Moni nonse. Lero tiwona momwe tingakonzekerere polojekiti pogwiritsa ntchito laibulale ya sdl2 kuyendetsa masewera pa Android.
Choyamba muyenera kutsitsa situdiyo ya Android, kuyiyika ndi zonse zomwe zimafunikira pachitukuko ichi. Mwachitsanzo, ndili ndi Kde Neon, ndipo pa dongosololi pali fayilo / etc/environment, fayilo yomweyi ilipo mu ubuntu. Zosintha zotsatirazi ziyenera kulowetsedwa pamenepo.
ANDROID_HOME=/home/username/Android/Sdk
ANDROID_NDK_HOME=/home/username/ndk
Muyeneranso kutsitsa NDK kuchokera patsamba lovomerezeka, kumasula mu bukhu lanyumba lanu ndikulitchanso NDK. Kenako muyenera kukopera SDL2 laibulale pa webusaiti
Kuti muwerenge mafayilo amtundu wa android kuchokera kuzinthu, muyenera kugwiritsa ntchito ntchito za SDL_RWops. Nachi chitsanzo cha ntchito mu code pogwira ntchito ndi mafonti. Pankhaniyi, sitingagwiritse ntchito FT_New_Face, koma tidzagwiritsa ntchito FT_New_Memory_Face kugwiritsa ntchito zomwe zidawerengedwa kale.
#ifdef __ANDROID__
snprintf ( path, 254, "fonts/%s", file );
SDL_RWops *rw = SDL_RWFromFile(path, "r" );
char *memory = ( char * ) calloc ( rw->hidden.androidio.size, 1 );
SDL_RWread(rw, memory, 1, rw->hidden.androidio.size );
FT_New_Memory_Face(*this->ft_library, ( const FT_Byte * )memory, rw->hidden.androidio.size, 0, &this;->face );
SDL_RWclose(rw);
free ( memory );
#else
snprintf ( path, 254, "%s/fonts/%s", DEFAULT_ASSETS, file );
if ( access ( path, F_OK ) ) {
fprintf ( stderr, "not found font: %sn", path );
exit ( EXIT_FAILURE );
}
struct stat st;
stat ( path, &st; );
FILE *rw = fopen ( path, "r" );
char *memory = ( char * ) calloc ( st.st_size, 1 );
fread ( memory, 1, st.st_size, rw );
FT_New_Memory_Face ( *this->ft_library, ( const FT_Byte * ) memory, st.st_size, 0, &this;->face );
fclose ( rw );
free ( memory );
#endif
Ndinapanganso fayilo yamutu kuti mugwirizane ndi mitu ya SDL2. NO_SDL_GLEXT ndiyofunikira kuti muphatikize bwino pa Android.
#ifdef __ANDROID__
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_events.h"
#define NO_SDL_GLEXT
#include "SDL_opengl.h"
#include "SDL_opengles2.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#endif
Chifukwa chake polojekitiyi yakonzeka, ma shaders ali okonzeka Opengl Es 3.0. Tsopano tiyenera kupanga android-projekiti. Kuti muchite izi, tsegulani mbiri ya SDL2. Pitani ku build-scripts. Ndipo timachita monga chonchi.
./androidbuild.sh com.xverizex.test main.cpp
Uthenga wotsatira udzaonekera.
To build and install to a device for testing, run the following:
cd /home/cf/programs/SDL2-2.0.10/build/com.xverizex.test
./gradlew installDebug
Pitani ku com.xverizex.test. Pitani ku com.xverizex.test/app/jni/src. Timakopera pulojekiti yathu yamasewera. Ndipo timasintha fayilo ya Android.mk, mwa ine ikuwoneka ngati iyi.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
FREETYPE_PATH := ../Freetype2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/$(FREETYPE_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := ./engine/lang.cpp ./engine/actor.cpp ./engine/sprite.cpp ./engine/shaders.cpp ./engine/box.cpp ./engine/menubox.cpp ./engine/load_manager.cpp ./engine/main.cpp ./engine/font.cpp ./engine/model.cpp ./engine/button.cpp ./theme.cpp ./level_manager.cpp ./menu/menu.cpp
LOCAL_SHARED_LIBRARIES := SDL2 Freetype2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
Monga mwina mwazindikira kale, ndikuphatikizanso laibulale ya Freetype2. Ndinapeza okonzeka pa github kwa android, koma sizinagwire ntchito, ndinafunika kusintha chinachake. Timapanganso chikwatu app/src/main/assets. Timayikamo zinthu zathu (mafonti, ma sprites, mitundu ya 3D).
Tsopano tiyeni tikonze Freetype2 ya Android. Tsitsani ku github yanga
Source: www.habr.com