{"id":49216,"date":"2020-02-17T20:42:40","date_gmt":"2020-02-17T17:42:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82"},"modified":"2020-02-17T20:42:40","modified_gmt":"2020-02-17T17:42:40","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","title":{"rendered":"Wydanie darmowego systemu modelowania 3D Blender 2.82","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-82-released\/\">Opublikowano<\/a><\/noindex> wydanie wolnego pakietu modelowania 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">Blender 2.82<\/a><\/noindex>, w kt\u00f3rym wprowadzono ponad tysi\u0105c poprawek i ulepsze\u0144 przygotowanych w ci\u0105gu trzech miesi\u0119cy od daty wydania  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">Blender 2.81<\/a><\/noindex>.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-82\/\">Podstawowe<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">zmiany<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Physics\">Dodano<\/a><\/noindex> nowy backend do symulacji gazu, dymu, ognia i p\u0142yn\u00f3w, zrealizowany na podstawie frameworka symulacji proces\u00f3w fizycznych <noindex><a rel=\"nofollow\" href=\"http:\/\/mantaflow.com\/\">Mantaflow<\/a><\/noindex>. Do symulacji cieczy zastosowano nowy tr\u00f3jkomponentowy <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.ethz.ch\/toml\/flip-solver\">FLIP Solver<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/3\/31\/Blender2.82_mantaflow_fire_crossmind.png\/1600px-Blender2.82_mantaflow_fire_crossmind.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/fe743c95e8d536d246369801842cf00e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Ulepszono symulacj\u0119 nadmuchiwania powietrzem (balony, dmuchane materace itp.), a tak\u017ce odbijania si\u0119 mi\u0119kkich cia\u0142, delikatnie odkszta\u0142caj\u0105cych si\u0119 przy upadku lub nacisku;\n<p><center><video src=\"https:\/\/wiki.blender.org\/w\/images\/3\/3c\/Cloth-high-res.mp4\" style=\"max-width: 100%; max-height: 100%; width: 480px; height: 270px;\" controls=\"\" width=\"480\" height=\"270\"><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4\">https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4<\/a><\/noindex><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Textures\">Zrealizowano<\/a><\/noindex> wsparcie dla systemu mozaikowej <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/UV-%D0%BF%D1%80%D0%B5%D0%BE%D0%B1%D1%80%D0%B0%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5\">UV-unwrap<\/a><\/noindex> tekstur UDIM, pozwalaj\u0105cej podzieli\u0107 jedn\u0105 tekstur\u0119 na kilka plik\u00f3w, z kt\u00f3rych ka\u017cdy zawiera swoj\u0105 stref\u0119 UV. Tekstury UDIM mog\u0105 by\u0107 tworzone, otwierane i zapisywane jak zwyk\u0142e obrazy. Do ka\u017cdej tekstury losowo mog\u0105 by\u0107 dodawane lub usuwane bloki (Tiles), ale podczas podgl\u0105du lub edytowania wszystkie bloki s\u0105 \u0142\u0105czone i wy\u015bwietlane jako ca\u0142o\u015b\u0107. Wsparcie dla tekstur UDIM zosta\u0142o wdro\u017cone w silnikach renderuj\u0105cych Eevee i Cycles, a tak\u017ce w edytorze obraz\u00f3w i w 3D-widokach;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/udim-04.jpg\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/6413af4f86581a0492ad481c2decc340.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Import_%26_Export\">Dodano<\/a><\/noindex> nowy modu\u0142 eksportu w formacie <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Source\/Architecture\/USD\">USD<\/a><\/noindex> (Universal Scene Description), opracowany przez firm\u0119 Pixar. Pliki USD mog\u0105 opisywa\u0107 z\u0142o\u017cone uk\u0142ady scen z r\u00f3\u017cnymi 3D-widokami, wspieraj\u0105 edycj\u0119 niedestrukcyjn\u0105 (przedefiniowanie zamiast zast\u0119powania), mog\u0105 odwo\u0142ywa\u0107 si\u0119 do innych plik\u00f3w i s\u0105 zoptymalizowane do pracy wsp\u00f3\u0142dzielonej przez du\u017c\u0105 liczb\u0119 uczestnik\u00f3w. W nowym wydaniu poprawiono r\u00f3wnie\u017c wsparcie dla importu i eksportu glTF oraz zapewniono zgodno\u015b\u0107 z <noindex><a rel=\"nofollow\" href=\"https:\/\/vfxplatform.com\/\">VFX Reference Platform 2020<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/51\/Blender-2.82-USD-usdview-spring.