{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"Lan\u00e7amento do sistema de modelagem 3D livre Blender 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A organiza\u00e7\u00e3o Blender Foundation apresentou o lan\u00e7amento do pacote livre de modelagem 3D Blender 3.4, adequado para resolver v\u00e1rias tarefas relacionadas \u00e0 modelagem 3D, gr\u00e1ficos 3D, desenvolvimento de jogos, simula\u00e7\u00f5es, renderiza\u00e7\u00e3o, composi\u00e7\u00e3o, rastreamento de movimentos, modelagem escultural, cria\u00e7\u00e3o de anima\u00e7\u00f5es e edi\u00e7\u00e3o de v\u00eddeo. O c\u00f3digo \u00e9 distribu\u00eddo sob a licen\u00e7a GPL. Compila\u00e7\u00f5es prontas foram formadas para Linux, Windows e macOS. Ao mesmo tempo, foi lan\u00e7ado um release corretivo do Blender 3.3.2 na ramifica\u00e7\u00e3o com suporte a longo prazo (LTS), cuas atualiza\u00e7\u00f5es ser\u00e3o formadas at\u00e9 setembro de 2024.       <\/p>\n<p>Entre as melhorias adicionadas no Blender 3.4:  <\/p>\n<ul>\n<li class=\"l\"> Implementada a suporte ao protocolo Wayland, permitindo executar o Blender diretamente em ambientes baseados em Wayland sem usar a camada XWayland, o que melhora a qualidade do funcionamento em distribui\u00e7\u00f5es Linux que usam Wayland por padr\u00e3o. Para trabalhar em ambientes baseados em Wayland, \u00e9 necess\u00e1rio ter a biblioteca libdecor para a decora\u00e7\u00e3o de janelas do lado do cliente.\n<li class=\"l\"> Foi adicionada a capacidade de empacotar o Blender como um m\u00f3dulo para a linguagem Python, permitindo a cria\u00e7\u00e3o de interfaces e servi\u00e7os para visualiza\u00e7\u00e3o de dados, cria\u00e7\u00e3o de anima\u00e7\u00f5es, processamento de imagens, edi\u00e7\u00e3o de v\u00eddeos, convers\u00e3o de formatos 3D e automa\u00e7\u00e3o de v\u00e1rias tarefas no Blender. Para acessar a funcionalidade do Blender via c\u00f3digo Python, foi proposto o pacote &#171;bpy&#187;.\n<li class=\"l\"> No sistema de renderiza\u00e7\u00e3o Cycles, foi adicionada a suporte ao m\u00e9todo &#171;Path Guiding&#187;, que, em compara\u00e7\u00e3o com a t\u00e9cnica de rastreamento de caminhos, permite alcan\u00e7ar uma qualidade superior ao processamento de cenas com ilumina\u00e7\u00e3o refletida, consumindo os mesmos recursos de CPU. Em particular, o m\u00e9todo reduz o n\u00edvel de ru\u00eddo em cenas onde \u00e9 problem\u00e1tico rastrear o caminho at\u00e9 a fonte de luz usando a t\u00e9cnica de rastreamento de caminhos, por exemplo, quando uma sala \u00e9 iluminada atrav\u00e9s de uma pequena fresta na porta. O m\u00e9todo foi implementado atrav\u00e9s da integra\u00e7\u00e3o da biblioteca OpenPG (Open Path Guiding), preparada pela Intel.        <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema de modelagem 3D livre Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No modo de escultura, o acesso \u00e0s configura\u00e7\u00f5es de mascaramento autom\u00e1tico foi simplificado, agora dispon\u00edveis no cabe\u00e7alho da janela 3D. Foram adicionadas op\u00e7\u00f5es para mascaramento autom\u00e1tico com base em irregularidades, ponto de vista e \u00e1rea selecionada. Para converter a m\u00e1scara autom\u00e1tica em um atributo de m\u00e1scara comum, que pode ser editado e visualizado, recomenda-se usar o bot\u00e3o &#171;Create Mask&#187;.