{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/no\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Utgivelsen av det frie 3D-modelleringssystemet Blender 5.3.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Blender Foundation har gitt ut den gratis 3D-modelleringspakken Blender 5.3, som passer for ulike oppgaver knyttet til 3D-modellering, 3D-grafikk, utvikling av dataspill, simulering, rendering, komposisjon, bevegelsessporing, skulpturering, animasjon og videoredigering. Koden distribueres under GPL-lisens. Ferdige bygninger er tilgjengelige for Linux, Windows og macOS. LTS-bransjene Blender 5.2 og 4.5 fortsetter ogs\u00e5 \u00e5 bli st\u00f8ttet, med oppdateringer som vil bli gitt frem til juli 2027 og 2028 henholdsvis. <\/p>\n<p>Blant de nye forbedringene:<\/p>\n<ul>\n<li class=\"l\"> I Linux og Windows er backend som bruker grafisk API Vulkan aktivert som standard.\n<li class=\"l\"> Innebygd st\u00f8tte for 3D Gaussian Splats-teknikken er lagt til, som lar deg gjenskape 3D-scener basert p\u00e5 bilder og videoer, og formatere dem i form av et punkt sky i stedet for polygonnett, noe som gir fotorealistisk kvalitet ved rendering. Hver punkt i skyen representerer en miniaturisert avlang 3D-kule med informasjon om st\u00f8rrelse, rotasjon og farge. Import av punkt-sky fra filer i format PLY, SPZ og glTF st\u00f8ttes, med prosessering gjennom geometrinoder, forh\u00e5ndsvisning gjennom 3D-visningsvindu og rendering i motorene EEVEE og Cycles.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> I renderingsmotoren Cycles er det implementert st\u00f8tte for dispersjon i shaderen \u00abPrincipled BSDF\u00bb (Bidirectional Scattering Distribution Function), som gj\u00f8r det mulig \u00e5 oppn\u00e5 realistisk gjengivelse av glass med reflekser eller med glans som i edelstener. Ved gjengivelse av glass er det ogs\u00e5 implementert st\u00f8tte for anisotropisk teksturering, der uskarpheten p\u00e5 refleksjoner strekker seg i \u00e9n retning, som p\u00e5 polert metall.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Cycles har lagt til st\u00f8tte for NVIDIA-teknologien DLSS 4.5 Ray Reconstruction, som bruker AI-modeller for \u00e5 ettertegne manglende detaljer ved oppskalering av bilder med lav oppl\u00f8sning. Ved forh\u00e5ndsvisning gj\u00f8r bruk av DLSS det mulig \u00e5 oppn\u00e5 kvalitet n\u00e6r den endelige renderingen og fjerne mellomrammesst\u00f8y ved animasjon. Modusen st\u00f8ttes kun med NVIDIA GPU og propriet\u00e6re drivere i serie 620.x. I tillegg har Windows-plattformen f\u00e5tt st\u00f8tte for NVIDIA RTX Spark-brikkene.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> I renderingsmotoren EEVEE er det implementert noder for \u00e5 justere materialenes respons p\u00e5 individuelle lyskilder, noe som kan brukes til \u00e5 ta hensyn til farge, styrke, retning og avstand fra lyskilden for \u00e5 lage komplekse effekter, som regnbueeffekter.\n<li class=\"l\"> I EEVEE er det lagt til st\u00f8tte for panoramiske kameraer og gjengivelse i 360\u00b0 med bruk av equirectangul\u00e6re linser (equirectangular for VR-hoder), kubisk projeksjon (cubemap), effekter som \u00abfisk\u00f8ye\u00bb og \u00abspeilball\u00bb.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Kompositivsystemet (Compositor) har f\u00e5tt modifikatoreffekter som kan brukes over scenen, og som gj\u00f8r det mulig \u00e5 unng\u00e5 oppsett av noderekker for \u00e5 oppn\u00e5 effekter som gl\u00f8d, kanth\u00e5ndtering og fargeglorie. I tillegg har 17 noder blitt tilpasset for bruk i Compositor, inkludert koblingsnoder som Combine Bundle, og noder for matematiske og logiske operasjoner. Spillhastigheten ved bruk av GPU for beregninger er \u00f8kt opptil to ganger. Stiliseringseffekten for oljemalerier (Anisotropic Kuwahara) er akselerert opptil 10 ganger p\u00e5 Apple GPU, 2 ganger p\u00e5 NVIDIA GPU, og 25-30% p\u00e5 CPU. Et cache for spillingen er implementert.