{"id":102470,"date":"2021-12-04T21:36:40","date_gmt":"2021-12-04T19:36:50","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-0"},"modified":"2021-12-04T21:36:40","modified_gmt":"2021-12-04T19:36:50","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-0","title":{"rendered":"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A organiza\u00e7\u00e3o Blender Foundation lan\u00e7ou a vers\u00e3o do pacote de modelagem 3D Blender 3.0, adequado para atender diversas necessidades relacionadas a modelagem 3D, gr\u00e1ficos 3D, desenvolvimento de jogos eletr\u00f4nicos, simula\u00e7\u00e3o, renderiza\u00e7\u00e3o, compostagem, rastreamento de movimentos, modelagem escultural, cria\u00e7\u00e3o de anima\u00e7\u00f5es e edi\u00e7\u00e3o de v\u00eddeos. O c\u00f3digo \u00e9 distribu\u00eddo sob a licen\u00e7a GPL. Compila\u00e7\u00f5es prontas foram feitas para Linux, Windows e macOS.      <\/p>\n<p>Principais mudan\u00e7as no Blender 3.0:  <\/p>\n<ul>\n<li class=\"l\"> A interface do usu\u00e1rio foi atualizada e um novo tema foi introduzido. Os elementos da interface se tornaram mais contrastantes, e os menus e pain\u00e9is agora t\u00eam cantos arredondados. Atrav\u00e9s das configura\u00e7\u00f5es, \u00e9 poss\u00edvel ajustar a dist\u00e2ncia entre os pain\u00e9is e escolher o n\u00edvel de arredondamento dos cantos das janelas. A apar\u00eancia dos diferentes widgets foi unificada. A implementa\u00e7\u00e3o da visualiza\u00e7\u00e3o e escala de esbo\u00e7os foi aprimorada. A interface de renderiza\u00e7\u00e3o n\u00e3o fotorealista linear (Freestyle) foi completamente reformulada. As capacidades de controle das \u00e1reas foram expandidas: as zonas de a\u00e7\u00e3o nos cantos agora permitem deslocar quaisquer \u00e1reas adjacentes, foi adicionado um novo operador para fechamento de \u00e1rea e aprimoradas as opera\u00e7\u00f5es de redimensionamento das \u00e1reas.     <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/156786279c347a267011f9558f203221.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Adicionado um novo editor \u2014 o Navegador de Elementos (Asset Browser), que simplifica o trabalho com diversos objetos adicionais, materiais e blocos de ambiente. Agora \u00e9 poss\u00edvel definir bibliotecas de elementos, agrupar elementos em diret\u00f3rios e anexar metadados, como descri\u00e7\u00f5es e tags, para facilitar a busca. \u00c9 poss\u00edvel vincular miniaturas personalizadas aos elementos.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/aa3f3a5f488a93606d2e1fb523319493.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> O sistema de renderiza\u00e7\u00e3o Cycles foi modernizado, com um aumento significativo no desempenho de renderiza\u00e7\u00e3o usando GPU. Afirma-se que, gra\u00e7as ao novo c\u00f3digo executado na GPU e \u00e0 mudan\u00e7a no agendador, a velocidade de renderiza\u00e7\u00e3o de cenas t\u00edpicas aumentou de 2 a 8 vezes em compara\u00e7\u00e3o com a vers\u00e3o anterior. Al\u00e9m disso, foi adicionado suporte para acelera\u00e7\u00e3o de hardware atrav\u00e9s das tecnologias NVIDIA CUDA e OptiX. Para GPUs AMD, foi adicionado um novo backend baseado na plataforma AMD HIP (Heterogeneous Interface for Portability), que oferece C++ Runtime e um dialeto C++ para criar aplicativos port\u00e1teis a partir de um \u00fanico c\u00f3digo para GPUs AMD e NVIDIA (AMD HIP est\u00e1 dispon\u00edvel apenas para Windows e placas de v\u00eddeo discretas RDNA\/RDNA2 por enquanto, e para Linux e modelos anteriores de placas de v\u00eddeo AMD ser\u00e1 lan\u00e7ado na vers\u00e3o 3.1 do Blender). O suporte ao OpenCL foi descontinuado.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/30e8ac6a32ab9c4c21580c69167afb96.