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/b1963c76a1c4d95f8205cc14122b5cbb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> W silniku renderuj\u0105cym Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Cycles\">zrealizowano<\/a><\/noindex> mechanizm t\u0142umienia szum\u00f3w <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.nvidia.com\/optix-denoiser\">OptiX<\/a><\/noindex>, dostarczony przez firm\u0119 NVIDIA i wykorzystuj\u0105cy metody uczenia maszynowego. Mechanizm wspiera przyspieszenie sprz\u0119towe na kartach NVIDIA RTX, w tym z mo\u017cliwo\u015bci\u0105 u\u017cycia wielu GPU. OptiX jest szybszy ni\u017c wcze\u015bniej dost\u0119pne metody t\u0142umienia szumu i mo\u017ce by\u0107 stosowany podczas podgl\u0105du lub finalnego renderowania obraz\u00f3w (dla animacji wci\u0105\u017c jest zbyt niestabilny);\n<p><center><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/1ea6e0fbf46af4482ff093fa3f0670df.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> W Cycles ulepszono r\u00f3wnie\u017c w\u0119z\u0142y shader\u00f3w. Dodano mo\u017cliwo\u015b\u0107 okre\u015blenia w\u0142asnych przebieg\u00f3w renderowania za pomoc\u0105 nowego w\u0119z\u0142a AOV Output, kt\u00f3ry mo\u017ce by\u0107 umieszczony w dowolnym miejscu w drzewie shader\u00f3w.<br \/>\n W\u0119z\u0142y geometryczne zyska\u0142y now\u0105 opcj\u0119 \u201eRandom Per Island\u201d, umo\u017cliwiaj\u0105c\u0105 losowe przypisywanie tekstur lub kolor\u00f3w do r\u00f3\u017cnych komponent\u00f3w siatki. Do w\u0119z\u0142a Math dodano nowe operacje: trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin oraz inversesqrt. W w\u0119\u017ale Map Range wprowadzono nowe tryby interpolacji: Linear, Stepped Linear, Smoothstep oraz Smootherstep. W w\u0119z\u0142ach Noise i Wave ulepszono spos\u00f3b wprowadzania zniekszta\u0142ce\u0144, kt\u00f3re teraz s\u0105 stosowane r\u00f3wnomiernie we wszystkich kierunkach, a nie tylko po przek\u0105tnej. Zdecydowanie przyspieszono renderowanie na platformie Windows, kt\u00f3rej wydajno\u015b\u0107 zbli\u017ca si\u0119 do Linuxa i macOS;<\/p>\n<li class=\"l\"> Do silnika renderowania Eevee, wspieraj\u0105cego fizycznie poprawne renderowanie w czasie rzeczywistym i wykorzystuj\u0105cego tylko GPU (OpenGL) do wizualizacji, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/EEVEE\">dodano<\/a><\/noindex> dodano mo\u017cliwo\u015b\u0107 podgl\u0105du przebieg\u00f3w wizualizacji 3D w Viewport, co pozwala wybra\u0107, kt\u00f3ry przebieg ma by\u0107 wy\u015bwietlany w trybie renderowania sceny. Obecnie podgl\u0105d dost\u0119pny jest dla przebieg\u00f3w wizualizacji Combined, Ambient Occlusion, Normal, Mist, Subsurface Direct i Subsurface Color;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/viewport-1-combined-1.jpg\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/331775efce982de0d5b34115ad002801.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> W Eevee zwi\u0119kszono r\u00f3wnie\u017c jako\u015b\u0107 i wydajno\u015b\u0107 przebieg\u00f3w wizualizacji. Zapewniono poprawne \u0142\u0105czenie przezroczystych materia\u0142\u00f3w z efektami nadawania obj\u0119to\u015bci;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/c1\/Capture_d%E2%80%99%C3%A9cran_du_2020-02-04_16-13-17.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/42ca3c9c851b1b43f47c12f63c8de791.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/3e\/EEVEE_282_volume_fix_after.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/601b24c8c1e3d290892e10ececa9edcf.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Sculpt\">Dodano<\/a><\/noindex> wprowadzono nowe narz\u0119dzia i operatory do rze\u017abienia i malowania, zaktualizowano p\u0119dzle. Zrealizowano narz\u0119dzie Slide\/relax, kt\u00f3re pozwala zmieni\u0107 topologi\u0119 siatki, nie zniekszta\u0142caj\u0105c obj\u0119to\u015bci, a tak\u017ce narz\u0119dzie Multiplane scrape do formowania ostrego kraw\u0119dzi mi\u0119dzy dwiema p\u0142aszczyznami siatki. Zaproponowano nowy operator Mask Slice do wykluczania oznaczonych wierzcho\u0142k\u00f3w z siatki z wype\u0142nieniem powsta\u0142ych pustek i tworzeniem nowych obiekt\u00f3w z usuni\u0119tych wierzcho\u0142k\u00f3w;\n<li class=\"l\"> W szkicowniku (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Grease_Pencil\">ulepszono<\/a><\/noindex> interfejs u\u017cytkownika, dodano nowe w\u0142a\u015bciwo\u015bci wype\u0142nienia i warstw, zrealizowano narz\u0119dzie do tworzenia materia\u0142\u00f3w. Dodano nowy modyfikator do tworzenia s\u0105siednich kreskowa\u0144 obok oryginalnego;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/f1\/Multiple_Stroke_Modifier.