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Det er lagt til st\u00f8tte for prosjekter som kan knyttes til forh\u00e5ndsinnstilte innstillinger, asset-biblioteker, variabler og en oppstart (binding av tillegg til prosjekter loves lagt til i neste versjon).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Asset-biblioteker behandles n\u00e5 som utvidelser og er tilgjengelige via fanen \u00abGet Extensions\u00bb sammen med tillegg og temaer.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Mulighetene i det todimensjonale tegne- og animasjonssystemet Grease Pencil er utvidet, noe som gj\u00f8r det mulig \u00e5 lage skisser i 2D og deretter bruke dem i 3D-milj\u00f8er som tredimensjonale objekter (en 3D-modell dannes basert p\u00e5 flere flate skisser fra ulike vinkler). St\u00f8tte for omr\u00e5deselering i tegne-modus er lagt til, uten at det er n\u00f8dvendig \u00e5 bytte til redigeringsmodus.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Verkt\u00f8yet \u00abSkj\u00e6r\u00bb (Carver) er lagt til, som lar deg skj\u00e6re ut valgte omr\u00e5der med mulighet for \u00e5 la konturen st\u00e5, ikke som ved visking.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Det er lagt til en mulighet for \u00e5 fylle flere omr\u00e5der samtidig ved \u00e5 dra fyllingsvektoren over lukkede omr\u00e5der. I tillegg er en fullverdig gradientfylling med ubegrensede farger og overgangspunkter implementert.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Eit spegelvending av kameraet (Flip View) er lagt til, som lar deg vurdere scenen i forh\u00e5ndsvisningen som om du ser i et speil, for \u00e5 oppdage skjevheter og asymmetri.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Det er implementert lagring av innstillinger ved import av USD-filer til samlinger, noe som gj\u00f8r det mulig \u00e5 utf\u00f8re en ny import av oppdaterte filer med ett klikk.\n<li class=\"l\"> I den ikke-line\u00e6re videoredigereren (Video Sequencer) er det implementert en redigeringsmodus med forskyvning (Ripple), der fjerning og beskj\u00e6ring av elementer f\u00f8rer til automatisk forskyvning av alle p\u00e5f\u00f8lgende elementer til venstre p\u00e5 tidslinjen uten \u00e5 etterlate \u00abhull\u00bb, mens innsetting av elementer f\u00f8rer til forskyvning til h\u00f8yre for \u00e5 frigj\u00f8re n\u00f8dvendig plass. I tillegg er det tilgjengelige modusen for omorganisering av elementer med forskyvning av resten av innholdet og overskriving over andre elementer.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>En ny variant av verkt\u00f8yet for videoklipping er foresl\u00e5tt \u2014 Blade 2.0, som tydelig viser n\u00f8yaktig hvor kuttet vil g\u00e5, viser ramme nummeret p\u00e5 skj\u00e6ringspunktet og viser et miniatyrbilde av rammen under mark\u00f8ren.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> I Outliner-grensesnittet (navigat\u00f8r for scenens struktur og hierarki) er det mulig \u00e5 ordne objekter i vilk\u00e5rlig rekkef\u00f8lge, og ikke bare alfabetisk.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Sidepanelene i alle redigerere har f\u00e5tt st\u00f8tte for s\u00f8k etter egenskaper eller operatorer ved \u00e5 trykke Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Grensesnittet har f\u00e5tt mulighet til \u00e5 bruke Markdown-formattering for tekst, inkludert kommentarer i nodredigerere.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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