{"id":105181,"date":"2022-09-27T15:37:10","date_gmt":"2022-09-27T13:37:10","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-5-s-realizacziej-direct3d-12"},"modified":"2022-09-27T15:37:10","modified_gmt":"2022-09-27T13:37:10","slug":"proekt-wine-opublikoval-vkd3d-1-5-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-5-s-realizacziej-direct3d-12","title":{"rendered":"O projeto Wine lan\u00e7ou o Vkd3d 1.5 com a implementa\u00e7\u00e3o do Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>O projeto Wine lan\u00e7ou a vers\u00e3o do pacote vkd3d 1.5 com a implementa\u00e7\u00e3o do Direct3D 12, funcionando atrav\u00e9s da tradu\u00e7\u00e3o de chamadas para a API gr\u00e1fica Vulkan. O pacote inclui as bibliotecas libvkd3d com a implementa\u00e7\u00e3o do Direct3D 12, libvkd3d-shader com o tradutor para os modelos de sombreador 4 e 5, e libvkd3d-utils com fun\u00e7\u00f5es para facilitar a portabilidade de aplica\u00e7\u00f5es Direct3D 12, al\u00e9m de um conjunto de exemplos de demonstra\u00e7\u00e3o, incluindo a porta do glxgears para Direct3D 12. O c\u00f3digo do projeto \u00e9 distribu\u00eddo sob a licen\u00e7a LGPLv2.1.    <\/p>\n<p> A biblioteca libvkd3d suporta a maior parte das funcionalidades do Direct3D 12, incluindo recursos para gr\u00e1ficos e computa\u00e7\u00e3o, filas e listas de comandos, descritores e descritores de heap, assinaturas de raiz, acesso n\u00e3o ordenado, samplers, assinaturas de comandos, constantes de raiz, renderiza\u00e7\u00e3o indireta, m\u00e9todos Clear*() e Copy*().     <\/p>\n<p>Na libvkd3d-shader est\u00e1 implementada a tradu\u00e7\u00e3o de bytecode dos modelos de sombreador 4 e 5 para a representa\u00e7\u00e3o intermedi\u00e1ria SPIR-V. S\u00e3o suportados sombreamentos de v\u00e9rtices, pixel, tessela\u00e7\u00e3o, computacional e geometral simples, bem como a serializa\u00e7\u00e3o e deserializa\u00e7\u00e3o da assinatura de raiz. Entre as instru\u00e7\u00f5es do sombreador, est\u00e3o implementadas opera\u00e7\u00f5es aritm\u00e9ticas, at\u00f4micas e bitwise, operadores de compara\u00e7\u00e3o e controle de fluxo de dados, instru\u00e7\u00f5es sample, gather e load, e opera\u00e7\u00f5es de acesso n\u00e3o ordenado (UAV, Unordered Access View).     <\/p>\n<p>Na nova vers\u00e3o:   <\/p>\n<ul>\n<li class=\"l\"> Foram feitas in\u00fameras melhorias no compilador de shaders em HLSL (High-Level Shader Language), disponibilizado a partir do DirectX 9.0. Isso inclui uma melhor suporte a tipos de objetos HLSL, como Texture2D, aprimoramentos em estruturas e arrays, suporte para fun\u00e7\u00f5es embutidas dot(), ldexp() e lerp(), al\u00e9m da adi\u00e7\u00e3o de operadores l\u00f3gicos 'and', 'or' e 'not' para os modelos de shaders 4 e 5, assim como a possibilidade de convers\u00e3o de tipos booleanos.\n<li class=\"l\"> Foi implementada a op\u00e7\u00e3o VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV para carregar a vis\u00e3o de acesso n\u00e3o ordenado (UAV) para formatos de m\u00faltiplos componentes SPIR-V (DXGI_FORMAT).          <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57837\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.5 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105181","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" 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