi i raro i te maihao mo te kaupapa SDL_TouchFingerEvent
  • He mahinga taapiri SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() hei tiki i te momo kaiwhakahaere keemu
  • Kua taapirihia he tohutohu SDL_HINT_GAMECONTROLLERTYPE kia kore e aro ki te rapu momo kaiwhakahaere aunoa
  • Ko nga mahi taapiri SDL_JoystickFromPlayerIndex(), SDL_GameControllerFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerSetPlayerIndex() ki te whakatau me te taurite i te tau kaitakaro me te taputapu
  • Kua taapiri, kua pai ake ranei te tautoko mo nga kaiwhakahaere keemu e rua tekau ma rua
  • Kua whakatikahia te aukati i te waea wiri o nga kaiwhakahaere keemu i te wa e whakamahi ana i te taraiwa HIDAPI
  • Tonotono taapiri mo te tautuhi i nga huānga huānga SDL_zeroa()
  • Kua taapirihia te mahi SDL_HasARMSIMD() ka whakahoki pono mena ka tautoko te tukatuka ARM SIMD (ARMv6+)

Whakapai ake mo Linux:

  • Kua taapirihia te tohu SDL_HINT_VIDEO_X11_WINDOW_VISUALID hei whakatau i te tirohanga kua tohua mo nga matapihi X11 hou
  • Kua taapirihia te tohu SDL_HINT_VIDEO_X11_FORCE_EGL hei whakatau mena me whakamahi taunoa a X11 i te GLX, i te EGL ranei

Whakapai ake mo te Android:

  • Kua taapirihia te mahi SDL_GetAndroidSDKVersion(), e whakahoki ana i te taumata API o tetahi taputapu
  • He tautoko taapiri mo te hopu ororongo ma te whakamahi i te OpenSL-ES
  • He tautoko taapiri mo te Kaiwhakahaere Steam Nihokikorangi hei kaiwhakahaere keemu
  • Ko te tukinga onge te tono ina haere ana ki te papamuri, ka kati ranei

Source: linux.org.ru

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