{"id":108510,"date":"2023-05-12T18:48:21","date_gmt":"2023-05-12T16:48:21","guid":{"rendered":"https:\/\/prohoster.info\/?p=108510"},"modified":"2023-05-13T09:39:15","modified_gmt":"2023-05-13T07:39:15","slug":"vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/nl\/blog\/news\/vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Uitgave van DXVK 2.2, implementatie van Direct3D 9\/10\/11 bovenop de Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>De release van de DXVK 2.2-laag is beschikbaar, die een implementatie van DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 en 11 biedt, die werkt door aanroepen te vertalen naar de Vulkan API. Voor het gebruik van DXVK zijn stuurprogramma's met ondersteuning voor Vulkan API 1.3 vereist, zoals Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 en AMDVLK. DXVK kan worden gebruikt om 3D-applicaties en games op Linux uit te voeren via Wine, en fungeert als een snellere alternatieve implementatie van de ge\u00efntegreerde Wine Direct3D 9\/10\/11-implementaties die bovenop OpenGL draaien.        <\/p>\n<p>Belangrijkste wijzigingen:  <\/p>\n<ul>\n<li class=\"l\"> Ondersteuning voor de D3D11On12-laag is toegevoegd, waarmee Direct3D 11 boven Direct3D 12 kan functioneren. Voor de ondersteuning van D3D12 in nieuwe games op basis van de Unity-engine, zoals Lego Builder\u2019s Journey, is in DXVK de mogelijkheid ge\u00efmplementeerd om D3D11-apparaten te cre\u00ebren vanuit D3D12-apparaten, met behulp van de functie D3D11On12CreateDevice en de interface ID3D11On12Device.\n<li class=\"l\"> In de implementatie van Direct3D 9 is ondersteuning voor Partial Presentation toegevoegd, waarmee onderdelen van het venster kunnen worden weergegeven door de inhoud van de backbuffer naar het systeemgeheugen te kopi\u00ebren en deze vervolgens met de CPU naar het venster te tekenen. Deze functie verbetert de compatibiliteit met game-lauchers die zijn gemaakt met Microsoft WPF-tools, ten koste van de prestaties. Voor Direct3D 9 is ook het algemene gedrag van virtuele framebuffers (SwapChain) verbeterd en is de ondersteuning voor de optie d3d9.noExplicitFrontBuffer stopgezet.\n<li class=\"l\"> Bij gebruik met Proton of Wine is de standaard voor het cre\u00ebren van logbestanden stopgezet en worden diagnostische berichten naar de console gestuurd via specifieke Wine-mogelijkheden, wat overeenkomt met het gedrag van vkd3d-proton. Om het maken van afzonderlijke logbestanden opnieuw in te schakelen, kan de omgevingsvariabele DXVK_LOG_PATH worden ingesteld.\n<li class=\"l\"> Het geheugenverbruik in situaties waarin ongebruikte D3D11-apparaten in games worden gemaakt, is aanzienlijk verminderd.\n<li class=\"l\"> Op systemen met meerdere GPU's is de herkenning van uitvoerapparaten die via DXGI beschikbaar zijn, verbeterd, wat problemen met de prestaties in nieuwe games gebaseerd op de RE-engine (Reach for the Moon), die D3D12 gebruiken, oplost.\n<li class=\"l\"> Problemen opgelost die zich in games manifesteerden:\n<ul>\n<li class=\"l\"> Battle Fantasia Revised Edition\n<li class=\"l\"> Cold Fear\n<li class=\"l\"> Dawn of Magic 2\n<li class=\"l\"> DC Universe Online\n<li class=\"l\"> Far Cry 2\n<li class=\"l\"> Halo: The Master Chief Collection\n<li class=\"l\"> Warhammer 40k: Space Marine\n<li class=\"l\"> Jade Empire\n<li class=\"l\"> Sid Meier\u2019s Pirates\n<li class=\"l\"> Total War: Shogun 2     <\/ul>\n<p>Bron: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59127\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-108510","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, 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