{"id":52167,"date":"2019-11-02T00:00:00","date_gmt":"2019-11-01T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-19-i-wine-staging-4-19"},"modified":"2020-02-18T13:59:50","modified_gmt":"2020-02-18T10:59:50","slug":"novye-versii-wine-4-19-i-wine-staging-4-19","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/novye-versii-wine-4-19-i-wine-staging-4-19","title":{"rendered":"Nowe wersje Wine 4.19 i Wine Staging 4.19","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.19\">Dost\u0119pny<\/a><\/noindex> eksperymentalne wydanie otwartej implementacji Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.19<\/a><\/noindex>. Od momentu wydania wersji <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.18<\/a><\/noindex> Zamkni\u0119to 41 raport o b\u0142\u0119dach i wprowadzono 297 zmian. <\/p>\n<p>Najwa\u017cniejsze zmiany:\n<\/p>\n<ul>\n<li class=\"l\"> Rozszerzone mo\u017cliwo\u015bci VBScript: dodano funkcje String, LBound, RegExp.Replace. Wprowadzono nowe wyra\u017cenia;\n<li class=\"l\"> W WineD3D dodano funkcje wined3d_stateblock_set_sampler_state() i wined3d_stateblock_set_texture_stage_state(). Zrealizowano przetwarzanie stanu (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/state-blocks-save-and-restore-state\">StateBlock<\/a><\/noindex>) w wywo\u0142aniach d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), d3d_device7_SetRenderState(),<br \/>\n d3d_device7_SetTextureStageState(), d3d9_device_SetTexture(), d3d9_device_SetTransform(), d3d9_device_SetClipPlane(), d3d9_device_SetMaterial();<\/p>\n<li class=\"l\"> Zrealizowano wywo\u0142ania dxgi_output_ReleaseOwnership() i dxgi_output_TakeOwnership();\n<li class=\"l\"> Poprawiona obs\u0142uga ARM64;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"http:\/\/bugs.winehq.org\/show_bug.cgi?id=36388\">Rozwi\u0105zano<\/a><\/noindex> problemy z lokalizacj\u0105 w j\u0119zyku rosyjskim w dialogu ustawie\u0144;\n<li class=\"l\"> Zamkni\u0119to raporty o b\u0142\u0119dach zwi\u0105zane z dzia\u0142aniem gier i aplikacji<br \/>\nSlingplayer 2.0, Trivial Pursuit Unhinged, Notepad .Net, Tweet Attacks Pro, The Adventures Of Lomax, Metatrader 5, Space Hack, TeamViewer 9.0.26297, ImpotRapide 2013, Netgear Powerline 3.1, MetaEditor 5, Betfair Poker, Jack Keane 2, Indiana Jones and the Emperor's Tomb, The Moment of Silence, Closing Ableton Live 9 Lite, Rekordbox 5.3.0, LAVFilters 0.74.x<br \/>\n, Touhou 15.5: Antinomy of Common Flowers, R-Studio, Sniper Elite V2.\n<\/ul>\n<p>R\u00f3wnie\u017c <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/153704.html\">mia\u0142 miejsce<\/a><\/noindex> wydanie projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.19<\/a><\/noindex>, rozwijaj\u0105cy rozszerzone kompilacje Wine, zawieraj\u0105ce nie w pe\u0142ni gotowe lub ryzykowne \u0142atki, kt\u00f3re nie nadaj\u0105 si\u0119 do wdro\u017cenia do g\u0142\u00f3wnego ga\u0142\u0119zi Wine. W por\u00f3wnaniu do Wine w Wine Staging dost\u0119pnych jest 840 dodatkowych poprawek. <\/p>\n<p>W nowym wydaniu Wine Staging zrealizowano synchronizacj\u0119 z kodem \u017ar\u00f3d\u0142owym Wine 4.19. Do g\u0142\u00f3wnego sk\u0142adu Wine przeniesiono poprawki rozszerzaj\u0105ce mo\u017cliwo\u015bci quartz.dll, w\u0142\u0105czenie do crypt32.dll certyfikatu MS z 2010 roku, dodanie restrictederrorinfo.idl oraz rozszerzenie mo\u017cliwo\u015bci uianimation.dll. Dodano now\u0105 \u0142atk\u0119, aby rozwi\u0105za\u0107 problemy w wywo\u0142aniu NtVirtualAlloc() i zaktualizowano \u0142atk\u0119<br \/>\n <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-User_Shared_Data\">ntdll-User_Shared_Data<\/a><\/noindex>.