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A qualidade e a responsividade da renderiza\u00e7\u00e3o interativa do viewport foram significativamente melhoradas, mesmo com o modo de sobreposi\u00e7\u00e3o ativado. Essa mudan\u00e7a \u00e9 especialmente \u00fatil ao configurar a ilumina\u00e7\u00e3o. Foram adicionadas predefini\u00e7\u00f5es separadas para o viewport e para a amostragem. A amostragem adaptativa foi aprimorada. Agora \u00e9 poss\u00edvel definir um limite de tempo para a renderiza\u00e7\u00e3o de cena ou renderizar at\u00e9 atingir um n\u00famero especificado de amostras.         <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/8da1969058671a05f0c4ed10aa93c00c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> At\u00e9 a vers\u00e3o 1.4, a biblioteca Intel OpenImageDenoise foi atualizada, permitindo aumentar o n\u00edvel de detalhamento ap\u00f3s a remo\u00e7\u00e3o de ru\u00eddos no viewport e durante a renderiza\u00e7\u00e3o final. No filtro de passes, foi adicionada uma nova configura\u00e7\u00e3o de pre-filter para controlar a supress\u00e3o de ru\u00eddos utilizando um albedo auxiliar e normais.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/b6d160e2c98030bf285753585610928e.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/8dd211e133a309598accce181178f5e2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Foi adicionado o modo Shadow Terminator para eliminar artefatos na borda entre luz e sombra, comuns em modelos com um grande passo de malha poligonal. Al\u00e9m disso, foi proposta uma nova implementa\u00e7\u00e3o do captador de sombras que suporta luz refletida e ilumina\u00e7\u00e3o ambiente, bem como configura\u00e7\u00f5es para controlar a abrang\u00eancia de objetos reais e sint\u00e9ticos. A qualidade das sombras coloridas e reflexos precisos foi aumentada ao misturar 3D com filmagens reais.        <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/da089790943c5a61f0c88aa67ba56a0c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No modo de dispers\u00e3o subsuperficial, foi adicionado suporte para alterar a anisotropia e o \u00edndice de refra\u00e7\u00e3o.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/d7e3c3e562a8a6b22b5f4f3ef5cebef1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No motor de renderiza\u00e7\u00e3o Eevee, que suporta renderiza\u00e7\u00e3o fisicamente correta em tempo real e utiliza apenas GPU (OpenGL) para visualiza\u00e7\u00e3o, foi aumentada em 2-3 vezes a performance ao editar malhas muito grandes. Implementados os n\u00f3s 'Comprimento da Onda' (Wavelength) e 'Atributo' (Attribute, para definir atributos personalizados da malha). Foi garantido total suporte a atributos gerados por n\u00f3s geom\u00e9tricos.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/aaf65e4a8b0810c250add20dce3989c3.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A interface de controle de objetos geom\u00e9tricos baseada em n\u00f3s (Geometry Nodes) foi expandida, com a reformula\u00e7\u00e3o do m\u00e9todo de defini\u00e7\u00e3o de grupos de n\u00f3s e uma nova sistema de atributos. Cerca de 100 novos n\u00f3s foram adicionados para interagir com curvas, dados de texto e inst\u00e2ncias de objetos. A clareza da conex\u00e3o entre os n\u00f3s foi aumentada atrav\u00e9s da colora\u00e7\u00e3o dos n\u00f3s e linhas de liga\u00e7\u00e3o em cores espec\u00edficas. Adicionada a concep\u00e7\u00e3o de campos para organiza\u00e7\u00e3o da transfer\u00eancia de dados e fun\u00e7\u00f5es, baseada na cria\u00e7\u00e3o de opera\u00e7\u00f5es a partir de n\u00f3s b\u00e1sicos e sua conex\u00e3o entre si. Campos permitem evitar o uso de atributos nomeados para armazenamento de dados intermedi\u00e1rios e a utiliza\u00e7\u00e3o de n\u00f3s especiais 'Attribute'.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/63cf17c9b6337f15c1995bf2157467c5.