{"id":55570,"date":"2020-01-23T00:00:00","date_gmt":"2020-01-22T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0"},"modified":"2020-02-18T14:03:42","modified_gmt":"2020-02-18T11:03:42","slug":"intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/nl\/blog\/news\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","title":{"rendered":"Intel heeft de gedistribueerde ray tracing-engine OSPRay 2.0 uitgebracht.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Intel Corporation <noindex><a rel=\"nofollow\" href=\"https:\/\/groups.google.com\/forum\/#!topic\/ospray-announce\/8c1DA3mJO0c\">heeft ge\u00efntroduceerd<\/a><\/noindex> significant release of a scalable 3D rendering engine <noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/\">OSPRay 2.0<\/a><\/noindex>, designed for realistic high-quality visualization using ray tracing, suitable for use in interactive applications. The engine is developed as part of a larger project <noindex><a rel=\"nofollow\" href=\"https:\/\/software.intel.com\/en-us\/rendering-framework\">Intel Rendering Framework<\/a><\/noindex>, aimed at developing software visualization tools for scientific calculations <noindex><a rel=\"nofollow\" href=\"http:\/\/sdvis.org\/\">SDVis<\/a><\/noindex> (Software Defined Visualization), which includes a ray tracing library <noindex><a rel=\"nofollow\" href=\"https:\/\/embree.github.io\/\">Embree<\/a><\/noindex>, a photorealistic rendering system <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/TACC\/GLuRay\">GLuRay<\/a><\/noindex>, a library for noise reduction in images <noindex><a rel=\"nofollow\" href=\"http:\/\/www.openimagedenoise.org\/\">oidn (Open Image Denoise)<\/a><\/noindex> and a software rasterization system <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=43176\">OpenSWR<\/a><\/noindex>. The code is written in C++ and <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ospray\/ospray\">gepubliceerd<\/a><\/noindex> onder de Apache 2.0-licentie.<\/p>\n<p>OSPRay is primarily aimed at use in interactive applications for real-time scene rendering. To simulate light behavior, the method of  <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A2%D1%80%D0%B0%D1%81%D1%81%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%BF%D1%83%D1%82%D0%B8\">path tracing<\/a><\/noindex>is used. It supports volume and plane visualization, photorealistic <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%93%D0%BB%D0%BE%D0%B1%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D0%B5_%D0%BE%D1%81%D0%B2%D0%B5%D1%89%D0%B5%D0%BD%D0%B8%D0%B5\">global illumination<\/a><\/noindex> rekening houdend met de fysieke eigenschappen van materialen, uitgebreide schaduw effecten (schaduwen, transparantie en schaduw)<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Ambient_occlusion\">Ambient occlusion<\/a><\/noindex>\u201d).<\/p>\n<p>OSPRay utilizes only CPU capabilities, not relying on GPU, which allows the library to be used on a wide range of devices, from workstations to nodes in computing clusters. To ensure adequate performance, multithreading and vectorization based on SIMD instructions such as Intel SSE4, AVX, AVX2, and AVX-512 are actively used (OSPRay requires at least SSE4.1 support). <\/p>\n<p>Rendering can be distributed across multiple cluster nodes (MPI is supported), which allows for the application of OSPRay for rendering images with extremely high resolution on <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%92%D0%B8%D0%B4%D0%B5%D0%BE%D1%81%D1%82%D0%B5%D0%BD%D0%B0\">video walls<\/a><\/noindex>, a single image formed by a set of individual LCD panels. For example, OSPRay has been demonstrated operating on a composite screen <noindex><a rel=\"nofollow\" href=\"https:\/\/www.tacc.utexas.edu\/vislab\/stallion\">Stallion<\/a><\/noindex>, samengesteld uit 80 30-inch monitors (totale resolutie 40960&#215;8000 of 328 megapixels) en ondersteund door een cluster van 40 servers met 6-core CPU's op basis van de microarchitectuur Intel Sandy Bridge. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/ospray_stallion.jpg\"><img decoding=\"async\" alt=\"Intel heeft de gedistribueerde ray tracing-engine OSPRay 2.0 uitgebracht.\" src=\"\/wp-content\/uploads\/2020\/01\/440244494cfbc0ad557fa1dec2efd560.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>De aanzienlijke wijziging van het versienummer is te danken aan een grondige herziening van de API, inclusief wijzigingen die de compatibiliteit aantasten (om de overstap naar de nieuwe API te vergemakkelijken, is er een bibliotheek-proxy voorgesteld die de migratie versoepelt), en de introductie van nieuwe geometrische types. Ondersteuning voor Open VKL (Open Volume Kernel Library) is toegevoegd voor volumetrische rendering. De mogelijkheid tot aansluiting is gerealiseerd. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">module<\/a><\/noindex> voor het onderdrukken van ruis in afbeeldingen. De bibliotheek ospcommon en de module voor MPI-ondersteuning zijn naar aparte repositories verplaatst.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/images\/teaser_moana.jpg\"><img decoding=\"async\" alt=\"Intel heeft de gedistribueerde ray tracing-engine OSPRay 2.0 uitgebracht.\" src=\"\/wp-content\/uploads\/2020\/01\/19c419a3f6d2228bc271177b015c5557.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/pt-LoftOffice.png\"><img decoding=\"async\" alt=\"Intel heeft de gedistribueerde ray tracing-engine OSPRay 2.0 uitgebracht.\" src=\"\/wp-content\/uploads\/2020\/01\/d4acb4a336881a371c9bd9eb533a9f6c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/pt-car.png\"><img decoding=\"async\" alt=\"Intel heeft de gedistribueerde ray tracing-engine OSPRay 2.0 uitgebracht.\" src=\"\/wp-content\/uploads\/2020\/01\/ca6681a099807ecf6dac9dae0ecf74cc.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Bron: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52234\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 OSPRay 2.0, \u043f\u0440\u0435\u0434\u043d\u0430\u0437\u043d\u0430\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u0432\u044b\u0441\u043e\u043a\u043e\u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043c\u0435\u0442\u043e\u0434\u043e\u043c \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439, \u043f\u0440\u0438\u0433\u043e\u0434\u043d\u043e\u0439 \u0434\u043b\u044f \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445. \u0414\u0432\u0438\u0436\u043e\u043a \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u0447\u0430\u0441\u0442\u044c \u0431\u043e\u043b\u0435\u0435 \u043a\u0440\u0443\u043f\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Intel Rendering Framework, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0433\u043e \u043d\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0443 \u0441\u0440\u0435\u0434\u0441\u0442\u0432 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043d\u0430\u0443\u0447\u043d\u044b\u0445 \u0440\u0430\u0441\u0447\u0451\u0442\u043e\u0432 SDVis (Software Defined Visualization), \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0449\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 Embree, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0444\u043e\u0442\u043e\u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 GLuRay, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-55570","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430\" \/>\n\t<meta name=\"robots\" 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