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/f6afbd9bec3e8e9641a0f6be834f2566.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> W <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/UI\">interfejsie u\u017cytkownika<\/a><\/noindex> W wielu narz\u0119dziach, a tak\u017ce w UV Editor, wprowadzono wsparcie dla gizmo (wska\u017anik osi wsp\u00f3\u0142rz\u0119dnych do okre\u015blenia k\u0105ta widzenia sceny lub zmiany pozycji obiektu na scenie). Dodano koncepcj\u0119 zapasowych narz\u0119dzi (Fallback Tools), kt\u00f3ra umo\u017cliwia wyb\u00f3r alternatywnego dzia\u0142ania podczas stosowania aktywnego narz\u0119dzia. Zmodyfikowano grupowanie ustawie\u0144 p\u0119dzli. W edytorze animacji (Graph Editor) przeprojektowano interfejs wyboru i przekszta\u0142cania kluczowych klatek oraz uchwyt\u00f3w;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d9\/Fallback_Tools.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/85f08195847ba35c39c6222be1193297.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Po w\u0142\u0105czeniu trybu dewelopera (Developer Extras) w ustawieniach pojawia si\u0119 nowa zak\u0142adka, kt\u00f3ra pozwala aktywowa\u0107 i testowa\u0107 eksperymentalne funkcje, kt\u00f3re nie s\u0105 jeszcze gotowe do powszechnego u\u017cytku;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/6e\/Preferences_Virtual_Reality_Examples.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/ac90b27234b95f11746a641fa3fbad31.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> W narz\u0119dziach modelowania w narz\u0119dziu i modyfikatorze fazowania (Bevel) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Modeling\">pojawi\u0142a si\u0119<\/a><\/noindex> mo\u017cliwo\u015b\u0107 u\u017cywania zmodyfikowanych profili. Dodano Cutoff Vertex Mesh, uproszczon\u0105 metod\u0119 tworzenia siatek do zast\u0119powania wierzcho\u0142k\u00f3w. Zaproponowano nowe modyfikatory Weld do \u0142\u0105czenia grup wierzcho\u0142k\u00f3w, kt\u00f3rych odleg\u0142o\u015b\u0107 nie przekracza podanego progu, oraz Solidify do tworzenia grubych kraw\u0119dzi przy obecno\u015bci wi\u0119cej ni\u017c dw\u00f3ch s\u0105siednich powierzchni;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/98\/Custom_Bevel_Profile_Release_Notes.png\"><img decoding=\"async\" alt=\"Wydanie darmowego systemu modelowania 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/d348954c0ffa34085d7de85ec1245bc5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Add-ons\">Dodano<\/a><\/noindex> nowe dodatki Import Palettes, PDT, Add Node Presets, Collection manager, Sun position i Amaranth toolkit. Zaktualizowano dodatki Rigify, Add Mesh Extra objects i BlenderKit.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"EfF2wDXalgU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/EfF2wDXalgU\/hqdefault.jpg\" alt=\"Odtwarzaj wideo\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>\u0179r\u00f3d\u0142o: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.81. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0431\u044d\u043a\u0435\u043d\u0434 \u0434\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0433\u0430\u0437\u0430, \u0434\u044b\u043c\u0430, \u043e\u0433\u043d\u044f \u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Mantaflow. \u0414\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0451\u043d \u043d\u043e\u0432\u044b\u0439 \u0442\u0440\u0451\u0445\u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043d\u044b\u0439 FLIP Solver; \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u044f \u0440\u0430\u0437\u0434\u0443\u0442\u0438\u044f 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