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Na interface de n\u00f3s geom\u00e9tricos foi adicionada a suporte a objetos texto (Text) e curva (Curve) com total suporte ao sistema de atributos, al\u00e9m da possibilidade de trabalhar com materiais. Os n\u00f3s de curva (Curve Nodes) permitem trabalhar com dados de curva na \u00e1rvore de n\u00f3s \u2014 com os primitivos de curva fornecidos atrav\u00e9s da interface de n\u00f3s, agora \u00e9 poss\u00edvel realizar reamostragem, preenchimento, recorte, defini\u00e7\u00e3o do tipo de spline, convers\u00e3o em malha e outras opera\u00e7\u00f5es. Os n\u00f3s de texto (Text Nodes) permitem manipular strings atrav\u00e9s da interface de n\u00f3s.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/76e660a4ba618d9cdd1bcffc7e2f64cc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No editor de v\u00eddeo n\u00e3o linear (Video Sequencer), foi adicionada a capacidade de trabalhar com faixas de imagem e v\u00eddeo, visualiza\u00e7\u00e3o de thumbnails e convers\u00e3o de faixas diretamente na \u00e1rea de visualiza\u00e7\u00e3o, semelhante a como \u00e9 implementado no viewport 3D. Al\u00e9m disso, no editor de v\u00eddeo, agora \u00e9 poss\u00edvel atribuir cores arbitr\u00e1rias \u00e0s faixas e foi adicionado um modo de sobregrava\u00e7\u00e3o atrav\u00e9s da coloca\u00e7\u00e3o de uma faixa sobre outra.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/c4dfb82802a835315d0a4e95d8922a06.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> As funcionalidades de inspe\u00e7\u00e3o de cena foram ampliadas com o uso de headsets de realidade virtual, incluindo a capacidade de visualizar controladores e navegar por meio de teleporta\u00e7\u00e3o pela cena ou sobrevoar a cena. O suporte para os headsets 3D Varjo VR-3 e XR-3 foi adicionado.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/c9dba0ca1bc6664115374dce91062261.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Novos modificadores foram acrescentados ao sistema de desenho e anima\u00e7\u00e3o 2D Grease Pencil, permitindo criar esbo\u00e7os em 2D e, em seguida, us\u00e1-los em um ambiente 3D como objetos tridimensionais (com base em v\u00e1rios esbo\u00e7os planos em diferentes \u00e2ngulos, uma modelo 3D \u00e9 formado). Por exemplo, o modificador Dot Dash foi adicionado para a gera\u00e7\u00e3o autom\u00e1tica de linhas pontilhadas, com a possibilidade de atribuir diferentes materiais e deslocamentos para cada segmento. A performance das linhas art\u00edsticas foi significativamente aumentada. O trabalho para aumentar a conveni\u00eancia do desenho foi realizado.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do software livre de modelagem 3D Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/94e1a18448ec6f3af22007a2e8f46f56.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> O tempo de carregamento e grava\u00e7\u00e3o de arquivos no formato .blend foi significativamente reduzido atrav\u00e9s do uso do algoritmo de compress\u00e3o Zstandard em vez de gzip.\n<li class=\"l\"> Foi adicionada a capacidade de importar arquivos no formato USD (Universal Scene Description), proposto pela Pixar. O suporte para importa\u00e7\u00e3o de malhas, c\u00e2meras, curvas, materiais, par\u00e2metros de volume e ilumina\u00e7\u00e3o \u00e9 mantido. O suporte ao formato Alembic, utilizado para representar cenas 3D, foi ampliado.    <\/ul>\n<p>      <center><div class=\"youtube-placeholder\" data-id=\"QRqY_20ti9A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/QRqY_20ti9A\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>  <center>  <div class=\"youtube-placeholder\" data-id=\"JZIFWEY3l6k\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JZIFWEY3l6k\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>    <\/center><br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56282\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 3.0: \u041e\u0431\u043d\u043e\u0432\u043b\u0451\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f 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