<\/p>\n<p>Ponadto mo\u017cna zauwa\u017cy\u0107 <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.4\">aktualizacj\u0119<\/a><\/noindex> warstwy <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.4<\/a><\/noindex>  z realizacj\u0105 DXGI, Direct3D 10 i Direct3D 11 na API Vulkan. W nowym wydaniu naprawiono b\u0142\u0105d, kt\u00f3ry prowadzi\u0142 do zapisywania niew\u0142a\u015bciwych rekord\u00f3w w pami\u0119ci podr\u0119cznej stanu. Naprawiono potencjalne problemy, kt\u00f3re mog\u0142y prowadzi\u0107 do pr\u00f3by odczytu zasobu przed jego zapisaniem podczas pracy z buforami wierzcho\u0142k\u00f3w i indeks\u00f3w. Przeprowadzono optymalizacj\u0119 pracy z buforami Stream Output i Append\/Consume, u\u017cywanymi w silniku Unity.<br \/>\nZredukowano zu\u017cycie pami\u0119ci przy u\u017cyciu ma\u0142ych, ale cz\u0119sto aktualizowanych bufor\u00f3w. Dodano kod do obej\u015bcia problem\u00f3w prowadz\u0105cych do awarii w grze Skyrim SE: Worked, oraz usuni\u0119cia migotania w grach Saints Row 3\/4 i Titan Quest przy u\u017cyciu kart graficznych NVIDIA.<\/p>\n<p>R\u00f3wnie\u017c <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.30\">wyr\u00f3wnany<\/a><\/noindex> wydanie projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.30<\/a><\/noindex>, oferuj\u0105cy implementacj\u0119 Direct3D 9, dzia\u0142aj\u0105c\u0105 poprzez translacj\u0119 wywo\u0142a\u0144 do graficznego API Vulkan. Projekt oparty jest na kodzie \u017ar\u00f3d\u0142owym projektu DXVK, kt\u00f3ry zosta\u0142 rozszerzony o wsparcie dla Direct3D 9. Nowa wersja synchronizuje si\u0119 z DXVK 1.4.4. Wprowadzono optymalizacje wydajno\u015bci oraz poprawiono zarz\u0105dzanie blokadami. Dodano eksperymentalne wsparcie dla predefiniowanych shader\u00f3w.<br \/>\nZrealizowano opcje D3DRS_SHADEMODE, D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN, D3DRS_POINTSIZE_MAX, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_POINTSCALEENABLE oraz D3DRS_POINTSPRITEENABLE. Wprowadzono zmiany w celu rozwi\u0105zania problem\u00f3w w grze Halo 2.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>\u0179r\u00f3d\u0142o: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51798\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.19. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.18 \u0431\u044b\u043b \u0437\u0430\u043a\u0440\u044b\u0442 41 \u043e\u0442\u0447\u0451\u0442 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 297 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u044b \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 VBScript: \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 String, LBound, RegExp.Replace. \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0432\u044b\u0440\u0430\u0436\u0435\u043d\u0438\u044f; \u0412 WineD3D \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 wined3d_stateblock_set_sampler_state() \u0438 wined3d_stateblock_set_texture_stage_state(). \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0444\u0438\u043a\u0441\u0430\u0446\u0438\u0438 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f (StateBlock) \u0432 \u0432\u044b\u0437\u043e\u0432\u0430\u0445 d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52167","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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