{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Nowe wersje Wine 4.20 i Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">Dost\u0119pny<\/a><\/noindex> eksperymentalne wydanie otwartej implementacji Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wino 4.20<\/a><\/noindex>. Od momentu wydania wersji <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> Zamkni\u0119to 37 raport\u00f3w o b\u0142\u0119dach i wprowadzono 341 zmian\u0119. <\/p>\n<p>Najwa\u017cniejsze zmiany:\n<\/p>\n<ul>\n<li class=\"l\"> Zastosowano now\u0105 wersj\u0119 silnika Mono 4.9.4 z aktualizacj\u0105 wsparcia <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (projekt maj\u0105cy na celu stworzenie alternatywnej implementacji Microsoft XNA Game Studio 4.0, aby upro\u015bci\u0107 portowanie gier na Windowsa);\n<li class=\"l\"> Zapewnione jest zachowanie stanu kodu w VBScript i JScript (persistence script);\n<li class=\"l\"> Implementacja graficznego API Vulkan zosta\u0142a dostosowana do nowej specyfikacji Vulkan 1.1.126;\n<li class=\"l\"> Ulepszono wsparcie dla LLVM MinGW;\n<li class=\"l\"> Zamkni\u0119te raporty o b\u0142\u0119dach dotycz\u0105ce gier i aplikacji LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2014 Episode One, A Story About My Uncle, HotS, IVMU Social Network Client, TopoEdit, Notepad, Epic Games Launcher.\n<\/ul>\n<p>R\u00f3wnie\u017c <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">mia\u0142 miejsce<\/a><\/noindex> wydanie projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, rozwijaj\u0105cego rozszerzone kompilacje Wine, obejmuj\u0105ce nie w pe\u0142ni gotowe lub ryzykowne \u0142atki, kt\u00f3re nie nadaj\u0105 si\u0119 jeszcze do przyj\u0119cia do g\u0142\u00f3wnej ga\u0142\u0119zi Wine. W por\u00f3wnaniu do Wine, Wine Staging wprowadza 832 dodatkowe \u0142atki. <\/p>\n<p>W nowej wersji Wine Staging dokonano synchronizacji z baz\u0105 kodu Wine 4.20. Do g\u0142\u00f3wnej wersji Wine przeniesiono 8 \u0142atek, dotycz\u0105cych dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf oraz ole32. Dodano \u0142atk\u0119 z implementacj\u0105 funkcji Direct3DShaderValidatorCreate9(), niezb\u0119dnej do uruchomienia wersji demonstracyjnej The Sims 2. Zaktualizowano \u0142atki  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> i <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>Dodatkowo mo\u017cna zaznaczy\u0107 <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">wykonywanie pracy<\/a><\/noindex> w <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">dodaniu<\/a><\/noindex> w DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">mo\u017cliwo\u015bci<\/a><\/noindex> bezpo\u015bredniego u\u017cycia Direct3D 11 w Linuksie, bez powi\u0105zania z Wine. Do tej pory warstwa DXVK z implementacj\u0105 DXGI (DirectX Graphics Infrastructure), Direct3D 10 i Direct3D 11 przez API Vulkan, by\u0142a kompilowana w formie biblioteki DLL i mog\u0142a by\u0107 u\u017cywana tylko z Wine do uruchamiania gier na Windowsie. Proponowane zmiany umo\u017cliwiaj\u0105 zbudowanie DXVK w formie biblioteki wsp\u00f3\u0142dzielonej dla Linuksa, kt\u00f3ra mo\u017ce \u0142\u0105czy\u0107 si\u0119 z typowymi aplikacjami linuksowymi do u\u017cywania API Direct3D 11. Taka mo\u017cliwo\u015b\u0107 mo\u017ce okaza\u0107 si\u0119 przydatna w uproszczeniu portowania gier Windows na Linuksa.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>\u0179r\u00f3d\u0142o: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); \u041e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52782","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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