{"id":101684,"date":"2021-10-18T22:22:53","date_gmt":"2021-10-18T20:22:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2021-10-18T22:22:53","modified_gmt":"2021-10-18T20:22:53","slug":"vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Lan\u00e7amento do VKD3D-Proton 2.5, um fork do Vkd3d com implementa\u00e7\u00e3o do Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A empresa Valve lan\u00e7ou o VKD3D-Proton 2.5, um desvio da base de c\u00f3digo vkd3d, criado para melhorar o suporte ao Direct3D 12 no pacote de execu\u00e7\u00e3o de jogos Proton. O VKD3D-Proton suporta altera\u00e7\u00f5es espec\u00edficas do Proton, otimiza\u00e7\u00f5es e melhorias para um desempenho superior dos jogos do Windows baseados no Direct3D 12, que ainda n\u00e3o foram aceitas na vers\u00e3o principal do vkd3d. Entre as diferen\u00e7as, destaca-se a orienta\u00e7\u00e3o para o uso de extens\u00f5es modernas do Vulkan e as capacidades das novas vers\u00f5es dos drivers gr\u00e1ficos para alcan\u00e7ar a total compatibilidade com o Direct3D 12.      <\/p>\n<p>Na nova vers\u00e3o:  <\/p>\n<ul>\n<li class=\"l\"> Foi implementado um suporte mais ou menos completo para a API DXR 1.0 (DirectX Raytracing) e suporte experimental para DXR 1.1 (que pode ser ativado atrav\u00e9s da defini\u00e7\u00e3o da vari\u00e1vel de ambiente VKD3D_CONFIG=dxr|dxr11). No DXR 1.1, nem todas as fun\u00e7\u00f5es est\u00e3o implementadas, mas o suporte para rastreamento de raios inline j\u00e1 est\u00e1 totalmente dispon\u00edvel. Entre os jogos que utilizam DXR, destacam-se Control, DEATHLOOP, Cyberpunk 2077, World of Warcraft e Resident Evil: Village.\n<li class=\"l\"> Para sistemas com placas de v\u00eddeo NVIDIA, foi adicionado suporte para a tecnologia DLSS, que permite o uso de n\u00facleos Tensor das placas gr\u00e1ficas NVIDIA para escalonamento realista de imagens utilizando m\u00e9todos de aprendizado de m\u00e1quina para aumentar a resolu\u00e7\u00e3o sem perda de qualidade.\n<li class=\"l\"> No tradutor para a representa\u00e7\u00e3o intermedi\u00e1ria de shaders DXIL (DirectX Intermediate Language), o suporte para modelos de shaders foi ampliado.\n<li class=\"l\"> Foi adicionado suporte para a tecnologia PCI-e Resizable BAR (Base Address Registers), que permite ao CPU acessar toda a mem\u00f3ria de v\u00eddeo da GPU e em algumas situa\u00e7\u00f5es aumenta o desempenho da GPU em 10-15%. O efeito da otimiza\u00e7\u00e3o \u00e9 bem vis\u00edvel em jogos como Horizon Zero Dawn e Death Stranding.\n<li class=\"l\"> Problemas foram corrigidos em jogos como DEATHLOOP, F1 2021, WRC 10, DIRT 5, Diablo II Resurrected, Psychonauts 2, Far Cry 6, Evil Genius 2: World Domination, Hitman 3, Anno 1800, assim como em jogos baseados no motor Unreal Engine 4.    <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55989\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.5, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows \u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-101684","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a 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