{"id":105060,"date":"2022-09-10T21:36:54","date_gmt":"2022-09-10T19:36:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-3"},"modified":"2022-09-10T21:36:54","modified_gmt":"2022-09-10T19:36:55","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-3","title":{"rendered":"Lan\u00e7amento do sistema livre de modelagem 3D Blender 3.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A organiza\u00e7\u00e3o Blender Foundation lan\u00e7ou a vers\u00e3o do pacote de modelagem 3D Blender 3.3, adequada para resolver diversas tarefas relacionadas a modelagem 3D, gr\u00e1ficos 3D, desenvolvimento de jogos, simula\u00e7\u00e3o, renderiza\u00e7\u00e3o, composi\u00e7\u00e3o, rastreamento de movimentos, modelagem escultural, cria\u00e7\u00e3o de anima\u00e7\u00f5es e edi\u00e7\u00e3o de v\u00eddeo. O c\u00f3digo \u00e9 distribu\u00eddo sob a licen\u00e7a GPL. Compila\u00e7\u00f5es prontas est\u00e3o dispon\u00edveis para Linux, Windows e macOS. O lan\u00e7amento recebeu o status de vers\u00e3o com suporte a longo prazo (LTS) e ser\u00e1 mantido at\u00e9 setembro de 2024.     <\/p>\n<p>Entre as melhorias adicionadas:  <\/p>\n<ul>\n<li class=\"l\"> Foi proposta uma nova sistema completamente reformulado para modelagem de cabelo, que utiliza um novo tipo de objeto \u2014 \u201cCurvas\u201d, adequado para uso no modo de escultura e aplica\u00e7\u00e3o em n\u00f3s geom\u00e9tricos. A possibilidade de usar o antigo sistema de gera\u00e7\u00e3o de cabelo baseado em part\u00edculas foi mantida, permitindo que os cabelos criados em diferentes sistemas sejam transferidos de um sistema para outro.\n<li class=\"l\"> Adicionada uma nova ferramenta de escultura de curvas, que pode ser utilizada para controlar a gera\u00e7\u00e3o de cabelos e penteados. \u00c9 poss\u00edvel usar curvas deformadas por n\u00f3s geom\u00e9tricos, bem como definir pontos de controle ou curvas de controle, ajustar simetria e criar filtros em um editor de tabela. Os seguintes ferramentas foram implementadas: Add\/Delete, Density (Densidade), Comb (Pente), Snake Hook (Gancho), Pinch (Belisc\u00e3o), Puff (Inflar), Smooth (Suavizar) e Slide (Deslizar). Para renderiza\u00e7\u00e3o, os motores EEVEE e Cycles podem ser utilizados.    <center>  <video controls=\"\" style=\"width: 480px; height: 236px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/09\/hair_sculpt_tools_v2.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Na implementa\u00e7\u00e3o dos n\u00f3s geom\u00e9tricos, foram adicionados novos n\u00f3s para pesquisa de caminhos nas bordas da malha, que podem ser usados para gerar labirintos, raios e plantas \u2014 Shortest Edge Path (caminho mais curto entre v\u00e9rtices), Edge Paths to Selection (selec\u00e7\u00e3o de arestas pelas quais o caminho passa) e Edge Paths to Curves (gera\u00e7\u00e3o de uma curva que inclui todas as arestas do caminho). O suporte para desdobramento UV procedural foi expandido \u2014 para criar e modificar mapas UV com o uso de n\u00f3s geom\u00e9tricos, foram propostos novos n\u00f3s UV Unwrap (desdobramento UV) e Pack UV Islands (embalar ilhas UV). O desempenho dos n\u00f3s UV Sphere foi significativamente melhorado (3,6 vezes mais r\u00e1pido em alta resolu\u00e7\u00e3o), Curve (3-10 vezes mais r\u00e1pido), Separate XYZ e Separate Color (20% mais r\u00e1pido).