{"id":38486,"date":"2019-10-31T22:23:58","date_gmt":"2019-10-31T19:23:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novye-versii-wine-4-17-wine-staging-4-17-proton-4-11-6-i-d9vk-0-21\/"},"modified":"2019-10-31T22:23:58","modified_gmt":"2019-10-31T19:23:58","slug":"novye-versii-wine-4-17-wine-staging-4-17-proton-4-11-6-i-d9vk-0-21","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/novye-versii-wine-4-17-wine-staging-4-17-proton-4-11-6-i-d9vk-0-21","title":{"rendered":"Nowe wersje Wine 4.17, Wine Staging 4.17, Proton 4.11-6 i D9VK 0.21","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.17\">Dost\u0119pny<\/a><\/noindex> eksperymentalne wydanie otwartej implementacji Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.17<\/a><\/noindex>. Od momentu wydania wersji <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51485\">4.16<\/a><\/noindex> zamkni\u0119to 14 raport\u00f3w o b\u0142\u0119dach i wprowadzono 274 zmiany. <\/p>\n<p>Najwa\u017cniejsze zmiany:\n<\/p>\n<ul>\n<li class=\"l\"> Silnik Mono zaktualizowany do wersji 4.9.3;\n<li class=\"l\"> W d3dx9 dodano wsparcie dla skompresowanych tekstur w formacie DXTn (przeniesione z Wine Staging);\n<li class=\"l\"> Zaproponowano wst\u0119pn\u0105 wersj\u0119 biblioteki runtime Windows Script (msscript);\n<li class=\"l\"> W ntdll dodano obs\u0142ug\u0119 wywo\u0142a\u0144 APC przed uruchomieniem procesu;\n<li class=\"l\"> W wined3d dodano wsparcie dla GPU AMD VEGA12;\n<li class=\"l\"> Zrealizowano wsparcie dla przetwarzania powiadomie\u0144 o zmianie urz\u0105dze\u0144 przez API XRandR;\n<li class=\"l\"> Dodano wsparcie dla generacji kluczy RSA;\n<li class=\"l\"> Dla architektury ARM64 zrealizowano wsparcie dla bezszwowych proxy (stubless proxies) dla interfejs\u00f3w obiekt\u00f3w;\n<li class=\"l\"> Zamkni\u0119to raporty o b\u0142\u0119dach zwi\u0105zane z dzia\u0142aniem gier i aplikacji<br \/>\n Vampire the Masquerade, AppCAD, Civilization 4, Shed installer, Royal Quest, iCloud.<\/p>\n<\/ul>\n<p>Jednocze\u015bnie <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-September\/151559.html\">zaprezentowano<\/a><\/noindex> wydanie projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.17<\/a><\/noindex>, w ramach kt\u00f3rego tworzone s\u0105 rozszerzone wersje Wine, zawieraj\u0105ce nie w pe\u0142ni gotowe lub ryzykowne poprawki, kt\u00f3re nie s\u0105 jeszcze gotowe do wdro\u017cenia do g\u0142\u00f3wnej ga\u0142\u0119zi Wine. W por\u00f3wnaniu do Wine w Wine Staging dost\u0119pnych jest 855 dodatkowych poprawek. W nowym wydaniu zrealizowano synchronizacj\u0119 z baz\u0105 kodow\u0105 Wine 4.17. Dodano wsparcie dla wej\u015bcia w trybie raw (Raw Input w user32), co pozwoli\u0142o pozby\u0107 si\u0119 problem\u00f3w w grach opartych na silniku Source, a tak\u017ce Overwatch i Star Citizen. W\u0142\u0105czono poprawki eliminuj\u0105ce awarie w grach.<br \/>\nEmpire Earth, Trinklet Supreme i Silent Hill 4: The Room. Dodano atrap\u0119 dsdmo.dll dla efekt\u00f3w DirectSound.<\/p>\n<p>Firma Valve <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/releases\/tag\/proton-4.11-6\">opublikowa\u0142a<\/a><\/noindex> nowe wydanie projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/\">Proton 4.11-6<\/a><\/noindex>, kt\u00f3ry oparty jest na dorobku projektu Wine i ma na celu zapewnienie uruchamiania aplikacji gier w Linux, stworzonych dla Windows i przedstawionych w katalogu Steam. Dorobek projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/Proton\/\">s\u0105 rozpowszechniane<\/a><\/noindex> na licencji BSD. Proton umo\u017cliwia bezpo\u015brednie uruchamianie w kliencie Steam na Linuxie aplikacji gier dostarczanych tylko dla Windows. Pakiet zawiera implementacj\u0119 DirectX 9 (na bazie <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK<\/a><\/noindex>), DirectX 10\/11 (na bazie <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50209\">DXVK<\/a><\/noindex>) i DirectX 12 (na bazie <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48648\">vkd3d<\/a><\/noindex>), dzia\u0142aj\u0105ce poprzez translacj\u0119 wywo\u0142a\u0144 DirectX do API Vulkan, zapewniaj\u0105c lepsze wsparcie dla kontroler\u00f3w gier oraz mo\u017cliwo\u015b\u0107 korzystania z trybu pe\u0142noekranowego niezale\u017cnie od obs\u0142ugiwanych w grach rozdzielczo\u015bci ekranu. <\/p>\n<p>W nowej wersji Proton warstwa DXVK (implementacja DXGI, Direct3D 10 i Direct3D 11 na API Vulkan) zosta\u0142a zaktualizowana do ga\u0142\u0119zi <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51537\">1.4<\/a><\/noindex>, w kt\u00f3rej<br \/>\ninterfejs programistyczny Direct3D 11 zaktualizowano do wersji 11.4, a DXGI do wersji 1.5. W mi\u0119dzyczasie deweloperzy DXVK opublikowali poprawk\u0119  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.1\">DXVK 1.4.1<\/a><\/noindex>, w kt\u00f3rym usuni\u0119to problemy prowadz\u0105ce do awarii w kodzie D3D10 oraz poprawiono wsparcie dla gier &#171;Batman: Arkham City&#187;, &#171;Hitman 2&#187; i &#171;Ni no Kuni Remastered&#187;.<\/p>\n<p>Dodatkowo warto wspomnie\u0107 o nowym znacz\u0105cym wydaniu projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.21<\/a><\/noindex>, w ramach kt\u00f3rego rozwija si\u0119 implementacja Direct3D 9, dzia\u0142aj\u0105ca poprzez translacj\u0119 wywo\u0142a\u0144 do graficznego API Vulkan. Projekt bazuje na kodzie projektu DXVK, kt\u00f3ry zosta\u0142 rozszerzony o wsparcie dla Direct3D 9. W por\u00f3wnaniu do implementacji Direct3D 9 opartych na WineD3D, D9VK pozwala osi\u0105gn\u0105\u0107 wy\u017csz\u0105 wydajno\u015b\u0107, poniewa\u017c translacja Direct3D 9 przez OpenGL dzia\u0142a wolniej ni\u017c translacja przez Vulkan. <\/p>\n<p>W <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.21\">nowej wersji<\/a><\/noindex> dodano nowe wywo\u0142ania Direct3D 9<br \/>\n D3DBLEND_BOTHSRCALPHA i D3DBLEND_BOTHINVSRCALPHA, zaimplementowano system blokad dla obraz\u00f3w MSAA i map g\u0142\u0119boko\u015bci, dodano wsparcie dla format\u00f3w YUV2 i YUVY, dodany rozszerzony zestaw sta\u0142ych przy w\u0142\u0105czeniu programowej obr\u00f3bki shader\u00f3w wierzcho\u0142k\u00f3w, przeprowadzono optymalizacj\u0119 wydajno\u015bci, dla DXSO zaimplementowano wywo\u0142ania TexM3x3Spec i<br \/>\nTexM3x3VSpec, naprawiono 27 b\u0142\u0119d\u00f3w.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>\u0179r\u00f3d\u0142o: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51578\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.17. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.16 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 14 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 274 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u0432\u0438\u0436\u043e\u043a Mono \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d \u0434\u043e \u0432\u0435\u0440\u0441\u0438\u0438 4.9.3; \u0412 d3dx9 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0441\u0436\u0430\u0442\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u0443\u0440 \u0432 \u0444\u043e\u0440\u043c\u0430\u0442\u0435 DXTn (\u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u043e \u0438\u0437 Wine Staging); \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f runtime-\u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 Windows Script (msscript); \u0412 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-38486","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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