AMD yotsegulira ukadaulo wa Radeon Rays 4.0 ray tracing

Tanena kalekuti AMD, kutsatira kukhazikitsidwanso kwa pulogalamu yake ya GPUOpen ndi zida zatsopano ndi phukusi la FidelityFX lokulitsidwa, yatulutsanso mtundu watsopano wa AMD ProRender renderer, kuphatikiza laibulale yosinthidwa ya Radeon Rays 4.0 ray tracing acceleration (yomwe kale imadziwika kuti FireRays).

AMD yotsegulira ukadaulo wa Radeon Rays 4.0 ray tracing

M'mbuyomu, Radeon Rays amatha kuthamanga kudzera pa OpenCL pa CPU kapena GPU, zomwe zinali zolepheretsa kwambiri. Tsopano popeza ma accelerator akubwera a AMD a RDNA2 atsimikiziridwa kuti ali ndi zida zotsata ma ray, Radeon Rays 4.0 pamapeto pake imapeza kukhathamiritsa kwa BVH komwe kumapangidwira ma GPU, komanso kuthandizira ma API otsika: Microsoft DirectX 12, Khronos Vulkan, ndi Apple Metal. Tsopano ukadaulo wakhazikika pa HIP (Heterogeneous-Compute Interface for Portability) - AMD C++ parallel computing platform (yofanana ndi NVIDIA CUDA) - ndipo sichirikiza OpenCL.

AMD yotsegulira ukadaulo wa Radeon Rays 4.0 ray tracing

Chokhumudwitsa kwambiri ndichakuti Radeon Rays 4.0 idatulutsidwa popanda gwero lotseguka, mosiyana ndi mitundu yam'mbuyomu yaukadaulo. Pambuyo pa madandaulo a ogwiritsa ntchito ena, AMD idaganiza zosintha lingaliro lake. Izi ndi zomwe ndinalemba ProRender Product Manager Brian Savery:

"Tapendanso nkhaniyi mkatimo ndipo tisintha izi: AMD isindikiza Radeon Rays 4.0 ngati gwero lotseguka, koma matekinoloje ena a AMD adzayikidwa m'malaibulale akunja omwe amagawidwa mu SLA. Monga taonera u/scotttherkleman mu ulusi wokhudza mawonekedwe owoneka bwino a Unreal Engine 5, tadzipereka kupereka malaibulale wamba omwe samamangidwa ndi wogulitsa m'modzi. Ndilo lingaliro lonse la Radeon Rays, ndipo ngakhale sikuli lingaliro loipa kugawa malaibulale okhala ndi chilolezo chololeza, kutengera malingaliro anu, taganiza zopita patsogolo ndikutsegula ma code. Chifukwa chake chonde pitilizani kupanga zinthu zoziziritsa kukhosi ndi Radeon Rays, ndipo ngati ndinu mtundu wa opanga omwe akufuna kupeza ma code code tsopano, lumikizanani nafe kudzera pa tsamba la github kapena GPUOpen. Magwero a Radeon Rays 2.0 zilipobe".

Iyi ndi nkhani yabwino kwa iwo omwe akufuna kugwiritsa ntchito Radeon Rays, makamaka popeza AMD ProRender tsopano ikupezeka ndi mkuluyo. plugin yaulere ya Unreal Engine.

AMD yotsegulira ukadaulo wa Radeon Rays 4.0 ray tracing



Source: 3dnews.ru

Kuwonjezera ndemanga