\n<li class=\"l\"> As capacidades do sistema de desenho e anima\u00e7\u00e3o bidimensional Grease Pencil foram expandidas, permitindo a cria\u00e7\u00e3o de esbo\u00e7os em 2D que podem ser utilizados em um ambiente 3D como objetos tridimensionais (uma 3D-modelo \u00e9 formado a partir de v\u00e1rios esbo\u00e7os planos em diferentes \u00e2ngulos). Foi adicionado suporte ao reconhecimento de silhuetas ao redor de objetos e cole\u00e7\u00f5es, designando diferentes prioridades ao intersectar objetos e calcular linhas de separa\u00e7\u00e3o entre luz e sombra. No editor de folha de exposi\u00e7\u00e3o (Dopesheet Editor), agora \u00e9 poss\u00edvel visualizar os quadros-chave do Grease Pencil, que podem ser usados junto com objetos normais ao animar e ajustar propriedades. O tempo de carregamento de objetos de linhas de arte foi significativamente reduzido (de 4 a 8 vezes) e a performance melhorou (o c\u00e1lculo do modificador agora \u00e9 feito em modo multithread).    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 3.3\" src=\"\/wp-content\/uploads\/2022\/09\/793534d24b036104cddd3787d4b0f3e9.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 3.3\" src=\"\/wp-content\/uploads\/2022\/09\/5ca6fbaf3206d44d226c89b4fc0fc0f0.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No sistema de renderiza\u00e7\u00e3o Cycles, foi implementado suporte para acelera\u00e7\u00e3o de hardware usando a interface oneAPI, realizada na GPU Intel Arc. Em plataformas Linux e Windows, foi habilitado suporte \u00e0 acelera\u00e7\u00e3o de hardware em GPUs e APUs com base na arquitetura AMD Vega (Radeon VII, Radeon RX Vega, Radeon Pro WX 9100). Foram adicionadas otimiza\u00e7\u00f5es para chips Apple Silicon. O consumo de mem\u00f3ria foi reduzido ao processar grandes volumes de dados no formato OpenVDB.\n<li class=\"l\"> A interface de sobreposi\u00e7\u00e3o de biblioteca (Library Overrides) foi significativamente reformulada, agora todos os atributos sobrepostos s\u00e3o exibidos em uma representa\u00e7\u00e3o hier\u00e1rquica com indica\u00e7\u00e3o de r\u00f3tulos e \u00edcones dispon\u00edveis. Adicionada a possibilidade de alternar rapidamente entre sobreposi\u00e7\u00f5es edit\u00e1veis e n\u00e3o edit\u00e1veis. Um submenu para sobreposi\u00e7\u00e3o de biblioteca foi adicionado ao menu de contexto na interface Outliner (Estrutura do projeto).   <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 3.3\" src=\"\/wp-content\/uploads\/2022\/09\/3187319a29c4cd4240545fd15bcb70b8.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No sistema de rastreamento de movimento, foi adicionada a capacidade de criar e atualizar a imagem a partir de pixels atr\u00e1s do marcador de plano, o que pode ser usado para criar uma textura n\u00e3o distorcida com base no material de v\u00eddeo existente e projetar essa textura de volta no material de v\u00eddeo ap\u00f3s edi\u00e7\u00e3o em aplicativos externos.    <center>  <div class=\"youtube-placeholder\" data-id=\"PDphO-w2SsA\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/PDphO-w2SsA\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> No editor de v\u00eddeo n\u00e3o linear (Video Sequencer), foi proposta um novo sistema de rec\u00e1lculo para alterar a velocidade de reprodu\u00e7\u00e3o ou adequar ao FPS desejado.\n<li class=\"l\"> A interface do usu\u00e1rio permite a anexa\u00e7\u00e3o de cenas ao espa\u00e7o de trabalho. As barras de rolagem s\u00e3o mantidas vis\u00edveis permanentemente. O manipulador (Gizmo) \u00e9 exibido durante as transforma\u00e7\u00f5es.              <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57760\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0412\u044b\u043f\u0443\u0441\u043a \u043f\u043e\u043b\u0443\u0447\u0438\u043b \u0441\u0442\u0430\u0442\u0443\u0441 \u0440\u0435\u043b\u0438\u0437\u0430 \u0441 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u043d\u044b\u043c \u0441\u0440\u043e\u043a\u043e\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105061,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105060","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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