{"id":181716,"date":"2026-05-25T08:48:59","date_gmt":"2026-05-25T06:48:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vkd3d-2-0"},"modified":"2026-05-25T08:48:59","modified_gmt":"2026-05-25T06:48:59","slug":"vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/vkd3d-2-0","title":{"rendered":"VKD3D 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Zesp\u00f3\u0142 Wine wyda\u0142 <strong>VKD3D 2.0<\/strong> \u2014 du\u017c\u0105 wersj\u0119 biblioteki, kt\u00f3ra umo\u017cliwia dzia\u0142anie aplikacji z <strong>Direct3D 12<\/strong> Szczeg\u00f3\u0142ow\u0105 konfiguracj\u0119 poka\u017c\u0119 najpierw na przyk\u0142adzie routera <strong>Vulkan<\/strong>. VKD3D jest u\u017cywany w standardowym upstream Wine do obs\u0142ugi aplikacji D3D12; nie nale\u017cy go myli\u0107 z <strong>VKD3D-Proton<\/strong>, osobn\u0105 ga\u0142\u0119zi\u0105 gry Valve, stosowan\u0105 w Proton\/Steam Play.<\/p>\n<p><noindex><noindex><\/p>\n<p>Projekt jest dystrybuowany na licencji <strong>GNU Lesser General Public License w wersji 2.1 lub nowszej<\/strong>. <a rel=\"nofollow\" href=\"https:\/\/gitlab.winehq.org\/wine\/vkd3d\">Kod \u017ar\u00f3d\u0142owy wydania<\/a> zosta\u0142 opublikowany na serwerze WineHQ, a kod jest r\u00f3wnie\u017c dost\u0119pny przez repozytoria Wine.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>VKD3D 2.0 oznacza przej\u015bcie z ga\u0142\u0119zi <strong>1.19<\/strong> od razu na now\u0105 wersj\u0119 g\u0142\u00f3wn\u0105. G\u0142\u00f3wny nacisk po\u0142o\u017cono na rozw\u00f3j systemu shader\u00f3w i niskopoziomow\u0105 zgodno\u015b\u0107 z Direct3D 12.<\/p>\n<p>Kluczowe zmiany:<\/p>\n<ul>\n<li>\n<p><strong>Poprawiono obs\u0142ug\u0119 shader\u00f3w HLSL.<\/strong> Rozszerzono wsparcie dla j\u0119zyka HLSL: wprowadzono wi\u0119cej operacji, kt\u00f3re s\u0105 teraz poprawnie obs\u0142ugiwane przez kompilator i translatora VKD3D. Jest to wa\u017cne dla uruchamiania aplikacji, kt\u00f3re u\u017cywaj\u0105 w\u0142asnych shader\u00f3w HLSL, a nie tylko wst\u0119pnie skompilowanego kodu bajtowego.<\/p>\n<\/li>\n<li>\n<p><strong>Udoskonalono wsparcie dla starszego kodu bajtowego Direct3D.<\/strong> Poprawiono wsp\u00f3\u0142prac\u0119 ze starym typem kodu bajtowego Direct3D, aby zapewni\u0107 zgodno\u015b\u0107 ze starymi formatami shader\u00f3w i narz\u0119dziami, kt\u00f3re wci\u0105\u017c wyst\u0119puj\u0105 w aplikacjach i silnikach.<\/p>\n<\/li>\n<li>\n<p><strong>Udoskonalono prac\u0119 z DXIL.<\/strong> W VKD3D 2.0 kontynuowano rozw\u00f3j obs\u0142ugi DXIL \u2014 nowoczesnej reprezentacji po\u015bredniej shader\u00f3w DirectX. Dla D3D12 jest to jeden z kluczowych format\u00f3w, dlatego zmiany te maj\u0105 bezpo\u015bredni wp\u0142yw na poprawno\u015b\u0107 uruchamiania nowszych aplikacji.<\/p>\n<\/li>\n<li>\n<p><strong>Dodano ulepszenia dla efekt\u00f3w.<\/strong> W wydaniu znalaz\u0142y si\u0119 zmiany zwi\u0105zane z efektami \u2014 mechanizmami opisu i stosowania efekt\u00f3w graficznych w stosie Direct3D. Jest to raczej cz\u0119\u015b\u0107 infrastrukturalna, ale wa\u017cna dla zgodno\u015bci z istniej\u0105cym kodem graficznym.<\/p>\n<\/li>\n<li>\n<p><strong>Wprowadzono eksperymentalne wsparcie dla MSL.<\/strong> VKD3D 2.0 zyska\u0142 eksperymentalne wsparcie dla generacji <strong>MSL<\/strong> \u2014 Metal Shading Language. Kierunek ten zwi\u0105zany jest z przeno\u015bno\u015bci\u0105 shaderowej cz\u0119\u015bci na platformy, gdzie Vulkan zwykle jest u\u017cywany za po\u015brednictwem dodatkowych warstw kompatybilno\u015bci.<\/p>\n<\/li>\n<li>\n<p><strong>Rozszerzono interfejsy i mo\u017cliwo\u015bci debugowania.<\/strong> Deweloperzy dodali nowe interfejsy i poprawili narz\u0119dzia debugowania VKD3D, co powinno upro\u015bci\u0107 rozw\u00f3j, diagnostyk\u0119 b\u0142\u0119d\u00f3w i dalszy rozw\u00f3j wsparcia Direct3D 12 w Wine.<\/p>\n<\/li>\n<\/ul>\n<p>Osobno nale\u017cy podkre\u015bli\u0107: dla wi\u0119kszo\u015bci u\u017cytkownik\u00f3w Steam na Linux g\u0142\u00f3wnym komponentem D3D12 pozostaje <strong>VKD3D-Proton<\/strong>, a nie zwyk\u0142y VKD3D. Niemniej jednak VKD3D pozostaje wa\u017cn\u0105 cz\u0119\u015bci\u0105 samego Wine i s\u0142u\u017cy jako podstawowa implementacja Direct3D 12 na Vulkanie w projekcie upstream.<\/p>\n<p>\u0179r\u00f3d\u0142o: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/multimedia\/18299210\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. VKD3D \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c upstream Wine \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 D3D12-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439; \u0435\u0433\u043e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 VKD3D-Proton, \u043e\u0442\u0434\u0435\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 Valve, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u043c\u043e\u0439 \u0432 Proton\/Steam Play. \u041f\u0440\u043e\u0435\u043a\u0442 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GNU Lesser General Public License 2.1 \u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0437\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181716","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 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