{"id":116001,"date":"2024-05-23T02:59:27","date_gmt":"2024-05-23T00:59:27","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-24-1-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2024-05-23T02:59:27","modified_gmt":"2024-05-23T00:59:27","slug":"reliz-mesa-24-1-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/reliz-mesa-24-1-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Wydanie Mesa 24.1, wolnej implementacji OpenGL i Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Opublikowano wydanie otwartej implementacji API OpenGL i Vulkan \u2014 Mesa 24.1.0. Pierwsze wydanie ga\u0142\u0119zi Mesa 24.1.0 ma status eksperymentalny \u2014 po finalizacji stabilizacji kodu zostanie wydana stabilna wersja 24.1.1.     <\/p>\n<p>W Mesa 24.0 dost\u0119pne jest wsparcie dla graficznego interfejsu API Vulkan 1.3 w sterownikach anv dla GPU Intel, radv dla GPU AMD, NVK dla GPU NVIDIA, tu dla GPU Qualcomm, w programowym rastrowym lavapipe (lvp) oraz w trybie emulatora (vn). Wsparcie dla Vulkan 1.0 zrealizowano w sterownikach v3dv (GPU Broadcom VideoCore VI z Raspberry Pi 4) oraz dzn (implementacja Vulkan na Direct3D 12).     <\/p>\n<p>W Mesa zapewniono r\u00f3wnie\u017c pe\u0142ne wsparcie dla OpenGL 4.6 dla sterownik\u00f3w iris (GPU Intel Gen 8+), radeonsi (AMD), Crocus (stare GPU Intel Gen4-Gen7), zink, llvmpipe, virgl (wirtualny GPU Virgil3D dla QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (warstwa umo\u017cliwiaj\u0105ca dzia\u0142anie OpenGL na DirectX 12) i asahi (GPU AGX, u\u017cywany w chipach Apple M1 i M2). Wsparcie dla OpenGL 4.5 dost\u0119pne jest dla GPU AMD (r600) oraz NVIDIA (nvc0). Wsparcie dla OpenGL 3.3 wyst\u0119puje w sterownikach softpipe (programowy rasteryzator) oraz nv50 (NVIDIA NV50).        <\/p>\n<p>G\u0142\u00f3wne nowo\u015bci:  <\/p>\n<ul>\n<li class=\"l\"> W sterowniku asahi, rozwijanym dla GPU AGX u\u017cywanego w chipach ARM Apple, zapewniono wsparcie dla OpenGL 4.6 oraz OpenGL ES 3.2.\n<li class=\"l\"> Znacz\u0105co poprawiono dzia\u0142anie sterownika NVK dla GPU NVIDIA opartych na mikroarchitekturze Turing (series GeForce GTX 16xx, RTX 20xx i Quadro RTX), Ampere (series GeForce RTX 30xx i RTX A2000\/4000\/5000\/6000) oraz Ada (series GeForce RTX 4xxx, RTX 4000 SFF, RTX 4xxx\/5000\/6000 Ada). Sterownik uznano za gotowy do codziennego u\u017cytku przez szerok\u0105 gam\u0119 u\u017cytkownik\u00f3w. Wsparcie dla Vulkan 1.3 w NVK uzyska\u0142o certyfikacj\u0119 od konsorcjum Khronos. Ulepszono dzia\u0142anie na NVK warstwa DXVK, kt\u00f3ra oferuje implementacj\u0119 Direct3D 9, 10 oraz 11.\n<li class=\"l\"> Dodano zmian\u0119, kt\u00f3ra pozwala na wykorzystanie sterownika Zink (implementacja OpenGL na Vulkanie), aby zapewni\u0107 wsparcie dla OpenGL 4.6 na systemach z nowymi seriami kart graficznych NVIDIA (pocz\u0105wszy od GeForce RTX 20xx), gdzie mog\u0105 wyst\u0119powa\u0107 problemy w standardowym sterowniku OpenGL Nouveau (NVC0). Aby w\u0142\u0105czy\u0107 Zink zamiast NVC0, nale\u017cy ustawi\u0107 zmienn\u0105 \u015brodowiskow\u0105 \u201eNOUVEAU_USE_ZINK=1\u201d.