{"id":39011,"date":"2019-10-31T22:27:19","date_gmt":"2019-10-31T19:27:19","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx\/"},"modified":"2019-10-31T22:27:19","modified_gmt":"2019-10-31T19:27:19","slug":"video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx","status":"publish","type":"post","link":"https:\/\/prohoster.info\/nl\/blog\/news\/video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx","title":{"rendered":"Video: er is een demonstratie van World of Tanks enCore RT uitgebracht \u2014 ray tracing zelfs op kaarten zonder RTX","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Hybride visualisatie op basis van raytracing wordt nu een van de belangrijkste veelbelovende technologie\u00ebn in computerspellen (en een van de kenmerken van de next-gen consoles van 2020). Voor deze effecten zijn echter op dit moment NVIDIA videokaarten met hardwarematige ondersteuning voor RTX vereist. Maar, <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/994149\">zoals we al schreven<\/a><\/noindex>, hebben de makers van World of Tanks raytracing-effecten getoond in hun populaire multiplayer game, die werken met alle videokaarten van de DirectX 11-klasse, inclusief die van AMD.<\/p>\n<p><img decoding=\"async\" alt=\"Video: er is een demonstratie van World of Tanks enCore RT uitgebracht \u2014 ray tracing zelfs op kaarten zonder RTX\" src=\"\/wp-content\/uploads\/2019\/10\/7714030c21bfba57e9f27c9d4d53a8ec.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Nu heeft Wargaming een demonstratie van World of Tanks enCore RT uitgebracht (je kunt deze downloaden <noindex><a rel=\"nofollow\" href=\"https:\/\/wotencore.net\/ru\">op de offici\u00eble website<\/a><\/noindex>), waarmee eigenaren van videokaarten zonder RTX-ondersteuning raytracing in de game kunnen testen, zij het met enkele kanttekeningen. In plaats van het volledige scala aan effecten die te vinden zijn in sommige DirectX 12-games met DXR, is raytracing in dit geval beperkt tot het verbeteren van de schaduwkwaliteit. Ook hebben de ontwikkelaars een video gepresenteerd met een gedetailleerde uitleg van de technologie:<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"avoDv5DlP70\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/avoDv5DlP70\/hqdefault.jpg\" alt=\"Video afspelen\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>Het belangrijkste voordeel van de aanstaande update van de Core-engine is de ondersteuning voor kwalitatief nieuwe, zachtere en realistischer schaduwen. Dit wordt mogelijk gemaakt dankzij ray tracing-technologie. Nieuwe schaduwen zullen verschijnen op alle 'levende' game-objecten (behalve vernietigde voertuigen) die onder zonlicht staan. Het probleem is dat de technologie veeleisend is voor middelen, en daarom was het gebruik ervan beperkt tot alleen voertuigen.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Video: er is een demonstratie van World of Tanks enCore RT uitgebracht \u2014 ray tracing zelfs op kaarten zonder RTX\" src=\"\/wp-content\/uploads\/2019\/10\/0fd466b8c1c482205c978deb475cd8f4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Raytracing in WoT gebruikt de open-source Intel Embree-bibliotheek (een onderdeel van Intel One API), een verzameling geoptimaliseerde prestatiekernen die een reeks raytracing-effecten mogelijk maken. Wargaming heeft zich tot nu toe beperkt tot schaduwen, maar kan in de toekomst ook andere effecten implementeren.<\/p>\n<p style=\"text-align: center;\"><center><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/gfycat.com\/ifr\/DelightfulCalculatingIndigowingedparrot\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><\/center><\/p>\n<p>\"Het recre\u00ebren van ongelooflijk zachte en natuurlijke schaduwen is slechts het begin van het tijdperk van ray tracing in game-graphics. Dankzij deze technologie kunnen we realistische reflecties, globale schaduwing en algehele verlichting in realtime recre\u00ebren. Maar de volledige implementatie van effecten is een zaak voor de meer verre toekomst,\" schrijft het bedrijf.<\/p>\n<p><img decoding=\"async\" alt=\"Video: er is een demonstratie van World of Tanks enCore RT uitgebracht \u2014 ray tracing zelfs op kaarten zonder RTX\" src=\"\/wp-content\/uploads\/2019\/10\/c84f5c1479e060ada7452f471feeb0d8.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Interessant is dat NVIDIA <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/995544\">een speciale studio heeft opgericht<\/a><\/noindex>, die zich richt op het toevoegen van raytracing aan klassieke pc-games, zoals het eerder gedaan heeft in <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/988868\">Quake II RTX<\/a><\/noindex>.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Bron: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/995798\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0413\u0438\u0431\u0440\u0438\u0434\u043d\u0430\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0441\u0435\u0439\u0447\u0430\u0441 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0445 \u043f\u0435\u0440\u0441\u043f\u0435\u043a\u0442\u0438\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439 \u0432 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440\u0430\u0445 (\u0438 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0435\u0439 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439 \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0435\u0433\u043e \u043f\u043e\u043a\u043e\u043b\u0435\u043d\u0438\u044f 2020 \u0433\u043e\u0434\u0430). \u041e\u0434\u043d\u0430\u043a\u043e \u0432 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u0434\u043b\u044f \u044d\u0442\u0438\u0445 \u044d\u0444\u0444\u0435\u043a\u0442\u043e\u0432 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u044b \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b NVIDIA \u0441 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u0439 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 RTX. \u041d\u043e, \u043a\u0430\u043a \u043c\u044b \u0443\u0436\u0435 \u043f\u0438\u0441\u0430\u043b\u0438, \u0441\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u0438 World of Tanks \u043f\u043e\u043a\u0430\u0437\u0430\u043b\u0438 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