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> No Editor UV, uma nova escova de suaviza\u00e7\u00e3o geom\u00e9trica (Relax) foi introduzida, permitindo melhorar a qualidade do mapeamento UV atingindo uma correspond\u00eancia mais precisa com a geometria 3D ao calcular os par\u00e2metros de sobreposi\u00e7\u00e3o de textura em um objeto 3D. O editor UV tamb\u00e9m agora suporta malhas n\u00e3o uniformes, intervalos de pixel, fixa\u00e7\u00e3o superior da malha, rota\u00e7\u00e3o da UV mapeamento alinhada com a aresta selecionada e configura\u00e7\u00e3o r\u00e1pida de par\u00e2metros aleat\u00f3rios de escala, rota\u00e7\u00e3o ou deslocamento para ilhas UV selecionadas.  <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema de modelagem 3D livre Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Uma sobreposi\u00e7\u00e3o de viewport (Viewport Overlay) foi fornecida para exibir n\u00f3s de geometria, que pode ser utilizada para visualiza\u00e7\u00e3o, depura\u00e7\u00e3o ou teste de altera\u00e7\u00f5es de atributos na \u00e1rvore de n\u00f3s.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Adicionadas 8 novas nodes para extra\u00e7\u00e3o de dados de malhas e curvas (por exemplo, determina\u00e7\u00e3o de emendas de faces, \u00e2ngulos de v\u00e9rtices, defini\u00e7\u00e3o da normal da curva e verifica\u00e7\u00e3o de pontos de controle). Foi adicionada uma node para amostragem de superf\u00edcies UV, permitindo descobrir o valor do atributo com base nas coordenadas do UV map. No menu &#171;Add&#187;, foi garantida a exibi\u00e7\u00e3o dos recursos do grupo de nodes.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> As capacidades do sistema de desenho e anima\u00e7\u00e3o 2D Grease Pencil foram ampliadas, permitindo criar esbo\u00e7os em 2D e, em seguida, us\u00e1-los em um ambiente 3D como objetos tridimensionais (baseando-se em m\u00faltiplos esbo\u00e7os planos em diferentes \u00e2ngulos para formar um modelo 3D). Um modificador de contorno foi adicionado para gerar tra\u00e7ado de per\u00edmetro com base na vis\u00e3o da c\u00e2mera. Foi adicionada a possibilidade de importar v\u00e1rios arquivos SVG de uma s\u00f3 vez. A ferramenta de preenchimento foi significativamente aprimorada. Um novo m\u00e9todo de preenchimento foi proposto, utilizando o raio de um c\u00edrculo para determinar a proximidade das extremidades das linhas durante o preenchimento.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Foi implementado suporte a extens\u00f5es para renderiza\u00e7\u00e3o fisicamente correta (PBR) em arquivos &#171;.mtl&#187;.\n<li class=\"l\"> A manipula\u00e7\u00e3o de fontes foi aprimorada.\n<li class=\"l\"> Adicionada a capacidade de extrair quadros de v\u00eddeos no formato WebM e implementado o suporte para codifica\u00e7\u00e3o de v\u00eddeos no formato AV1 usando FFmpeg.\n<li class=\"l\"> No motor Eevee e na viewport na plataforma Linux, agora \u00e9 poss\u00edvel fazer renderiza\u00e7\u00e3o em modo sem monitor (headless).\n<li class=\"l\"> Aumentada a performance do modificador de subdivis\u00e3o de superf\u00edcie (Subdivision Surface Modifier), na cria\u00e7\u00e3o de objetos em modo batch, c\u00e1lculo de modificadores desativados, e cria\u00e7\u00e3o de miniaturas no formato WebP. Melhorada a performance de escultura em situa\u00e7\u00f5es onde n\u00e3o s\u00e3o usadas m\u00e1scaras e conjuntos de arestas.                    <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f 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