\n<li class=\"l\"> W sterowniku Panfrost dodano wsparcie dla GPU Mali G610, Mali G310 oraz Mali T600.\n<li class=\"l\"> We wszystkich sterownikach Vulkan zrealizowano wsparcie dla jawnej synchronizacji (Explicit Sync) dla Wayland i X11. Explicit Sync pozwala aplikacjom informowa\u0107 mened\u017cera kompozycji o gotowo\u015bci do wy\u015bwietlenia klatki, co pozwala na zmniejszenie op\u00f3\u017anie\u0144 i eliminacj\u0119 artefakt\u00f3w podczas wy\u015bwietlania grafiki.\n<li class=\"l\"> Rozszerzono mo\u017cliwo\u015bci sterownika d3d12, kt\u00f3ry zapewnia warstw\u0119 z implementacj\u0105 OpenGL na DirectX 12.\n<li class=\"l\"> W sterowniku V3DV, rozwijanym dla GPU Broadcom VideoCore (stosowanym w p\u0142ytkach Raspberry Pi), dodano wsparcie dla dynamicznego renderowania.\n<li class=\"l\">  Sterownik Vulkan ANV (Intel) przeszed\u0142 na u\u017cycie asynchronicznych operacji mapowania pami\u0119ci wideo (Asynchronous VM_BIND). Dla GPU opartych na architekturze Intel Xe, kt\u00f3re s\u0105 wykorzystywane w kartach graficznych Intel serii Arc oraz w zintegrowanej grafice, pocz\u0105wszy od procesor\u00f3w Tiger Lake, dodano mo\u017cliwo\u015b\u0107 zrzutu stan\u00f3w dla debugowania zawiesze\u0144 GPU. Przygotowano wsparcie dla uk\u0142ad\u00f3w GPU Intel LunarLake (Xe 2).\n<li class=\"l\"> Dodano wsparcie dla nowych rozszerze\u0144 Vulkan:\n<ul>\n<li class=\"l\"> VK_EXT_map_memory_placed dla sterownik\u00f3w RADV, ANV i NVK\n<li class=\"l\"> VK_KHR_shader_subgroup_rotate dla RADV, ANV i NVK\n<li class=\"l\"> VK_KHR_load_store_op_none dla RADV, ANV, NVK i Turnip\n<li class=\"l\"> VK_KHR_line_rasterization dla RADV, ANV, NVK i Turnip\n<li class=\"l\"> VK_KHR_index_type_uint8 dla RADV, ANV, NVK i Turnip\n<li class=\"l\"> VK_KHR_shader_expect_assume dla wszystkich sterownik\u00f3w Vulkan\n<li class=\"l\"> VK_KHR_shader_maximal_reconvergence dla RADV, ANV i NVK\n<li class=\"l\"> VK_KHR_shader_quad_control dla RADV\n<li class=\"l\"> VK_KHR_shader_subgroup_uniform_control_flow dla NVK\n<li class=\"l\"> VK_EXT_device_address_binding_report dla RADV\n<li class=\"l\"> VK_EXT_external_memory_dma_buf dla lavapipe\n<li class=\"l\"> VK_EXT_queue_family_foreign dla lavapipe\n<li class=\"l\"> VK_EXT_shader_object dla RADV\n<li class=\"l\"> VK_EXT_nested_command_buffer dla NVK i RADV\n<li class=\"l\"> VK_EXT_queue_family_foreign dla NVK\n<li class=\"l\"> VK_EXT_image_drm_format_modifier dla NVK    <\/ul>\n<\/ul>\n<p>\u0179r\u00f3d\u0142o: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61232\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 24.1.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 24.1.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 24.1.1. \u0412 Mesa 24.0 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.3 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 anv \u0434\u043b\u044f GPU Intel, radv \u0434\u043b\u044f GPU AMD, NVK \u0434\u043b\u044f GPU NVIDIA, tu \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-116001","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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