{"id":87475,"date":"2020-07-08T19:42:05","date_gmt":"2020-07-08T17:42:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/sozdan-fork-vkd3d-dlya-uluchsheniya-podderzhki-direct3d-12-v-proton"},"modified":"2020-07-08T19:42:05","modified_gmt":"2020-07-08T17:42:05","slug":"sozdan-fork-vkd3d-dlya-uluchsheniya-podderzhki-direct3d-12-v-proton","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pl\/blog\/news\/sozdan-fork-vkd3d-dlya-uluchsheniya-podderzhki-direct3d-12-v-proton","title":{"rendered":"Stworzono fork VKD3D w celu poprawy wsparcia Direct3D 12 w Protonie","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>W ramach projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/HansKristian-Work\/vkd3d-proton\">VKD3D-Proton<\/a><\/noindex> stworzono odga\u0142\u0119zienie od bazy kodu  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48648\">vkd3d<\/a><\/noindex>. Wskazany fork firma Valve planuje wykorzysta\u0107 w rozwijanym na bazie Wine pakiecie do uruchamiania gier Windows Proton. Obs\u0142uga DirectX 9\/10\/11 w Proton opiera si\u0119 na pakietach <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50209\">DXVK<\/a><\/noindex>, a realizacja DirectX 12 do tej pory opiera\u0142a si\u0119 na bibliotece vkd3d (po <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51473\">\u015bmierci<\/a><\/noindex>  tw\u00f3rcy vkd3d rozw\u00f3j wskazanego komponentu <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/\">kontynuowali<\/a><\/noindex> pracownicy CodeWeavers i spo\u0142eczno\u015bci Wine). W rozw\u00f3j VKD3D-Proton <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/HansKristian-Work\/vkd3d-proton\/graphs\/contributors\">zaanga\u017cowani s\u0105<\/a><\/noindex> Hans-Kristian Arntzen (<noindex><a rel=\"nofollow\" href=\"https:\/\/arntzen-software.no\/about\">Hans-Kristian Arntzen<\/a><\/noindex>, autor narz\u0119dzi <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/SPIRV-Cross\/\">SPIRV-Cross<\/a><\/noindex> i tw\u00f3rca niekt\u00f3rych rozszerze\u0144 do API Vulkan), Philip Rebohle (<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\">Philip Rebohle<\/a><\/noindex>, autor DXVK) i Joshua Ashton (<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\">Joshua Ashton<\/a><\/noindex>, autor <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52042\">D9VK<\/a><\/noindex>),<br \/>\n <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/vulkan\/specs\/1.2-extensions\/man\/html\/VK_EXT_custom_border_color.html\">dzia\u0142aj\u0105cych<\/a><\/noindex> na rzecz firmy Valve.<\/p>\n<p>W VKD3D-Proton planuje si\u0119 wspiera\u0107 specyficzne dla Proton zmiany, optymalizacje i ulepszenia dla lepszej pracy gier Windows opartych na Direct3D 12, kt\u00f3re dot\u0105d nie zosta\u0142y wprowadzone do g\u0142\u00f3wnego sk\u0142adu vkd3d. Z wyr\u00f3\u017cniaj\u0105cych si\u0119 r\u00f3\u017cnicami zaznacza si\u0119 orientacj\u0119 na wykorzystanie nowoczesnych rozszerze\u0144 Vulkan i mo\u017cliwo\u015bci nowych wersji sterownik\u00f3w graficznych w celu osi\u0105gni\u0119cia pe\u0142nej zgodno\u015bci z Direct3D 12. VKD3D-Proton nie ma na celu zachowanie wstecznej kompatybilno\u015bci z API oryginalnego vkd3d i nie wyklucza zaprzestania wsparcia dla starszych GPU i sterownik\u00f3w graficznych.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>\u0179r\u00f3d\u0142o: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53306\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 VKD3D-Proton \u0441\u043e\u0437\u0434\u0430\u043d\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d. \u0423\u043a\u0430\u0437\u0430\u043d\u043d\u044b\u0439 \u0444\u043e\u0440\u043a \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043f\u043b\u0430\u043d\u0438\u0440\u0443\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0432 \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u043c\u043e\u043c \u043d\u0430 \u0431\u0430\u0437\u0435 Wine \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 Windows-\u0438\u0433\u0440 Proton. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 DirectX 9\/10\/11 \u0432 Proton \u043e\u0441\u043d\u043e\u0432\u044b\u0432\u0430\u0435\u0442\u0441\u044f \u043d\u0430 \u043f\u0430\u043a\u0435\u0442\u0435 DXVK, \u0430 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f DirectX 12 \u0434\u043e \u0441\u0438\u0445 \u043f\u043e\u0440 \u0431\u044b\u043b\u0430 \u043e\u0441\u043d\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0435 vkd3d (\u043f\u043e\u0441\u043b\u0435 \u0441\u043c\u0435\u0440\u0442\u0438 \u0430\u0432\u0442\u043e\u0440\u0430 vkd3d \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0443 \u0443\u043a\u0430\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u043b\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-87475","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 VKD3D-Proton \u0441\u043e\u0437\u0434\u0430\u043d\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 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