{"id":117339,"date":"2024-07-11T21:43:01","date_gmt":"2024-07-11T19:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl"},"modified":"2024-07-11T21:43:01","modified_gmt":"2024-07-11T19:43:02","slug":"vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","status":"publish","type":"post","link":"https:\/\/prohoster.info\/nl\/blog\/news\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","title":{"rendered":"Release van de grafische bibliotheek IGL 1.0, die het werken met OpenGL, Metal, Vulkan en WebGL abstractiseert","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Bedrijf Meta* heeft de release van de grafische bibliotheek IGL 1.0 (Intermediate Graphics Library) aangekondigd, die een universele low-level API biedt voor GPU-beheer. De voorgestelde API dekt de typische functionaliteit van GPU's en maakt het mogelijk om cross-platform applicaties te cre\u00ebren die kunnen draaien bovenop de grafische API's OpenGL, Metal en Vulkan op systemen met Android, iOS, Linux, macOS en Windows, en ook WebGL gebruiken voor rendering in de browser bij het compileren van de applicatie naar tussenliggende code in WebAssembly. De IGL-code is geschreven in C++ en is vrijgegeven onder de MIT-licentie.    <\/p>\n<p>Voor rendering zijn er back-ends beschikbaar voor de APIs Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 en WebGL 2.0. De bibliotheek is geschikt voor het ontwikkelen van games, 3D-modelleringssystemen en andere projecten die ondersteuning voor hoogwaardige graphics vereisen. De IGL-code is geoptimaliseerd voor maximale prestaties, zelfs bij het werken met complexe en gedetailleerde modellen.       <\/p>\n<p>De structuur van de API is ontwikkeld met het oog op gebruiksvriendelijkheid en implementeert gangbare concepten die de meeste ontwikkelaars, die met een van de grafische API's vertrouwd zijn, begrijpen. Qua niveau van abstractie is IGL vergelijkbaar met Vulkan en WebGPU, maar is het vrij van de specifieke afhankelijkheden van bepaalde engines. De bibliotheek ondersteunt de toevoeging van extensies, waarmee gemakkelijk extra functionaliteit kan worden ge\u00efntegreerd en in te spelen op de specifieke behoeften van ontwikkelaars.      <center><img decoding=\"async\" alt=\"Release van de grafische bibliotheek IGL 1.0, die het werken met OpenGL, Metal, Vulkan en WebGL abstractiseert\" src=\"\/wp-content\/uploads\/2024\/07\/266fe527c384b85e3238d44453b30d79.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Release van de grafische bibliotheek IGL 1.0, die het werken met OpenGL, Metal, Vulkan en WebGL abstractiseert\" src=\"\/wp-content\/uploads\/2024\/07\/b46f2a6020aa03ba00e0e50e1429129a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Bron: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61529\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 API \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e 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[&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":117340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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