{"id":170072,"date":"2026-04-29T18:24:29","date_gmt":"2026-04-29T16:24:29","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/valve-opublikovala-setevuyu-biblioteku-gamenetworkingsockets-1-5-0"},"modified":"2026-04-29T18:24:29","modified_gmt":"2026-04-29T16:24:29","slug":"valve-opublikovala-setevuyu-biblioteku-gamenetworkingsockets-1-5-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/valve-opublikovala-setevuyu-biblioteku-gamenetworkingsockets-1-5-0","title":{"rendered":"Valve opublikowa\u0142a bibliotek\u0119 sieciow\u0105 GameNetworkingSockets 1.5.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po czterech latach prac, firma Valve opublikowa\u0142a wersj\u0119 biblioteki GameNetworkingSockets 1.5.0 z implementacj\u0105 systemu przesy\u0142ania wiadomo\u015bci na bazie UDP, kt\u00f3ry mo\u017ce by\u0107 u\u017cywany do organizacji szybkiej i niezawodnej wymiany danych w grach. Kod zosta\u0142 napisany w j\u0119zyku C++ i jest dost\u0119pny na licencji BSD.<\/p>\n<p>GameNetworkingSockets wprowadza na UDP protok\u00f3\u0142 podobny do TCP, zapewniaj\u0105cy ustanowienie po\u0142\u0105czenia, ale nakierowany na przesy\u0142anie wiadomo\u015bci zamiast strumieni. Przez ustalone po\u0142\u0105czenie wiadomo\u015bci mog\u0105 by\u0107 przesy\u0142ane zar\u00f3wno w trybie gwarantowanej dostawy, jak i w szybszym trybie nietrwa\u0142ej transmisji. <\/p>\n<p>Protok\u00f3\u0142 obs\u0142uguje takie funkcje jak przetwarzanie fragmentacji, rekonstrukcja pakiet\u00f3w, prognozowanie i ograniczenie przepustowo\u015bci, tworzenie po\u0142\u0105cze\u0144 P2P, omijanie translator\u00f3w adres\u00f3w (za pomoc\u0105 WebRTC ICE) oraz szyfrowanie. Dane w pakietach s\u0105 szyfrowane przy u\u017cyciu algorytmu szyfrowania blokowego AES, a do wymiany kluczy i weryfikacji certyfikat\u00f3w stosowane s\u0105 podpisy cyfrowe oparte na krzywych eliptycznych Ed25519. Mechanizmy dostarczania kluczy i wyboru wektora inicjalizacji dla ka\u017cdego pakietu opieraj\u0105 si\u0119 na metodach stosowanych w protokole QUIC.<\/p>\n<p>W\u015br\u00f3d zmian w nowej wersji:<\/p>\n<ul>\n<li class=\"l\"> API ISteamNetworkingSockets::SendMessages zosta\u0142o rozszerzone w celu uproszczenia obs\u0142ugi b\u0142\u0119d\u00f3w podczas wysy\u0142ania oraz inicjowania ponownych pr\u00f3b dostarczenia.\n<li class=\"l\"> Dodano nowe ustawienia dla ECN, jittera, okre\u015blenia lokalnego IP (IPLocalHost) oraz wy\u0142\u0105czenia autoryzacji (AllowWithoutAuth).\n<li class=\"l\"> Dodano wariant API ISteamNetworkingMessages dla j\u0119zyka C.\n<li class=\"l\"> Zaimplementowano wst\u0119pn\u0105 wersj\u0119 opakowania dla j\u0119zyka Rust.\n<li class=\"l\"> Naprawiono b\u0142\u0119dy w implementacji trybu P2P.\n<li class=\"l\"> Zrealizowano automatyczn\u0105 korekcj\u0119 sytuacji zwi\u0105zanych z naruszeniem kolejno\u015bci przybycia pakiet\u00f3w i wiadomo\u015bci.\n<li class=\"l\"> Poprawiono integracj\u0119 z narz\u0119dziami CMake i vcpkg.\n<li class=\"l\"> Zapewniono kompatybilno\u015b\u0107 z nowymi wersjami bibliotek protobuf i abseil.\n<li class=\"l\"> Dodano wsparcie dla diagnostyki przez ETW (Event Tracing for Windows).\n<li class=\"l\"> Usuni\u0119to podatno\u015bci, o kt\u00f3rych informacje nie s\u0105 szczeg\u00f3\u0142owo opisane, ale wed\u0142ug dziennika zmian chodzi o przepe\u0142nienie bufora w funkcjach wysy\u0142ania pakiet\u00f3w oraz mo\u017cliwo\u015b\u0107 omini\u0119cia weryfikacji certyfikatu w funkcji CheckCertPOPID.\n<\/ul>\n<p>\u0179r\u00f3d\u0142o: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65318\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0447\u0435\u0442\u044b\u0440\u0451\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 GameNetworkingSockets 1.5.0 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b \u043f\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0439 \u043f\u043e\u0432\u0435\u0440\u0445 UDP, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0432\u044b\u0441\u043e\u043a\u043e\u0441\u043a\u043e\u0440\u043e\u0441\u0442\u043d\u043e\u0433\u043e \u0438 \u043d\u0430\u0434\u0451\u0436\u043d\u043e\u0433\u043e \u0441\u0435\u0442\u0435\u0432\u043e\u0433\u043e \u043e\u0431\u043c\u0435\u043d\u0430 \u0434\u0430\u043d\u043d\u044b\u043c\u0438 \u0432 \u0438\u0433\u0440\u0430\u0445. \u041a\u043e\u0434 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421++ \u0438 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 BSD. GameNetworkingSockets \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u0435\u0442 \u043f\u043e\u0432\u0435\u0440\u0445 UDP \u043f\u043e\u0445\u043e\u0436\u0438\u0439 \u043d\u0430 TCP \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b, \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u044e\u0449\u0438\u0439 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0443 \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u044f, \u043d\u043e \u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170072","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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