DirectX 12 imawonjezera chithandizo cha Variable Rate Shading

Imodzi mwa ntchito zazikulu za chitukuko cha masewera ndi mapulogalamu ambiri ndikukhathamiritsa popanda kutayika kwakukulu kwa khalidwe. Chifukwa chake, nthawi ina, mulu wa ma codec amawu ndi makanema adawoneka omwe amapereka kukakamiza kwinaku akusunga magwiridwe antchito ovomerezeka. Ndipo tsopano Microsoft yapereka yankho la mtundu womwewo wamasewera.

DirectX 12 imawonjezera chithandizo cha Variable Rate Shading

Pamsonkhano wa Game Developers Conference 2019, bungwe la Redmond linalengeza za kukhazikitsidwa kwa teknoloji ya Variable Rate Shading, yomwe ikuphatikizidwa mu DirectX 12 API. Izi zimakuthandizani kuti muchepetse katundu powerengera zinthu zotumphukira ndi madera. Panthawi imodzimodziyo, luso lamakono limalola kuwonjezereka tsatanetsatane pamene kuli kofunikira.

Zotsatira zake, ukadaulo uwu umathandizira magwiridwe antchito popanda kutayika kowoneka bwino kwa chithunzi. Pachiwonetsero, kampaniyo idawonetsa momwe ukadaulo umagwirira ntchito pamasewera a Civilization VI. Monga taonera, mtengo wa chimango kumanzere kwa chithunzicho unali 14% kuposa kumanja, ndi khalidwe lomwelo.

Makampani angapo, kuphatikiza Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision ndi Epic Games, alengeza kale kuti akhazikitsa Variable Rate Shading muma projekiti awo. Nthawi yomweyo, Redmond adanenanso kuti ukadaulo umathandizidwa ndi makhadi a NVIDIA otengera kamangidwe ka Turing komanso banja la Intel Gen11 lamtsogolo. Ndizothekanso kuti makadi a Intel amtsogolo azithandizira VRS, ngakhale izi sizinafotokozedwe momveka bwino. Ndipo m'mbuyomu panali mphekesera zokhudzana ndi ukadaulo wa Navi-generation GPUs ndi ma consoles a m'badwo wotsatira.

Zotsatira zake, ukadaulo upangitsa kuti zitheke kupanga masewera azithunzi zapamwamba kwambiri ndi zofunikira zochepa pamakhadi apakanema.




Source: 3dnews.ru

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